79731871

Date: 2025-08-11 09:19:38
Score: 1
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It sounds like updateCurrentTranscriptItem() is being called on every playback time update without any limit, so multiple scroll events are triggered in quick succession and interrupt each other.

You can fix this by wrapping the call in a throttle() or debounce() function and adding behavior: "smooth" to keep the scroll consistent.

This kind of performance tuning is a common topic in front-end development — I’ve seen it come up often when mentoring new developers during our internship program at https://www.modsen-software.com/

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Posted by: glebterentev

79731864

Date: 2025-08-11 09:12:36
Score: 3
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Update: GITHUB_RUN_NUMBER ENV variable is available, see docs: https://docs.github.com/en/actions/reference/workflows-and-actions/variables

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Posted by: Thijs van Tol

79731853

Date: 2025-08-11 09:02:33
Score: 2.5
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See link https://www.ibm.com/docs/en/i/7.6.0?topic=ssw_ibm_i_76/rzaha/stdiosys.html
QIBM_RPG_JAVA_PROPERTIES - set os400.stdio.convert=N
Also available for child properties **os400.child.stdio.convert **
Pre create and pre-open your file and set the CCSID to 1202 for UTF8 for example.

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Posted by: Genyphyr

79731852

Date: 2025-08-11 08:57:32
Score: 1
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Keycloak uses protocol mappers to map attributes on the user to claims in the resulting token.

If you want to map a custom, new attribute to the token, you need to configure a new protocol mapper. You do this either on a per-client basis by clicking on the client, then on its dedicated client scope and adding the mapper there or, if you want it for multiple clients, you can add a new client scope under the client scopes option, add the mapper and then add the scope to multiple clients.

Make sure to check the 'add to access token' toggle when defining the mapper.

You can find an example on how to map a custom attribute in this Baeldung tutorial.

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Posted by: user25718310

79731850

Date: 2025-08-11 08:56:31
Score: 5
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Just posted a video about this. Here is how to do it:
https://youtu.be/7NdjUl2aRZc

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Posted by: Xinitry

79731847

Date: 2025-08-11 08:55:31
Score: 1.5
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In Chrome and Edge, backdrop-filter only blurs the content directly behind an element, not its children. This means that if your dropdown is placed inside a blurred navbar, it cannot “see” past the navbar’s background to blur the page content. While Safari and Firefox handle this as expected, Chrome and Edge fail because the dropdown is trapped within the navbar’s stacking context. The most reliable fix is to render the dropdown outside the navbar—either as a DOM sibling or via a React Portal to document.body—and position it absolutely beneath the trigger button so it can blur the page background directly. If you must keep it inside the navbar, give the dropdown its own semi-transparent background with backdrop-blur-lg (plus will-change: backdrop-filter and -webkit-backdrop-filter for WebKit) and ensure no ancestor has overflow: hidden or transform.

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Posted by: Devz123

79731843

Date: 2025-08-11 08:52:30
Score: 0.5
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Like mentionned in the error message, you need to create an admin class for the ActionConfig entity with the function configureFormFields

Bellow an exemple of code.

<?php

namespace App\Admin;

use Sonata\AdminBundle\Admin\AbstractAdmin;
use Sonata\AdminBundle\Form\FormMapper;

final class ActionConfigAdmin extends AbstractAdmin
{
    protected function configureFormFields(FormMapper $form): void
    {
        $form->add('your_field_name');
    }
}

Don't forget to register it in the config/services.yaml with your name convention

# config/services.yaml
services:
    app.admin.action.config:
        class: App\Admin\ActionConfigAdmin
        tags:
            - {
                  model_class: App\Entity\ActionConfigAdmin,
                  name: sonata.admin,
                  manager_type: orm,
                  group: actrionAdmin,
                  label: actrionAdmin,
              }
        public: true

Documentation : https://docs.sonata-project.org/projects/SonataAdminBundle/en/4.x/reference/form_types/#sonata-adminbundle-form-type-admintype

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Posted by: HRoux

79731836

Date: 2025-08-11 08:42:27
Score: 2.5
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/*JAVA*/

String Name="Rudra";

System.out.println(Name.getClass().getName());

//JAVACSRIPT

let num=25;

console.log(typeof num);

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Posted by: Supriya Nayak

79731834

Date: 2025-08-11 08:39:26
Score: 3
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You can integrate our tool at omocaptcha.com which can solve many types of captchas and is updated regularly

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Posted by: Hoan Duy

79731831

Date: 2025-08-11 08:37:26
Score: 1.5
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This solution isn't cool at all!

Because click essentially sends a window message, if the window is blocked or hidden, the click method will fail.

However, the Invoke() method, provided by FlaUI, doesn't rely on window messages and won't fail even if the window is blocked or hidden.

However, if a modal window pops up, it will be blocked!

So, in reality, the problem is still not completely solved.

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Posted by: rush scott

79731826

Date: 2025-08-11 08:34:25
Score: 2.5
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I reproduce the issue. This come from M2Doc depending on Batik 1.17 and Eclipse 2025-06 using Batik 1.18. I opened the following issue.

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Posted by: Yvan Lussaud

79731822

Date: 2025-08-11 08:29:24
Score: 1
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After restarting & Eclipse

Everything ranfaster

I was able to send 10 00 mail in 40 second in java

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Posted by: jpprade

79731821

Date: 2025-08-11 08:26:23
Score: 1
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I'm relatively new to this stuff, but I think it's impossible, for mathematical reasons. I'll try to explain below.

Any training metric must be differentiable with respect to the model parameters, so that the training process is able to optimise with respect to that metric, and find a local minimum / maxmimum.

The F1 score is defined as a function of precision and recall. These are both integer-valued 'counts' of the number of values in two blocks of the confusion matrix, and are therefore not differentiable with respect to model parameters.

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Posted by: AGibbs

79731817

Date: 2025-08-11 08:24:21
Score: 14.5
Natty: 5.5
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I'm currently facing the same issue. May I ask you how did you fix it?

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Posted by: Sphiment

79731810

Date: 2025-08-11 08:18:18
Score: 2.5
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I really enjoyed reading this post. Speaking of stylish outerwear, if you’re into premium designs, check out Oskar Jacket’s collection. Their Ross leather jacket is a perfect blend of timeless style and comfort definitely worth a look for fashion lovers

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Posted by: Charles Howell

79731801

Date: 2025-08-11 08:12:17
Score: 0.5
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Prophet is a great time-series forecasting library, but it is known to struggle with count data, especially when being close to zero. I’ve encountered this issue frequently in my work, which ultimately led me to develop a new Prophet-inspired library: Gloria.

Gloria addresses this problem by introducing a number of new distributions beyond the normal distribution. For instance, count data can be handled using Poisson, Binomial, Negative Binomial, or Beta-Binomial distributions. The following code block showcases how I would try to treat your data, which is similar to what is shown in the Saturation tutorial:

import pandas as pd
from gloria import Gloria, cast_series_to_kind, CalendricData

# Load the data
data = pd.read_csv("headcounts.csv")

# Save the column names for later use
timestamp_name="Date"
metric_name="Headcount"

# Convert timestamp to datetime
data[timestamp_name] = pd.to_datetime(data[timestamp_name])

# Ensure metric is an unsigned integer
data[metric_name] = cast_series_to_kind(data[metric_name], "u")

# Set up the Gloria model
m = Gloria(
    model="binomial",
    timestamp_name=timestamp_name,
    metric_name=metric_name,
    sampling_period="15min",
    n_changepoints = 0
)

# Create protocol for calendric data
calendric_protocol = CalendricData(country = "US")

# Add the protocol
m.add_protocol(calendric_protocol)

# Fit the model to the data
m.fit(data, capacity = 180)

# Predict
forecast = m.predict(periods=24 * 60 * 4)

# Plot the results
m.plot(forecast, show_capacity=True)
m.plot_components(forecast)

Some remarks:

m = Gloria(...)

# Define the event profile
profile = Gaussian(width="30d")       # one month Gaussian drop

# Add event to model
m.add_event(
    name="drop",
    regressor_type="SingleEvent",     # choose the regressor class
    profile=profile,                  # attach the profile
    t_anchor="2024-01-01"             # anchor time
)

m.fit(...)

