It sounds like updateCurrentTranscriptItem() is being called on every playback time update without any limit, so multiple scroll events are triggered in quick succession and interrupt each other.
You can fix this by wrapping the call in a throttle() or debounce() function and adding behavior: "smooth" to keep the scroll consistent.
This kind of performance tuning is a common topic in front-end development — I’ve seen it come up often when mentoring new developers during our internship program at https://www.modsen-software.com/
Update: GITHUB_RUN_NUMBER
ENV variable is available, see docs: https://docs.github.com/en/actions/reference/workflows-and-actions/variables
See link https://www.ibm.com/docs/en/i/7.6.0?topic=ssw_ibm_i_76/rzaha/stdiosys.html
QIBM_RPG_JAVA_PROPERTIES - set os400.stdio.convert=N
Also available for child properties **os400.child.stdio.convert **
Pre create and pre-open your file and set the CCSID to 1202 for UTF8 for example.
Keycloak uses protocol mappers to map attributes on the user to claims in the resulting token.
If you want to map a custom, new attribute to the token, you need to configure a new protocol mapper. You do this either on a per-client basis by clicking on the client, then on its dedicated client scope and adding the mapper there or, if you want it for multiple clients, you can add a new client scope under the client scopes option, add the mapper and then add the scope to multiple clients.
Make sure to check the 'add to access token' toggle when defining the mapper.
You can find an example on how to map a custom attribute in this Baeldung tutorial.
Just posted a video about this. Here is how to do it:
https://youtu.be/7NdjUl2aRZc
In Chrome and Edge, backdrop-filter only blurs the content directly behind an element, not its children. This means that if your dropdown is placed inside a blurred navbar, it cannot “see” past the navbar’s background to blur the page content. While Safari and Firefox handle this as expected, Chrome and Edge fail because the dropdown is trapped within the navbar’s stacking context. The most reliable fix is to render the dropdown outside the navbar—either as a DOM sibling or via a React Portal to document.body—and position it absolutely beneath the trigger button so it can blur the page background directly. If you must keep it inside the navbar, give the dropdown its own semi-transparent background with backdrop-blur-lg (plus will-change: backdrop-filter and -webkit-backdrop-filter for WebKit) and ensure no ancestor has overflow: hidden or transform.
Like mentionned in the error message, you need to create an admin class for the ActionConfig
entity with the function configureFormFields
Bellow an exemple of code.
<?php
namespace App\Admin;
use Sonata\AdminBundle\Admin\AbstractAdmin;
use Sonata\AdminBundle\Form\FormMapper;
final class ActionConfigAdmin extends AbstractAdmin
{
protected function configureFormFields(FormMapper $form): void
{
$form->add('your_field_name');
}
}
Don't forget to register it in the config/services.yaml
with your name convention
# config/services.yaml
services:
app.admin.action.config:
class: App\Admin\ActionConfigAdmin
tags:
- {
model_class: App\Entity\ActionConfigAdmin,
name: sonata.admin,
manager_type: orm,
group: actrionAdmin,
label: actrionAdmin,
}
public: true
Documentation : https://docs.sonata-project.org/projects/SonataAdminBundle/en/4.x/reference/form_types/#sonata-adminbundle-form-type-admintype
/*JAVA*/
String Name="Rudra";
System.out.println(Name.getClass().getName());
//JAVACSRIPT
let num=25;
console.log(typeof num);
You can integrate our tool at omocaptcha.com which can solve many types of captchas and is updated regularly
This solution isn't cool at all!
Because click essentially sends a window message, if the window is blocked or hidden, the click method will fail.
However, the Invoke() method, provided by FlaUI, doesn't rely on window messages and won't fail even if the window is blocked or hidden.
However, if a modal window pops up, it will be blocked!
So, in reality, the problem is still not completely solved.
I reproduce the issue. This come from M2Doc depending on Batik 1.17 and Eclipse 2025-06 using Batik 1.18. I opened the following issue.
After restarting & Eclipse
Everything ranfaster
I was able to send 10 00 mail in 40 second in java
I'm relatively new to this stuff, but I think it's impossible, for mathematical reasons. I'll try to explain below.
Any training metric must be differentiable with respect to the model parameters, so that the training process is able to optimise with respect to that metric, and find a local minimum / maxmimum.
The F1 score is defined as a function of precision and recall. These are both integer-valued 'counts' of the number of values in two blocks of the confusion matrix, and are therefore not differentiable with respect to model parameters.
I'm currently facing the same issue. May I ask you how did you fix it?
I really enjoyed reading this post. Speaking of stylish outerwear, if you’re into premium designs, check out Oskar Jacket’s collection. Their Ross leather jacket is a perfect blend of timeless style and comfort definitely worth a look for fashion lovers
Prophet is a great time-series forecasting library, but it is known to struggle with count data, especially when being close to zero. I’ve encountered this issue frequently in my work, which ultimately led me to develop a new Prophet-inspired library: Gloria.
Gloria addresses this problem by introducing a number of new distributions beyond the normal distribution. For instance, count data can be handled using Poisson, Binomial, Negative Binomial, or Beta-Binomial distributions. The following code block showcases how I would try to treat your data, which is similar to what is shown in the Saturation tutorial:
import pandas as pd
from gloria import Gloria, cast_series_to_kind, CalendricData
# Load the data
data = pd.read_csv("headcounts.csv")
# Save the column names for later use
timestamp_name="Date"
metric_name="Headcount"
# Convert timestamp to datetime
data[timestamp_name] = pd.to_datetime(data[timestamp_name])
# Ensure metric is an unsigned integer
data[metric_name] = cast_series_to_kind(data[metric_name], "u")
# Set up the Gloria model
m = Gloria(
model="binomial",
timestamp_name=timestamp_name,
metric_name=metric_name,
sampling_period="15min",
n_changepoints = 0
)
# Create protocol for calendric data
calendric_protocol = CalendricData(country = "US")
# Add the protocol
m.add_protocol(calendric_protocol)
# Fit the model to the data
m.fit(data, capacity = 180)
# Predict
forecast = m.predict(periods=24 * 60 * 4)
# Plot the results
m.plot(forecast, show_capacity=True)
m.plot_components(forecast)
Some remarks:
Using Gloria, you need to pick the distribution model when instantiating the Gloria object. As your count data are capped at 180, it certainly makes sense to try model="binomial"
. The capacity is later passed as an argument to the fit()
method. If your data show overdispersion (=excessive noise), you can try "beta-binomial"
instead.
Gloria is rather strict enforcing data types. Count data cannot be floats and must be non-negative. Accordinly, they should be unsigned ints. We ensure that using the helper function cast_series_to_kind()
(see in docs).
Gloria offers the possibility to handle non-daily data. Actually, you can do that too with Prophet, but its API is a bit inconvenient in this situation. For this reason, you tell the Gloria object on what time grid your input data live using sampling_period="15min"
.
