79830216

Date: 2025-11-25 23:05:45
Score: 1
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Unity shows destroyed objects as "null" , but they aren’t real C# nulls.
Unity’s (==) operator only works if the compiler knows the type is UnityEngine.Object.
In your class, "T" isn’t constrained, so C# uses a normal comparison that’s why list[i] == null returns false.

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Posted by: Mikloo