Fitting your data in this way should give you a number of advantages

  1. No more drops in the prediction below zero.

  2. All predictions and confidence bands are integer values, respecting the lower and upper bounds of your data.

  3. The prediction should better match your observed weekly peaks (Prophet pulls the prediction down towards zero due to the zero-inflated data. This way the prediction average fits the data at the expense of extreme values)

  4. Fitting the drop with an event clearly separates this vacation effect from other patterns.

Regards,

Benjamin

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Posted by: Benjamin Kambs

79731799

Date: 2025-08-11 08:09:16
Score: 1.5
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If you have target groups and it is saying unhealthy in health check then it will stall the first ever deployment process to on Install phase, so you have to de-register the instance or service connected to target group and then once the deployment is completed then you can register the service again in target groups and it will healthy if the targeted port is exposed or otherwise you will have to figure it out in logs. I used docker logs to check where things go wrong.. deployment was successful but my internal code was faulty.

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Posted by: YASH SHELAR

79731794

Date: 2025-08-11 08:06:15
Score: 0.5
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This is just a general error for something going wrong with your chrome binary. To see if you're missing any dependency libraries on Linux, you can do ps aux | chrome and you may see an error pop up such as chrome: error while loading shared libraries: libxkbcommon.so.0: cannot open shared object file: No such file or directory Then you would know to download libxkbcommon0 (apt-get update && apt-get install -y libxkbcommon0)

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Posted by: sFishman

79731791

Date: 2025-08-11 07:58:13
Score: 0.5
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There is few of things for you to check.
1. Check your Github PAT. Check the permission scopes and expiration date of token you are currently using. You might need to generate new one. For the details documentation related to it you can check it here.
2. Then delete old github credential from Credential Manager on your computer by searching it and remove git:https://github.com

Additional to check :
- Check Repository Permission and ensure that if you still have write access on it, because if you only have read access it will never work.
- Check the SSO Authorization, if it using SSO then you might need to authorize the token on it.

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Posted by: Panji Tri Wahyudi

79731778

Date: 2025-08-11 07:38:07
Score: 10
Natty: 5.5
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Dude, did you find the answer?

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Posted by: Molly000

79731773

Date: 2025-08-11 07:37:07
Score: 4
Natty: 5
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Hi Thanks this helped me resolve the issue.

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Posted by: Sonia Pandit

79731772

Date: 2025-08-11 07:36:06
Score: 0.5
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Short answer:this is issue with the libigl Python bindings

Quick fix:roll back libigl to an older version, try earlier releases one by one until the function appears

The more proper but time consuming approach is review the libigl changelog and related issues/PRs to see if the function was removed or renamed in the bindings,and then pin the required version in your project

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Posted by: Kirill Ilichev

79731768

Date: 2025-08-11 07:28:05
Score: 1.5
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SAFr Auth is a cutting-edge, SIM-based authentication solution offered by Times Mobile in partnership with Sekura.id. It enables OTP-less, real-time user verification leveraging the cryptographic capabilities present within mobile SIM cards—eliminating the need for passwords, SMS codes, or other multi-factor interventions.

https://timesmobile.in/index.php/safr-auth-from-sekura-id/

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Posted by: Raj Thakur

79731767

Date: 2025-08-11 07:27:04
Score: 5
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Stopping goroutines from outside is not possible in golang. But yes, there are ways to do that in golang. I refer you to this post, which covers all those ways with explanations. How to kill running goroutines from outside?

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Posted by: dhyanio

79731766

Date: 2025-08-11 07:26:03
Score: 0.5
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That is the convex button, Above examaples might help but you can use this package to make the life easier, Also you can get convex paiting method from package and customize to your needs.

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Posted by: Reza Aslejeddian

79731763

Date: 2025-08-11 07:24:02
Score: 1.5
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You need to drop the comma from the name object after output. It should look something like this:

name = new { name = "Outputs"}
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Posted by: Ayush Jain

79731756

Date: 2025-08-11 07:17:00
Score: 0.5
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{
  "item_a": {
    "name": "Item A",
    "description": "..."
  },
  "item_b": {
    "name": "Item B",
    "description": "..."
  }
}

Your json format should be like this. it will be wrk for you.

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Posted by: Developer Nilesh

79731752

Date: 2025-08-11 07:09:59
Score: 3
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Simply do

public override string ToString() => $"{_name}, {_number}, {_date}, {_salary}";

From micorsoft documentations.

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Posted by: lloyd tony

79731750

Date: 2025-08-11 07:08:58
Score: 1.5
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This appears to be a bug which has been resolved in their code base. See this commit, according to the tags the earliest release that fixes this issue is 10.3.0.0-68. Sadly after Pentaho 10.2.0.0-222 (October 2024) there haven't been any developer/community edition releases anymore. So until Hitachi bothers to create a new developer release we're stuck with this bug.

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Posted by: Martijn Lentink

79731747

Date: 2025-08-11 07:06:58
Score: 1.5
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Regarding the only on these timesteps - this depends on the dynamics in the model - but at least you can write an s-function that hits these samples. The last item of the examples table for level-2 m- sfunctions might be a good start.

https://nl.mathworks.com/help/releases/R2025a/simulink/sfg/s-function-examples.html#bq9pj0l

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Posted by: Co - MonkeyProof Solutions

79731745

Date: 2025-08-11 07:03:57
Score: 0.5
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For me I tried use shape property from Bar

interface PaddedBarProps extends RectangleProps {
  x?: number;
  y?: number;
  width?: number;
  height?: number;
  fill?: string;
  payload?: unknown[];
  index?: number;
}

const PaddedBar = ({
  x = 0,
  y = 0,
  width = 0,
  height = 0,
  fill,
  payload,
  index,
}: PaddedBarProps): React.ReactElement => {
  const gap = 2; // px
  const isLast = index === (payload?.length ?? 0) - 1;

  return (
    <rect
      x={x}
      y={y + (isLast ? 0 : gap)}
      width={width}
      height={height - (isLast ? 0 : gap)}
      fill={fill}
    />
  );
};
//usage
<Bar
              dataKey='recycledLog'
              name={LABELS.RECYCLE}
              fill={COLORS.RECYCLE}
              stackId={"weight"}
              shape={<PaddedBar />}
            />
            <Bar
              dataKey='nonRecycledLog'
              radius={[2, 2, 0, 0]}
              stackId={"weight"}
              name={LABELS.NON_RECYCLE}
              fill={COLORS.NON_RECYCLE}
            />

Result:

enter image description here

Source: https://github.com/recharts/recharts/issues/2244#issuecomment-2288572842

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Posted by: Hem Pun

79731737

Date: 2025-08-11 06:54:55
Score: 3.5
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Have you looked into Project Dependencies Mass Update Tool?

This is a tool that comes as part of the UiPath Studio package.
Here you can select several projects for updating, pick and chose the dependencies to update, and even publish the projects afterwards.

https://docs.uipath.com/studio/standalone/latest/user-guide/project-dependencies-mass-update

Regards
Soren

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Posted by: SorenB

79731736

Date: 2025-08-11 06:53:54
Score: 1.5
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The <!DOCTYPE html> is not part of the DOM.

Please use

<!DOCTYPE html>
<html lang="en" data-theme="corporate"> 
    ...
</html>
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Posted by: Biswajit Bala

79731734

Date: 2025-08-11 06:52:54
Score: 1
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I also faced the same problem today. My friend works on my startup with the latest version of AndroidStudio and i installed that IDE a month ago

So i just simply found the libs.versions.toml file and updated this line:

[versions]
agp = "8.9.1"
previous was 8.11.1
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Posted by: Ahmadov Mahammad

79731725

Date: 2025-08-11 06:47:53
Score: 2.5
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In React 19 (at least) ES modules are provided. Now you can simply do:

import React from "https://esm.sh/react"
import ReactDOM from "https://esm.sh/react-dom/client"

I recently did something related and explained my solution on this blog post.

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Posted by: tripu

79731722

Date: 2025-08-11 06:45:53
Score: 2.5
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Yes, in golang, you can't stop or kill goroutines directly. The Go team does this intentionally to prevent inconsistent memory states. However, there are ways to kill it from the outside. How to kill running goroutines from outside? Here are all the ways mentioned.