You are using a flat trend. Gloria does not (yet) include that, but you can achieve similar behaviour, by turning off changepoints setting n_changepoints=0
. Your trend function will have a nonzero intercept and growth rate, but no rate changes.
Gloria objects do not include any holidays or seasonalities by default. This design choice was made to prepare Gloria for use cases based on non-calendric data. Instead, we introduced protocols (see API documentation and Calendric Data tutorial). Protocols bundle default events and seasonalities for certain data sources. The CalendricData
protocol emulates Prophet's default behaviour and adds weekly and yearly seasonalities as well as country holidays, if you specify the country of interest. Eventually you add the protocol to the model using m.add_protocol(calendric_data)
.
Your data show a drop lasting about a month around December 23 /Jan 24. My above code example won't be prepared for this drop and the fit in this range will be poor. You could model that allowing the trend to go to closer to zero. You would need to introduce custom changepoints as the Modeling Trends tutorial demonstrates, but there is another way: Gloria generalizes Prophet's holiday regressor concept to more general events. You could leverage this system by introducing a Gaussian-shaped pulse event of a month length (the length may need to be adapted), add it to your model using m.add_event()
and setting its anchor time the center of the drop. The event will act as an envelope on your prediction and be optimized such as to suppress the weekly oscillations to match your drop in the data. You can model it in the following way
m = Gloria(...)
# Define the event profile
profile = Gaussian(width="30d") # one month Gaussian drop
# Add event to model
m.add_event(
name="drop",
regressor_type="SingleEvent", # choose the regressor class
profile=profile, # attach the profile
t_anchor="2024-01-01" # anchor time
)
m.fit(...)
Fitting your data in this way should give you a number of advantages
No more drops in the prediction below zero.
All predictions and confidence bands are integer values, respecting the lower and upper bounds of your data.
The prediction should better match your observed weekly peaks (Prophet pulls the prediction down towards zero due to the zero-inflated data. This way the prediction average fits the data at the expense of extreme values)
Fitting the drop with an event clearly separates this vacation effect from other patterns.
Regards,
Benjamin
If you have target groups and it is saying unhealthy in health check then it will stall the first ever deployment process to on Install phase, so you have to de-register the instance or service connected to target group and then once the deployment is completed then you can register the service again in target groups and it will healthy if the targeted port is exposed or otherwise you will have to figure it out in logs. I used docker logs to check where things go wrong.. deployment was successful but my internal code was faulty.
This is just a general error for something going wrong with your chrome binary. To see if you're missing any dependency libraries on Linux, you can do ps aux | chrome
and you may see an error pop up such as chrome: error while loading shared libraries: libxkbcommon.so.0: cannot open shared object file: No such file or directory
Then you would know to download libxkbcommon0 (apt-get update && apt-get install -y libxkbcommon0
)
There is few of things for you to check.
1. Check your Github PAT. Check the permission scopes and expiration date of token you are currently using. You might need to generate new one. For the details documentation related to it you can check it here.
2. Then delete old github credential from Credential Manager on your computer by searching it and remove git:https://github.com
Additional to check :
- Check Repository Permission and ensure that if you still have write access on it, because if you only have read access it will never work.
- Check the SSO Authorization, if it using SSO then you might need to authorize the token on it.
Dude, did you find the answer?
Hi Thanks this helped me resolve the issue.
Short answer:this is issue with the libigl Python bindings
Quick fix:roll back libigl to an older version, try earlier releases one by one until the function appears
The more proper but time consuming approach is review the libigl changelog and related issues/PRs to see if the function was removed or renamed in the bindings,and then pin the required version in your project
SAFr Auth is a cutting-edge, SIM-based authentication solution offered by Times Mobile in partnership with Sekura.id. It enables OTP-less, real-time user verification leveraging the cryptographic capabilities present within mobile SIM cards—eliminating the need for passwords, SMS codes, or other multi-factor interventions.
Stopping goroutines from outside is not possible in golang. But yes, there are ways to do that in golang. I refer you to this post, which covers all those ways with explanations. How to kill running goroutines from outside?
That is the convex button, Above examaples might help but you can use this package to make the life easier, Also you can get convex paiting method from package and customize to your needs.
You need to drop the comma from the name object after output. It should look something like this:
name = new { name = "Outputs"}
{
"item_a": {
"name": "Item A",
"description": "..."
},
"item_b": {
"name": "Item B",
"description": "..."
}
}
Your json format should be like this. it will be wrk for you.
public override string ToString() => $"{_name}, {_number}, {_date}, {_salary}";
This appears to be a bug which has been resolved in their code base. See this commit, according to the tags the earliest release that fixes this issue is 10.3.0.0-68. Sadly after Pentaho 10.2.0.0-222 (October 2024) there haven't been any developer/community edition releases anymore. So until Hitachi bothers to create a new developer release we're stuck with this bug.
Regarding the only on these timesteps - this depends on the dynamics in the model - but at least you can write an s-function that hits these samples. The last item of the examples table for level-2 m- sfunctions might be a good start.
https://nl.mathworks.com/help/releases/R2025a/simulink/sfg/s-function-examples.html#bq9pj0l
For me I tried use shape property from Bar
interface PaddedBarProps extends RectangleProps {
x?: number;
y?: number;
width?: number;
height?: number;
fill?: string;
payload?: unknown[];
index?: number;
}
const PaddedBar = ({
x = 0,
y = 0,
width = 0,
height = 0,
fill,
payload,
index,
}: PaddedBarProps): React.ReactElement => {
const gap = 2; // px
const isLast = index === (payload?.length ?? 0) - 1;
return (
<rect
x={x}
y={y + (isLast ? 0 : gap)}
width={width}
height={height - (isLast ? 0 : gap)}
fill={fill}
/>
);
};
//usage
<Bar
dataKey='recycledLog'
name={LABELS.RECYCLE}
fill={COLORS.RECYCLE}
stackId={"weight"}
shape={<PaddedBar />}
/>
<Bar
dataKey='nonRecycledLog'
radius={[2, 2, 0, 0]}
stackId={"weight"}
name={LABELS.NON_RECYCLE}
fill={COLORS.NON_RECYCLE}
/>
Result:
Source: https://github.com/recharts/recharts/issues/2244#issuecomment-2288572842
Have you looked into Project Dependencies Mass Update Tool?
This is a tool that comes as part of the UiPath Studio package.
Here you can select several projects for updating, pick and chose the dependencies to update, and even publish the projects afterwards.
https://docs.uipath.com/studio/standalone/latest/user-guide/project-dependencies-mass-update
Regards
Soren
The <!DOCTYPE html>
is not part of the DOM.
Please use
<!DOCTYPE html>
<html lang="en" data-theme="corporate">
...
</html>
I also faced the same problem today. My friend works on my startup with the latest version of AndroidStudio and i installed that IDE a month ago
So i just simply found the libs.versions.toml file and updated this line:
[versions]
agp = "8.9.1"
previous was 8.11.1
In React 19 (at least) ES modules are provided. Now you can simply do:
import React from "https://esm.sh/react"
import ReactDOM from "https://esm.sh/react-dom/client"
I recently did something related and explained my solution on this blog post.
