79829727

Date: 2025-11-25 12:58:45
Score: 0.5
Natty:
Report link

Not sure I understand the issue. Your concern is that glReadPixels will block until rendering is complete but I don't see how you can possibly perform any hit-test before the rendering process has completed, right? Or have I missed the point?

Reasons:
  • Low length (0.5):
  • Has code block (-0.5):
  • Ends in question mark (2):
  • Single line (0.5):
  • High reputation (-2):
Posted by: G.M.