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Posted by: dhyanio

79731711

Date: 2025-08-11 06:26:48
Score: 0.5
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I ran into the same problem and the following solution worked for me. I recreated the minikube cluster with the Docker engine by running:

minikube start --driver=docker
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Posted by: Роман Пикуленко

79731706

Date: 2025-08-11 06:17:46
Score: 2
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Whether CORBA is dead or alive is a foolish debate... There's a tool that fits a certain range of tasks. Two years ago, I needed a feature for distributed objects that could send events to subscribers at high speed. I chose CORBA and C++, and over time, I’ve more or less learned the spec. No matter how complex the specification was, I released the first version in three months. I achieved fault tolerance, automatic reconnections in case of link failure. I ran a test for 10 seconds, pushing 200 KB data blocks to subscribers via localhost through the server—average speed was 2 milliseconds. So, if your task doesn’t require high speed or various technologies like AMI, AMH, then you simply don’t need this tool.

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Posted by: Александр Гордиенко

79731696

Date: 2025-08-11 06:10:44
Score: 12
Natty: 8.5
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i am also getting same error but nothing is missing
can anyone help??

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Posted by: vyshnav

79731690

Date: 2025-08-11 05:56:41
Score: 1
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Accessing Drupal’s admin panel is straightforward, but it depends slightly on your Drupal version. Here’s the quick guide:

1. Log in to your Drupal site

2. Navigate to the admin dashboard

3. Use the direct admin URL
You can also go directly to:
https://yoursite.com/admin
This takes you straight to the main administration page.

If you need more further details you can visit Drupal agency

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Posted by: Drupal Agency

79731688

Date: 2025-08-11 05:50:40
Score: 1
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Tital:blast message| Ratsms

Deliver your message to thousands instantly using the blast message service from Bulk-SMS.Services. Whether it’s a promotional offer, service update, or emergency alert, our bulk SMS platform helps you broadcast messages with speed and precision. Simply upload your contact list, craft your message, and launch the blast campaign in seconds. Our high-delivery-rate infrastructure ensures your messages reach inboxes reliably. Ideal for real estate, events, education, and e-commerce, our message blast tools are easy to use and highly effective. Engage your audience, increase response rates, and simplify mass communication with our advanced bulk message blasting features.

Url:https://bulk-sms.services/

Tags:Bulk sms,Bulk message

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Posted by: shalini sleya

79731684

Date: 2025-08-11 05:44:38
Score: 2
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you are getting this error because your Node.js and npm are very old, and they can’t talk to the new npm website.To fix it, go to nodejs.org and download the latest version of Node.js. This will also give you a new npm that works with today’s servers. After you update Node.js and npm, run npm install again, and your packages should install without errors.

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Posted by: Ronak mahajan

79731675

Date: 2025-08-11 05:33:36
Score: 2.5
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Another option is need to check correct dll version with current PHP version, TS (Thread Safe) or Non TS version.

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Posted by: Chinh Vo Wili

79731668

Date: 2025-08-11 04:56:28
Score: 2
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"The IV must be the same for a particular encryption/decryption."

This means that when you're encrypting data, you need to use the same Initialization Vector (IV) for both encryption and decryption. If you generate a new IV for decryption, it won't work.

To fix the issue, you can store the IV with the encrypted data and reuse it during decryption.

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Posted by: Aman

79731666

Date: 2025-08-11 04:53:28
Score: 2
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This should work, but regardless of that. SDK and arming is not reliable. What you should do is either create TCP server or HTTP server yourself and use HTTP Listening mode. This way you are not risking of having fail to arm, or arm stuck mode.

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Posted by: Luka T

79731664

Date: 2025-08-11 04:52:28
Score: 2.5
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It appears to be a known, open bug, right now: https://github.com/lit/lit/issues/3025

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Posted by: Computer says 'no'--SOooooo

79731653

Date: 2025-08-11 04:22:22
Score: 1
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@Mnyikka's answer didn't work for me, but inspired me to write this:

    function ExtractFromDiv(html, id) {
        do {
            let i = html.indexOf("<div");
            if (i < 0) { return '' };
            html = html.substring(i);
            i = html.indexOf(">");
            let tag = html.substring(0, i + 1);
            html = html.substring(i + 1);
            i = tag.indexOf('id="');
            if (i < 0) {
                i = tag.indexOf("id='");
                if (i < 0) { continue };
                tag = tag.substring(i + 4);
                i = tag.indexOf("'");
                if (i < 0) { continue };
                tag = tag.substring(0, i);
                if (tag !== id) { continue };
                break;
            } else {
                tag = tag.substring(i + 4);
                i = tag.indexOf('"');
                if (i < 0) { continue };
                tag = tag.substring(0, i);
                if (tag !== id) { continue };
                break;
            }
        } while (html.length > 0);
        if (html.length === 0) { return '' };
        let content = html;
        let n = 0;
        do {
            let x = content.indexOf('<div');
            let y = content.indexOf('</div');
            if (x < 0 || x > y) {
                content = content.substring(y);
                y = content.indexOf(">");
                content = content.substring(y + 1);
                if (n === 0) {
                    break;
                } else {
                    n--;
                }
            } else {
                content = content.substring(x);
                x = content.indexOf(">");
                content = content.substring(x + 1);
                n++;
            }
        } while ( content.length > 0 );
        html = html.substring(0, html.length - content.length);
        n = html.lastIndexOf("</div");
        if (n !== -1 ) {
            html = html.substring(0, n);
        }
        return html;
    }
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Posted by: Steve Mol

79731647

Date: 2025-08-11 04:12:19
Score: 0.5
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I run across similar problem before.

Here all() takes care of the filter, but custom filter does not.

So another solution to your problem could be applying self instead of super().

return super().get_queryset().order_by("start_time")
#change above to below:
return self.get_queryset().order_by("start_time")
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Posted by: Ranger

79731628

Date: 2025-08-11 03:13:08
Score: 3
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ssl pinning may be an issue on new ios versions. any sensitive data is not able to be read by charles.

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Posted by: Eric

79731626

Date: 2025-08-11 03:02:06
Score: 1.5
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Add this

img.cat {
  width: 200px;
  position: relative;
  z-index: 1;
  pointer-events: none; /* allows clicks to pass through */
}
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Posted by: sekrupman

79731621

Date: 2025-08-11 02:52:04
Score: 0.5
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None of these answers worked for me on MacOS 10.14 Mojave.

Someone answered to clear ~/.bash_history.

I instead edited ~/.bash_history to remove the lines I didn't want anymore, saved the file, and restarted the terminal.

This worked.

Intuitive, direct, simple, and fast.

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Posted by: joecap5

79731610

Date: 2025-08-11 01:58:54
Score: 1
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Short answer: you can’t tap other participants’ audio from the Teams client. Microsoft only supports two paths:

  1. After-the-meeting transcripts (official API):
  1. Real-time audio (build a meeting bot):

Notes:

If you need a WebSocket fan-out for live transcript chunks to your UI, our ChatterBox meeting bot API shows a practical pattern for streaming to clients. Disclosure: I work on ChatterBox (https://chatter-box.io/).

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Posted by: ATs

79731609

Date: 2025-08-11 01:51:53
Score: 3.5
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The answer seems to be:

open App Store

find Xcode developer tools

re-install

Then it appears in the sidebar. macos did not want to reboot; it is already in the sidebar

A mystery remains: where is the path for this code?

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Posted by: Jacob Wegelin

79731599

Date: 2025-08-11 01:26:48
Score: 2.5
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I have amended my original post with the solution.

In summary, the T and Y generic types needed to be defined as where T : new() where Y : class

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Posted by: AndyW

79731598

Date: 2025-08-11 01:26:47
Score: 8
Natty: 6
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Did you find a solution to this?? I am currently experiencing something similar.

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Posted by: Deewhy

79731592

Date: 2025-08-11 01:04:43
Score: 0.5
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To debug mobile browser webgl contexts, console add-ons such as Eruda will not show gpu errors:

<script src="https://cdn.jsdelivr.net/npm/eruda"></script>
<script>eruda.init();</script>

To see them, navigate to chrome://gpu. A log will be the last information on the page. In my case, the log was as big as it could be, starting at 1/5th of the page.

Found out that my textures needed to be a power of 2. Power of 2 textures fixed the black rendering problem.

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Posted by: Dominic Grenier

79731582

Date: 2025-08-11 00:42:38
Score: 1.5
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Nice — let’s make a playable browser boxing game right now. Below is a single self-contained index.html you can save and open in any modern browser. It’s lightweight, uses <canvas>, supports:

Save all of this as index.html and open it in your browser.