Yes, in golang, you can't stop or kill goroutines directly. The Go team does this intentionally to prevent inconsistent memory states. However, there are ways to kill it from the outside. How to kill running goroutines from outside? Here are all the ways mentioned.
I ran into the same problem and the following solution worked for me. I recreated the minikube cluster with the Docker engine by running:
minikube start --driver=docker
Whether CORBA is dead or alive is a foolish debate... There's a tool that fits a certain range of tasks. Two years ago, I needed a feature for distributed objects that could send events to subscribers at high speed. I chose CORBA and C++, and over time, I’ve more or less learned the spec. No matter how complex the specification was, I released the first version in three months. I achieved fault tolerance, automatic reconnections in case of link failure. I ran a test for 10 seconds, pushing 200 KB data blocks to subscribers via localhost through the server—average speed was 2 milliseconds. So, if your task doesn’t require high speed or various technologies like AMI, AMH, then you simply don’t need this tool.
i am also getting same error but nothing is missing
can anyone help??
Accessing Drupal’s admin panel is straightforward, but it depends slightly on your Drupal version. Here’s the quick guide:
1. Log in to your Drupal site
In your browser, go to your site’s login page:
https://yoursite.com/user/login
Enter your username and password (you’ll need administrator permissions).
2. Navigate to the admin dashboard
Once logged in, you’ll see the administration toolbar (usually at the top of the page).
In Drupal 7, click "Dashboard" or "Administer".
In Drupal 8, 9, or 10, click "Manage" to open the admin menu.
3. Use the direct admin URL
You can also go directly to:
https://yoursite.com/admin
This takes you straight to the main administration page.
If you need more further details you can visit Drupal agency
Tital:blast message| Ratsms
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Url:https://bulk-sms.services/
Tags:Bulk sms,Bulk message
you are getting this error because your Node.js and npm are very old, and they can’t talk to the new npm website.To fix it, go to nodejs.org and download the latest version of Node.js. This will also give you a new npm that works with today’s servers. After you update Node.js and npm, run npm install again, and your packages should install without errors.
Another option is need to check correct dll version with current PHP version, TS (Thread Safe) or Non TS version.
"The IV must be the same for a particular encryption/decryption."
This means that when you're encrypting data, you need to use the same Initialization Vector (IV) for both encryption and decryption. If you generate a new IV for decryption, it won't work.
To fix the issue, you can store the IV with the encrypted data and reuse it during decryption.
This should work, but regardless of that. SDK and arming is not reliable. What you should do is either create TCP server or HTTP server yourself and use HTTP Listening mode. This way you are not risking of having fail to arm, or arm stuck mode.
It appears to be a known, open bug, right now: https://github.com/lit/lit/issues/3025
@Mnyikka's answer didn't work for me, but inspired me to write this:
function ExtractFromDiv(html, id) {
do {
let i = html.indexOf("<div");
if (i < 0) { return '' };
html = html.substring(i);
i = html.indexOf(">");
let tag = html.substring(0, i + 1);
html = html.substring(i + 1);
i = tag.indexOf('id="');
if (i < 0) {
i = tag.indexOf("id='");
if (i < 0) { continue };
tag = tag.substring(i + 4);
i = tag.indexOf("'");
if (i < 0) { continue };
tag = tag.substring(0, i);
if (tag !== id) { continue };
break;
} else {
tag = tag.substring(i + 4);
i = tag.indexOf('"');
if (i < 0) { continue };
tag = tag.substring(0, i);
if (tag !== id) { continue };
break;
}
} while (html.length > 0);
if (html.length === 0) { return '' };
let content = html;
let n = 0;
do {
let x = content.indexOf('<div');
let y = content.indexOf('</div');
if (x < 0 || x > y) {
content = content.substring(y);
y = content.indexOf(">");
content = content.substring(y + 1);
if (n === 0) {
break;
} else {
n--;
}
} else {
content = content.substring(x);
x = content.indexOf(">");
content = content.substring(x + 1);
n++;
}
} while ( content.length > 0 );
html = html.substring(0, html.length - content.length);
n = html.lastIndexOf("</div");
if (n !== -1 ) {
html = html.substring(0, n);
}
return html;
}
I run across similar problem before.
Here all()
takes care of the filter, but custom filter does not.
So another solution to your problem could be applying self
instead of super()
.
return super().get_queryset().order_by("start_time")
#change above to below:
return self.get_queryset().order_by("start_time")
ssl pinning may be an issue on new ios versions. any sensitive data is not able to be read by charles.
Add this
img.cat {
width: 200px;
position: relative;
z-index: 1;
pointer-events: none; /* allows clicks to pass through */
}
None of these answers worked for me on MacOS 10.14 Mojave.
Someone answered to clear ~/.bash_history.
I instead edited ~/.bash_history to remove the lines I didn't want anymore, saved the file, and restarted the terminal.
This worked.
Intuitive, direct, simple, and fast.
Short answer: you can’t tap other participants’ audio from the Teams client. Microsoft only supports two paths:
Notes:
If you need a WebSocket fan-out for live transcript chunks to your UI, our ChatterBox meeting bot API shows a practical pattern for streaming to clients. Disclosure: I work on ChatterBox (https://chatter-box.io/).
The answer seems to be:
open App Store
find Xcode developer tools
re-install
Then it appears in the sidebar. macos did not want to reboot; it is already in the sidebar
A mystery remains: where is the path for this code?
I have amended my original post with the solution.
In summary, the T and Y generic types needed to be defined as where T : new() where Y : class
Did you find a solution to this?? I am currently experiencing something similar.
To debug mobile browser webgl contexts, console add-ons such as Eruda
will not show gpu errors:
<script src="https://cdn.jsdelivr.net/npm/eruda"></script>
<script>eruda.init();</script>
To see them, navigate to chrome://gpu
. A log will be the last information on the page. In my case, the log was as big as it could be, starting at 1/5th of the page.
Found out that my textures needed to be a power of 2. Power of 2 textures fixed the black rendering problem.
