79823503

Date: 2025-11-18 15:05:18
Score: 1.5
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According to my knowledge Godot can’t reuse one WASM runtime for different PCKs, so each game has to start its own engine, which causes the short freeze. The best you can do is reduce the cost:

This won’t remove the stall completely, but it keeps it about as low as Godot allows today.

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Posted by: Carl Bidwell