Game file — save as index.html

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Mini Boxing — Single HTML Game</title>
<style>
  :root{
    --bg:#111;
    --panel:#0f1720;
    --accent:#f97316;
    --bar-bg:#334155;
    --friendly:#10b981;
    --danger:#ef4444;
    font-family: Inter, ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial;
  }
  html,body{height:100%;margin:0;background:linear-gradient(180deg,var(--bg),#000);color:#eee;display:flex;align-items:center;justify-content:center}
  .wrap{width:960px;max-width:96vw;background:linear-gradient(180deg,#08101a,#0c1319);border-radius:12px;padding:18px;box-shadow:0 10px 30px rgba(0,0,0,0.6)}
  header{display:flex;align-items:center;justify-content:space-between;margin-bottom:12px}
  h1{font-size:18px;margin:0}
  .controls{font-size:13px;opacity:0.9}
  canvas{display:block;background:#081018;border-radius:8px; width: 100%; height: 480px; image-rendering: auto;}
  .hud{display:flex;gap:12px;margin-top:8px;align-items:center;justify-content:space-between}
  .panel{background:var(--panel);padding:10px;border-radius:8px;flex:1}
  .bars{display:flex;flex-direction:column;gap:8px}
  .bar{height:14px;background:var(--bar-bg);border-radius:7px;overflow:hidden;position:relative}
  .bar > i{position:absolute;left:0;top:0;bottom:0;width:100%;transform-origin:left;transition:width 0.12s linear}
  .health-i{background:linear-gradient(90deg,var(--friendly),#60a5fa)}
  .enemy-i{background:linear-gradient(90deg,#f43f5e,#f97316)}
  .stamina-i{background:linear-gradient(90deg,#c7f9dc,#60a5fa)}
  .meta{display:flex;gap:8px;align-items:center;justify-content:space-between;margin-top:8px}
  .meta .big{font-weight:700}
  .footer{display:flex;gap:8px;justify-content:flex-end;margin-top:10px}
  button{background:var(--accent);border:none;padding:8px 12px;border-radius:8px;color:#081018;font-weight:700;cursor:pointer}
  button.secondary{background:#334155;color:#cbd5e1}
  small{opacity:0.8}
</style>
</head>
<body>
<div class="wrap">
  <header>
    <h1>Mini Boxing — vs AI</h1>
    <div class="controls">
      Controls — Move: A / D, Jab: J, Heavy: K, Dodge: L, Block: Space, Pause: P
    </div>
  </header>

  <canvas id="game" width="920" height="480"></canvas>

  <div class="hud">
    <div class="panel" style="flex:0.62">
      <div style="display:flex;justify-content:space-between;align-items:center">
        <div>
          <div style="font-size:13px">Player</div>
          <div class="bars" style="width:320px">
            <div class="bar"><i id="player-health" class="health-i" style="width:100%"></i></div>
            <div class="bar"><i id="player-stam" class="stamina-i" style="width:100%"></i></div>
          </div>
        </div>
        <div style="text-align:right">
          <div style="font-size:13px">Opponent</div>
          <div class="bars" style="width:200px">
            <div class="bar"><i id="enemy-health" class="enemy-i" style="width:100%"></i></div>
            <div class="bar"><i id="enemy-stam" class="stamina-i" style="width:100%"></i></div>
          </div>
        </div>
      </div>

      <div class="meta">
        <div><small>Round:</small> <span id="round" class="big">1</span></div>
        <div><small>Time left:</small> <span id="timer" class="big">60</span>s</div>
        <div><small>State:</small> <span id="state">FIGHT</span></div>
      </div>
    </div>

    <div style="flex:0.38;display:flex;flex-direction:column;gap:8px">
      <div class="panel" style="text-align:center">
        <div style="font-size:14px;font-weight:700">Score</div>
        <div style="display:flex;gap:12px;justify-content:center;margin-top:8px">
          <div><small>Player</small><div id="score-player" style="font-size:18px">0</div></div>
          <div><small>AI</small><div id="score-ai" style="font-size:18px">0</div></div>
        </div>
      </div>
      <div style="display:flex;gap:8px">
        <button id="btn-restart" class="secondary">Restart</button>
        <button id="btn-toggle" >Pause</button>
      </div>
    </div>
  </div>

  <div class="footer"><small>Made with &lt;canvas&gt; — lightweight demo</small></div>
</div>

<script>
/* -------------------------
   Simple 2D Boxing Game
   -------------------------
   Controls:
    - A / D : move left / right
    - J : jab (quick light punch)
    - K : heavy punch (slower, more damage)
    - L : dodge (fast short evade)
    - Space: block (reduce incoming damage)
    - P : pause
*/

const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');

const W = canvas.width, H = canvas.height;
let paused = false;

/* Utility */
function clamp(v,a,b){return Math.max(a,Math.min(b,v))}
function now(){ return performance.now(); }

/* Player & Enemy basic config */
const physics = {
  friction: 0.85,
  gravity: 0, // no vertical gravity (boxing on flat)
  arenaPadding: 120
};

class Fighter {
  constructor(opts){
    this.name = opts.name;
    this.x = opts.x;
    this.y = H - 140;
    this.w = 50; this.h = 120;
    this.vx = 0;
    this.facing = opts.facing; // 1 = right, -1 = left
    this.color = opts.color;
    this.maxHealth = 100;
    this.health = this.maxHealth;
    this.maxStam = 100;
    this.stamina = this.maxStam;
    this.state = 'idle'; // idle, move, jab, heavy, block, dodge, stunned
    this.stateTimer = 0;
    this.comboCooldown = 0;
    this.lastHit = 0;
    this.score = 0;
    this.canMove = true;
  }

  reset(x,facing){
    this.x = x; this.facing = facing; this.vx = 0;
    this.health = this.maxHealth; this.stamina = this.maxStam;
    this.state='idle'; this.stateTimer=0; this.lastHit=0;
  }

  getHitbox(){
    // simplified rectangular hitbox
    return {x: this.x - this.w/2, y:this.y - this.h, w:this.w, h:this.h};
  }

  getPunchBox(){
    // jab: small reach; heavy: larger reach and height
    if(this.state === 'jab'){
      return {x: this.x + this.facing*30, y:this.y - 80, w:40, h:30};
    } else if(this.state === 'heavy'){
      return {x: this.x + this.facing*45, y:this.y - 90, w:60, h:40};
    }
    return null;
  }

  damage(amount){
    this.health = clamp(this.health - amount, 0, this.maxHealth);
  }

  changeState(st, t=300){
    this.state = st; this.stateTimer = t;
    if(st==='jab') { this.stamina = clamp(this.stamina - 8, 0, this.maxStam); }
    if(st==='heavy'){ this.stamina = clamp(this.stamina - 20, 0, this.maxStam); }
    if(st==='dodge'){ this.stamina = clamp(this.stamina - 12, 0, this.maxStam); }
    if(st==='block'){ /* drains slowly elsewhere */ }
  }

  update(dt){
    // timers
    if(this.stateTimer>0) this.stateTimer = Math.max(0, this.stateTimer - dt);

    if(this.stateTimer === 0 && ['jab','heavy','dodge','stunned'].includes(this.state)){
      // revert to idle automatically
      this.state = 'idle';
    }

    // stamina regen when idle or moving
    if(!['jab','heavy','dodge'].includes(this.state)){
      this.stamina = clamp(this.stamina + dt*0.02, 0, this.maxStam);
    }

    // velocity
    this.x += this.vx * dt * 0.06;
    this.vx *= physics.friction;

    // clamp arena
    const leftBound = physics.arenaPadding;
    const rightBound = W - physics.arenaPadding;
    this.x = clamp(this.x, leftBound, rightBound);
  }

  draw(ctx){
    // shadow
    ctx.fillStyle = "rgba(0,0,0,0.25)";
    const hb = this.getHitbox();
    ctx.fillRect(hb.x+6, hb.y+this.h+4, hb.w-12, 8);

    // body
    ctx.fillStyle = this.color;
    ctx.fillRect(hb.x, hb.y, hb.w, hb.h);

    // head
    ctx.fillStyle = '#222';
    ctx.fillRect(hb.x + hb.w*0.15, hb.y - 28, hb.w*0.7, 28);

    // arms when attacking
    const pb = this.getPunchBox();
    if(pb){
      ctx.fillStyle = '#ffdbb5';
      ctx.fillRect(pb.x - pb.w/2, pb.y, pb.w, pb.h);
    }

    // simple face
    ctx.fillStyle = '#111';
    ctx.fillRect(hb.x + hb.w*0.35, hb.y - 22, 6, 6);
    ctx.fillRect(hb.x + hb.w*0.55, hb.y - 22, 6, 6);
  }
}

