I am also facing the same issue. did you found solution of this Please
Thank you for your detailed answer. I appreciate the suggestion of introducing a second adapter/service that extracts the data from the file and transforms it into an appropriate format. That approach makes sense and clarifies part of the structure.
However, I still have a question regarding your proposed structure. In Clean Architecture, adapters typically reside in the third layer, not in the outermost layer. The API service, which makes the API request, belongs to the outermost layerâthe Infrastructure layer.
What I donât quite understand is how the adapter would know how to process or transform the data without knowing the structure of the returned JSON object. Itâs not just about knowing the data format (e.g., JSON), but about understanding how the JSON object is structuredâits keys, nested objects, and overall schema. The adapter would need this knowledge in order to map or iterate over the data correctly.
This creates a potential conflict: either the API layer must perform some kind of preprocessing or transformation so that the adapter can work with a standardized format, or the adapter must have specific knowledge of the APIâs response structure, which would tightly couple it to the outermost layer.
How do you envision this being handled in Clean Architecture? How can the separation of layers be maintained effectively in this scenario, while ensuring the adapter has the necessary information to process the data correctly? Iâd appreciate any insights or recommendations on this.
strlen()
does not return number of characters, but number of bytes (char
) of the string.
No ascii characters such that "Ă€Ă¶ĂŒ" are 2 bytes long.
It exists wchar_t
type (C++) for unicode strings.
I was getting the somewhat same error because my Django version was 5.1 and MariaDb 10.4 (older than required).
raise NotSupportedError( django.db.utils.NotSupportedError: MariaDB 10.5 or later is required (found 10.4.32).
To connect Django to MySql database using xampp server, there should be compatibility between the version of Django and MariaDB.
Django version 4.2 and higher supports for MariaDB 10.4 and above.
Django version 5.1 and higher support for MariaDB 10.5 and above.
To fix this without changing MariaDB version follow the steps:
1.Check Django version
python -m django --version
2.Change the version according to version of MariaDB
pip uninstall django
pip install Django version==4.2 (in my case version would be 4.2)
This should solve the issue, without changing the xampp version.
import socket from IPy import IP
def scan(target): converted_ip = check_ip(target) print(f'\n[+] Scanning Target: {target}') for port in range(1, 100): scan_port(converted_ip, port)
def check_ip(ip): try: IP(ip) return ip except ValueError: return socket.gethostbyname(ip)
def scan_port(ip, port): try: sock = socket.socket() sock.settimeout(0.5) sock.connect((ip, port)) print(f"[+] Port {port} is Open") except: pass
targets = input("[*] Enter Target To Scan (IP/Hostname): ") scan(targets)
If you have n intermediate table without any other additional fields, go with composite key.
If the 'intermediate' table has additional fields, is not a trivial intermediate table. Then, having a surrogate key is better since indexing and quering for additional fields is more efficient.
You can use Sonda. It provides more features than other proposed solutions and generates more accurate reports.
You are getting 404 NOT FOUND because you don't have, in your Flask code, /login route.
Your path /api/influencer/profile exists and is perfectly fine, but when you get to it, decorator @auth_required('token') checks if the query is properly authorised. For some reason it fails authorisation. Then, accordingly to flask-secure documentation, auth_required calls unauthn_handler, which "will return a 401 response if the request was JSON, otherwise will redirect to the login view." It tries to redirect the user to login view, fail to find login view (because you haven't implemented it in Flask) and this failure throws 404 Not Found error.
This is my understanding of your problem, please note that I've got it through brief reading of flask-secure documentation - I don't have personal experience with this module.
import requests
user_ip = input('Enter your IP: ')
url = f"https://ipinfo.io/widget/demo/{user_ip}"
headers = { "Host": "ipinfo.io", "sec-ch-ua-platform": "Android", "User-Agent": "Mozilla/5.0 (Linux; Android 10; K) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Mobile Safari/537.36", "sec-ch-ua": '"Chromium";v="130", "Google Chrome";v="130", "Not?A_Brand";v="99"', "Content-Type": "application/json", "sec-ch-ua-mobile": "?1", "Accept": "/", "sec-fetch-site": "same-origin", "sec-fetch-mode": "cors", "sec-fetch-dest": "empty", "Referer": "https://ipinfo.io/", "Accept-Encoding": "gzip, deflate, br, zstd", "Accept-Language": "en-US,en;q=0.9,ta;q=0.8,id;q=0.7", "Cookie": "_gcl_au=1.1.1727933713.1732433238; _ga_3MZZVKJJB0=GS1.1.1732433238.1.0.1732433238.60.0.1253076071; _ga=GA1.1.2083657317.1732433239; _ga_RWP85XL4SC=GS1.1.1732433238.1.0.1732433238.60.0.492221781; csrf_token=e2787659-0c52-4b35-89d2-b5f3e8e21bcf; _clck=1hqnbfu%7C2%7Cfr5%7C0%7C1789; __hstc=97467072.b675e1673dfc0e6cc2deeb6efd91655d.1732433239703.1732433239703.1732433239703.1; hubspotutk=b675e1673dfc0e6cc2deeb6efd91655d; __hssrc=1; __hssc=97467072.1.1732433239703; _clsk=1qf084q%7C1732433240222%7C1%7C1%7Ci.clarity.ms%2Fcollect", "Priority": "u=1, i" }
response = requests.get(url, headers=headers)
print(response.text)
The name of a game in Play Store changes over time. Play Store sometimes gives a different name from the name you get when it is downloaded so that it receives you that the name is that when it is not. You can report that the name is wrong to the name on Play Store if the app name is different from the name on Play Store. You can also send messages to the owner of the game to change. Tru to change it if you can. The game name you get when downloaded is close or exact but with some difference
The answer from @Isaac Souza
it's correct but i want to add some details, my problem was in fact that in my server the project was in var/www/html/project/project-back/
but inside the container the project was in var/www/html
and this caused the 404 file not found
.
