This is an unresolved issue in ASP.NET which was first reported in 2019:
There is a workaround which allows '___' (triple underscore) to be used instead of '.' (link)
To persist Google login across sessions in Flutter using InAppWebView, you need to manually manage cookies. Use CookieManager().getCookies() after login to store relevant cookies, then restore them with CookieManager().setCookie() on the next app launch before loading the Google login page. Also, make sure thirdPartyCookiesEnabled is set to true. This helps avoid the dreaded CookieMismatch issue.
I put
<i class="fab fa-whatsapp"></i>
OK
yes , thinking of using a randomly generated number and then encoding it would be a great idea at first, but lets say a base62 encoded string of length 6 would have 54B combinations of strings but when we try to generate a random number and then encode it (saying 1000 rps) the collision rate is around 880k strings which can be an issue and require the service to double check the availability of the shortened string/url.
So, rather using a counter which avoids re checking the db for availability but has some security issues, and finally the bijectibve function does a one to one mapping using the id of the url in db and then base encoding and when retrieving it does inverse function to retrieve the long url, in both cases it l saves us time not checking the db for collision check.
Solution currently being discussed at: https://github.com/jestjs/jest/issues/15837
/*
This is a stand alone bypass made by Apxaey. Feel free to use this in your cheats but credit me for the bypass as i put alot of time into this.
If you have some brain cells you will be able to incorporate this into your cheats and remain undetected by user-mode anticheats.
Obviously standard cheat 'recommendations' still apply:
1.) Use self-written or not signatured code
2.) Dont write impossible values
3.) If your going internal use a manual map injector
If you follow the guidelines above and use this bypass you will be safe from usermode anticheats like VAC.
Obviously you can build and adapt upon my code to suit your needs.
If I was to make a cheat for myself i would put this bypass into something i call an 'external internal' cheat.
Whereby you make a cheat and inject into a legitimate program like discord and add a check to the this bypass to only hijack a handle from the process you inject into, giving the appearence that nothing is out of the ordinary
However you can implement this bypass into any form of cheat, its your decision.
If you need want some more info i recommend you watch my YT video on this bypass.
Anyways if you want to see more of my stuff feel free to join my discord server https://discord.gg/GVyENvk. Here's my YT as well https://www.youtube.com/channel/UCPN6OOLxn1OaBP5jPThIiog.
*/
#include <Windows.h>
#include <iostream>
#include <TlHelp32.h>
#include <string>
#include "main.h"
//simple function i made that will just initialize our Object_Attributes structure as NtOpenProcess will fail otherwise
OBJECT_ATTRIBUTES InitObjectAttributes(PUNICODE_STRING name, ULONG attributes, HANDLE hRoot, PSECURITY_DESCRIPTOR security)
{
OBJECT_ATTRIBUTES object;
object.Length = sizeof(OBJECT_ATTRIBUTES);
object.ObjectName = name;
object.Attributes = attributes;
object.RootDirectory = hRoot;
object.SecurityDescriptor = security;
return object;
}
SYSTEM_HANDLE_INFORMATION* hInfo; //holds the handle information
//the handles we will need to use later on
HANDLE procHandle = NULL;
HANDLE hProcess = NULL;
HANDLE HijackedHandle = NULL;
//basic function i made that will get a proccess id from a binary name, you dont have to use it. It needs some rework but for now it gets the job done.
DWORD GetPID(LPCSTR procName)
{
//create a process snapshot
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, false);
if (hSnap && hSnap != INVALID_HANDLE_VALUE) //check the snapshot succeded
{
    PROCESSENTRY32 procEntry;
    //zero the memory containing the file names
    ZeroMemory(procEntry.szExeFile, sizeof(procEntry.szExeFile)); 
    //repeat the loop until a name matches the desired name
        do
        {
            if (lstrcmpi(procEntry.szExeFile, procName) == NULL) {
                return procEntry.th32ProcessID;
                CloseHandle(hSnap);
            }
        } while (Process32Next(hSnap, &procEntry));
    
}
}
bool IsHandleValid(HANDLE handle) //i made this to simply check if a handle is valid rather than repeating the if statments
{
if (handle && handle != INVALID_HANDLE_VALUE)
{
    return true;
}
else
{
    return false;
}
}
void CleanUpAndExit(LPSTR ErrorMessage) //just a function to clean up and exit.
{
delete\[\] hInfo;
procHandle ? CloseHandle(procHandle) : 0;
std::cout \<\< ErrorMessage \<\< std::endl;
    
system("pause");
}
HANDLE HijackExistingHandle(DWORD dwTargetProcessId)
{
 HMODULE Ntdll = GetModuleHandleA("ntdll"); // get the base address of ntdll.dll
//get the address of RtlAdjustPrivilege in ntdll.dll so we can grant our process the highest permission possible
 \_RtlAdjustPrivilege RtlAdjustPrivilege = (\_RtlAdjustPrivilege)GetProcAddress(Ntdll, "RtlAdjustPrivilege");
boolean OldPriv; //store the old privileges
// Give our program SeDeugPrivileges whcih allows us to get a handle to every process, even the highest privileged SYSTEM level processes.
RtlAdjustPrivilege(SeDebugPriv, TRUE, FALSE, &OldPriv);
//get the address of NtQuerySystemInformation in ntdll.dll so we can find all the open handles on our system
 \_NtQuerySystemInformation NtQuerySystemInformation = (\_NtQuerySystemInformation)GetProcAddress(Ntdll, "NtQuerySystemInformation");
//get the address of NtDuplicateObject in ntdll.dll so we can duplicate an existing handle into our cheat, basically performing the hijacking
\_NtDuplicateObject NtDuplicateObject = (\_NtDuplicateObject)GetProcAddress(Ntdll, "NtDuplicateObject");
//get the address of NtOpenProcess in ntdll.dll so wecan create a Duplicate handle
 \_NtOpenProcess NtOpenProcess = (\_NtOpenProcess)GetProcAddress(Ntdll, "NtOpenProcess");
 //initialize the Object Attributes structure, you can just set each member to NULL rather than create a function like i did
OBJECT_ATTRIBUTES Obj_Attribute = InitObjectAttributes(NULL, NULL, NULL, NULL);
//clientID is a PDWORD or DWORD\* of the process id to create a handle to
CLIENT_ID clientID = { 0 };
//the size variable is the amount of bytes allocated to store all the open handles
DWORD size = sizeof(SYSTEM_HANDLE_INFORMATION);
//we allocate the memory to store all the handles on the heap rather than the stack becuase of the large amount of data
hInfo = (SYSTEM_HANDLE_INFORMATION\*) new byte\[size\];
//zero the memory handle info
ZeroMemory(hInfo, size);
//we use this for checking if the Native functions succeed
NTSTATUS NtRet = NULL;
do
{
    // delete the previously allocated memory on the heap because it wasn't large enough to store all the handles
    delete\[\] hInfo;
    //increase the amount of memory allocated by 50%
    size \*= 1.5;
    try
    {
        //set and allocate the larger size on the heap
        hInfo = (PSYSTEM_HANDLE_INFORMATION) new byte\[size\];
    }
    catch (std::bad_alloc) //catch a bad heap allocation.
    {
        CleanUpAndExit("Bad Heap Allocation");
    }
    Sleep(1); //sleep for the cpu
    //we continue this loop until all the handles have been stored
} while ((NtRet = NtQuerySystemInformation(SystemHandleInformation, hInfo, size, NULL)) == STATUS_INFO_LENGTH_MISMATCH);
//check if we got all the open handles on our system
if (!NT_SUCCESS(NtRet))
{
    CleanUpAndExit("NtQuerySystemInformation Failed");
}
//loop through each handle on our system, and filter out handles that are invalid or cant be hijacked
for (unsigned int i = 0; i \< hInfo-\>HandleCount; ++i)
{
    //a variable to store the number of handles OUR cheat has open.
    static DWORD NumOfOpenHandles; 
    //get the amount of outgoing handles OUR cheat has open
    GetProcessHandleCount(GetCurrentProcess(), &NumOfOpenHandles);
    //you can do a higher number if this is triggering false positives. Its just to make sure we dont fuck up and create thousands of handles
    if (NumOfOpenHandles \> 50)
    {
        CleanUpAndExit("Error Handle Leakage Detected"); 
    }
    //check if the current handle is valid, otherwise increment i and check the next handle
    if (!IsHandleValid((HANDLE)hInfo-\>Handles\[i\].Handle)) 
    {
        continue;
    }
    //check the handle type is 0x7 meaning a process handle so we dont hijack a file handle for example
    if (hInfo-\>Handles\[i\].ObjectTypeNumber != ProcessHandleType)
    {
        continue;
    }
    