Nice — let’s make a playable browser boxing game right now. Below is a single self-contained index.html
you can save and open in any modern browser. It’s lightweight, uses <canvas>
, supports:
Single-player vs AI
Movement (left/right), dodge, jab, heavy punch, block
Health & stamina bars, round timer
Simple AI with aggression and defense
Smooth animations (frame-based), collision/hit detection
Pause, restart, and basic sound using WebAudio (no external files)
Save all of this as index.html
and open it in your browser.
index.html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Mini Boxing — Single HTML Game</title>
<style>
:root{
--bg:#111;
--panel:#0f1720;
--accent:#f97316;
--bar-bg:#334155;
--friendly:#10b981;
--danger:#ef4444;
font-family: Inter, ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial;
}
html,body{height:100%;margin:0;background:linear-gradient(180deg,var(--bg),#000);color:#eee;display:flex;align-items:center;justify-content:center}
.wrap{width:960px;max-width:96vw;background:linear-gradient(180deg,#08101a,#0c1319);border-radius:12px;padding:18px;box-shadow:0 10px 30px rgba(0,0,0,0.6)}
header{display:flex;align-items:center;justify-content:space-between;margin-bottom:12px}
h1{font-size:18px;margin:0}
.controls{font-size:13px;opacity:0.9}
canvas{display:block;background:#081018;border-radius:8px; width: 100%; height: 480px; image-rendering: auto;}
.hud{display:flex;gap:12px;margin-top:8px;align-items:center;justify-content:space-between}
.panel{background:var(--panel);padding:10px;border-radius:8px;flex:1}
.bars{display:flex;flex-direction:column;gap:8px}
.bar{height:14px;background:var(--bar-bg);border-radius:7px;overflow:hidden;position:relative}
.bar > i{position:absolute;left:0;top:0;bottom:0;width:100%;transform-origin:left;transition:width 0.12s linear}
.health-i{background:linear-gradient(90deg,var(--friendly),#60a5fa)}
.enemy-i{background:linear-gradient(90deg,#f43f5e,#f97316)}
.stamina-i{background:linear-gradient(90deg,#c7f9dc,#60a5fa)}
.meta{display:flex;gap:8px;align-items:center;justify-content:space-between;margin-top:8px}
.meta .big{font-weight:700}
.footer{display:flex;gap:8px;justify-content:flex-end;margin-top:10px}
button{background:var(--accent);border:none;padding:8px 12px;border-radius:8px;color:#081018;font-weight:700;cursor:pointer}
button.secondary{background:#334155;color:#cbd5e1}
small{opacity:0.8}
</style>
</head>
<body>
<div class="wrap">
<header>
<h1>Mini Boxing — vs AI</h1>
<div class="controls">
Controls — Move: A / D, Jab: J, Heavy: K, Dodge: L, Block: Space, Pause: P
</div>
</header>
<canvas id="game" width="920" height="480"></canvas>
<div class="hud">
<div class="panel" style="flex:0.62">
<div style="display:flex;justify-content:space-between;align-items:center">
<div>
<div style="font-size:13px">Player</div>
<div class="bars" style="width:320px">
<div class="bar"><i id="player-health" class="health-i" style="width:100%"></i></div>
<div class="bar"><i id="player-stam" class="stamina-i" style="width:100%"></i></div>
</div>
</div>
<div style="text-align:right">
<div style="font-size:13px">Opponent</div>
<div class="bars" style="width:200px">
<div class="bar"><i id="enemy-health" class="enemy-i" style="width:100%"></i></div>
<div class="bar"><i id="enemy-stam" class="stamina-i" style="width:100%"></i></div>
</div>
</div>
</div>
<div class="meta">
<div><small>Round:</small> <span id="round" class="big">1</span></div>
<div><small>Time left:</small> <span id="timer" class="big">60</span>s</div>
<div><small>State:</small> <span id="state">FIGHT</span></div>
</div>
</div>
<div style="flex:0.38;display:flex;flex-direction:column;gap:8px">
<div class="panel" style="text-align:center">
<div style="font-size:14px;font-weight:700">Score</div>
<div style="display:flex;gap:12px;justify-content:center;margin-top:8px">
<div><small>Player</small><div id="score-player" style="font-size:18px">0</div></div>
<div><small>AI</small><div id="score-ai" style="font-size:18px">0</div></div>
</div>
</div>
<div style="display:flex;gap:8px">
<button id="btn-restart" class="secondary">Restart</button>
<button id="btn-toggle" >Pause</button>
</div>
</div>
</div>
<div class="footer"><small>Made with <canvas> — lightweight demo</small></div>
</div>
<script>
/* -------------------------
Simple 2D Boxing Game
-------------------------
Controls:
- A / D : move left / right
- J : jab (quick light punch)
- K : heavy punch (slower, more damage)
- L : dodge (fast short evade)
- Space: block (reduce incoming damage)
- P : pause
*/
const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
const W = canvas.width, H = canvas.height;
let paused = false;
/* Utility */
function clamp(v,a,b){return Math.max(a,Math.min(b,v))}
function now(){ return performance.now(); }
/* Player & Enemy basic config */
const physics = {
friction: 0.85,
gravity: 0, // no vertical gravity (boxing on flat)
arenaPadding: 120
};
class Fighter {
constructor(opts){
this.name = opts.name;
this.x = opts.x;
this.y = H - 140;
this.w = 50; this.h = 120;
this.vx = 0;
this.facing = opts.facing; // 1 = right, -1 = left
this.color = opts.color;
this.maxHealth = 100;
this.health = this.maxHealth;
this.maxStam = 100;
this.stamina = this.maxStam;
this.state = 'idle'; // idle, move, jab, heavy, block, dodge, stunned
this.stateTimer = 0;
this.comboCooldown = 0;
this.lastHit = 0;
this.score = 0;
this.canMove = true;
}
reset(x,facing){
this.x = x; this.facing = facing; this.vx = 0;
this.health = this.maxHealth; this.stamina = this.maxStam;
this.state='idle'; this.stateTimer=0; this.lastHit=0;
}
getHitbox(){
// simplified rectangular hitbox
return {x: this.x - this.w/2, y:this.y - this.h, w:this.w, h:this.h};
}
getPunchBox(){
// jab: small reach; heavy: larger reach and height
if(this.state === 'jab'){
return {x: this.x + this.facing*30, y:this.y - 80, w:40, h:30};
} else if(this.state === 'heavy'){
return {x: this.x + this.facing*45, y:this.y - 90, w:60, h:40};
}
return null;
}
damage(amount){
this.health = clamp(this.health - amount, 0, this.maxHealth);
}
changeState(st, t=300){
this.state = st; this.stateTimer = t;
if(st==='jab') { this.stamina = clamp(this.stamina - 8, 0, this.maxStam); }
if(st==='heavy'){ this.stamina = clamp(this.stamina - 20, 0, this.maxStam); }
if(st==='dodge'){ this.stamina = clamp(this.stamina - 12, 0, this.maxStam); }
if(st==='block'){ /* drains slowly elsewhere */ }
}
update(dt){
// timers