To fix it i had to change the apache config for the subdomain and add this :
# Remove the proxy, you need to use SetHandler "proxy:fcgi://127.0.0.1:9000"
# ProxyPreserveHost On
# ProxyPass / fcgi://localhost:9000/
# ProxyPassReverse / fcgi://localhost:9000/
# This need to be the symfony public path inside the container
Define container_root "/var/www/html/public"
<FilesMatch \.php$>
Require all granted
SetHandler "proxy:fcgi://127.0.0.1:9000"
ProxyFCGISetEnvIf "true" DOCUMENT_ROOT "${container_root}"
ProxyFCGISetEnvIf "true" SCRIPT_FILENAME "%{HANDLER}${container_root}%{reqenv:SCRIPT_NAME}"
</FilesMatch>
UnDefine container_root
You can't use the ProxyPass
in this case you need to use SetHandler "proxy:fcgi://127.0.0.1:9000"
and define the DOCUMENT_ROOT
with the path inside the container to the symfony public folder.
I've found the solution here : https://serverfault.com/questions/1047449/apache-php-fpm-setup-results-in-file-not-found
Sorry i didn't saw it before, so i guess the question can be marked as duplicate.
The problem is this DiaryCard widget uses CachedNetworkImage. And in case of errorWidget, it flickers when user scrolls down and 4 more items are added with setState. It is due to re-rendering issue by setState.
As suggested in comments by @GerrySchmitz I have used a combination of UniformGrid
and ItemsControl
. Then Bind the multidimensional list using a simple FlattenListConverter
.
As the name suggests the converter will flatten the multidimensional list into list of items, this will be fed by ItemsControl
to the UniformGrid
and will be evenly distributed using the uniformity provided by UniformGrid
, as previewed bellow.
<UserControl x:Class="Views.BoardView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Views"
xmlns:viewmodels="clr-namespace:ViewModels"
xmlns:converters="clr-namespace:Converters"
xmlns:core="clr-namespace:System;assembly=mscorlib"
mc:Ignorable="d"
Loaded="UserControl_Loaded"
d:DesignHeight="400"
d:DesignWidth="400"
d:Background="{StaticResource BoardBackground}"
d:DataContext="{d:DesignInstance Type=viewmodels:BoardViewModel}">
<UserControl.Resources>
<converters:FlattenListConverter x:Key="FlattenListConverter" />
</UserControl.Resources>
<Border Grid.Column="1"
Background="{Binding Background, RelativeSource={RelativeSource Self}}"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch">
<ItemsControl ItemsSource="{Binding Board, Converter={StaticResource FlattenListConverter}}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid x:Name="uniGridBoard"
Background="Transparent">
</UniformGrid>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
</Border>
</UserControl>
using BoardLogic;
using System;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Windows.Data;
using System.Linq;
namespace Converters;
public class FlattenListConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is not ObservableCollection<ObservableCollection<Cell>> items)
return null!;
return items.SelectMany(items => items);
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
I've just solved this for myself by completing next steps:
In case you still have problems, make sure that "Include system environment variables" is enabled in the right most part of the "Environment variables" bar.
If nothing helped above, then you must make sure that you have "Path" environment variable for Flutter SDK (it has to end with .../flutter/bin).
Question: by reference or by value?
Answer: different needs, different chooses.
Microsoft explains it very clearly in this smart pointer article:
Pass the shared_ptr by value. This invokes the copy constructor, increments the reference count, and makes the callee an owner. There's a small amount of overhead in this operation, which may be significant depending on how many shared_ptr objects you're passing. Use this option when the implied or explicit code contract between the caller and callee requires that the callee be an owner.
Pass the shared_ptr by reference or const reference. In this case, the reference count isn't incremented, and the callee can access the pointer as long as the caller doesn't go out of scope. Or, the callee can decide to create a shared_ptr based on the reference, and become a shared owner. Use this option when the caller has no knowledge of the callee, or when you must pass a shared_ptr and want to avoid the copy operation for performance reasons.
Pass the underlying pointer or a reference to the underlying object. This enables the callee to use the object, but doesn't enable it to share ownership or extend the lifetime. If the callee creates a shared_ptr from the raw pointer, the new shared_ptr is independent from the original, and doesn't control the underlying resource. Use this option when the contract between the caller and callee clearly specifies that the caller retains ownership of the shared_ptr lifetime.
When you're deciding how to pass a shared_ptr, determine whether the callee has to share ownership of the underlying resource. An "owner" is an object or function that can keep the underlying resource alive for as long as it needs it. If the caller has to guarantee that the callee can extend the life of the pointer beyond its (the function's) lifetime, use the first option. If you don't care whether the callee extends the lifetime, then pass by reference and let the callee copy it or not.
If you have to give a helper function access to the underlying pointer, and you know that the helper function uses the pointer and return before the calling function returns, then that function doesn't have to share ownership of the underlying pointer. It just has to access the pointer within the lifetime of the caller's shared_ptr. In this case, it's safe to pass the shared_ptr by reference, or pass the raw pointer or a reference to the underlying object. Passing this way provides a small performance benefit, and may also help you express your programming intent.
Sometimes, for example in a std::vector<shared_ptr>, you may have to pass each shared_ptr to a lambda expression body or named function object. If the lambda or function doesn't store the pointer, then pass the shared_ptr by reference to avoid invoking the copy constructor for each element.