    //set clientID to a pointer to the process with the handle to out target
    clientID.UniqueProcess = (DWORD\*)hInfo-\>Handles\[i\].ProcessId;
    //if procHandle is open, close it
    procHandle ? CloseHandle(procHandle) : 0;
    //create a a handle with duplicate only permissions to the process with a handle to our target. NOT OUR TARGET.
    NtRet = NtOpenProcess(&procHandle, PROCESS_DUP_HANDLE, &Obj_Attribute, &clientID);
    if (!IsHandleValid(procHandle) || !NT_SUCCESS(NtRet)) //check is the funcions succeeded and check the handle is valid
    {
        continue;
    }
    //we duplicate the handle another process has to our target into our cheat with whatever permissions we want. I did all access.
    NtRet = NtDuplicateObject(procHandle, (HANDLE)hInfo-\>Handles\[i\].Handle, NtCurrentProcess, &HijackedHandle, PROCESS_ALL_ACCESS, 0, 0);
    if (!IsHandleValid(HijackedHandle) || !NT_SUCCESS(NtRet))//check is the funcions succeeded and check the handle is valid
    {
        
        continue;
    }
        //get the process id of the handle we duplicated and check its to our target
    if (GetProcessId(HijackedHandle) != dwTargetProcessId) {
        CloseHandle(HijackedHandle);
        continue;
    }
    hProcess = HijackedHandle;
    break;
}
CleanUpAndExit("Success");
return hProcess;
}
smali
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.10.0/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/angular.js/1.5.5/angular.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/knockout/2.1.0/knockout-min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/0.14.2/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/0.14.2/react-dom.min.js"></script>
Create a unique folder in the iOS Simulator's Files app (under "On My iPhone")
Find the folder on your Mac using:
bash
   find ~/Library/Developer/CoreSimulator/Devices/ -name "your_folder_name"
... here now follow the classes for the ChainCode, add them to your project
(Code for the WinForm in the last answer):
Make sure, you reference the following namespaces:
using System.Collections;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
    //    This class implements a chaincode finder (crack code), as an adaption of 
    //    V. Kovalevsky's crack-code development.  
    //    (PLEASE NOTE THAT THESE ARE *NOT* HTTPS CONNECTIONS! It's an old web-site.)
    //       http://www.miszalok.de/Samples/CV/ChainCode/chain_code.htm and
    //       http://www.miszalok.de/Lectures/L08_ComputerVision/CrackCode/CrackCode_d.htm (german only). See also
    //       http://www.miszalok.de/Samples/CV/ChainCode/chaincode_kovalev_e.htm
    //As the name crackcode says, we are moving on the (invisible) "cracks" in between the pixels to find the outlines of objects
    //Please note that I dont use the /unsafe switch and byte-pointers, since I dont know, whether you are allowed to use that in your code...
    public class ChainFinder
    {
        private int _threshold = 0;
        private bool _nullCells = false;
        private Point _start = new Point(0, 0);
        private int _height = 0;
        public bool AllowNullCells
        {
            get
            {
                return _nullCells;
            }
            set
            {
                _nullCells = value;
            }
        }
        public List<ChainCode>? GetOutline(Bitmap bmp, int threshold, bool grayscale, int range, bool excludeInnerOutlines, int initialValueToCheck, bool doReverse)
        {
            BitArray? fbits = null; //Array to hold the information about processed pixels
            _threshold = threshold;
            _height = bmp.Height;
            try
            {
                List<ChainCode> fList = new List<ChainCode>();
                //Please note that the bitarray is one "column" larger than the bitmap's width
                fbits = new BitArray((bmp.Width + 1) * bmp.Height, false);
                //is the condition so, that the collected coordinate's pixel/color channel values are greater than the threshold,
                //or lower (then use the reversed switch, maybe with an approppriate initial value set)
                if (doReverse)
                    FindChainCodeRev(bmp, fList, fbits, grayscale, range, excludeInnerOutlines, initialValueToCheck);
                else
                    FindChainCode(bmp, fList, fbits, grayscale, range, excludeInnerOutlines, initialValueToCheck);
                return fList;
            }
            catch /*(Exception exc)*/
            {
                if (fbits != null)
                    fbits = null;
            }
            return null;
        }
        // PLEASE NOTE THAT THIS IS *NOT* A HTTPS CONNECTION! It's an old web-site.
        // Adaption von Herrn Prof. Dr.Ing. Dr.med. Volkmar Miszalok, siehe: http://www.miszalok.de/Samples/CV/ChainCode/chain_code.htm
        private void FindChainCode(Bitmap b, List<ChainCode> fList, BitArray fbits, bool grayscale, int range, bool excludeInnerOutlines, int initialValueToCheck)
        {
            SByte[,] Negative = new SByte[,] { { 0, -1 }, { 0, 0 }, { -1, 0 }, { -1, -1 } };
            SByte[,] Positive = new SByte[,] { { 0, 0 }, { -1, 0 }, { -1, -1 }, { 0, -1 } };
            Point LeftInFront = new Point();
            Point RightInFront = new Point();
            bool LeftInFrontGreaterTh;
            bool RightInFrontGreaterTh;
            int direction = 1;
            BitmapData? bmData = null;
            //if (!AvailMem.AvailMem.checkAvailRam(b.Width * b.Height * 4L))
            //    return;
            try
            {
                bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
                int stride = bmData.Stride;
                //copy the BitmapBits to a byte-array for processing
                byte[]? p = new byte[(bmData.Stride * bmData.Height) - 1 + 1];
                Marshal.Copy(bmData.Scan0, p, 0, p.Length);
                while (start_crack_search(bmData, p, fbits, grayscale, range, initialValueToCheck))
                {
                    //setup and add the first found pixel to our results list
                    ChainCode cc = new ChainCode();
                    cc.start = _start;
                    // cc.Coord.Add(_start)
                    int x = _start.X;
                    int y = _start.Y + 1;
                    direction = 1;
                    cc.Chain.Add(direction);
                    //as long as we have not reached the starting pixel again, do processing steps
                    while (x != _start.X || y != _start.Y)
                    {
                        LeftInFront.X = x + Negative[direction, 0];
                        LeftInFront.Y = y + Negative[direction, 1];
                        RightInFront.X = x + Positive[direction, 0];
                        RightInFront.Y = y + Positive[direction, 1];
                        //add the correct pixel
                        switch (direction)
                        {
                            case 0:
                                {
                                    cc.Coord.Add(new Point(LeftInFront.X - 1, LeftInFront.Y));
                                    break;
                                }
                            case 1:
                                {
                                    cc.Coord.Add(new Point(LeftInFront.X, LeftInFront.Y - 1));
                                    break;
                                }
                            case 2:
                                {
                                    cc.Coord.Add(new Point(LeftInFront.X + 1, LeftInFront.Y));
                                    break;
                                }
                            case 3:
                                {
                                    cc.Coord.Add(new Point(LeftInFront.X, LeftInFront.Y + 1));
                                    break;
                                }
                        }
                        //now do the core algorithm steps, description above
                        LeftInFrontGreaterTh = false;
                        RightInFrontGreaterTh = false;
                        if (LeftInFront.X >= 0 && LeftInFront.X < b.Width && LeftInFront.Y >= 0 && LeftInFront.Y < b.Height)
                        {
                            if (!grayscale)
                                LeftInFrontGreaterTh = p[LeftInFront.Y * stride + LeftInFront.X * 4 + 3] > _threshold;
                            else if (range > 0)
                                LeftInFrontGreaterTh = ((p[LeftInFront.Y * stride + LeftInFront.X * 4] > _threshold) && (p[LeftInFront.Y * stride + LeftInFront.X * 4] <= _threshold + range));
                            else
                                LeftInFrontGreaterTh = p[LeftInFront.Y * stride + LeftInFront.X * 4] > _threshold;
                        }
                        if (RightInFront.X >= 0 && RightInFront.X < b.Width && RightInFront.Y >= 0 && RightInFront.Y < b.Height)
                        {
                            if (!grayscale)
                                RightInFrontGreaterTh = p[RightInFront.Y * stride + RightInFront.X * 4 + 3] > _threshold;
                            else if (range > 0)
                                RightInFrontGreaterTh = ((p[RightInFront.Y * stride + RightInFront.X * 4] > _threshold) && (p[RightInFront.Y * stride + RightInFront.X * 4] <= _threshold + range));
                            else
                                RightInFrontGreaterTh = p[RightInFront.Y * stride + RightInFront.X * 4] > _threshold;
                        }
                        //set new direction (3 cases, but only 2 of them change the direction
                        //(LeftInFrontGreaterTh + !RightInFrontGreaterTh = move straight on))
                        if (RightInFrontGreaterTh && (LeftInFrontGreaterTh || _nullCells))
                            direction = (direction + 1) % 4;
                        else if (!LeftInFrontGreaterTh && (!RightInFrontGreaterTh || !_nullCells))
                            direction = (direction + 3) % 4;
                        cc.Chain.Add(direction);
                        // fbits (always record upper pixel)
                        switch (direction)
                        {
                            case 0:
                                {
                                    x += 1;
                                    cc.Area += y;
                                    break;
                                }
                            case 1:
                                {
                                    y += 1;
                                    fbits.Set((y - 1) * (b.Width + 1) + x, true);
                                    break;
                                }
                            case 2:
                                {
                                    x -= 1;
                                    cc.Area -= y;
                                    break;
                                }
                            case 3:
                                {
                                    y -= 1;
                                    fbits.Set(y * (b.Width + 1) + x, true);
                                    break;
                                }
                        }
                        //if we finally reach the starting pixel again, add a final coord and chain-direction if one of the distance-constraints below is met.
                        //This happens always due to the setup of the algorithm (adding the coord to the ChainCode for the last set direction)
                        if (x == _start.X && y == _start.Y)
                        {
                            if (Math.Abs(cc.Coord[cc.Coord.Count - 1].X - x) > 1 || Math.Abs(cc.Coord[cc.Coord.Count - 1].Y - y) > 1)
                            {
                                if (Math.Abs(cc.Coord[cc.Coord.Count - 1].X - x) > 1)
                                {
                                    cc.Coord.Add(new Point(cc.Coord[cc.Coord.Count - 1].X + 1, cc.Coord[cc.Coord.Count - 1].Y));
                                    cc.Chain.Add(0);
                                }
                                if (Math.Abs(cc.Coord[cc.Coord.Count - 1].Y - y) > 1)
                                {
                                    cc.Coord.Add(new Point(cc.Coord[cc.Coord.Count - 1].X, cc.Coord[cc.Coord.Count - 1].Y + 1));
                                    cc.Chain.Add(1);
                                }
                                break;
                            }
                        }
                    }
                    bool isInnerOutline = false;
                    if (excludeInnerOutlines)
                    {
                        if (cc.Chain[cc.Chain.Count - 1] == 0)
                        {
                            isInnerOutline = true;
                            break;
                        }
                    }
                    //add the list to the results list
                    if (!isInnerOutline)
                    {
                        cc.Coord.Add(_start);
                        fList.Add(cc);
                    }
                }
                p = null;
                b.UnlockBits(bmData);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
                try
                {
                    if(bmData != null)
                        b.UnlockBits(bmData);
                }
                catch
                {
                }
            }
        }
        private bool start_crack_search(BitmapData bmData, byte[] p, BitArray fbits, bool grayscale, int range, int initialValueToCheck)
        {
            int left = 0;
            int stride = bmData.Stride;
            for (int y = _start.Y; y <= bmData.Height - 1; y++)
            {
                for (int x = 0; x <= bmData.Width - 1; x++)
                {
                    if (x > 0)
                    {
                        if (!grayscale)
                            left = p[y * stride + (x - 1) * 4 + 3];
                        else
                            left = p[y * stride + (x - 1) * 4];
                    }
                    else
                        left = initialValueToCheck;
                    if (!grayscale)
                    {
                        if ((left <= _threshold) && (p[y * stride + x * 4 + 3] > _threshold) && (fbits.Get(y * (bmData.Width + 1) + x) == false))
                        {
                            _start.X = x;
                            _start.Y = y;
                            fbits.Set(y * (bmData.Width + 1) + x, true);
                            //OnProgressPlus();
                            return true;
                        }
                    }
                    else if (range > 0)
                    {
                        if ((left <= _threshold) && (p[y * stride + x * 4] > _threshold) && (p[y * stride + x * 4] <= _threshold + range) && (fbits.Get(y * (bmData.Width + 1) + x) == false))
                        {
                            _start.X = x;
                            _start.Y = y;
                            fbits.Set(y * (bmData.Width + 1) + x, true);
                            //OnProgressPlus();
                            return true;
                        }
                    }
                    else if ((left <= _threshold) && (p[y * stride + x * 4] > _threshold) && (fbits.Get(y * (bmData.Width + 1) + x) == false))
                    {
                        _start.X = x;
                        _start.Y = y;
                        fbits.Set(y * (bmData.Width + 1) + x, true);
                        //OnProgressPlus();
                        return true;
                    }
                }
            }
            return false;
        }
        // PLEASE NOTE THAT THIS IS *NOT* A HTTPS CONNECTION! It's an old web-site.
        // Adaption von Herrn Prof. Dr.Ing. Dr.med. Volkmar Miszalok, siehe: http://www.miszalok.de/Samples/CV/ChainCode/chain_code.htm
        private void FindChainCodeRev(Bitmap b, List<ChainCode> fList, BitArray fbits, bool grayscale, int range, bool excludeInnerOutlines, int initialValueToCheck)
        {
            SByte[,] Negative = new SByte[,] { { 0, -1 }, { 0, 0 }, { -1, 0 }, { -1, -1 } };
            SByte[,] Positive = new SByte[,] { { 0, 0 }, { -1, 0 }, { -1, -1 }, { 0, -1 } };
            Point LeftInFront = new Point();
            Point RightInFront = new Point();
            bool LeftInFrontGreaterTh;
            bool RightInFrontGreaterTh;
            int direction = 1;
            BitmapData? bmData = null;
            //if (!AvailMem.AvailMem.checkAvailRam(b.Width * b.Height * 4L))
            //    return;
            try
            {
                bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
                int stride = bmData.Stride;
                byte[]? p = new byte[(bmData.Stride * bmData.Height) - 1 + 1];
                Marshal.Copy(bmData.Scan0, p, 0, p.Length);
                while (start_crack_searchRev(bmData, p, fbits, grayscale, range, initialValueToCheck))
                {
                    ChainCode cc = new ChainCode();
                    cc.start = _start;
                    int x = _start.X;
                    int y = _start.Y + 1;
                    direction = 1;
                    cc.Chain.Add(direction);
                    while (x != _start.X || y != _start.Y)
                    {
                        LeftInFront.X = x + Negative[direction, 0];
                        LeftInFront.Y = y + Negative[direction, 1];
                        RightInFront.X = x + Positive[direction, 0];
                        RightInFront.Y = y + Positive[direction, 1];
                        switch (direction)
                        {
                            case 0:
                                {
                                    cc.Coord.Add(new Point(LeftInFront.X - 1, LeftInFront.Y));
                                    break;
                                }
                            case 1:
                                {
                                    cc.Coord.Add(new Point(LeftInFront.X, LeftInFront.Y - 1));
                                    break;
                                }
                            case 2:
                                {
                                    cc.Coord.Add(new Point(LeftInFront.X + 1, LeftInFront.Y));
                                    break;
                                }
                            case 3:
                                {
                                    cc.Coord.Add(new Point(LeftInFront.X, LeftInFront.Y + 1));
                                    break;
                                }
                        }
                        LeftInFrontGreaterTh = false;
                        RightInFrontGreaterTh = false;
                        if (LeftInFront.X >= 0 && LeftInFront.X < b.Width && LeftInFront.Y >= 0 && LeftInFront.Y < b.Height)
                        {
                            if (!grayscale)
                                LeftInFrontGreaterTh = p[LeftInFront.Y * stride + LeftInFront.X * 4 + 3] < _threshold;
                            else if (range > 0)
                                LeftInFrontGreaterTh = ((p[LeftInFront.Y * stride + LeftInFront.X * 4] < _threshold) && (p[LeftInFront.Y * stride + LeftInFront.X * 4] >= _threshold + range));
                            else
                                LeftInFrontGreaterTh = p[LeftInFront.Y * stride + LeftInFront.X * 4] < _threshold;
                        }
                        if (RightInFront.X >= 0 && RightInFront.X < b.Width && RightInFront.Y >= 0 && RightInFront.Y < b.Height)
                        {
                            if (!grayscale)
                                RightInFrontGreaterTh = p[RightInFront.Y * stride + RightInFront.X * 4 + 3] < _threshold;
                            else if (range > 0)
                                RightInFrontGreaterTh = ((p[RightInFront.Y * stride + RightInFront.X * 4] < _threshold) && (p[RightInFront.Y * stride + RightInFront.X * 4] >= _threshold + range));
                            else
                                RightInFrontGreaterTh = p[RightInFront.Y * stride + RightInFront.X * 4] < _threshold;
                        }
                        if (RightInFrontGreaterTh && (LeftInFrontGreaterTh || _nullCells))
                            direction = (direction + 1) % 4;
                        else if (!LeftInFrontGreaterTh && (!RightInFrontGreaterTh || !_nullCells))
                            direction = (direction + 3) % 4;
                        cc.Chain.Add(direction);
                        // fbits (immer oberen punkt aufzeichnen)
                        switch (direction)
                        {
                            case 0:
                                {
                                    x += 1;
                                    cc.Area += y;
                                    break;
                                }
                            case 1:
                                {
                                    y += 1;
                                    fbits.Set((y - 1) * (b.Width + 1) + x, true);
                                    break;
                                }
                            case 2:
                                {
                                    x -= 1;
                                    cc.Area -= y;
                                    break;
                                }
                            case 3:
                                {
                                    y -= 1;
                                    fbits.Set(y * (b.Width + 1) + x, true);
                                    break;
                                }
                        }
                        if (x == _start.X && y == _start.Y)
                        {
                            if (Math.Abs(cc.Coord[cc.Coord.Count - 1].X - x) > 1 || Math.Abs(cc.Coord[cc.Coord.Count - 1].Y - y) > 1)
