79826233

Date: 2025-11-21 07:43:06
Score: 2.5
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To update, I ended up using MAP_UD from here, stripped down most of the header to just what MAP_UD relies on: https://github.com/swansontec/map-macro

I know this kind of preprocessor abuse is pretty questionable but I very much prefer it over adding dependencies into the chain especially that this is shared between host and shader code. Thanks everyone!

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Posted by: Doofus