When working with TYPO3 and inline fields in the TCA configuration, TYPO3 already handles the duplication of related child records when you copy a parent record, as long as the configuration is properly set up.
This behavior is managed in the DataHandler class, specifically in the copyRecord() method, which ensures that referenced child records are duplicated. You can refer to the source code for more details : https://github.com/TYPO3/typo3/blob/12.4/typo3/sysext/core/Classes/DataHandling/DataHandler.php#L4117
In your case, you should verify that the 'tx_headline' field is correctly storing the UID of the parent record in the database.
You can try to recreate the template folder. And also it will be good just to try to set a simple Flask app like 'Hello world!'.This simple setup should help you verify that your Flask environment is correctly configured and that templates are being loaded properly. And something which I always do (but I am with PyCharm) to mark the directory as Template directory - I don't know if there is connection with the problem.
One thing you can try is use flutter_fgbg: ^0.6.0 package to listen app state and update your state according to it
I'm not sure if this will be helpful, but in my case, since it was a TypeScript project, deleting all .js extension files from the dashboard and shared-theme folders made it work. However, the compile errors still remain.
You can export inserts from the Model by going to the File > Export > Forward Engineer SQL CREATE Script
.
Check Generate Insert Statements
for Tables.
Save the SQL file and then run the Script
which terraform and aws providers version are you using?
I used terraform v1.5.6
and aws_provider version = ">= 4.67.0"
and i applied the same configuration without the ttl
, then i added the ttl object, and the plan detected it without any issue:
try to check the configuration within the state file to see wether the ttl is configured there or no using:
terraform state show aws_dynamodb_table.vehicle_id_table
and ensure that the Terraform state reflects the TTL settings.
Also maybe the TTL
is already added manually, that's why the plan is not detecting anything. But, terraform detects it without any issue.
In my situation, the total number of backend servers does not change when getting search results.
That makes the grid load waiting for more rows to load. while in the case of search, the total should decrease
It seems that RTC battery is empty. Need to replace it. I assumed that initialization of RTC would throw an error in this case. But apparently, RTC init can be succesful while RTC battery is empty. String for LogFileDir
therefore is not generated properly causing the error
I upgrade a Web App from .NET 6 to .NET 8 and ran into the same issue - precisely the same error message.
I updated Nuget packages related to Microsoft.AspNetCore (components, razor runtime, etc.) to the latest version 8 (8.0.11 at this time), and as suggest by @Darkseal I also added the System.Security.Cryptography.Pkcs version 8.0.1.
This resolved the issue.
Problem The state update (setState) affects the parent widget (_ImpostazioniLaunchComponentCopyState), but since CommandsPage and its children are recreated every time, the state change doesn't persist across navigation.
Solution To preserve the state across navigation, you can:
Pass the updated state (test) explicitly to the CommandsPage. Use a state management solution like Provider, GetX, or InheritedWidget. Refactor your CommandsPage to maintain its own state or receive the initial value from the parent widget.
I think the "random-effects" setting is a special case of the "random-design" setting. For instance suppose the Z matrix coincides with the X matrix in the "random-effects" setting and assume it is the normal mixed linear model. In that case a typical component in the "random-effects" setting looks like
x(fixed-parameter + N(0,var)) = N(x*fixed-parameter, x * var * x^t).
On the other hand in the normal "random-design" setting, a typical component looks like
fixed-parameter(x + N(0, var)) = N(x*fixed-parameter, fixed-parameter * var * fixed-parameter^t).
In both settings, we want to estimate "fixed-parameter" and the covariance matrix "var". With a change of variables for the covariance matrix, we can jump between the two settings.
Just in case anyone is still looking for an early version where append mode is available, Pydoop started to support it since release 0.7.0-rc2.
New in 0.7.0-rc2
Support for HDFS append open mode
- fails if your Hadoop version and/or configuration does not support HDFS append
Same issue to me. I just uninstalled and re-installed the Jupyter extension, and then all was OK.
After pip install cython==0.29.37 problem solved.
I want just to ask if you try with other codec like 'XVID', other thing - did you check if every img is read by your code. Ensure that self.length
is defined and represents the duration of the video in seconds. If self.length
is zero or not set, total_frames
will be zero, and frames_per_image
will be incorrectly calculated.
This could be due to many reasons. First thing you can try is upadating url_launcher
if itâs not the latest versin.
If updating url_launcher doesnât solve your issue, then you can try updating Flutter and Xcode to the latest version.
After upgrading flutter version, run command flutter pub upgrade
I was facing the same issue, updated the plugin version to 2.2.0, and the error changed.
Now I get this error:
Execution failed for task ':update'.
Process 'command '/home/xxxxxxxxxx/.sdkman/candidates/java/17.0.10-librca/bin/java'' finished with non-zero exit value 1
Me pasa igual y temgo instalada la biblioteca pip install python-binance, hace un tiempo me pasĂł y me funciĂłnĂł con pip install --upgrade python-binance, ya no me funciona, tengo el entorno funcionando perfectamente
The difference in behavior is due to the context and the exact types involved. In the match
expression, d
is a &&str
, which requires explicit dereferencing to compare with a &str
. but the url.scheme()
comparison has two &str
types (with different lifetimes), which Rust can compare directly. match
expressions are also more strict about types and don't perform automatic dereferencing, unlike some other contexts in Rust.
You have to use message
here because you need the value after submitting:
superForm(data.form.data, {
...
onUpdated: ({ message }) => {
...
}
});
Try upgrading Swashbuckle.AspNetCore to 7.1.0
Ensure that the package.json is correctly configured with OnionShare and also the environment variables are proper. For Spring Boot ensure that the build version is proper.
open terminal and type this command to show list of available emulator
This command shows the list of emulators with id and name then type this command to start the emulator
It turns out, the package does not work for web.