                            {
                                if (Math.Abs(cc.Coord[cc.Coord.Count - 1].X - x) > 1)
                                {
                                    cc.Coord.Add(new Point(cc.Coord[cc.Coord.Count - 1].X + 1, cc.Coord[cc.Coord.Count - 1].Y));
                                    cc.Chain.Add(0);
                                }
                                if (Math.Abs(cc.Coord[cc.Coord.Count - 1].Y - y) > 1)
                                {
                                    cc.Coord.Add(new Point(cc.Coord[cc.Coord.Count - 1].X, cc.Coord[cc.Coord.Count - 1].Y + 1));
                                    cc.Chain.Add(1);
                                }
                                break;
                            }
                        }
                    }
                    bool isInnerOutline = false;
                    if (excludeInnerOutlines)
                    {
                        if (cc.Chain[cc.Chain.Count - 1] == 0)
                        {
                            isInnerOutline = true;
                            break;
                        }
                    }
                    if (!isInnerOutline)
                    {
                        cc.Coord.Add(_start);
                        fList.Add(cc);
                    }
                }
                p = null;
                b.UnlockBits(bmData);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
                try
                {
                    if (bmData != null)
                        b.UnlockBits(bmData);
                }
                catch
                {
                }
            }
        }
        private bool start_crack_searchRev(BitmapData bmData, byte[] p, BitArray fbits, bool grayscale, int range, int initialValueToCheck)
        {
            int left = 0;
            int stride = bmData.Stride;
            for (int y = _start.Y; y <= bmData.Height - 1; y++)
            {
                for (int x = 0; x <= bmData.Width - 1; x++)
                {
                    if (x > 0)
                    {
                        if (!grayscale)
                            left = p[y * stride + (x - 1) * 4 + 3];
                        else
                            left = p[y * stride + (x - 1) * 4];
                    }
                    else
                        left = initialValueToCheck;
                    if (!grayscale)
                    {
                        if ((left >= _threshold) && (p[y * stride + x * 4 + 3] < _threshold) && (fbits.Get(y * (bmData.Width + 1) + x) == false))
                        {
                            _start.X = x;
                            _start.Y = y;
                            fbits.Set(y * (bmData.Width + 1) + x, true);
                            //OnProgressPlus();
                            return true;
                        }
                    }
                    else if (range > 0)
                    {
                        if ((left >= _threshold) && (p[y * stride + x * 4] < _threshold) && (p[y * stride + x * 4] >= _threshold + range) && (fbits.Get(y * (bmData.Width + 1) + x) == false))
                        {
                            _start.X = x;
                            _start.Y = y;
                            fbits.Set(y * (bmData.Width + 1) + x, true);
                            //OnProgressPlus();
                            return true;
                        }
                    }
                    else if ((left >= _threshold) && (p[y * stride + x * 4] < _threshold) && (fbits.Get(y * (bmData.Width + 1) + x) == false))
                    {
                        _start.X = x;
                        _start.Y = y;
                        fbits.Set(y * (bmData.Width + 1) + x, true);
                        //OnProgressPlus();
                        return true;
                    }
                }
            }
            return false;
        }
        public void Reset()
        {
            this._start = new Point(0, 0);
        }
    }
    public class ChainCode
    {
        public static int F { get; set; }
        public Point start
        {
            get
            {
                return m_start;
            }
            set
            {
                m_start = value;
            }
        }
        private Point m_start;
        private List<Point> _coord = new List<Point>();
        private List<int> _chain = new List<int>();
        public List<Point> Coord
        {
            get
            {
                return _coord;
            }
            set
            {
                _coord = value;
            }
        }
        public List<int> Chain
        {
            get
            {
                return _chain;
            }
            set
            {
                _chain = value;
            }
        }
        public int Area
        {
            get
            {
                return m_Area;
            }
            set
            {
                m_Area = value;
            }
        }
        private int m_Area;
        private int _id;
        public int Perimeter
        {
            get
            {
                return _chain.Count;
            }
        }
        public int ID
        {
            get
            {
                return this._id;
            }
        }
        public void SetId()
        {
            if (ChainCode.F < Int32.MaxValue)
            {
                ChainCode.F += 1;
                this._id = ChainCode.F;
            }
            else
                throw new OverflowException("The type of the field for storing the ID reports an overflow error.");
        }
        public void ResetID()
        {
            ChainCode.F = 0;
        }
        public ChainCode()
        {
        }
        public override string ToString()
        {
            return "x = " + start.X.ToString() + "; y = " + start.Y.ToString() + "; count = " + _coord.Count.ToString() + "; area = " + this.Area.ToString();
        }
    }
Regards,
Thorsten
SET COLOR TO W/N.N/W
mcursoff = ",N/N"
mreverse = " I "
mstablink = "w*/N "
mbrigt = "W+ /N "
我也遇到同样的问题,在我删除掉这段代码后
will-change: transform
图片变得清晰无比。
This is not an answer, but an observation, code seems to work fine.
I have changed the tools (to some dummy function) and model, rest is same.
For details on how to add a system tray icon in WinUI 3,
refer to SystemTrayWinUI3 on GitHub
The compiler adds padding between and after struct members to satisfy alignment requirements, so the struct’s size is larger than the sum of its member sizes.
I answer myself.
After some searching I found this page https://github.com/solana-labs/solana/issues/17325#issuecomment-844317674
Here The user "ghost" suggest:
solana-keygen recover ASK -o recov.json
This generates the .json in 64 bytes for the raw address.
With this json I could transfer to my ledger as:
solana transfer <LEDGER_ADDRESS> <SOL_AMOUNT> --from x:\solana-route\recov.json --allow-unfunded-recipient
In SOL_AMOUNT a small amount of fee must be left.
This is solved by changing
form.setSafeArea(true)
to
form.getContentPane().setSafeArea(true)
I am also facing this problem,
here, this command is work for me
npx create-expo-app@latest app-name --template https://github.com/expo/expo/tree/main/templates/blank
If you want a blank template use this,
npx create-expo-app@latest app-name --template https://github.com/expo/expo/tree/main/templates/expo-template-blank
Other option templates is here,
link : https://github.com/expo/expo/tree/main/templates
This github repo you can choice whice template you want
It looks like you need to use a custom gradle. Even Unity 6.3 has 8.7.2 android plugin version. Check docs
I replace the line below because i used bootstarp 5 .and it's work with me
from
data-toggle="dropdown"
to
data-bs-toggle="dropdown"
Would this in any way work with Svelte 4.2.20
For OpenCV - I'm not familiar with it, but I know, that there is a FindContours-Method in OpenCV. As far as I know this Method is only for binary images.
Here's my imagination of how you could do this in OpenCV:
- Extract the blue color channel from the image.
- Threshold this by a threshold of about 128, make sure you return a binary image.
- Pass this binary image to the FindContours method of OpenCV.
- Select the correct contour from the results.
- From this contour, display [and save] the enclosed portion of the *original image*.
Considerations:
- Add some logic to automatically get the correct threshold.
- Add some logic to make the selection of the correct chainCode/Contour more reliable for different backgrounds. E.G.: Test the "rectangularity" of the, say 10, largest area ChainCodes, or look at the Gradient, or the Entropy, to decide, if the processed ChainCode is the right one. Or, if the written part always contains some same words/letters, you could correlate the picture with a testimage to get the right contour... There's a lot of options to select the correct part of the orig img, depending on e.g.: performance, or "the parameters" of the problem itself.
Here's a screenshot of a quickly setup Winforms app doimg this
Regards,
Thorsten
An example of what happened to me and my sis was that I made “promised” to play Lego with my sister for whenever she wanted unless I’m working and now I’m stuck with playing Lego with her
Maybe you can consider using Document::getList method
List<Integer> years = document.getList("years", Integer.class);
Here is the offical documentation.
In SageMaker notebook instances, you should set environment variables using the conda activate/deactivate hook scripts inside the lifecycle configuration. Place all your exports in /home/ec2-user/anaconda3/envs/python3/etc/conda/activate.d/env_vars.sh and matching unsets in deactivate.d. This ensures variables load every time the conda_python3 kernel starts. Add as many export VAR=VALUE lines as needed in the same script instead of separate echo calls.
The TreeExplainer in the [shap](https://shap.readthedocs.io/en/latest/index.html) package works with scikit-learn IsolationForest. So if you implement the scikit-learn Estimator interface in same was as IsolationForest, then it should also work with your method.
When comparing nested lists with <, it first checks equality (==) of elements at each level to find where they differ before doing the actual ordering comparison. For nested structures, this means __eq__ gets called once per nesting level—even though only one comparison determines the result. Your example shows 100 calls because Python checks equality through all 100 layers before realizing X(1) < X(0) is false.
How about precompute a lightweight comparison key during initialization? For cases like chemical formulas (where equality is complex due to multiple representations), canonicalize the value once—e.g., sort atoms into a standard order—and store that key.
class X:
    def __init__(self, value):
        self.value = value
        self._key = self._canonicalize(value)
    