if(this.stateTimer>0) this.stateTimer = Math.max(0, this.stateTimer - dt);
if(this.stateTimer === 0 && ['jab','heavy','dodge','stunned'].includes(this.state)){
// revert to idle automatically
this.state = 'idle';
}
// stamina regen when idle or moving
if(!['jab','heavy','dodge'].includes(this.state)){
this.stamina = clamp(this.stamina + dt*0.02, 0, this.maxStam);
}
// velocity
this.x += this.vx * dt * 0.06;
this.vx *= physics.friction;
// clamp arena
const leftBound = physics.arenaPadding;
const rightBound = W - physics.arenaPadding;
this.x = clamp(this.x, leftBound, rightBound);
}
draw(ctx){
// shadow
ctx.fillStyle = "rgba(0,0,0,0.25)";
const hb = this.getHitbox();
ctx.fillRect(hb.x+6, hb.y+this.h+4, hb.w-12, 8);
// body
ctx.fillStyle = this.color;
ctx.fillRect(hb.x, hb.y, hb.w, hb.h);
// head
ctx.fillStyle = '#222';
ctx.fillRect(hb.x + hb.w*0.15, hb.y - 28, hb.w*0.7, 28);
// arms when attacking
const pb = this.getPunchBox();
if(pb){
ctx.fillStyle = '#ffdbb5';
ctx.fillRect(pb.x - pb.w/2, pb.y, pb.w, pb.h);
}
// simple face
ctx.fillStyle = '#111';
ctx.fillRect(hb.x + hb.w*0.35, hb.y - 22, 6, 6);
ctx.fillRect(hb.x + hb.w*0.55, hb.y - 22, 6, 6);
}
}
/* Game state */
const player = new Fighter({name:'You', x: W*0.3, facing: 1, color:'#2563eb'});
const enemy = new Fighter({name:'AI', x: W*0.7, facing: -1, color:'#ef4444'});
let round = 1;
let roundTime = 60; // seconds per round
let timeLeft = roundTime;
let roundActive = true;
let lastFrame = now();
/* Input handling */
const keys = {};
window.addEventListener('keydown', e => {
if(e.key === 'p' || e.key === 'P'){ togglePause(); }
keys[e.key.toLowerCase()] = true;
// block with space
if(e.code === 'Space') keys[' '] = true;
});
window.addEventListener('keyup', e => { keys[e.key.toLowerCase()] = false; if(e.code==='Space') keys[' '] = false; });
/* Buttons */
document.getElementById('btn-restart').onclick = () => { restartMatch(); };
document.getElementById('btn-toggle').onclick = () => { togglePause(); };
function togglePause(){
paused = !paused;
document.getElementById('btn-toggle').textContent = paused ? 'Resume' : 'Pause';
}
/* Simple WebAudio beep for hits */
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
function playBeep(freq=440, dur=0.06, gain=0.25){
try{
const o = audioCtx.createOscillator();
const g = audioCtx.createGain();
o.type = 'sine';
o.frequency.value = freq;
g.gain.value = gain;
o.connect(g); g.connect(audioCtx.destination);
o.start();
o.stop(audioCtx.currentTime + dur);
}catch(e){}
}
/* Hit detection */
function rectsOverlap(a,b){
return !(a.x + a.w < b.x || b.x + b.w < a.x || a.y + a.h < b.y || b.y + b.h < a.y);
}
function tryResolvePunch(attacker, defender){
const pb = attacker.getPunchBox();
if(!pb) return false;
const dhb = defender.getHitbox();
const punchRect = {x: pb.x - pb.w/2, y: pb.y, w: pb.w, h: pb.h};
const hit = rectsOverlap(punchRect, dhb);
if(!hit) return false;
// if defender blocking and facing attacker -> reduce damage
let damage = (attacker.state === 'jab') ? 6 : 18;
let stun = (attacker.state === 'jab') ? 150 : 420;
if(defender.state === 'block'){
damage *= 0.3;
stun *= 0.5;
// slight stamina drain for blocker
defender.stamina = clamp(defender.stamina - 6, 0, defender.maxStam);
} else if(defender.state === 'dodge'){
// dodge chance avoids
const dodgeSuccess = Math.random() < 0.75;
if(dodgeSuccess){
playBeep(900,0.03,0.08);
return false;
}
}
defender.damage(damage);
defender.state = 'stunned';
defender.stateTimer = stun;
playBeep(300 + Math.random()*600, 0.08, 0.25);
attacker.lastHit = now();
return true;
}
/* AI (very simple) */
const ai = {
thinkTimer: 0,
decide(dt){
this.thinkTimer -= dt;
if(this.thinkTimer > 0) return;
this.thinkTimer = 400 + Math.random()*600;
// simple behavior based on relative position and stamina
const dist = Math.abs(enemy.x - player.x);
const facing = (enemy.x < player.x) ? 1 : -1;
enemy.facing = facing;
// if low stamina - block or retreat
if(enemy.stamina < 20){
if(Math.random() < 0.6) { enemy.changeState('block', 600); enemy.vx = -facing * 0.2; return; }
enemy.changeState('dodge', 200);
enemy.vx = -facing * 1.2;
return;
}
if(dist > 160){
// close gap
enemy.vx = 0.9 * facing;
enemy.changeState('idle',0);
} else {
// attack or block
const r = Math.random();
if(r < 0.45){
enemy.changeState('jab', 180);
enemy.vx = 0;
} else if(r < 0.65 && enemy.stamina>30){
enemy.changeState('heavy', 420);
enemy.vx = 0;
} else if(r < 0.82){
enemy.changeState('block', 300);
} else {
enemy.changeState('dodge', 240);
enemy.vx = -facing * 1.4;
}
}
}
};
/* Game loop & logic */
function update(dt){
if(paused) return;
// round timer
timeLeft -= dt/1000;
if(timeLeft <= 0){
// round ends, decide winner by health
endRound();
return;
}
// Player controls
if(player.state !== 'stunned'){
// move left/right
if(keys['a']){ player.vx = -2.2; player.facing = -1; }
if(keys['d']){ player.vx = 2.2; player.facing = 1; }
if(!keys['a'] && !keys['d']){ /* no input */ }
// block
if(keys[' '] && player.stamina > 5){
player.changeState('block');
} else {
if(player.state === 'block' && player.stateTimer === 0) player.state = 'idle';
}
// jab
if(keys['j'] && player.stamina > 7 && player.state !== 'jab' && player.state !== 'heavy'){
player.changeState('jab', 180);
player.vx = 0;
}
// heavy
if(keys['k'] && player.stamina > 18 && player.state !== 'heavy'){
player.changeState('heavy', 420);
player.vx = 0;
}
// dodge
if(keys['l'] && player.stamina > 10){
player.changeState('dodge', 240);
player.vx = 6 * (player.facing * -1); // quick shift away
}
}
// slight stamina drain when blocking
if(player.state === 'block'){ player.stamina = clamp(player.stamina - dt*0.015, 0, player.maxStam); }
if(enemy.state === 'block'){ enemy.stamina = clamp(enemy.stamina - dt*0.015, 0, enemy.maxStam); }
// AI decision
ai.decide(dt);
// Update fighters
player.update(dt); enemy.update(dt);
// resolve punches: check attacker state transitions -> if just in attack state, attempt hit
if(player.state === 'jab' && player.stateTimer > 0 && now() - player.lastHit > 150){
if(tryResolvePunch(player, enemy)){ player.lastHit = now(); }
}
if(player.state === 'heavy' && player.stateTimer > 0 && now() - player.lastHit > 300){
if(tryResolvePunch(player, enemy)){ player.lastHit = now(); }
}
if(enemy.state === 'jab' && enemy.stateTimer > 0 && now() - enemy.lastHit > 150){
if(tryResolvePunch(enemy, player)){ enemy.lastHit = now(); }
}
if(enemy.state === 'heavy' && enemy.stateTimer > 0 && now() - enemy.lastHit > 300){