/* Game state */
const player = new Fighter({name:'You', x: W*0.3, facing: 1, color:'#2563eb'});
const enemy  = new Fighter({name:'AI',  x: W*0.7, facing: -1, color:'#ef4444'});
let round = 1;
let roundTime = 60; // seconds per round
let timeLeft = roundTime;
let roundActive = true;
let lastFrame = now();

/* Input handling */
const keys = {};
window.addEventListener('keydown', e => {
  if(e.key === 'p' || e.key === 'P'){ togglePause(); }
  keys[e.key.toLowerCase()] = true;
  // block with space
  if(e.code === 'Space') keys[' '] = true;
});
window.addEventListener('keyup', e => { keys[e.key.toLowerCase()] = false; if(e.code==='Space') keys[' '] = false; });

/* Buttons */
document.getElementById('btn-restart').onclick = () => { restartMatch(); };
document.getElementById('btn-toggle').onclick = () => { togglePause(); };

function togglePause(){
  paused = !paused;
  document.getElementById('btn-toggle').textContent = paused ? 'Resume' : 'Pause';
}

/* Simple WebAudio beep for hits */
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
function playBeep(freq=440, dur=0.06, gain=0.25){
  try{
    const o = audioCtx.createOscillator();
    const g = audioCtx.createGain();
    o.type = 'sine';
    o.frequency.value = freq;
    g.gain.value = gain;
    o.connect(g); g.connect(audioCtx.destination);
    o.start();
    o.stop(audioCtx.currentTime + dur);
  }catch(e){}
}

/* Hit detection */
function rectsOverlap(a,b){
  return !(a.x + a.w < b.x || b.x + b.w < a.x || a.y + a.h < b.y || b.y + b.h < a.y);
}

function tryResolvePunch(attacker, defender){
  const pb = attacker.getPunchBox();
  if(!pb) return false;
  const dhb = defender.getHitbox();
  const punchRect = {x: pb.x - pb.w/2, y: pb.y, w: pb.w, h: pb.h};
  const hit = rectsOverlap(punchRect, dhb);
  if(!hit) return false;

  // if defender blocking and facing attacker -> reduce damage
  let damage = (attacker.state === 'jab') ? 6 : 18;
  let stun = (attacker.state === 'jab') ? 150 : 420;
  if(defender.state === 'block'){
    damage *= 0.3;
    stun *= 0.5;
    // slight stamina drain for blocker
    defender.stamina = clamp(defender.stamina - 6, 0, defender.maxStam);
  } else if(defender.state === 'dodge'){
    // dodge chance avoids
    const dodgeSuccess = Math.random() < 0.75;
    if(dodgeSuccess){
      playBeep(900,0.03,0.08);
      return false;
    }
  }

  defender.damage(damage);
  defender.state = 'stunned';
  defender.stateTimer = stun;
  playBeep(300 + Math.random()*600, 0.08, 0.25);
  attacker.lastHit = now();

  return true;
}

/* AI (very simple) */
const ai = {
  thinkTimer: 0,
  decide(dt){
    this.thinkTimer -= dt;
    if(this.thinkTimer > 0) return;
    this.thinkTimer = 400 + Math.random()*600;

    // simple behavior based on relative position and stamina
    const dist = Math.abs(enemy.x - player.x);
    const facing = (enemy.x < player.x) ? 1 : -1;
    enemy.facing = facing;

    // if low stamina - block or retreat
    if(enemy.stamina < 20){
      if(Math.random() < 0.6) { enemy.changeState('block', 600); enemy.vx = -facing * 0.2; return; }
      enemy.changeState('dodge', 200);
      enemy.vx = -facing * 1.2;
      return;
    }

    if(dist > 160){
      // close gap
      enemy.vx = 0.9 * facing;
      enemy.changeState('idle',0);
    } else {
      // attack or block
      const r = Math.random();
      if(r < 0.45){
        enemy.changeState('jab', 180);
        enemy.vx = 0;
      } else if(r < 0.65 && enemy.stamina>30){
        enemy.changeState('heavy', 420);
        enemy.vx = 0;
      } else if(r < 0.82){
        enemy.changeState('block', 300);
      } else {
        enemy.changeState('dodge', 240);
        enemy.vx = -facing * 1.4;
      }
    }
  }
};

/* Game loop & logic */
function update(dt){
  if(paused) return;

  // round timer
  timeLeft -= dt/1000;
  if(timeLeft <= 0){
    // round ends, decide winner by health
    endRound();
    return;
  }

  // Player controls
  if(player.state !== 'stunned'){
    // move left/right
    if(keys['a']){ player.vx = -2.2; player.facing = -1; }
    if(keys['d']){ player.vx = 2.2; player.facing = 1; }
    if(!keys['a'] && !keys['d']){ /* no input */ }

    // block
    if(keys[' '] && player.stamina > 5){
      player.changeState('block');
    } else {
      if(player.state === 'block' && player.stateTimer === 0) player.state = 'idle';
    }

    // jab
    if(keys['j'] && player.stamina > 7 && player.state !== 'jab' && player.state !== 'heavy'){
      player.changeState('jab', 180);
      player.vx = 0;
    }

    // heavy
    if(keys['k'] && player.stamina > 18 && player.state !== 'heavy'){
      player.changeState('heavy', 420);
      player.vx = 0;
    }

    // dodge
    if(keys['l'] && player.stamina > 10){
      player.changeState('dodge', 240);
      player.vx = 6 * (player.facing * -1); // quick shift away
    }
  }

  // slight stamina drain when blocking
  if(player.state === 'block'){ player.stamina = clamp(player.stamina - dt*0.015, 0, player.maxStam); }
  if(enemy.state === 'block'){ enemy.stamina = clamp(enemy.stamina - dt*0.015, 0, enemy.maxStam); }

  // AI decision
  ai.decide(dt);

  // Update fighters
  player.update(dt); enemy.update(dt);

  // resolve punches: check attacker state transitions -> if just in attack state, attempt hit
  if(player.state === 'jab' && player.stateTimer > 0 && now() - player.lastHit > 150){
    if(tryResolvePunch(player, enemy)){ player.lastHit = now(); }
  }
  if(player.state === 'heavy' && player.stateTimer > 0 && now() - player.lastHit > 300){
    if(tryResolvePunch(player, enemy)){ player.lastHit = now(); }
  }

  if(enemy.state === 'jab' && enemy.stateTimer > 0 && now() - enemy.lastHit > 150){
    if(tryResolvePunch(enemy, player)){ enemy.lastHit = now(); }
  }
  if(enemy.state === 'heavy' && enemy.stateTimer > 0 && now() - enemy.lastHit > 300){
    if(tryResolvePunch(enemy, player)){ enemy.lastHit = now(); }
  }

  // check KO
  if(player.health <= 0 || enemy.health <= 0){
    endRound();
    return;
  }
}

function endRound(){
  paused = true;
  roundActive = false;
  document.getElementById('state').textContent = 'ROUND END';
  if(player.health > enemy.health){
    player.score += 1;
    document.getElementById('score-player').textContent = player.score;
    showMessage('You win the round!');
  } else if(enemy.health > player.health){
    enemy.score += 1;
    document.getElementById('score-ai').textContent = enemy.score;
    showMessage('AI wins the round!');
  } else {
    showMessage('Draw!');
  }
  setTimeout(()=> {
    // next round setup or match end
    if(round >= 3 || player.score === 2 || enemy.score === 2){
      showMessage('Match over! Restart to play again.');
      document.getElementById('state').textContent = 'MATCH OVER';
    } else {
      round += 1;
      nextRound();
    }
  }, 1200);
}

function nextRound(){
  roundActive = true;
  timeLeft = roundTime;
  player.reset(W*0.28, 1);
  enemy.reset(W*0.72, -1);
  paused = false;
  document.getElementById('round').textContent = round;
  document.getElementById('state').textContent = 'FIGHT';
}

/* Restart full match */
function restartMatch(){
  player.score = 0; enemy.score = 0;
  document.getElementById('score-player').textContent = '0';
  document.getElementById('score-ai').textContent = '0';
  round = 1;
  document.getElementById('round').textContent = '1';
  player.reset(W*0.3, 1); enemy.reset(W*0.7, -1);
  timeLeft = roundTime; roundActive = true; paused = false;
  document.getElementById('state').textContent = 'FIGHT';
}