    def _canonicalize(self, value):
        return tuple(sorted(value)) 
    def __lt__(self, other):
        return self._key < other._key
    
    def __eq__(self, other):
        return self._key == other._key
nested_x1 = [[[X("C2H6")]]]  
nested_x2 = [[[X("C2H5OH")]]]
print(nested_x1 < nested_x2)  # Fast: compares keys, not raw values
If your data can't be pre-canonicalized (e.g., disk-backed values), consider lazy key generation with memoization—but for most cases, a one-time key computation solves the algorithmic redundancy cleanly.
Do not apply your mask to the frames. Instead, transform the mask into audio signal space, and then apply the mask there (to Y).
I know this is 2yrs late, but to other people looking for answer, here's my take.
As someone who's worked with both*(not within the same project),* I strongly recommend you go with PrimeNG, it just offers lots of components that aren't available in Material. Also, I frequently had various styling customization issues with Material unlike PrimeNG where everything is just too smooth and flexible.
I tried to follow the same, via firebase but I have the same issue
async subscribe(product, priceId, wid) {
    const uid = auth.currentUser?.uid;
    if (!uid) throw new Error('User must be authenticated to subscribe.');
    if (!product) throw new Error('Product is required for subscription.');
    if (!priceId) throw new Error('Price ID is required for subscription.');
    if (!wid) throw new Error('Workspace ID is required for subscription.');
    const checkoutRef = collection(db, 'customers', uid, 'checkout_sessions');
    const path = window.location.pathname;
    const docRef = await addDoc(checkoutRef, {
      mode: 'subscription',
      price: priceId,
      success_url: `${window.location.origin}${path}?subscription=success&tier=${product.metadata?.tier}&wid=${wid}`,
      cancel_url: `${window.location.origin}${path}?subscription=cancelled`,
      subscription_data: {
        description: `Workspace: ${wid}`,
      },
    });
    // Listen for the checkout session URL to be populated by Firebase Extension
    return new Promise((resolve, reject) => {
      const unsubscribe = onSnapshot(
        docRef,
        snapshot => {
          const data = snapshot.data();
          if (data?.url) {
            // URL is available, redirect to Stripe Checkout
            unsubscribe();
            window.location.assign(data.url);
            resolve({ id: docRef.id, url: data.url });
          } else if (data?.error) {
            // Error occurred in Firebase Extension
            unsubscribe();
            reject(new Error(data.error.message));
          }
        },
        error => {
          unsubscribe();
          reject(new Error(error.message));
        }
      );
      // Set a timeout to prevent infinite waiting
      setTimeout(() => {
        unsubscribe();
        reject(new Error('Subscription creation timed out. Please try again.'));
      }, 30000); // 30 seconds timeout
    });
  }
var response = await _cosmosClient
    .GetContainer("dbName", "containerName")
    .ReadItemAsync<DerivedClass1>(id.ToString(), new PartitionKey(partitionKey));
for more info: https://learn.microsoft.com/en-us/dotnet/api/microsoft.azure.cosmos.container.readitemasync?view=azure-dotnet
Characters = [c for c in name]
if any(prohibitedCharacters in Characters):
    print("No special characters allowed.")
else:
    print(f"Welcome, {name}")
mysql -u root -p mydb < ~/Downloads/shoh_db_i.sql
roganjosh is correct, you have to run the previous cell in your colab notebook first for it to register. You can hover in between the square brackets to the left of the line that declares myStrings, and a play button will appear. click it, and rerun the line below it, and it should work properly
dotnet restore on a solution does not trigger project-level BeforeTargets="Restore" hooks.
It only triggers a package restore operation, ignoring other custom MSBuild logic.
To run your download logic, invoke restore on the individual project or invoke your custom target explicitly.
The problem is because the EAS didn't read the update of android folder.
I need to run :
npx expo prebuild --clean
Not
npx expo prebuild
Then Commit the version. Because I am using Bare Workflow. The EAS need to read the android folder. Do not put android folder to .gitignore.
After that run again :
eas build -p android --profile production
And it successfull.
If you are using RestClient, the issue occurs from Spring Boot 3.4.4, or more specifically Spring Framework 6.2.4, due to the following fix:
https://github.com/spring-projects/spring-framework/issues/34439
MappingJackson2XmlHttpMessageConverter is added, and added before MappingJackson2HttpMessageConverter, so even if jackson-dataformat-xml was already in your dependencies, the default content type changes from json to XML.
Your syntax is incorrect. remove the ? before auth.
Correct syntax example:
https://<firebaseUrl>/<projectBucket>/<uid>/<tag>.json?shallow=true&auth=<idToken>
Has anyone come across any anti bot tech in the cme website?
I’m trying a few things, and got ‘teaser1’ returned at the back of the url.
Just wondered if they dicking with people trying to get better data
I found a good alternative called Devokai, which reportedly makes money through prompt compression technology and multi-model combinations. I'm currently using it and think the results are quite good, with costs reduced by about 90%.
Welcome to Uni Academic Help (UAH), your trusted partner in academic success. We provide expert assistance with assignments, dissertations, and research projects across various subjects. Our professional team ensures high-quality, plagiarism-free work tailored to your needs. Achieve excellence with UAH – your journey to academic success starts here!Welcome to Uni Academic Help (UAH), your trusted partner in academic success. We provide expert assistance with assignments, dissertations, and research projects across various subjects. Our professional team ensures high-quality, plagiarism-free work tailored to your needs. Achieve excellence with UAH – your journey to academic success starts here!
Contact Us: https://uniacademichelp.com/contact
Blog: https://uniacademichelp.com/blogs?id=61565792466399&mibextid=ZbWKwlL
Instagram: https://www.instagram.com/uah_uniacademichelp?igsh=bTIyZWlsYXh6djYw
https://www.linkedin.com/company/uah-counselling/
for mre i just reconnect wifi and connect back
Login to MySQL with sudo mysql -u root and run:
ALTER USER 'root'@'localhost' IDENTIFIED WITH mysql_native_password BY 'new_password'; FLUSH PRIVILEGES;
The issue was resolved by updating the pipeline settings in Azure DevOps. Specifically, the NuGet package task was updated to the latest available version. My Git commits are now built and pushed into production without issue.
prohibited = ["@","$"]
name = input("Enter username:")
if any(char in name for char in prohibited):
print("No special character allowed")
else:
print("Welcome", +name)
This isn’t a bug in your code. In React, Strict Mode mounts components twice in development to help catching bugs. That’s why your useEffect runs twice while developing, but don't worry it will run only once in production.
https://react.dev/reference/react/StrictMode
I believe some of the information you're looking for can be found under the "MLOps" umbrella in AzureML:
Initial (overview) documentation page: https://learn.microsoft.com/en-us/azure/machine-learning/concept-model-management-and-deployment?view=azureml-api-2
Automation through GitHub actions: https://learn.microsoft.com/en-us/azure/machine-learning/how-to-github-actions-machine-learning?view=azureml-api-2&tabs=openid
End-to-end example with GitHub actions: https://learn.microsoft.com/en-us/azure/machine-learning/how-to-setup-mlops-github-azure-ml?view=azureml-api-2&tabs=azure-shell
Information about promotion through stages, branching, and general version control strategies may be found in the "MLOps Accelerator" documentation:
Documentation about security can be found here (didn't check):
For more info on the latter, find the tab "Infrastructure and Security" on the left sidebar menu:
Let's move to Setting>Features>Chat> and then click Chat> Command Center: Enabled. I'm sure that it will workenter image description here
Regardless of whether you're using React, FastAPI, or something else, I recommend pinning your bcrypt version to 4.3.0, preventing the 2025-09-25 update to 5.0.0 from being applied. I ran into the same problem on an app which was previously stable, which I suspect was caused by some sort of change in default behavior between passlib and bcrypt, and this ended up resolving the issue. Extensive logging and debugging showed that the inputs I had were definitely under 72 bytes, just like your case.
In Python, for example, the requirements.txt file can be changed from:
"bcrypt" to "bcrypt==4.3.0"
Normal accessories connect directly to the host and are accessed using standard interfaces and drivers. Bridged accessories connect through an intermediate device (a bridge), requiring communication with the bridge first before reaching the accessory. This adds complexity, often needing special protocols or drivers to manage the interaction. Read more
the open /var/lib/docker/tmp/docker-import-xxxxxxxxx/repositories: no such file or directory is very misleading and may suggest the permission Error but for my case the image was corrupt.
I recreate it and the problem gone.
It looks like your component is wrapped in StrictMode component:
Strict Mode enables the following development-only behaviors:
Your components will re-render an extra time to find bugs caused by impure rendering.
Your components will re-run Effects an extra time to find bugs caused by missing Effect cleanup.
Your components will re-run refs callbacks an extra time to find bugs caused by missing ref cleanup.
Your components will be checked for usage of deprecated APIs.
I have found a non working piece of code in the internet (see below).
Start citation:
-----------------
Sub WebScraping()
    Dim URL As String
    Dim IE As Object
    Dim html As Object
    
    Dim element As Object
    Dim i As Integer
   
    URL = "https://www.yahoo.com/"
   
    'You can fill just one argument with either part of webpage title or URL as keyword to search for the target browser and leave another one blank (“”).
    'If you provide both title and URL, the function returns the DOM of the only browser/tab that meets both criteria.
    Set html = findEdgeDOM("", URL)
    If html Is Nothing Then
        Debug.Print "Not found " & URL
        Exit Sub
    End If
   
    Debug.Print html.Title, html.URL
   
    Cells.Clear
    i = 1
    For Each element In html.getElementsByClassName("ntk-footer-link")
        Cells(i, 1).Value = element.innerText
        i = i + 1
    Next element
End Sub
I managed to solved this by hosting them on same domain as api.domain.com for backend and fe.domain.com for frontend. Also under defaultCookieAttributes, set samesite to lax, secure true and partitioned true.
The problem you're describing involves embedded YouTube playlist players (via iframe HTML or the IFrame API) crashing or terminating on Android mobile browsers during playback. This specifically happens when the "Watch on YouTube" overlay/badge appears in the bottom-right corner, typically within a few minutes of starting. The issue is isolated to mobile views and doesn't affect desktop browsers or mobile browsers in desktop mode.
Potential Causes
Mobile Rendering Conflicts: Android browsers (e.g., Chrome, Samsung Internet) may encounter JavaScript or CSS conflicts with the overlay element, which dynamically loads and interacts with the player. This can lead to memory leaks or unhandled exceptions in the WebView or browser engine.
Overlay Interference: The "Watch on YouTube" badge is a promotional UI element added by YouTube to encourage redirecting to their site. On mobile, it might trigger aggressive resource loading or event listeners that overwhelm lower-powered devices or specific browser versions.
API and Browser Compatibility: The IFrame API's mobile implementation can be sensitive to user agent detection, autoplay policies, or gesture handling on touch devices. Issues like this have been reported in YouTube API contexts around mid-2025, possibly tied to updates in Chrome's rendering pipeline.
Playlist-Specific Behavior: Playlists involve sequential loading of multiple videos, which amplifies resource usage. The crash timing (a few minutes in) aligns with when the second or third video loads, coinciding with overlay refreshes.
Disable the Overlay: Use the IFrame API to suppress the badge. Set the modestbranding parameter to 1 in your embed code to minimize YouTube branding, which often hides the overlay:
html6 lines
Copy codeDownload code
Click to expand
<iframe
src="https://www.youtube.com/embed?list=YOUR_PLAYLIST_ID&modestbranding=1&playsinline=1&rel=0"
...
For the API, initialize the player with these options:
javascript18 lines
Copy codeDownload code
Click to expand
var player;
function onYouTubeIframeAPIReady() {
...
Force Desktop Mode on Mobile: Since the issue skips in desktop mode, add a meta tag to simulate it:
html
RunCopy code
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
Or detect mobile and redirect to a desktop-optimized embed using JavaScript user agent sniffing.
Optimize for Mobile:
Enable playsinline=1 to prevent full-screen takeover on iOS/Android.
Set enablejsapi=1 and handle API events to pause/resume playback manually if crashes occur during transitions.
Test with origin parameter to restrict the iframe to your domain, reducing cross-origin issues: &origin=https://yourdomain.com.
Browser and Device Testing:
Reproduce on specific Android versions (e.g., Chrome 120+ on Android 13+).
Clear browser cache/data and disable extensions.
Use Chrome DevTools (remote debugging) to inspect console errors during crash—look for messages like "Uncaught TypeError" or "Resource exhausted."
Custom Player Controls: Implement a lightweight wrapper around the IFrame API to intercept overlay clicks and prevent default behavior:
javascript7 lines
Copy codeDownload code
Click to close
// Add event listener after player loads
function onPlayerReady(event) {
...
Note: Selectors can change with YouTube updates, so monitor via DOM inspection.
Switch to YouTube Player API Alternatives:
Use the HTML5 video element with YouTube's DASH manifest for more control, though this requires handling playlists manually.
Consider third-party libraries like react-player or video.js with YouTube plugins, which offer better error handling for mobile.
For apps, integrate the native YouTube Android Player API instead of web embeds to bypass browser issues entirely.
Report and Monitor:
File a bug report via YouTube's developer forum or Google Issue Tracker (search for similar reports under "IFrame API mobile crash").
Check for API updates—issues like this were discussed in YouTube API v3 contexts in late 2025, with patches in subsequent releases.
As a temporary fix, add a timeout to reload the player every 2-3 minutes during playlist playback.
first make sure that api is public. and i'm hopping that it's public what i can see the issue is headers maybe you have to give proper headers Just user-agent won't works
there can be other issues as well like rate-limits, CORS erros (check console) also make sure parameters are correct.
Just test it on normal browser to find exact issue
My bot @nihaoiybot can help you check whether a phone number is registered on Telegram.
Are you not missing a "," at then end of namespace in stage.labels ?
  stage.labels {
    values = {
      namespace = "namespace",
    }
  }
The connection pooling is handled by the underlying Pymongo driver, though you can explicitly set it, it should be on by default. (See Configuring Connections: https://humbledb.readthedocs.io/en/latest/tutorial.html#configuring-connections)
I realize this is a 9 year old question without answers, but I recently updated the humbledb dependencies to be compatible with the latest Pymongo driver software so I’m leaving this here in case someone needs an answer.
and I tried with universal-ctags but it was the same.
That's weird.
--langmap=systemverilog:.sv.svh.svi.vh (and --langmap=SystemVerilog:.sv.svh.svi.vh) works on universal-ctags on my environment.
--map-SystemVerilog=+.vh also works on universal-ctags.
Great discussion! DeepFashion has so much potential for training especially when paired with GANs for style transfer or outfit generation. Do you think diffusion models will eventually outperform GANs in fashion applications?
You have to use external filter.
1. Command -> External Filter (C-x !)
2. type your filter query (ie. ls <pattern>*)
Let's move to Setting>Features>Chat> and then click Chat> Command Center: Enabled. I'm sure that it will work
Another solution, with extra timeout features, redirect/no redirect.
Name                           Value
----                           -----
PSVersion                      7.5.3
PSEdition                      Core
GitCommitId                    7.5.3
OS                             Microsoft Windows 10.0.26100
Platform                       Win32NT
PSCompatibleVersions           {1.0, 2.0, 3.0, 4.0…}
PSRemotingProtocolVersion      2.3
SerializationVersion           1.1.0.1
WSManStackVersion              3.0
https://gist.github.com/YoraiLevi/d0d95011bed792dff57a301dbc2780ec
function Invoke-Process {
    <#
    .SYNOPSIS
    Starts a process with optional redirected stdout and stderr streams for better output handling.
    Allow to wait for the process to exit or forcefully kill it with timeout.
    