if(tryResolvePunch(enemy, player)){ enemy.lastHit = now(); }
}
// check KO
if(player.health <= 0 || enemy.health <= 0){
endRound();
return;
}
}
function endRound(){
paused = true;
roundActive = false;
document.getElementById('state').textContent = 'ROUND END';
if(player.health > enemy.health){
player.score += 1;
document.getElementById('score-player').textContent = player.score;
showMessage('You win the round!');
} else if(enemy.health > player.health){
enemy.score += 1;
document.getElementById('score-ai').textContent = enemy.score;
showMessage('AI wins the round!');
} else {
showMessage('Draw!');
}
setTimeout(()=> {
// next round setup or match end
if(round >= 3 || player.score === 2 || enemy.score === 2){
showMessage('Match over! Restart to play again.');
document.getElementById('state').textContent = 'MATCH OVER';
} else {
round += 1;
nextRound();
}
}, 1200);
}
function nextRound(){
roundActive = true;
timeLeft = roundTime;
player.reset(W*0.28, 1);
enemy.reset(W*0.72, -1);
paused = false;
document.getElementById('round').textContent = round;
document.getElementById('state').textContent = 'FIGHT';
}
/* Restart full match */
function restartMatch(){
player.score = 0; enemy.score = 0;
document.getElementById('score-player').textContent = '0';
document.getElementById('score-ai').textContent = '0';
round = 1;
document.getElementById('round').textContent = '1';
player.reset(W*0.3, 1); enemy.reset(W*0.7, -1);
timeLeft = roundTime; roundActive = true; paused = false;
document.getElementById('state').textContent = 'FIGHT';
}
/* Visual helpers */
function drawArena(){
// ring floor
ctx.fillStyle = '#07121a';
ctx.fillRect(0, H-80, W, 80);
// crowd-ish gradients
const g = ctx.createLinearGradient(0,0,0,H-80);
g.addColorStop(0, '#061018');
g.addColorStop(1, '#051216');
ctx.fillStyle = g;
ctx.fillRect(0,0,W,H-80);
// center line
ctx.fillStyle = 'rgba(255,255,255,0.02)';
ctx.fillRect(physics.arenaPadding-6, H-120, 4, 120);
ctx.fillRect(W-physics.arenaPadding+2, H-120, 4, 120);
}
/* Message helper */
let overlayMsg = '';
let overlayT = 0;
function showMessage(txt){
overlayMsg = txt; overlayT = 1800;
}
/* Render loop */
function render(dt){
// clear
ctx.clearRect(0,0,W,H);
drawArena();
// fighters
player.draw(ctx);
enemy.draw(ctx);
// HUD on canvas: draw center timer big
ctx.save();
ctx.font = "700 42px Inter, Arial";
ctx.fillStyle = "rgba(255,255,255,0.06)";
ctx.textAlign = "center";
ctx.fillText(Math.ceil(timeLeft), W/2, 60);
ctx.restore();
// overlay message
if(overlayT > 0){
overlayT = Math.max(0, overlayT - dt);
ctx.save();
ctx.globalAlpha = overlayT/1800;
ctx.fillStyle = "#fff";
ctx.font = "700 28px Inter, Arial";
ctx.textAlign = "center";
ctx.fillText(overlayMsg, W/2, H/2 - 30);
ctx.restore();
}
}
/* DOM HUD update loop */
function updateHUD(){
document.getElementById('player-health').style.width = (player.health/player.maxHealth*100)+'%';
document.getElementById('player-stam').style.width = (player.stamina/player.maxStam*100)+'%';
document.getElementById('enemy-health').style.width = (enemy.health/enemy.maxHealth*100)+'%';
document.getElementById('enemy-stam').style.width = (enemy.stamina/enemy.maxStam*100)+'%';
document.getElementById('timer').textContent = Math.max(0, Math.ceil(timeLeft));
// state label
document.getElementById('state').textContent = (paused ? 'PAUSED' : (roundActive ? 'FIGHT' : 'ROUND END'));
}
/* Main loop */
function loop(){
const t = now();
const dt = t - lastFrame;
lastFrame = t;
if(!paused) update(dt);
render(dt);
updateHUD();
requestAnimationFrame(loop);
}
/* Start */
restartMatch();
loop();
</script>
</body>
</html>
Create a file called index.html
.
Paste the whole code above into it and save.
Open it in Chrome, Firefox, or Edge. (If sounds don’t play, click the page to allow audio or interact once — browsers block autoplay.)
Add 2-player local mode (split keyboard).
Add animated sprites (PNG sheets) and better hit frames.
Better AI (state machines, predicted blocks/dodges).
More moves: uppercuts, combos, clinch.
Sound effects and crowd noise (requires adding small audio files).
Mobile-friendly touch controls / on-screen buttons.
Save match history, round replays, or tournament mode.
Want me to add any of those — or tune difficulty, controls, or visuals? Which feature next: 2-player, better AI, or sprites + animations?
i tried this in an inherited tableau text table having all dimensions and never got this to work as Tableau was incredibly consistent at populating ABC with the conditional formatting, no matter how i tried. Will not give up have a few tricks up my sleeve.
Why is internet caching so dumb ? Why can't the request go through to the server and check the file timestamp and compare with the cache ? This is always a huge probelm with index.html, and all these work around adding ?query string to .js and other resources just to force reloads, it's really quite sad and pthetic that no one addresses this properly, all this advice on how to get around a very basic problem that most caching is extremely stupid ! Just do a quick timestamp check, but the cache control needs to do this, which we have no way to control :( Who writes the chaching code ?
The solution is to install the libclang-rt-22-dev
package, which was somehow not installed even though it was recommended by the libclang-common-22-dev
package. It provides the /usr/lib/llvm-22/lib/clang/22/lib/linux/libclang_rt.asan-x86_64.a
file, which can be seen with apt-file show libclang-rt-22-dev
.
While not the “public” InstantSearch.js API, you can set initialResults
, then it won't trigger initial search.
search._initialResults = {
indexName: {}
};
search.start();
I have a video skal ias
and igr foto
(1280x720). I want to make igr foto
as a background of video skal ias
using ffmpeg
confusing and still needs clarification
In principle, if SVG files are not shared between users, meaning each user can only access their own uploaded files, I do not immediately see how a malicious SVG could cause harm.
If possible, it may be best to avoid uploading SVG files at all, can all operations be performed client side instead? If the SVG files is not uploaded, I see no reason to take any measures.
However, if uploading is required / desired, and we share the same understanding of doing it right, I still recommend taking steps to minimize the possibility of an SVG causing harm. I have listed a set of recommended security measures in this answer.