/* Visual helpers */
function drawArena(){
  // ring floor
  ctx.fillStyle = '#07121a';
  ctx.fillRect(0, H-80, W, 80);

  // crowd-ish gradients
  const g = ctx.createLinearGradient(0,0,0,H-80);
  g.addColorStop(0, '#061018');
  g.addColorStop(1, '#051216');
  ctx.fillStyle = g;
  ctx.fillRect(0,0,W,H-80);

  // center line
  ctx.fillStyle = 'rgba(255,255,255,0.02)';
  ctx.fillRect(physics.arenaPadding-6, H-120, 4, 120);
  ctx.fillRect(W-physics.arenaPadding+2, H-120, 4, 120);
}

/* Message helper */
let overlayMsg = '';
let overlayT = 0;
function showMessage(txt){
  overlayMsg = txt; overlayT = 1800;
}

/* Render loop */
function render(dt){
  // clear
  ctx.clearRect(0,0,W,H);

  drawArena();

  // fighters
  player.draw(ctx);
  enemy.draw(ctx);

  // HUD on canvas: draw center timer big
  ctx.save();
  ctx.font = "700 42px Inter, Arial";
  ctx.fillStyle = "rgba(255,255,255,0.06)";
  ctx.textAlign = "center";
  ctx.fillText(Math.ceil(timeLeft), W/2, 60);
  ctx.restore();

  // overlay message
  if(overlayT > 0){
    overlayT = Math.max(0, overlayT - dt);
    ctx.save();
    ctx.globalAlpha = overlayT/1800;
    ctx.fillStyle = "#fff";
    ctx.font = "700 28px Inter, Arial";
    ctx.textAlign = "center";
    ctx.fillText(overlayMsg, W/2, H/2 - 30);
    ctx.restore();
  }
}

/* DOM HUD update loop */
function updateHUD(){
  document.getElementById('player-health').style.width = (player.health/player.maxHealth*100)+'%';
  document.getElementById('player-stam').style.width = (player.stamina/player.maxStam*100)+'%';
  document.getElementById('enemy-health').style.width = (enemy.health/enemy.maxHealth*100)+'%';
  document.getElementById('enemy-stam').style.width = (enemy.stamina/enemy.maxStam*100)+'%';
  document.getElementById('timer').textContent = Math.max(0, Math.ceil(timeLeft));
  // state label
  document.getElementById('state').textContent = (paused ? 'PAUSED' : (roundActive ? 'FIGHT' : 'ROUND END'));
}

/* Main loop */
function loop(){
  const t = now();
  const dt = t - lastFrame;
  lastFrame = t;
  if(!paused) update(dt);
  render(dt);
  updateHUD();
  requestAnimationFrame(loop);
}

/* Start */
restartMatch();
loop();
</script>
</body>
</html>

How to run

  1. Create a file called index.html.

  2. Paste the whole code above into it and save.

  3. Open it in Chrome, Firefox, or Edge. (If sounds don’t play, click the page to allow audio or interact once — browsers block autoplay.)

Ideas for improvements (I can implement any of these if you want)

Want me to add any of those — or tune difficulty, controls, or visuals? Which feature next: 2-player, better AI, or sprites + animations?

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Posted by: Henok Teka

79731579

Date: 2025-08-11 00:16:33
Score: 3
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i tried this in an inherited tableau text table having all dimensions and never got this to work as Tableau was incredibly consistent at populating ABC with the conditional formatting, no matter how i tried. Will not give up have a few tricks up my sleeve.

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Posted by: Don Owen

79731545

Date: 2025-08-10 22:39:12
Score: 5
Natty: 5
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Why is internet caching so dumb ? Why can't the request go through to the server and check the file timestamp and compare with the cache ? This is always a huge probelm with index.html, and all these work around adding ?query string to .js and other resources just to force reloads, it's really quite sad and pthetic that no one addresses this properly, all this advice on how to get around a very basic problem that most caching is extremely stupid ! Just do a quick timestamp check, but the cache control needs to do this, which we have no way to control :( Who writes the chaching code ?

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Posted by: Rick Head

79731544

Date: 2025-08-10 22:34:11
Score: 0.5
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The solution is to install the libclang-rt-22-dev package, which was somehow not installed even though it was recommended by the libclang-common-22-dev package. It provides the /usr/lib/llvm-22/lib/clang/22/lib/linux/libclang_rt.asan-x86_64.a file, which can be seen with apt-file show libclang-rt-22-dev.

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Posted by: horsey_guy

79731517

Date: 2025-08-10 21:50:00
Score: 1
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While not the “public” InstantSearch.js API, you can set initialResults, then it won't trigger initial search.

search._initialResults = {
    indexName: {}
};
search.start();
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Posted by: hbghlyj

79731515

Date: 2025-08-10 21:44:59
Score: 3
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I have a video skal iasand igr foto (1280x720). I want to make igr foto as a background of video skal ias using ffmpeg

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Posted by: Ias Abdulhadi

79731508

Date: 2025-08-10 21:25:55
Score: 4.5
Natty: 4
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confusing and still needs clarification

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Posted by: beqj

79731503

Date: 2025-08-10 21:15:52
Score: 0.5
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In principle, if SVG files are not shared between users, meaning each user can only access their own uploaded files, I do not immediately see how a malicious SVG could cause harm.

If possible, it may be best to avoid uploading SVG files at all, can all operations be performed client side instead? If the SVG files is not uploaded, I see no reason to take any measures.

However, if uploading is required / desired, and we share the same understanding of doing it right, I still recommend taking steps to minimize the possibility of an SVG causing harm. I have listed a set of recommended security measures in this answer.

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Posted by: Borewit

79731502

Date: 2025-08-10 21:14:51
Score: 1
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I found the problem, the problem was in my build.gradle.kts where both libs.engage.tv and libs.engage.core where in the dependancy block, I then just commented out the

implementation(libs.engage.tv)

which worked!

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Posted by: Aadvik

79731500

Date: 2025-08-10 21:07:50
Score: 2
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remove coalesce(:employees,1)='1' and just put s.employee in :employees. Do not pass a null list, you should havea empty list in that case
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Posted by: Miguel Perdigon

79731489

Date: 2025-08-10 20:41:44
Score: 3.5
Natty:
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asciiQAtk_^w8{wE?nn} u}Y[Gx8/t:5gn7Gy8WG{tQOG=Vgx_>[ o{@U`ouc|l[fUA?d+uj|:FA2)>J:Y-usus.Hk#<p~iA:K?~|S7WOo?tri?%u{K@'AsCH)`T;[ 1 JG\v=gJF~4/`ssi-pHE:%GZfHoomowJ@+p"b. S

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Posted by: Michael Bertrand

79731488

Date: 2025-08-10 20:38:43
Score: 3.5
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My virtual environment was on version 3.11 (I didn't reinstall it after I've upgraded my python), that's why it didn't work properly.

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Posted by: bonbon

79731485

Date: 2025-08-10 20:36:43
Score: 1
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If you really must load a different stylesheet:

<link rel="stylesheet" media="(prefers-color-scheme: light)" href="light.css">
<link rel="stylesheet" media="(prefers-color-scheme: dark)" href="dark.css">
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Posted by: Parsa Parvini

79731476

Date: 2025-08-10 20:05:36
Score: 3
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HSQLDB recently got an access control setting:

https://www.hsqldb.org/doc/2.0/guide/sqlroutines-chapt.html#src_jrt_access_control

Many thanks to Fred Toussi

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Posted by: tbeernot

79731475

Date: 2025-08-10 20:04:36
Score: 1
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Do you really need it to be a struct? This is painfully easy with a class; if you need a struct, you can always just have your class emit a typed struct in your subclass. Don't be afraid to harness the much greater power of a class and emit a struct if you need the lighter weight for moving the data around.

Food for thought.

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Posted by: chornbe

79731448

Date: 2025-08-10 19:15:25
Score: 3
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My team may have gotten close to it. We found some interesting results on this conjecture on why this might be a hard one to crack. Would love feedback on our work if anyone is interested in reviewing the work for us. https://github.com/ErdosDragonSlayer/codieos-triadic-resonance

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Posted by: Rob

79731447

Date: 2025-08-10 19:14:25
Score: 1.5
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import zipfile

# Paths
image_file = "/mnt/data/shop_layout_marked.jpg"
zip_path = "/mnt/data/shop_layout_marked.zip"

# Create ZIP
with zipfile.ZipFile(zip_path, 'w') as zipf:
    zipf.write(image_file, arcname="shop_layout_marked.jpg")

zip_path
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Posted by: gulshair

79731437

Date: 2025-08-10 18:51:20
Score: 1.5
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Neither approach worked for me because the sign-in buttons were still inactive. What worked was going to my profile icon on the left bar, clicking on my GitHub username, and selecting Manage Trusted Extensions. In the list, I chose GitHub Copilot Chat and pressed OK. This immediately logged me in and allowed me to use the extension’s chat window.