    .DESCRIPTION
    This function creates and starts a new process with optional standard output and error streams 
    redirected to enable capture and processing. It provides various waiting options
    including timeout and TimeSpan timeout support.
    
    .PARAMETER FilePath
    The path to the executable file to run.
    
    .PARAMETER ArgumentList
    Arguments to pass to the executable.
    
    .PARAMETER WorkingDirectory
    The working directory for the process.
    
    .PARAMETER Wait
    Wait for the process to exit without timeout.
    
    .PARAMETER Timeout
    Wait for the process to exit with a timeout in milliseconds.
    
    .PARAMETER TimeSpan
    Wait for the process to exit with a TimeSpan timeout.
    
    .PARAMETER TimeoutAction
    Action to take when wait operations timeout. Valid values are 'Continue', 'Inquire', 'SilentlyContinue', 'Stop'.
    
    .PARAMETER RedirectOutput
    Redirect stdout and stderr streams. When false, uses Start-Process for normal console output.
    It is Recommended to use the PassThru switch to access the redirected output through the returned process object
    You're welcome to think of a better solution to this.
    
    .PARAMETER PassThru
    Return the process object.
    
    .EXAMPLE
    # Basic usage without waiting - starts process and control returns immediately
    Invoke-Process -FilePath "ping.exe" -ArgumentList "google.com", "-n", "10"
     .EXAMPLE
    # Basic usage with timeout - starts process and control returns immediately, the process is killed after 3 seconds
    Invoke-Process -FilePath "ping.exe" -ArgumentList "google.com", "-n", "10" -Timeout 3
    
    .EXAMPLE
    # Wait for process to complete
    Invoke-Process -FilePath "ping.exe" -ArgumentList "google.com", "-n", "4" -Wait
    
    .EXAMPLE
    # Wait with timeout (3 seconds), after 3 seconds the process is killed
    Invoke-Process -FilePath "ping.exe" -ArgumentList "google.com", "-n", "10" -Wait -Timeout 3
    
    .EXAMPLE
    # Wait with TimeSpan timeout and custom timeout action, after 3 an inquire is shown asking what to do
    Invoke-Process -FilePath "ping.exe" -ArgumentList "google.com", "-n", "10" -Wait -TimeSpan (New-TimeSpan -Seconds 3) -TimeoutAction Inquire
    
    .EXAMPLE
    # Redirect output and get process object
    $process = Invoke-Process -FilePath "ping.exe" -ArgumentList "google.com", "-n", "10" -TimeSpan (New-TimeSpan -Seconds 3) -TimeoutAction Stop -RedirectOutput -PassThru
    $output = $process.StandardOutput.ReadToEnd()
    $errors = $process.StandardError.ReadToEnd()
   
    .LINK
    https://gist.github.com/YoraiLevi/d0d95011bed792dff57a301dbc2780ec
    .LINK
    https://stackoverflow.com/a/66700583/12603110
    .LINK
    https://stackoverflow.com/q/36933527/12603110
    .LINK
    https://learn.microsoft.com/en-us/powershell/module/microsoft.powershell.management/start-process?view=powershell-7.5#parameters
    .LINK
    https://github.com/PowerShell/PowerShell/blob/d8b1cc55332079d2be94cc266891c85e57d88c55/src/Microsoft.PowerShell.Commands.Management/commands/management/Process.cs#L1597
    #>
    [CmdletBinding(SupportsShouldProcess, DefaultParameterSetName = 'NoWait')]
    param
    (
        [Parameter(Mandatory, Position = 0)]
        [ValidateNotNullOrEmpty()]
        [Alias('PSPath', 'Path')]
        [string]$FilePath,
        [Parameter(Position = 1)]
        [string[]]$ArgumentList = @(),
        [ValidateNotNullOrEmpty()]
        [string]$WorkingDirectory,
        [Parameter(ParameterSetName = 'WithTimeout')]
        [Parameter(ParameterSetName = 'WithTimeSpan')]
        [Parameter(Mandatory, ParameterSetName = 'WaitExit')]
        [switch]$Wait,
        [Parameter(Mandatory, ParameterSetName = 'WithTimeout')]
        [int]$Timeout,
        [Parameter(Mandatory, ParameterSetName = 'WithTimeSpan')]
        [System.TimeSpan]$TimeSpan,
        [Parameter(ParameterSetName = 'WithTimeout')]
        [Parameter(ParameterSetName = 'WithTimeSpan')]
        [ValidateSet('Continue', 'Inquire', 'SilentlyContinue', 'Stop')]
        [string]$TimeoutAction = 'Stop',
        [switch]$RedirectOutput,
        [switch]$PassThru,
        # Consider adding support for the other Start-Process parameters and make this into a drop in replacement for Start-Process:
        # https://learn.microsoft.com/en-us/powershell/module/microsoft.powershell.management/start-process?view=powershell-7.5#parameters
        # partial eg:
        # [-Verb <string>]
        # [-WindowStyle <ProcessWindowStyle>]
        [hashtable]$Environment,
        [switch]$UseNewEnvironment
    )
    $ErrorActionPreference = 'Stop'
    $command = Get-Command $FilePath -CommandType Application -ErrorAction SilentlyContinue
    $resolvedFilePath = if ($command) {
        $command.Source
    }
    else {
        $FilePath
    }
    $argumentString = if ($ArgumentList -and $ArgumentList.Count -gt 0) {
        " " + ($ArgumentList -join " ")
    }
    else {
        ""
    }
    