I found the problem, the problem was in my build.gradle.kts
where both libs.engage.tv
and libs.engage.core
where in the dependancy block, I then just commented out the
implementation(libs.engage.tv)
which worked!
remove coalesce(:employees,1)='1' and just put s.employee in :employees. Do not pass a null list, you should havea empty list in that case
asciiQAtk_^w8{wE?nn} u}Y[Gx8/t:5gn7Gy8WG{tQOG=Vgx_>[ o{@U`ouc|l[fUA?d+uj|:FA2)>J:Y-usus.Hk#<p~iA:K?~|S7WOo?tri?%u{K@'AsCH)`T;[ 1JG\v=gJF~4/`ssi-pHE:%GZfHoomowJ@+p"b. S
My virtual environment was on version 3.11 (I didn't reinstall it after I've upgraded my python), that's why it didn't work properly.
If you really must load a different stylesheet:
<link rel="stylesheet" media="(prefers-color-scheme: light)" href="light.css">
<link rel="stylesheet" media="(prefers-color-scheme: dark)" href="dark.css">
HSQLDB recently got an access control setting:
https://www.hsqldb.org/doc/2.0/guide/sqlroutines-chapt.html#src_jrt_access_control
Many thanks to Fred Toussi
Do you really need it to be a struct? This is painfully easy with a class; if you need a struct, you can always just have your class emit a typed struct in your subclass. Don't be afraid to harness the much greater power of a class and emit a struct if you need the lighter weight for moving the data around.
Food for thought.
My team may have gotten close to it. We found some interesting results on this conjecture on why this might be a hard one to crack. Would love feedback on our work if anyone is interested in reviewing the work for us. https://github.com/ErdosDragonSlayer/codieos-triadic-resonance
import zipfile
# Paths
image_file = "/mnt/data/shop_layout_marked.jpg"
zip_path = "/mnt/data/shop_layout_marked.zip"
# Create ZIP
with zipfile.ZipFile(zip_path, 'w') as zipf:
zipf.write(image_file, arcname="shop_layout_marked.jpg")
zip_path
Neither approach worked for me because the sign-in buttons were still inactive. What worked was going to my profile icon on the left bar, clicking on my GitHub username, and selecting Manage Trusted Extensions. In the list, I chose GitHub Copilot Chat and pressed OK. This immediately logged me in and allowed me to use the extension’s chat window.
Edge command-line argument trailing ":" always truncates.
I can type it in ok, but from a shortcut it truncates the switch trailing ":"
You'll need to create a page template to display the Books. Eg. archive-books.php
Read the WordPress Theme Developer documentation. The basics and, specifically, the section on templates and template hierarchy:
https://developer.wordpress.org/themes/basics/
https://developer.wordpress.org/themes/basics/template-hierarchy/
Here's an attempt to do it in SwiftUI based on @Fattie's answer.
This answer uses the native ScrollView
with onScrollGeometryChange
and scrollTo(y:)
API's.
The movement is jittery unfortunately. I'm not sure if the jitteriness is from a weakness in my code and it could be done in a more optimized way, or if it's a weakness in SwiftUI as opposed to UiKit that we should report to Apple, and that the Apple Calendar app was made in UiKit instead of SwiftUI.
Also I simplified the code in the question to just the minimal code to focus on the anchoring part.
Open for suggestions and improvements.
import SwiftUI
struct ScrollData: Equatable {
let height: CGFloat
let offset: CGFloat
let inset: CGFloat
}
final class HourItem: Identifiable {
let id: UUID
let hour: Int
init(hour: Int) {
self.id = UUID()
self.hour = hour
}
}
struct TestView: View {
let minHourHeight: CGFloat = 50
let maxHourHeight: CGFloat = 400
@State private var isZooming: Bool = false
@State private var previousZoomAmount: CGFloat = 0.0
@State private var currentZoomAmount: CGFloat = 0.0
@State private var position: ScrollPosition = ScrollPosition()
@State private var scrollData = ScrollData(height: .zero, offset: .zero, inset: .zero)
@State private var anchor: CGFloat = 0
@State private var height: CGFloat = 0
private var zoomAmount: CGFloat {
1 + currentZoomAmount + previousZoomAmount
}
private var hourHeight: CGFloat {
100 * zoomAmount
}
private let currentTime: Date = Date.now
private let hourItems = (0..<25).map {
HourItem(hour: $0)
}
var body: some View {
ScrollView {
VStack(spacing: 0) {
ForEach(hourItems) { hourItem in
HourMarkView(
hour: hourItem.hour,
height: hourHeight,
currentTime: currentTime
)
}
}
.simultaneousGesture(magnification)
}
.scrollPosition($position)
.onScrollGeometryChange(for: ScrollData.self) { geometry in
ScrollData(
height: geometry.contentSize.height,
offset: geometry.contentOffset.y,
inset: geometry.contentInsets.top,
)
} action: { oldValue, newValue in
if oldValue != newValue {
scrollData = newValue
}
}
}
private var magnification: some Gesture {
MagnifyGesture(minimumScaleDelta: 0)
.onChanged(handleZoomChange)
.onEnded(handleZoomEnd)
}
private func handleZoomChange(_ value: MagnifyGesture.Value) {
if !isZooming {
anchor = value.startAnchor.y
height = scrollData.height
isZooming = true
}
let gestureScreenOffset = value.startLocation.y - (scrollData.offset+scrollData.inset)
let newZoomAmount = value.magnification - 1
currentZoomAmount = clampedZoomAmount(newZoomAmount)
position.scrollTo(y: (anchor*scrollData.height) - gestureScreenOffset)
}
private func handleZoomEnd(_: MagnifyGesture.Value) {
isZooming = false
previousZoomAmount += currentZoomAmount
currentZoomAmount = 0
}
private func clampedZoomAmount(_ newZoomAmount: CGFloat) -> CGFloat {
if hourHeight > maxHourHeight && newZoomAmount > currentZoomAmount {
return currentZoomAmount - 0.000001
} else if hourHeight < minHourHeight && newZoomAmount < currentZoomAmount {
return currentZoomAmount + 0.000001
}
return newZoomAmount
}
}
struct HourMarkView: View {
var hour: Int
var height: CGFloat
var currentTime: Date
var body: some View {
HStack(spacing: 10) {
Text(formatTime(hour))
.font(.caption)
.fontWeight(.medium)
.frame(width: 40, alignment: .trailing)
Rectangle()
.fill(Color.gray)
.frame(height: 1)
}
.frame(height: height)
.background(Color.white)
}
private func formatTime(_ hour: Int) -> String {
return String(format: "%02d:00", hour)
}
}
I know the question is for Visual Studio Code, but in the fully featured Visual Studio, the same problem is apparent. Here is my "solution".
I did this, and although not perfect, it helps!!
Tools/Options/ search for "sticky", check "Group the current scopes within a scrollable region of the editor window", Maximum sticky lines to 3, and choose "Prefer outer scopes".
Visual Studio will then present you with the namespace, class, and function that the top line of the editor area is in. See the image attached here.