The words "web" and "Chrome" do not appear in the docs and in the pub.dev's readme, although the docs say "This plugin uses the free Geocoding services provided by the iOS and Android platforms. This means that there are restrictions to their use.", which means that "The current geocoding plugin is only for iOS and Android available.", as can be read in this proposal.
Given that one wants to use the Spark configuration to do this check - and use secrets kept there one can use the following code :
val fs = FileSystem.get(new URI(<url to blob storage>), spark.sparkContext.hadoopConfiguration)
val path = new Path(url + s"/$directory")
fs.exists(path)
Have you found a solution? I have the same issue.
Your images appear pixelated because your Game Window scale is set to 2.4x:
To fix this, simply set it to 1x.
And if you want your images to be larger, make them larger by adjusting the Rect Transform instead.
To avoid this error without turning off SSR, I use a code like this,
ngOnInit(): void {
if (typeof window !== 'undefined' && localStorage) {
this.adminId = localStorage.getItem('admin_id') || '';
this.loadAdminDetails(this.adminId);
}}
And I would also like to know whether this method has any issue. Thanks in advance.
It does run well on my Mac using the jupyter notebook
command rather the 2 methods I was trying (iruby command and VSCode extension).
Try npm i expo-dynamic-fonts
. You can add custom fonts at runtime and you just pass in a font prop to the text component
https://www.npmjs.com/package/expo-dynamic-fonts
import React from 'react';
import { View } from 'react-native';
import { Text } from 'expo-dynamic-fonts';
const App = () => {
return (
<View className="flex-1 justify-center items-center">
<Text font="Open Sans" className="text-lg">
Hello, Open Sans!
</Text>
<Text font="Roboto" className="text-xl mt-4">
Hello, Roboto!
</Text>
</View>
);
};
export default App;
Check this article out!đ
@ConditionalOnBean mainly for auto-configuration classes.
The solution I was looking for is to use api platform state provider instead of a controller.
500 mg / 500 mcg per 500 mL ANTI-SUBCONIOUS) Oral Powder Supensions Whrilpool - edited remeared
ORG 20008 / Program starts at memory address 20008 INPUT / Input a number from the user STORE X / Store the input value in memory location X LOAD ONE / Initialize counter to 1 STORE Counter / Store counter in memory
Loop, LOAD X / Load the value of X SKIPCOND 000 / Check if X < 10 (SKIPCOND 000 skips when AC is zero) JUMP EndLoop / Exit loop if X >= 10 OUTPUT / Display the value of X ADD ONE / Increment X by 1 STORE X / Store the incremented value back in X LOAD Counter / Load the counter ADD ONE / Increment the counter by 1 STORE Counter / Store the incremented counter JUMP Loop / Repeat the loop
EndLoop, LOAD Counter / Load the final counter value OUTPUT / Display the counter HALT / Terminate the program
X, DEC 9 / Initial value of X (replace with the last digit of your ID if different) ONE, DEC 1 / Constant value 1 Counter, DEC 0 / Initial counter value
Fixed...
HAL_StatusTypeDef SwapBank(void)
{
FLASH_OBProgramInitTypeDef OB;
HAL_FLASHEx_OBGetConfig(&OB);
if (OB.USERConfig & OB_DUALBANK_DUAL)
{
HAL_FLASH_Unlock();
HAL_FLASH_OB_Unlock();
if (OB.USERConfig & OB_BFB2_ENABLE)
{
OB.OptionType = OPTIONBYTE_USER;
OB.USERType = OB_USER_BFB2;
OB.USERConfig = OB_BFB2_DISABLE;
}
else
{
OB.OptionType = OPTIONBYTE_USER;
OB.USERType = OB_USER_BFB2;
OB.USERConfig = OB_BFB2_ENABLE;
}
if (HAL_FLASHEx_OBProgram(&OB) != HAL_OK)
{
HAL_FLASH_OB_Lock();
HAL_FLASH_Lock();
return HAL_ERROR;
}
HAL_FLASH_OB_Launch();
HAL_FLASH_OB_Lock();
HAL_FLASH_Lock();
NVIC_SystemReset();
return HAL_OK;
}
return HAL_ERROR;
}
use command + arrowdown
I have this issue solved in scaling android emulator in mac
This is the modern approach:
Generate dynamic anchor
function createAnchor(url) { const anchor = document.createElement('a'); anchor.href = url; return anchor; }
Simulate click function
function simulateClick(element) { const event = new Event('click'); element.dispatchEvent(event); }
Implementation
const myAnchor = createAnchor('https://www.example.com'); simulateClick(myAnchor);
Would be AMAZING to get SVG to work with PDFmake !!
I've managed to solve it by creating a zip archive with a JAR file and the .platform/nginx/conf.d/proxy.conf file with the client_max_body_size 50M; content. So the zip file has the following structure:
-- app.jar -- .platform/nginx/conf.d/proxy.conf
After that, I deployed it with the eb deploy -v. The .elasticbeanstalk/config.yml file in the source directory contains the following lines:
deploy: artifact: archive.zip
If you come across this error when calling the python method, use:
a = np.ascontiguousarray(a, dtype=np.float32)
Explanation:
Most issues I have come across when using OpenCV with Python, were to do with either using a wrong data type, or the python arrays were no contiguous. The above seems to solve both.
Dumping goroutine stack traces in Go can be useful for debugging purposes, especially when you need to understand the state of your application at a specific point in time. Here are some common methods to dump goroutine stack traces:
Using runtime/pprof The runtime/pprof package provides functions to write the current state of the program, including all goroutine stack traces, to an io.Writer.