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Posted by: Simreen

79731429

Date: 2025-08-10 18:39:17
Score: 3
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Edge command-line argument trailing ":" always truncates.

I can type it in ok, but from a shortcut it truncates the switch trailing ":"

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Posted by: M K

79731420

Date: 2025-08-10 18:24:14
Score: 1
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You'll need to create a page template to display the Books. Eg. archive-books.php

Read the WordPress Theme Developer documentation. The basics and, specifically, the section on templates and template hierarchy:

https://developer.wordpress.org/themes/basics/
https://developer.wordpress.org/themes/basics/template-hierarchy/

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Posted by: Mat

79731410

Date: 2025-08-10 17:59:09
Score: 0.5
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Here's an attempt to do it in SwiftUI based on @Fattie's answer.

This answer uses the native ScrollView with onScrollGeometryChange and scrollTo(y:) API's.

The movement is jittery unfortunately. I'm not sure if the jitteriness is from a weakness in my code and it could be done in a more optimized way, or if it's a weakness in SwiftUI as opposed to UiKit that we should report to Apple, and that the Apple Calendar app was made in UiKit instead of SwiftUI.

Also I simplified the code in the question to just the minimal code to focus on the anchoring part.

Open for suggestions and improvements.

import SwiftUI

struct ScrollData: Equatable {
    let height: CGFloat
    let offset: CGFloat
    let inset: CGFloat
}


final class HourItem: Identifiable {
    let id: UUID
    let hour: Int

    init(hour: Int) {
        self.id = UUID()
        self.hour = hour
    }
}

struct TestView: View {
    let minHourHeight: CGFloat = 50
    let maxHourHeight: CGFloat = 400

    @State private var isZooming: Bool = false
    @State private var previousZoomAmount: CGFloat = 0.0
    @State private var currentZoomAmount: CGFloat = 0.0

    @State private var position: ScrollPosition = ScrollPosition()
    @State private var scrollData = ScrollData(height: .zero, offset: .zero, inset: .zero)
    @State private var anchor: CGFloat = 0
    @State private var height: CGFloat = 0

    private var zoomAmount: CGFloat {
        1 + currentZoomAmount + previousZoomAmount
    }

    private var hourHeight: CGFloat {
        100 * zoomAmount
    }

    private let currentTime: Date = Date.now
    private let hourItems = (0..<25).map {
        HourItem(hour: $0)
    }

    var body: some View {
        ScrollView {
            VStack(spacing: 0) {
                ForEach(hourItems) { hourItem in
                    HourMarkView(
                        hour: hourItem.hour,
                        height: hourHeight,
                        currentTime: currentTime
                    )
                }
            }
            .simultaneousGesture(magnification)
        }
        .scrollPosition($position)
        .onScrollGeometryChange(for: ScrollData.self) { geometry in
            ScrollData(
                height: geometry.contentSize.height,
                offset: geometry.contentOffset.y,
                inset: geometry.contentInsets.top,
            )
        } action: { oldValue, newValue in
            if oldValue != newValue {
                scrollData = newValue
            }
        }
    }

    private var magnification: some Gesture {
        MagnifyGesture(minimumScaleDelta: 0)
            .onChanged(handleZoomChange)
            .onEnded(handleZoomEnd)
    }

    private func handleZoomChange(_ value: MagnifyGesture.Value) {
        if !isZooming {
            anchor = value.startAnchor.y
            height = scrollData.height
            isZooming = true
        }

        let gestureScreenOffset = value.startLocation.y - (scrollData.offset+scrollData.inset)

        let newZoomAmount = value.magnification - 1
        currentZoomAmount = clampedZoomAmount(newZoomAmount)

        position.scrollTo(y: (anchor*scrollData.height) -  gestureScreenOffset)

    }

    private func handleZoomEnd(_: MagnifyGesture.Value) {
        isZooming = false
        previousZoomAmount += currentZoomAmount
        currentZoomAmount = 0
    }

    private func clampedZoomAmount(_ newZoomAmount: CGFloat) -> CGFloat {
        if hourHeight > maxHourHeight && newZoomAmount > currentZoomAmount {
            return currentZoomAmount - 0.000001
        } else if hourHeight < minHourHeight && newZoomAmount < currentZoomAmount {
            return currentZoomAmount + 0.000001
        }

        return newZoomAmount
    }
}

struct HourMarkView: View {
    var hour: Int
    var height: CGFloat
    var currentTime: Date

    var body: some View {
        HStack(spacing: 10) {
            Text(formatTime(hour))
                .font(.caption)
                .fontWeight(.medium)
                .frame(width: 40, alignment: .trailing)
            Rectangle()
                .fill(Color.gray)
                .frame(height: 1)
        }
        .frame(height: height)
        .background(Color.white)
    }

    private func formatTime(_ hour: Int) -> String {
        return String(format: "%02d:00", hour)
    }
}
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Posted by: Fahad Alothman

79731402

Date: 2025-08-10 17:48:07
Score: 0.5
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I know the question is for Visual Studio Code, but in the fully featured Visual Studio, the same problem is apparent. Here is my "solution".

I did this, and although not perfect, it helps!!
Tools/Options/ search for "sticky", check "Group the current scopes within a scrollable region of the editor window", Maximum sticky lines to 3, and choose "Prefer outer scopes".
Visual Studio will then present you with the namespace, class, and function that the top line of the editor area is in. See the image attached here.

enter image description here

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Posted by: Fernando Garcia - Nandostyle

79731384

Date: 2025-08-10 17:04:58
Score: 0.5
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I didn’t end up getting this to work reliably via a Chrome extension content script — YouTube seems to check isTrusted on clicks, which makes synthetic extension clicks unreliable.

Instead, I switched to a Tampermonkey userscript, which can run directly in the page context and works fine for automatically skipping ads.

Here’s the script I’m using now:

// ==UserScript==
// @name         AutoSkipYT
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Skips YouTube ads automatically
// @author       jagwired
// @match        *://*.youtube.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    const CHECK_INTERVAL = 500; // ms between checks

    function skipAd() {
        const skipButtons = [
            '.ytp-ad-skip-button-modern',
            '.ytp-skip-ad-button',
            'button[aria-label^="Skip ad"]'
        ];

        for (const selector of skipButtons) {
            const button = document.querySelector(selector);
            if (button && button.offsetParent !== null) {
                button.click();
                return;
            }
        }

        // Seek through unskippable ads
        const video = document.querySelector('video');
        if (video && document.querySelector('.ad-showing, .ad-interrupting')) {
            video.currentTime = video.duration - 0.1;
        }
    }

    setInterval(skipAd, CHECK_INTERVAL);
    document.addEventListener('yt-navigate-finish', skipAd);
})();

Notes:

If you still want a Chrome extension version, you’d likely need to inject the script into the page so that clicks are isTrusted. But if you just want it to work, this userscript gets the job done.

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Posted by: jagwired

79731375

Date: 2025-08-10 16:53:56
Score: 0.5
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To update a part of your page without a full reload, you must use JavaScript. It is not possible to do this with only Flask and HTML, because browser behavior for a form submission is to request an entirely new page.

The solution is to use JavaScript to send a request to your server in the background.

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Posted by: Gavin R.

79731369

Date: 2025-08-10 16:43:53
Score: 0.5
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This is not truly "current", but it is close:

The only way I know to do this is to query mysql.
The user table has a last_login_on field.

$ mysql -u debian-sys-maint -p   
mysql\> use redmine;   
mysql\> select id,login,firstname,lastname,last_login_on from users order by last_login_on desc; 
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Posted by: Gary Aitken

79731368

Date: 2025-08-10 16:41:53
Score: 1
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Did you (@user1496984) run where python? I think the use case matter before choosing the workflow. I will provide a summarized view inspired from the comments.


Use case = Data # (where # can be analyst, scientist (exhaustively add machine learning engineer, and so on)


Use case = Web Dev

Hope this helps! :)

Debate: Is uv better than conda for Data Science projects?

