79835230

Date: 2025-12-01 20:01:07
Score: 1
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In Update, you are doing:

Pausemenu.SetActive(true);

And then you check if the gameObject you just set to Active is Active:

if (Pausemenu.activeSelf)

That can't work.

I don't know if that is your main problem, but with this it can't work.

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Posted by: EinGamer6777