Here's an example:
On MacOS, I have found that it is possible to switch between Github accounts by managing the content of the directory ~/Library/Application Support/Github
Desktop. I am using a few shell scripts & function that automatically detect, switch & restart Github Desktop depending on the repository I'm working with.
I'm using symbolic links to switch between different configuration, here is a very short simplification of it:
# To create _new_ configurations (just start Github Desktop to get a new/empty one afterwards)
mv "$HOME/Application Support/Github Desktop" "$HOME/Application Support/Github Desktop.config1"
# Then, to switch between different configurations
ln -nfs "$HOME/Application Support/Github Desktop.config1" "$HOME/Application Support/Github Desktop"
ln -nfs "$HOME/Application Support/Github Desktop.config2" "$HOME/Application Support/Github Desktop"
To be clear, I don't like having to do that myself and it is totally dependant on my ways of working with Github but I wanted to share that information as it seems to work fairly well and will help me survive until this feature is implemented natively within GitHub Desktop.
Here I am with some further details. First of all I recovered about 99% of the disk content, and that's so good. I spent a few hours to re-create the original folder strcture, since most of the files were in different folders (but thx god keeping the original filenames).
I share here some screenshots from DMDE, hopefully someone could help me to understand the best way to move on, if it happened again (I don't hope so!...)
Thx
Here I calculate velocity and angular velocity from scratch and get behavior of object that I want. But this method double calculations for collision.
from typing import Optional
import arcade
from pyglet.math import Vec2
import numpy as np
# Set how many rows and columns we will have
ROW_COUNT = 10
COLUMN_COUNT = 10
# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 32
HEIGHT = 32
# This sets the margin between each cell
# and on the edges of the screen.
MARGIN = 1
# Do the math to figure out our screen dimensions
SCREEN_WIDTH = ((WIDTH + MARGIN) * COLUMN_COUNT + MARGIN)*2
SCREEN_HEIGHT = ((HEIGHT + MARGIN) * ROW_COUNT + MARGIN)*2
SCREEN_TITLE = "Game example"
DYNAMIC_TYPE = "item"
STATIC_TYPE = "wall"
def cpv(x,y):
return (x,y)
def cpvrotate(t1,t2):
x = t1[0]*t2[0] - t1[1]*t2[1]
y = t1[0]*t2[1] + t1[1]*t2[0]
return cpv(x,y)
def cpvadd(t1,t2):
x = t1[0]+t2[0]
y = t1[1]+t2[1]
return cpv(x,y)
def cpvsub(t1,t2):
x = t1[0]-t2[0]
y = t1[1]-t2[1]
return cpv(x,y)
def cpvdot(t1,t2):
x = t1[0]*t2[0]
y = t1[1]*t2[1]
return x+y
def cpvcross(t1,t2):
x = t1[0]*t2[1]
y = t1[1]*t2[0]
return x-y
def cpvmult(t1,number):
return cpv(t1[0]*number,t1[1]*number)
def cpvperp(t1):
return cpv(-t1[1],t1[0])
def cpvneg(t1):
return cpv(-t1[0],-t1[1])
def relative_velocity(a, b, r1, r2):
v1_sum = cpvadd(a.velocity, cpvmult(cpvperp(r1), a.angular_velocity))
v2_sum = cpvadd(b.velocity, cpvmult(cpvperp(r2), b.angular_velocity))
return cpvsub(v2_sum, v1_sum)
def normal_relative_velocity(a, b, r1, r2, n):
return cpvdot(relative_velocity(a, b, r1, r2), n)
def get_con_bounce(a, b, r1, r2, n, arb):
return normal_relative_velocity(a, b, r1, r2, n)*arb.restitution
def get_vr(a, b, r1, r2, n, surface_vr):
vr = cpvadd(relative_velocity(a, b, r1, r2), surface_vr)
return vr
def apply_impulse(body, j, r):
i_inv = 1.0/body.moment
m_inv = 1.0/body.mass
velocity = cpvmult(j, m_inv)
angular_velocity = i_inv*cpvcross(r, j)
return velocity, angular_velocity
def k_scalar_body(body, r, n):
rcn = cpvcross(r, n)
i_inv = 1.0/body.moment
m_inv = 1.0/body.mass
return m_inv + i_inv*rcn*rcn
def k_scalar(a, b, r1, r2, n):
return k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n)
def cpfclamp(f,min_,max_):
return min(max(f, min_), max_)
def arbApplyImpulse(r1, r2, n, arb, _space, _data, jnAcc=0.0, jtAcc=0.0):
a = arb.shapes[0].body
b = arb.shapes[1].body
nMass = 1.0/k_scalar(a, b, r1, r2, n)
tMass = 1.0/k_scalar(a, b, r1, r2, cpvperp(n))
surface_vr = arb.surface_velocity
bounce = get_con_bounce(a, b, r1, r2, n, arb)
vr = get_vr(a, b, r1, r2, n, surface_vr)
vrn = cpvdot(vr, n)
vrt = cpvdot(vr, cpvperp(n))
jn = -(bounce + vrn)*nMass
jnOld = jnAcc
jnAcc = max(jnOld+jn, 0)
jtMax = arb.friction*jnAcc
jt = -vrt*tMass
jtOld = jtAcc
jtAcc = cpfclamp(jtOld + jt, -jtMax, jtMax)
_j = cpvrotate(n, cpv(jnAcc - jnOld, jtAcc - jtOld))
v,w = apply_impulse(a, cpvneg(_j), r1)
return v, w, bounce
def ArbSetContactPointSet(arb, set_, number, swapped):
p1 = set_[number].point_a
p2 = set_[number].point_b
if swapped:
r1 = cpvsub(p2, arb.shapes[0].body.position)