I am still searching how uv benefits over conda

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Posted by: Jordan TheDodger

79731360

Date: 2025-08-10 16:29:49
Score: 2
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Even I got the issue, Even if you use firebase sdk, it won't be enough because basically we will check the user status in the splash screen itself and firebase will take some time to respond, I even used authStateChanges() but I can't get it, so what I did is I used a sharePref storing isLogin values, now it works fine.

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Posted by: Srinu

79731358

Date: 2025-08-10 16:25:48
Score: 4
Natty: 5
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Hello how are you is the game good thank you

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Posted by: Dinand Van Pelt

79731341

Date: 2025-08-10 16:03:42
Score: 1
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<canvas id="gameCanvas" width="800" height="600"></canvas>

<div id="radioPanel">

<button id="prev">⏮</button>

<button id="playPause">⏯</button>

<button id="next">⏭</button>

<span id="trackName">–</span>

</div>

<script>

const canvas = document.getElementById('gameCanvas');

const ctx = canvas.getContext('2d');

// Volante virtual

let steeringAngle = 0;

canvas.addEventListener('mousemove', e => {

const dx = e.clientX - canvas.width / 2;

steeringAngle = dx / (canvas.width / 2); // normaliza entre -1 e 1

});

// Música

const tracks = ['mus1.mp3', 'mus2.mp3', 'mus3.mp3'];

let current = 0;

const audio = new Audio(tracks[current]);

document.getElementById('playPause').onclick = () => {

audio.paused ? audio.play() : audio.pause();

};

document.getElementById('prev').onclick = () => { if (current > 0) current--; audio.src = tracks[current]; audio.play(); };

document.getElementById('next').onclick = () => { if (current < tracks.length - 1) current++; audio.src = tracks[current]; audio.play(); };

document.getElementById('trackName').innerText = tracks[current];

// Loop principal de desenho

function loop() {

ctx.clearRect(0, 0, canvas.width, canvas.height);

// Desenhar estrada segmentada com deslocamento constante

// Desenhar o carro no centro e rotacionado conforme steeringAngle

requestAnimationFrame(loop);

}

loop();

</script>

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Posted by: Cristian Soares

79731340

Date: 2025-08-10 16:02:42
Score: 3
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If you render your SVG to a raster-based format like PNG on the server side, rather than exposing the SVG code directly to the client, you can effectively protect the original SVG source. Combine this with caching of the rendered image to avoid performance pitfalls.

For instructions on rendering a PNG file from an SVG, see: How can I render SVG with common PHP extensions?

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Posted by: Borewit

79731328

Date: 2025-08-10 15:44:38
Score: 1
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You can probably use CASE in your query.

SELECT 
    CASE 
        WHEN FIELD3 LIKE '44%' THEN 'YES'
        ELSE 'NO'
    END AS Check_status
FROM table
GROUP BY Check_status;
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Posted by: nasrin begum pathan

79731320

Date: 2025-08-10 15:27:34
Score: 0.5
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Building on @pkamb answer — to shrink the accessory view into the toolbar space, you can read the placement via:

@Environment(\.tabViewBottomAccessoryPlacement) var tabViewPlacement

This returns an enum with two cases: .expanded and .inline. You can provide different views for each case, for example:

.tabViewBottomAccessory {
    switch tabViewPlacement {
    case .expanded:
        HStack {
            Spacer().frame(width: 20)
            Image(systemName: "command.square")
            Text(".tabViewBottomAccessory")
            Spacer()
            Image(systemName: "play.fill")
            Image(systemName: "forward.fill")
            Spacer().frame(width: 20)
        }

    case .inline:
        Text(".tabViewBottomAccessory")
        Image(systemName: "play.fill")
        Image(systemName: "forward.fill")
        Spacer().frame(width: 20)
    }
}

This way, you can simply omit or adjust icons in .inline mode.

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Posted by: Gowtham Ravi

79731316

Date: 2025-08-10 15:18:32
Score: 2.5
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I started metro server on the web and then checked the errors in console. There was a version mismatch .i ran npx expo-doctor and after that npx expo install --check . It solved the problem

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Posted by: Mufazzal Ahmad

79731315

Date: 2025-08-10 15:13:31
Score: 1
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if you are here in 2025, you can get this information directly from the *http.Request r.URL.Query().Get("id")

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Posted by: Ctfrancia

79731300

Date: 2025-08-10 14:57:27
Score: 1.5
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if you want to run specific modules seeder

php artisan db:seed --class="Modules\Administration\Database\Seeders\ShiftsSeeder" 
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Posted by: uttam pun

79731299

Date: 2025-08-10 14:56:26
Score: 3
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You can (usually), but there is (usually) no use of it. It is also discouraged for embedded systems, especially bare-metal.

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Posted by: CoolCop

79731298

Date: 2025-08-10 14:54:26
Score: 1
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  1. Abhijith S

  2. Abhishek B

  3. Abhishek Vinodh

  4. Adarsh Pradeep P

  5. Adhi Sakthan S

  6. Akash Anand G

  7. Akash R

  8. Alaka R

  9. Ameer Shanavas

  10. Anamika A

  11. Ananya V

  12. Anjana B

  13. Aravind P

  14. Arjun D

  15. Aswin Raj

  16. Avanthika Krishna D

  17. Ayisha Fathima SS

  18. Basim Muhammed

  19. Devadath S

  20. Devika M

  21. Gagna Priyadarshini

  22. Ijas Nisam

  23. Janisha Nidhi

  24. Jiya Elsa Shajan

  25. Jobin John

  26. Manasi M

  27. Manikandan N

  28. Midhun Chandran M

  29. Midhun Krishna G

  30. Muhammed Aslam N

  31. Muhammed Faizal S

  32. Muhammed Haroon H

  33. Muhammed Shafi N

  34. Nikhila Anil

  35. Nikesh Chakaravarthy

  36. Pranav P

  37. Pratheeksha L

  38. Sabith S

  39. Sai Krishna G

  40. Salu P

  41. Sandana Sandeep

  42. Sanjay Saji

  43. Saran Krishna B

  44. Yadav Suresh

  45. Adithyan U

  46. Alaka R (moved from 37)

  47. Nikhila Anil (moved from 35)

  48. Gagna Priyadarshini (moved from 44)

  49. Devika M (moved from 38)


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Posted by: Thomas Bunglowil

79731291

Date: 2025-08-10 14:42:18
Score: 6.5
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i am also facing same problem.

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Posted by: Prathamesh Khade

79731289

Date: 2025-08-10 14:38:18
Score: 0.5
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The solution to this problem is described here and amounts at installing many optional packages.

vs_BuildTools install ; \
    --includeRecommended --includeOptional ; \
    --add Microsoft.VisualStudio.Workload.VCTools ; \
    --add Microsoft.VisualStudio.Component.VC.ATLMFC ; \
    --add Microsoft.VisualStudio.Workload.VisualStudioExtensionBuildTools ; \
    --quiet --norestart --nocache --wait
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Posted by: Chaos

79731281

Date: 2025-08-10 14:26:15
Score: 0.5
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To sort with varying strings:

2
3a
3b
4
10

Use below query:

ORDER BY CAST(mini_number AS UNSIGNED), mini_number

References:
https://www.sitepoint.com/community/t/mysql-how-to-sort-numbers-with-some-data-also-containing-a-letter/340999
https://www.sitepoint.com/community/t/how-to-sort-text-with-numbers-with-sql/346088/4

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Posted by: Anand Varkey Philips

79731274

Date: 2025-08-10 14:12:12
Score: 1
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please make sure you export the region in the environment variable
export AWS_DEFAULT_REGION="us-east-1"

and then trigger the pipeline.

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Posted by: Gandhar khaladkar

79731250

Date: 2025-08-10 13:35:03
Score: 2
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i added a space before the username and it worked for me👍🏻

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Posted by: Brijesh Verma

79731226

Date: 2025-08-10 13:00:56
Score: 1
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I solved this problem by installing Beckhoff TwinCAT Embedded Browser and restarting the computer.

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Posted by: Celal Altın

79731224

Date: 2025-08-10 12:55:53
Score: 6.5
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I got tired and simply switched to SSH keys (docs). I am not sure what the real issue was, but nothing seemed to help me. After trying what I thought was every solution, I kept getting the same error. Leaving this here if anyone else gets stuck.

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Posted by: Acerx.AMJ