    $target = "$resolvedFilePath$argumentString"
    
    if ($PSCmdlet.ShouldProcess($target, $MyInvocation.MyCommand)) {
        if (($TimeoutAction -eq 'Inquire') -and -not $Wait) {
            throw "TimeoutAction 'Inquire' and 'Wait' switch are not compatible"
        }
        class Process : System.Diagnostics.Process {
            [void] WaitForExit() {
                $this.StandardOutput.ReadToEnd()
                $this.StandardError.ReadToEnd()
                ([System.Diagnostics.Process]$this).WaitForExit()
            }
        }
        function InvokeTimeoutAction {
            param(
                [string]$TimeoutAction,
                [System.Diagnostics.Process]$Process
            )
            
            switch ($TimeoutAction) {
                'Continue' {
                    Write-Debug "Waiting action: Continue"
                    Write-Warning "Process may still be running. Continuing..."
                }
                'Inquire' {
                    Write-Debug "Waiting action: Inquire"
                    $choice = Read-Host "Process is still running. What would you like to do? (K)ill, (W)ait"
                    switch ($choice.ToLower()) {
                        'k' { 
                            if (!$Process.HasExited) {
                                $Process.Kill()
                            }
                        }
                        'w' {
                            $Process.WaitForExit()
                        }
                        default {
                            Write-Warning "Invalid choice. Process will continue running."
                        }
                    }
                }
                'SilentlyContinue' {
                    Write-Debug "Waiting action: SilentlyContinue"
                    # No action - let process continue running
                }
                'Stop' {
                    Write-Debug "Waiting action: Stop"
                    if (!$Process.HasExited) {
                        $Process.Kill()
                    }
                }
                default {
                    Write-Debug "Waiting action: Default, should never happen"
                    # Unreachable code
                    Write-Error "Invalid wait action: $WaitAction"
                }
            }
        }
        $script_block = { param($Id, $Timeout)
            $function:InvokeTimeoutAction = $using:function:InvokeTimeoutAction;
            $TimeoutAction = $using:TimeoutAction;
            Write-Host "TimeoutAction: $TimeoutAction, Id: $Id, Timeout: $Timeout"
            $p = Wait-Process -Id $Id -Timeout $Timeout -PassThru;
            if ($TimeoutAction) {
                InvokeTimeoutAction -TimeoutAction $TimeoutAction -Process $p 
            } 
        }
        $p = $null
        if ($RedirectOutput) {
            $pinfo = New-Object System.Diagnostics.ProcessStartInfo
            $pinfo.FileName = $FilePath
            $pinfo.RedirectStandardError = $true
            $pinfo.RedirectStandardOutput = $true
            $pinfo.UseShellExecute = $false
            $pinfo.WindowStyle = 'Hidden'
            $pinfo.CreateNoWindow = $true
            $pinfo.Arguments = $ArgumentList
            if ($WorkingDirectory) {
                $pinfo.WorkingDirectory = $WorkingDirectory
            }
            function LoadEnvironmentVariable {
                # https://github.com/PowerShell/PowerShell/blob/d8b1cc55332079d2be94cc266891c85e57d88c55/src/Microsoft.PowerShell.Commands.Management/commands/management/Process.cs#L2231C24-L2231C335
                param(
                    [System.Diagnostics.ProcessStartInfo]$ProcessStartInfo,
                    [System.Collections.IDictionary]$EnvironmentVariables
                )
                
                $processEnvironment = $ProcessStartInfo.EnvironmentVariables
                foreach ($entry in $EnvironmentVariables.GetEnumerator()) {
                    if ($processEnvironment.ContainsKey($entry.Key)) {
                        $processEnvironment.Remove($entry.Key)
                    }
                    
                    if ($null -ne $entry.Value) {
                        if ($entry.Key -eq "PATH") {
                            if ($IsWindows) {
                                $machinePath = [System.Environment]::GetEnvironmentVariable($entry.Key, [System.EnvironmentVariableTarget]::Machine)
                                $userPath = [System.Environment]::GetEnvironmentVariable($entry.Key, [System.EnvironmentVariableTarget]::User)
                                $combinedPath = $entry.Value + [System.IO.Path]::PathSeparator + $machinePath + [System.IO.Path]::PathSeparator + $userPath
                                $processEnvironment.Add($entry.Key, $combinedPath)
                            }
                            else {
                                $processEnvironment.Add($entry.Key, $entry.Value)
                            }
                        }
                        else {
                            $processEnvironment.Add($entry.Key, $entry.Value)
                        }
                    }
                }
            }
            # https://github.com/PowerShell/PowerShell/blob/d8b1cc55332079d2be94cc266891c85e57d88c55/src/Microsoft.PowerShell.Commands.Management/commands/management/Process.cs#L1954
            if ($UseNewEnvironment) {
                $pinfo.EnvironmentVariables.Clear()
                LoadEnvironmentVariable -ProcessStartInfo $pinfo -EnvironmentVariables ([System.Environment]::GetEnvironmentVariables([System.EnvironmentVariableTarget]::Machine))
                LoadEnvironmentVariable -ProcessStartInfo $pinfo -EnvironmentVariables ([System.Environment]::GetEnvironmentVariables([System.EnvironmentVariableTarget]::User))
            }
            if ($Environment) {
                LoadEnvironmentVariable -ProcessStartInfo $pinfo -EnvironmentVariables $Environment
            }
            $p = New-Object Process
            $p.StartInfo = $pinfo
            $p.Start() | Out-Null
        }
        else {
            $startProcessParams = @{
                FilePath     = $FilePath
                ArgumentList = $ArgumentList
                PassThru     = $true
                NoNewWindow  = $true
            }
            if ($WorkingDirectory) {
                $startProcessParams.WorkingDirectory = $WorkingDirectory
            }
            if ($Environment) {
                $startProcessParams.Environment = $Environment
            }
            if ($UseNewEnvironment) {
                $startProcessParams.UseNewEnvironment = $UseNewEnvironment
            }
            $p = Start-Process @startProcessParams -Confirm:$false
        }
        Write-Debug "Process started: $target"
        Write-Debug "Waiting Mode: $($PSCmdlet.ParameterSetName)"
        if ($Wait) {
            switch ($PSCmdlet.ParameterSetName) {
                'WaitExit' {
                    Write-Debug "Waiting for process to exit..."
                    $p.WaitForExit() | Out-Null
                }
                'WithTimeout' {
                    Write-Debug "Waiting for process to exit with timeout..."
                    $p.WaitForExit($Timeout * 1000) | Out-Null
                    InvokeTimeoutAction -TimeoutAction $TimeoutAction -Process $p
                }
                'WithTimeSpan' {
                    Write-Debug "Waiting for process to exit with timespan..."
                    $p.WaitForExit($TimeSpan) | Out-Null
                    InvokeTimeoutAction -TimeoutAction $TimeoutAction -Process $p
                }
                default {
                    Write-Error "Invalid parameter set: $($PSCmdlet.ParameterSetName)"
                }
            }
        }
        else {
            switch ($PSCmdlet.ParameterSetName) {
                'WithTimeout' {
                    Start-Job -ScriptBlock $script_block -ArgumentList $p.Id, $Timeout | Out-Null
                    Write-Debug "Letting process run in background with timeout..."
                }
                'WithTimeSpan' {
                    Start-Job -ScriptBlock $script_block -ArgumentList $p.Id, $TimeSpan.TotalSeconds | Out-Null
                    Write-Debug "Letting process run in background with timespan..."
                }
                'NoWait' {
                    Write-Debug "Letting process run in background..."
                }
                default {
                    Write-Error "Invalid parameter set: $($PSCmdlet.ParameterSetName)"
                }
            }
        }
    
        if ($PassThru) {
            Write-Debug "Returning process object"
            return $p
        }
    }
}
Turns out the property element wasn't actually necessary. At some point I thought that maybe I can submit the app without it and give the reason for the permission in some submittal form. It makes sense, if you think about it, what if I need to modify my explanation to correct or clarify something ? If it's in the manifest, I would need to rebuild the app and theoretically test it again completely. Which is nonsense.
Bottom line, it worked, and the app was even approved.
So I'm guessing the document I quoted initially, and a few more on the subject, are probably obsolete. I mentioned this in my bug report case at Google and asked them to check, if they can, no response so far.
In any case looks to me like this is clearly the best way to do it. As long as it stays like this.
Flask templates and staticc paths declared when instantiate app object are relative to project path (also xeclared when instantiate app). So I recommend to clearly declare the project path to be aware of it. By default Flaak consider the project path derived from __name__ when instantiate as =Fkask(_name_)
This happens in all save dialogues, what erks me the most is the three clicks needed when the file name is selected & you click somewhere in the name to edit it, instead of one click & the curser appears where you click, it only clears some characters but leave a group still selected, sometime 3 clicks before the curser is there blinking where you clicked with no other characters selected, if I could get a Linux Distro to do all I need to do I'd have bailed on MS already, have not given up, NOT migrating to Win11 EVER ... over the crapiness & the spying!
I myself learning SQL now and yeah Using JOIN syntax and as makes life easier for non coders
On-chain data refers to all the information that is recorded directly on a blockchain network. This includes details about wallet balances, transaction history, smart contract interactions, validator activities, token transfers, and much more. But where exactly does this data originate, and how is it accessed?
Every public blockchain—like Bitcoin, Ethereum, Cardano, and others—maintains a decentralized ledger. This ledger is composed of blocks that contain grouped transactions. As blockchain nodes validate these transactions and add them to the blockchain, the data becomes immutable and publicly viewable.
This data is generated in real time by users interacting with the blockchain through wallets or dApps, and by block producers (miners or validators) who bundle and confirm transactions.
There are several ways to access this data:
Node APIs: Running a full node on a blockchain gives you direct access to the ledger's data. For example, Ethereum nodes expose an RPC interface that allows developers to query everything from block headers to transaction receipts.
Blockchain Explorers: Websites like Etherscan or Blockchain.com provide a human-readable way to browse on-chain data. They pull data directly from nodes and present it via intuitive UI.
Third-Party APIs and Analytics Platforms: Services like Glassnode, Nansen, Dune Analytics, and CoinMetrics offer enriched on-chain data analytics. These platforms aggregate raw blockchain data, structuring it for easier analysis and integrating off-chain signals.
Indexing Services: Some solutions, like The Graph, allow developers to build and query subgraphs, essentially custom databases of blockchain data, using a GraphQL interface.
Understanding and analyzing on-chain data is crucial for evaluating market sentiment, network health, and smart contract performance. It's especially valuable for investors, developers, and analysts who want to track metrics like active address count, total value locked (TVL), or transaction volume.
If you're particularly interested in Ethereum, one relevant trend is the growing institutional interest highlighted by ETF flows and staking data. These indicators can be derived and verified via on-chain sources as well.
For more insights on Ethereum's on-chain activity and its implications, check out this related article: Staked Ethereum Hits Record High as ETH Price Tops $2700.
Try reaching out to [email protected] they may provide some solutions.
I used there free obj to 3d tiles converter
Mirroring for Azure SQL database in Fabric is currently in GA and you should be able to use it in production
Tracks released before 1940 has no ISRC.
much shorter:
getWidth = function () {  
    return self.innerWidth ? self.innerWidth :  
            document.documentElement && document.documentElement.clientHeight ? document.documentElement.clientWidth :  
            document.body ? document.body.clientWidth : 0;  
};
import okhttp3.*;
import javax.net.SocketFactory;
import fucksocks.client.Socks5;
import fucksocks.client.SocksProxy;
import fucksocks.client.SocksSocket;
import java.net.*;
import java.io.IOException;
public class MinimalErrorReproduction {
    
    static class SocksLibSocketFactory extends SocketFactory {
        private final SocksProxy socksProxy;
        
        public SocksLibSocketFactory(String proxyHost, int proxyPort, String username, String password) {
            // Use the constructor that accepts username/password directly
            this.socksProxy = new Socks5(new InetSocketAddress(proxyHost, proxyPort), username, password);
        }
        