I didn’t end up getting this to work reliably via a Chrome extension content script — YouTube seems to check isTrusted
on clicks, which makes synthetic extension clicks unreliable.
Instead, I switched to a Tampermonkey userscript, which can run directly in the page context and works fine for automatically skipping ads.
Here’s the script I’m using now:
// ==UserScript==
// @name AutoSkipYT
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Skips YouTube ads automatically
// @author jagwired
// @match *://*.youtube.com/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
const CHECK_INTERVAL = 500; // ms between checks
function skipAd() {
const skipButtons = [
'.ytp-ad-skip-button-modern',
'.ytp-skip-ad-button',
'button[aria-label^="Skip ad"]'
];
for (const selector of skipButtons) {
const button = document.querySelector(selector);
if (button && button.offsetParent !== null) {
button.click();
return;
}
}
// Seek through unskippable ads
const video = document.querySelector('video');
if (video && document.querySelector('.ad-showing, .ad-interrupting')) {
video.currentTime = video.duration - 0.1;
}
}
setInterval(skipAd, CHECK_INTERVAL);
document.addEventListener('yt-navigate-finish', skipAd);
})();
Notes:
This script clicks the skip button when it appears.
If the ad is unskippable, it jumps the video to the end of the ad.
Because it runs in page context, it works without hitting YouTube’s synthetic click checks.
If you still want a Chrome extension version, you’d likely need to inject the script into the page so that clicks are isTrusted
. But if you just want it to work, this userscript gets the job done.
To update a part of your page without a full reload, you must use JavaScript. It is not possible to do this with only Flask and HTML, because browser behavior for a form submission is to request an entirely new page.
The solution is to use JavaScript to send a request to your server in the background.
This is not truly "current", but it is close:
The only way I know to do this is to query mysql.
The user table has a last_login_on field.
$ mysql -u debian-sys-maint -p
mysql\> use redmine;
mysql\> select id,login,firstname,lastname,last_login_on from users order by last_login_on desc;
Did you (@user1496984) run where python
?
I think the use case matter before choosing the workflow. I will provide a summarized view inspired from the comments.
Use case = Data # (where # can be analyst, scientist (exhaustively add machine learning engineer, and so on)
brew
. Create .env using conda
at global level with conda mini-forge base python installation (which shows up w/ where
cmd)Use case = Web Dev
uv
Hope this helps! :)
I am still searching how uv
benefits over conda
Even I got the issue, Even if you use firebase sdk, it won't be enough because basically we will check the user status in the splash screen itself and firebase will take some time to respond, I even used authStateChanges() but I can't get it, so what I did is I used a sharePref storing isLogin values, now it works fine.
Hello how are you is the game good thank you
<canvas id="gameCanvas" width="800" height="600"></canvas>
<div id="radioPanel">
<button id="prev">⏮</button>
<button id="playPause">⏯</button>
<button id="next">⏭</button>
<span id="trackName">–</span>
</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
// Volante virtual
let steeringAngle = 0;
canvas.addEventListener('mousemove', e => {
const dx = e.clientX - canvas.width / 2;
steeringAngle = dx / (canvas.width / 2); // normaliza entre -1 e 1
});
// Música
const tracks = ['mus1.mp3', 'mus2.mp3', 'mus3.mp3'];
let current = 0;
const audio = new Audio(tracks[current]);
document.getElementById('playPause').onclick = () => {
audio.paused ? audio.play() : audio.pause();
};
document.getElementById('prev').onclick = () => { if (current > 0) current--; audio.src = tracks[current]; audio.play(); };
document.getElementById('next').onclick = () => { if (current < tracks.length - 1) current++; audio.src = tracks[current]; audio.play(); };
document.getElementById('trackName').innerText = tracks[current];
// Loop principal de desenho
function loop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Desenhar estrada segmentada com deslocamento constante
// Desenhar o carro no centro e rotacionado conforme steeringAngle
requestAnimationFrame(loop);
}
loop();
</script>
If you render your SVG to a raster-based format like PNG on the server side, rather than exposing the SVG code directly to the client, you can effectively protect the original SVG source. Combine this with caching of the rendered image to avoid performance pitfalls.
For instructions on rendering a PNG file from an SVG, see: How can I render SVG with common PHP extensions?
You can probably use CASE in your query.
SELECT
CASE
WHEN FIELD3 LIKE '44%' THEN 'YES'
ELSE 'NO'
END AS Check_status
FROM table
GROUP BY Check_status;
Building on @pkamb answer — to shrink the accessory view into the toolbar space, you can read the placement via:
@Environment(\.tabViewBottomAccessoryPlacement) var tabViewPlacement
This returns an enum with two cases: .expanded
and .inline
. You can provide different views for each case, for example:
.tabViewBottomAccessory {
switch tabViewPlacement {
case .expanded:
HStack {
Spacer().frame(width: 20)
Image(systemName: "command.square")
Text(".tabViewBottomAccessory")
Spacer()
Image(systemName: "play.fill")
Image(systemName: "forward.fill")
Spacer().frame(width: 20)
}
case .inline:
Text(".tabViewBottomAccessory")
Image(systemName: "play.fill")
Image(systemName: "forward.fill")
Spacer().frame(width: 20)
}
}
This way, you can simply omit or adjust icons in .inline
mode.
I started metro server on the web and then checked the errors in console. There was a version mismatch .i ran npx expo-doctor and after that npx expo install --check . It solved the problem
if you are here in 2025, you can get this information directly from the *http.Request r.URL.Query().Get("id")
if you want to run specific modules seeder
php artisan db:seed --class="Modules\Administration\Database\Seeders\ShiftsSeeder"
You can (usually), but there is (usually) no use of it. It is also discouraged for embedded systems, especially bare-metal.
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i am also facing same problem.
The solution to this problem is described here and amounts at installing many optional packages.
vs_BuildTools install ; \
--includeRecommended --includeOptional ; \
--add Microsoft.VisualStudio.Workload.VCTools ; \
--add Microsoft.VisualStudio.Component.VC.ATLMFC ; \
--add Microsoft.VisualStudio.Workload.VisualStudioExtensionBuildTools ; \
--quiet --norestart --nocache --wait
To sort with varying strings:
2
3a
3b
4
10
Use below query:
ORDER BY CAST(mini_number AS UNSIGNED), mini_number
References:
https://www.sitepoint.com/community/t/mysql-how-to-sort-numbers-with-some-data-also-containing-a-letter/340999
https://www.sitepoint.com/community/t/how-to-sort-text-with-numbers-with-sql/346088/4
please make sure you export the region in the environment variable
export AWS_DEFAULT_REGION="us-east-1"
and then trigger the pipeline.
i added a space before the username and it worked for me👍🏻
I solved this problem by installing Beckhoff TwinCAT Embedded Browser and restarting the computer.
I got tired and simply switched to SSH keys (docs). I am not sure what the real issue was, but nothing seemed to help me. After trying what I thought was every solution, I kept getting the same error. Leaving this here if anyone else gets stuck.