79832254

Date: 2025-11-28 05:12:01
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https://docs.unity3d.com/6000.2/Documentation/ScriptReference/GameObject.SetActive.html

Deactivating a GameObject disables each component, including attached renderers, colliders, rigidbodies, and scripts. For example, Unity will no longer call MonoBehaviour.Update on a script attached to a deactivated GameObject. Deactivating a GameObject also stops all coroutines attached to it.

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Posted by: Hawkuarine