        @Override
        public Socket createSocket() throws IOException {
            return new Socket();
        }
        
        @Override
        public Socket createSocket(String host, int port) throws IOException {
            return new SocksSocket(socksProxy, new InetSocketAddress(host, port));
        }
        
        @Override
        public Socket createSocket(InetAddress host, int port) throws IOException {
            return new SocksSocket(socksProxy, new InetSocketAddress(host, port));
        }
        
        @Override
        public Socket createSocket(String host, int port, InetAddress localHost, int localPort) throws IOException {
            Socket socket = createSocket(host, port);
            socket.bind(new InetSocketAddress(localHost, localPort));
            return socket;
        }
        
        @Override
        public Socket createSocket(InetAddress address, int port, InetAddress localAddress, int localPort) throws IOException {
            return createSocket(address.getHostAddress(), port, localAddress, localPort);
        }
    }
    
    public static void main(String[] args) {
        try {
            String proxyHost = "proxy.soax.com";
            int proxyPort = 5000;
            String proxyUsername = Settings.PROXY_USERNAME;
            String proxyPassword = Settings.PROXY_PASSWORD;
            OkHttpClient client = new OkHttpClient.Builder()
                .socketFactory(new SocksLibSocketFactory(proxyHost, proxyPort, proxyUsername, proxyPassword))
                .build();
            Request request = new Request.Builder()
                .url("https://httpbin.org/ip")
                .build();
            Response response = client.newCall(request).execute();
            System.out.println("Response code: " + response.code());
            System.out.println("Response body: " + response.body().string());
            response.close();
        } catch (IOException e) {
            System.err.println("ERROR: " + e.getMessage());
            e.printStackTrace();
        }
    }
}
Figured it out!
For a Write-Host to console, I want to colorize a word in my log, e.g.
Write-Color 'How', '', 'now', 'Yellow', 'brown cow?'
function Write-Color {
    param(
        [string[]]# text+color pairs
        $ss
        )
    for ($i = 0; $i -lt $ss.Count; $i++) {
        $s = $ss[$i++]
        $c = $ss[$i]
        if ($c -eq $null -or $c -eq "") {
            Write-Host "$s " -NoNewLine
        } else {
            Write-Host "$s " -ForegroundColor $c -NoNewLine
        }
    }
    Write-Host ""
}
I solve this issue in my code as well, I use alternate of this which is all in one download and its live now you can check by typing in chrome anyvideodownloader.net this is the site live you can chk the result
That's not self-serviceable.
For example, for Production, the administrator at the financial institution would have to enable that restricted claim for you.
just right click and open video in new tab https://i.imgur.com/5AHmphz.mp4
In my RemoteViewsFactory, I did it this way. This is Android with MAUI
public void OnDataSetChanged()
{
    LoadData().Wait();
}
...
private async Task LoadData()
{
    
    var items = await asyncRepository()
    _items = new List<ExpenditureItem>(items);
}
(Get-ChildItem -Path *foo*.docx -Recurse).FullName
Same issue here as well. Ig their Gemini 1.5 models are being retired or something because 2.5 ones are working fine.
The parent entity (Document, in this case) should be extended with a one-to-one reference to your custom child entity. The one-to-one component includes an optional cascadeDelete attribute that will signal that the child should be deleted when the parent Document is removed.
Adding this one-to-one property is a legal data model change. It is a logical change only (similar to declaring an array) so it won't change the physical data model.
Here's a link to the documentation for reference (requires login).
Bit late, but another option might be to generate an image with the desired text and display that in an image control. No idea how practical that would be in the real world.
Pytesseract reinitializes tesseract component and class for each execution hence it is slower python wrapper for Tesseract. On The Other hand, TesserOCR can be initialize once for an image to run multiple executions, e.g if you have multiple detected regions and you want to extract text from each patch with precision you can initialize image once and run parallel executions. Therefore, IT is always better to Use TesserOCR. We have a detailed case studies on this topic PyTesseract Vs TesserOCR
The issue was caused by a conflict between webpack-dev-server (npm start) and VS Code Live Server/Live Preview. React already runs its own dev server, so you don’t need Live Server. Just stop/disable Live Server, run npm start, and open http://localhost:3000/ in your browser — your app will load correctly.
Just ran into a similar issue using different tools
The issue for me was that the publishable key was stored separately within the client application, and THAT wasn't using the correct key
I am seeing the same issue when upgrading beyond Spring boot 3.5.0.
Have you found any workarounds?
/Regards
While there are no official wheels for 3.13, it is possible to compile mediapipe for python 3.13. I have done so for my Jetson Nano (took a while to compile).
It requires modifying a couple files (namely, updating some Bazel workspace files to look for python 3.13, and adding a requirements_lock_3_13.txt file, and changing the package versions to match what is available in python 3.13).
I tested it, and it works fine. At least with the hand gesture example. From what I've used it for, it doesn't seem like there are any overt/major incompatibilities with Python 3.13.
You'll need Bazel to build it, and GCC 11+, and Protobuf Compiler/protoc >= v25.
Thanks to KIKO Software for the pointer to the hreflang attribute; I'd not come across that before. Using this and a response (to a post I made elsewhere) recommending an attribute of rel=alernate, I'm using the following technique
<a href="article-es.html" rel="alternate" hreflang="es">...</a>
Much less thorough and feature rich to @chris excellent response but gets the job done in the stream and flow of uvicorn's logger.
`import logging
logging.getLogger(f"uvicorn.{_name_}")`
code is not working. may be something changed. can you help me?
import matplotlib.pyplot as plt
# Datos de la tabla
columnas = ["segundo (seg)", "minuto (min)", "hora (hr)", "día (d)", "semana (sem)", "mes (mes)", "año (año)", "siglo (sig)"]
filas = ["1 seg", "1 min", "1 hr", "1 día", "1 sem", "1 mes", "1 año", "1 siglo"]
datos = [
    ["1", "0.016667", "0.000278", "0.000012", "0.000002", "3.0852×10⁻⁷", "3.171×10⁻⁸", "3.171×10⁻¹⁰"],
    ["60", "1", "0.016667", "0.000694", "0.000099", "0.000023", "0.00002", "1.902×10⁻⁸"],
    ["3600", "60", "1", "0.041667", "0.005952", "0.00137", "0.000114", "1.141×10⁻⁶"],
    ["86400", "1440", "24", "1", "0.142857", "0.0328", "0.00274", "2.74×10⁻⁵"],
    ["604800", "10080", "168", "7", "1", "0.230137", "0.01917", "1.917×10⁻⁴"],
    ["2628000", "43800", "730", "30.4166", "4.345238", "1", "0.0833", "8.33×10⁻³"],
    ["31536000", "525600", "8760", "365", "52.1428", "12", "1", "0.01"],
    ["3153600000", "52560000", "876000", "36500", "5214.28", "1200", "100", "1"],
]
# Crear figura
fig, ax = plt.subplots(figsize=(12, 6))
ax.axis("off")
# Crear tabla
tabla = ax.table(cellText=datos, rowLabels=filas, colLabels=columnas, loc="center", cellLoc="center")
# Ajustar estilos
tabla.auto_set_font_size(False)
tabla.set_fontsize(10)
tabla.scale(1.2, 1.2)
# Guardar como imagen
plt.savefig("tabla_tiempo_siglo.png", dpi=300, bbox_inches="tight")
plt.show()
All required path needs to be added.
path_to_folder\anaconda3
path_to_folder\anaconda3\Library\mingw-w64\bin
path_to_folder\anaconda3\Library\usr\bin
path_to_folder\anaconda3\Library\bin
path_to_folder\anaconda3\Scripts
It seems like the new, https proxy was giving a hard time to most of the libs I tried: Net::HTTP, httpclient, httprb but always got "ConectionFailed" ou "unsupported proxy".
Then I read about Typheos, which is based on libcurl and gave it a try, still via a Faraday adapter. Switching to Typheos without changing anything in my code solved the issue.
Downgrade to ESP8266 Arduino core version 3.1.2 or if you are using PlatformIO: platform = [email protected]
Maybe you want to check that getList() .
try this tutorial
Setup of GLAD involves using a web server to generate source and header files specific to your GL version, extensions, and language. The source and header files are then placed in your project's src and include directories.
Try importing gdal from osgeo before rasterio.
from osgeo import gdal
import rasterio
In my case I didn't set up ProGuard , so during compilation all settings were deleted, after setup everything started working!
I could solve the problem myself after testing the configure file not via RStudio's "Install"-function but just running it in terminal with sh ./configure - this shows there are problems reading the file. A search on the web hints towards file encoding problems: Bash script prints "Command Not Found" on empty lines. The command bash -x configure basically shows, that there are wrong encodings within the file. This happened most likely because of copy pasting or creating the configure file in Windows, introducing wrong end-of-line signs, detectable with the command above as '/r'.
Also check your device permission in the notification area, make sure you have allowed it