r2 = cpvsub(p1, arb.shapes[1].body.position)
else:
r1 = cpvsub(p1, arb.shapes[0].body.position)
r2 = cpvsub(p2, arb.shapes[1].body.position)
return r1,r2
def arbApllyImpulses(_arbiter, _space, _data):
swapped = False
v_total = (0,0)
w_total = 0
bounce_total = []
for i in range(len(_arbiter.contact_point_set.points)):
r1,r2 = ArbSetContactPointSet(_arbiter, _arbiter.contact_point_set.points,
i, swapped)
#print("r1 r2 ", r1,r2)
v, w, bounce = arbApplyImpulse(r1, r2, _arbiter.normal, _arbiter,_space, _data)
bounce_total.append(bounce)
v_total = cpvadd(v_total,v)
w_total+=w
_data["a_w"] += w_total
#CUSTOM VELOCITY
_data["a_v"] = list(abs(np.average(bounce_total))*(v_total / np.linalg.norm(v_total)))
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# Set the background color of the window
self.background_color = arcade.color.BLACK
self.wall_list = arcade.SpriteList()
self.item_list = arcade.SpriteList()
self.create_map()
self.item_1 = self.create_item(9,1)
self.item_list.append(self.item_1)
self.physics_engine = Optional[arcade.PymunkPhysicsEngine]
damping = 0.9
gravity = (0,-20)
self.physics_engine = arcade.PymunkPhysicsEngine(damping=damping,
gravity=gravity)
self.physics_engine.space.collision_slop = 2
self.physics_engine.add_sprite_list(self.wall_list,
friction=0.2,
collision_type="wall",
elasticity = 1,
body_type=arcade.PymunkPhysicsEngine.STATIC)
self.physics_engine.add_sprite(self.item_1, friction=0.2,collision_type="item", elasticity = 1)
def hit_handler_pre(dynamic_sprite, static_sprite, _arbiter, _space, _data):
if _arbiter.is_first_contact:
_data["a_v"] = _arbiter.shapes[0].body.velocity
_data["a_w"] = _arbiter.shapes[0].body.angular_velocity
arbApllyImpulses(_arbiter, _space, _data)
return True
def hit_handler_post(dynamic_sprite, static_sprite, _arbiter, _space, _data):
if _arbiter.is_first_contact:
_arbiter.shapes[0].body.velocity = _data["a_v"]
_arbiter.shapes[0].body.angular_velocity = _data["a_w"]
self.physics_engine.add_collision_handler(DYNAMIC_TYPE, STATIC_TYPE, pre_handler = hit_handler_pre)
self.physics_engine.add_collision_handler(DYNAMIC_TYPE, STATIC_TYPE, post_handler = hit_handler_post)
# Create the cameras. One for the GUI, one for the sprites.
# We scroll the 'sprite world' but not the GUI.
self.camera_sprites = arcade.Camera(SCREEN_WIDTH, SCREEN_HEIGHT)
self.camera_gui = arcade.Camera(SCREEN_WIDTH, SCREEN_HEIGHT)
def scroll_to_item(self, x, y):
position = Vec2(x - self.width / 2, y - self.height / 2)
self.camera_sprites.move_to(position, 0.5)
def create_wall_item(self, row, column, width, height):
x = column * (WIDTH + MARGIN) + (WIDTH / 2 + MARGIN)
y = row * (HEIGHT + MARGIN) + (HEIGHT / 2 + MARGIN)
sprite = arcade.SpriteSolidColor(width, height, arcade.color.GRAY)
sprite.center_x = x
sprite.center_y = y
self.wall_list.append(sprite)
def create_map(self):
# Create a list of solid-color sprites to represent each grid location
for row in range(-1,ROW_COUNT+1):
for column in range(-1,COLUMN_COUNT+1):
if row==-1 or column==-1 or row==ROW_COUNT or column==COLUMN_COUNT:
self.create_wall_item(row,column, WIDTH, HEIGHT)
def get_sprite_coords_by_cell(self, row, column):
x = column * (WIDTH + MARGIN) + (WIDTH / 2 + MARGIN)
y = row * (HEIGHT + MARGIN) + (HEIGHT / 2 + MARGIN)
return x, y
def create_item(self, row = 1, column = 1):
x, y = self.get_sprite_coords_by_cell(row, column)
item_ = arcade.SpriteSolidColor(WIDTH//4, HEIGHT, arcade.color.BLUE)
item_.center_x = x
item_.center_y = y
item_.angle = 0
return item_
def on_draw(self):
"""
Render the screen.
"""
# We should always start by clearing the window pixels
self.clear()
# Select the camera we'll use to draw all our sprites
self.camera_sprites.use()
self.item_list.draw()
self.item_1.draw_hit_box(color = arcade.color.GREEN)
self.wall_list.draw()
# Select the (unscrolled) camera for our GUI
self.camera_gui.use()
def apply_force(self, physics_engine, sprite, force):
""" Apply force to a Sprite. """
physics_object = physics_engine.sprites[sprite]
physics_object.body.apply_force_at_local_point(force, (0, 0))
def apply_force_world_point(self, physics_engine, sprite, force):
""" Apply force to a Sprite. """
physics_object = physics_engine.sprites[sprite]
physics_object.body.apply_force_at_world_point(force, (sprite.center_x, sprite.center_y))
def on_update(self, delta_time):
""" Movement and game logic """
self.physics_engine.step()
x = self.item_1.center_x
y = self.item_1.center_y
self.scroll_to_item(x,y)
def main():
MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
arcade.run()
if __name__ == "__main__":
main()
I has this problem in conda env, I ended up copy libstdc++.so.6
from my ubuntu24.04 to conda env.
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 ~/anaconda3/envs/pytorch3d/lib/
I used my windows 7 disk to reinstall windows, from there I could go ahead and update to a newer version but I like windows 7 better than those newer versions (I would consider windows 10 to run newer games / apps). Too bad about my files and apps but the most important ones I had backed up.
I faced same today and solved it by installing "vue-official" extension from visual studio code extensions menu.
With this regular expression I was able to match most difficult cases:
(?:[ \t]*Rem\s+|')(?![^"]*"(?:[^"]*"[^"]*")*[^"]*(?=[\r\n]+))[^\r\n]*
It only misses the lines of multiline comments after the first line (last two lines of my test code), but I think that we could get there too with some more work...
The enrichers using HttpContext will not work when using dotnet-isolated mode.
What many have not thought of is that the uploads.ini requires the correct authorization.
Especially with dockremap user e.G.
chown -R 100000:100000 uploads.ini
Otherwise, this is exactly what happens in the container:
root@c5cf31571ea5:/var/www/html# cat /usr/local/etc/php/conf.d/uploads.ini
cat: /usr/local/etc/php/conf.d/uploads.ini: **Permission denied**
Thanks to Yaroslavm's suggestion on the stackoverflow dated Apr. 7, 2024(Click on element in shadow-root Selenium Python), this solution has been accomplished. The point is to wait enough before clicking the button inside shadow DOM. In this case, I found that we have to use time.sleep instead of Webdriverwait.
By the way, use of lxml.html may contribute to faster collecting of the attributes of listings.
import lxml.html
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
from selenium.webdriver.common.action_chains import ActionChains
from selenium.webdriver.common.keys import Keys
from time import sleep
driver = webdriver.Chrome()
driver.implicitly_wait(5)
actions = ActionChains(driver)
url='https://es.wallapop.com/app/search?engine=gasoline&min_horse_power=1&max_horse_power=1000&min_year=2006&max_year=2024&min_km=40000&max_km=200000&min_sale_price=1000&max_sale_price=90000&gearbox=automatic,manual&brand=Honda&model=Civic&filters_source=default_filters&keywords=&category_ids=100&longitude=-3.69196&latitude=40.41956&order_by=price_high_to_low'
driver.get(url)
sleep(8)
WebDriverWait(driver, 10).until(EC.presence_of_all_elements_located((By.XPATH, "//body")))
#cookie accept
driver.find_element(By.XPATH,"//button[@id='onetrust-accept-btn-handler']").click()
sleep(20)
#click load more button
for i in range(2):
try:
button =WebDriverWait(driver, 20).until(EC.presence_of_element_located((By.XPATH,"//walla-button[@id='btn-load-more']")))
except:
break
else:
driver.execute_script('arguments[0].scrollIntoView({behavior: "auto", block: "center"});', button)
shadow = button.shadow_root#only currently works in Chromium based browsers
button2 =WebDriverWait(shadow, 20).until(EC.presence_of_element_located((By.CSS_SELECTOR, "button.walla-button__button--medium")))
sleep(10)#fail without this
#WebDriverWait(driver, 50).until(EC.element_to_be_clickable(button2))#This is not effective
button2.click()
print('\nload more button clicked-- {}'.format(i+1))
#load more by scrolling down
pre_count = 0
same_count_times = 0
for i in range(40):
sleep(2)
for pd in range(20):
actions.send_keys(Keys.PAGE_DOWN).perform()
WebDriverWait(driver, 20).until(EC.presence_of_all_elements_located((By.XPATH, "//body")))
#get whole html (by Selenium)ă
page = driver.page_source # type : text
#transfer to lxml
p_root = lxml.html.fromstring(page)
list_elements = p_root.xpath("//a[@class='ItemCardList__item']")
new_count = len(list_elements)
print('len(list_elements): ',new_count)
if new_count == pre_count:
same_count_times += 1
else:
same_count_times = 0
pre_count = new_count
if same_count_times > 2:
break
while True:
a= input('Do you close this session?')
if a == 'y':
break
Thanks to RuthC for providing the answer in a comment, the following seems to solve my problem:
fig.savefig('test.pdf', format='pdf',bbox_inches='tight', pad_inches='layout')
Why it might seem stupid to some to ask such a question it is 100% sensible to ask. There are a couple of events that may want to make you use such a method: hiding the url. Look at your mobile apps, do they show the urls? NO.
It looks elegant and customised to hide your url tab in some cases. For instance you have a web app for quiz and want them not to know what url they are hitting. Just enter your registration number or exam number and start the exam. This may make some sort of sense.
However, the way it is is that it's quite not easy to achieve that out rightly but there is always a way out of everything. What are programmers for? I have seen a couple of exams taken using customised browsers that do not reveal the search bar/url bar, just the content. It is also a method I am currently researching; that is even why I am able to see this. Any simple useful tip will serve.
Thanks.
Make sure the your testing browser is not effecting the playback or the controls of the video, I recommend using Edge for testing, you can avoid all of this hassle and use Express.static to handle everything.
https://medium.com/p/865d084be817 You can write a custom view by extending the BottomNavagationView.
The function create_all is a SQLAlchemy function, so you need to feed tables in SQLAlchemy table type:
SQLModel.metadata.create_all(engine, tables=[Table1.__table__, Table2.__table__])
I got this issue from copy/pasting code from a previous project and forgot to change this line to match the current project name (xxx) package com.example.xxx
payment_ref
WITH first_reversal AS (
SELECT
Payment_Ref,
Payment_Log,
Log_Date,
activity_type,
Source,
[User], -- 'User' is a reserved word, so we use square brackets
amount,
credit_or_debit,
Comment,
ROW_NUMBER() OVER (PARTITION BY Payment_Ref ORDER BY Log_Date) AS rev_rank
FROM test
WHERE activity_type = 'Payment_Rev' AND Payment_Log LIKE '%-Reverse'
)
-- Select the first reversal and its corresponding 'Pay' log
SELECT
pr.Payment_Ref,
REPLACE(pr.Payment_Log, '-Reverse', '-Pay') AS Payment_Log,
t.Log_Date,
t.activity_type,
t.Source,
t.[User],
t.amount,
t.credit_or_debit,
t.Comment
FROM first_reversal pr
JOIN test t ON pr.Payment_Ref = t.Payment_Ref
AND REPLACE(pr.Payment_Log, '-Reverse', '-Pay') = t.Payment_Log
WHERE pr.rev_rank = 1;
Output
Thanks for getting back to me. Looks like you are right Dmitry. The problem is not specific to 2007. I get the same message in 2010. Getting a license for Redemption (looks like a great tool btw.) seems a bit of overkill to get to the one value.
I have been reading the article âread and parse a recurrence patternâ using the C++ Mapi route. Even if I could figure out how to properly do that. I would not know how to integrate that in my C# project.
I was kind of hoping that something like this would work:
var test = appointment.GetType().InvokeMember("dispidApptRecur", BindingFlags.GetProperty, null, appointment, null);
This works fine with the public properties of the appointment like Subject, but not with the property I am after. Name Unknown.
Any other ideas?
Unfortunately this is not generally possible. You can get some intuition for why that's the case by considering, as an example, a two-dimensional decision space. The constraint you're asking for would look like "either I'm on the x-axis, or on the y-axis", which is not convex.
A formal proof would probably be something like: For a linear problem, the feasible region is convex, so if (x, 0) and (0, y) are feasible so too must (x/2, y/2) be.
Just follow the solution provided by Next https://nextjs.org/docs/messages/sync-dynamic-apis
I have installed the npx package and no more problems.
I had posted this solution a while ago but it was delete by a moderator, not sure why?
select END_TIME, START_TIME,to_char(END_TIME,'HH24') end_time, to_char(START_TIME,'HH24') start_time, case when (to_number(to_char(START_TIME,'HH24')) > 12) then extract( HOUR from ( cast(END_TIME+ INTERVAL '1' DAY AS TIMESTAMP) - cast( START_TIME AS TIMESTAMP) ) ) else extract( HOUR from ( cast(END_TIME AS TIMESTAMP) - cast(START_TIME AS TIMESTAMP) ) ) end working_hours from DB_TABLE
Generally a negative R-sq value means that the model predictions are worse than simply using the mean but I suspect that there is an issue in the code itself. If you could provide a code showing how you calculated it I can help more perhaps.
You are trying to build Kirstone release, but the post you mentioned is bit outdated and based on older BB language.
Try to do
IMAGE_INSTALL:append = " apache2"
instead of:
IMAGE_INSTALL_append = " apache2"
As I said in the comments, I found out, in new versions, Bubblewrap doesn't automatically generate the assetlinks.json file during the build step, even though the documentation suggests it might.
Thus, I need to manually create the file using your app's signing information (SHA256) provided by Google Play (App signing page) or using keytool command on my own local keystore â Deleter
Tried it does not work at all, gives error messages like socket not plugged etc
In Django >5.0 you can use GeneratedField.
Read more about the solution here: https://impetusorgansseparation.com/avnneqwn?key=670ae0c3b093d8e8ac42c57aa7da8c14
Improving Precision for Ray-Ellipsoid Intersection You are currently working with an Atmospheric scattering GLSL fragment shader, and you're attempting to improve the precision of ray-ellipsoid intersection calculations, particularly for large distances (e.g., 100 AU). Since the issue arises primarily due to precision loss when working with floating point values in GLSL, you're using double precision (fp64) for the core calculations.
From your explanation and shader code, it seems like you've already done a lot of the right things, but you are still facing some issues with artifacts and the precision is not good enough at higher zoom levels or for large distances.
Here are some potential strategies to further improve the precision:
a. Alternative Roots of the Quadratic Equation You have already mentioned an alternative solution using q = -0.5 * (b + sign(b) * d) for computing l0 and l1. This form, while computationally more expensive, is known to reduce rounding errors and is more numerically stable for certain conditions. It could help improve precision for cases where the ray and ellipsoid are nearly tangent.
// Alternative more stable approach for l0 and l1
if (b < 0.0) {
d = -d;
}
d = -0.5 * (b + sign(b) * d);
l0 = d / a;
l1 = c / d;
This approach is designed to be more stable when the discriminant is close to zero and can help in cases of nearly tangential intersections.
b. Using a Higher-Precision Method (Newton-Raphson) If the intersection points are very close to each other, you can also consider using an iterative refinement technique like Newton-Raphson to solve for l0 and l1 more accurately after an initial guess. This can improve the precision by performing iterative corrections.
Another thing to check is if you can make the range shift more adaptive, i.e., only apply it when the values exceed a certain threshold rather than a fixed value (view_depth_max).
is prone to numerical instability when the discriminant đ2â4ac is small or when the values of b and a are very similar. One way to improve the precision is to use the exact quadratic formula when dealing with small discriminants:
d = sqrt(abs(b*b - 4.0*a*c)); // ensure that d doesn't become NaN due to small differences
Shifting the View Position (p0) You mentioned shifting the view position (p0) closer to the center, which can help improve precision for small distances. However, this requires carefully ensuring that the ray's direction (dp) and position (p0) are adjusted correctly to prevent artifacts. Be aware that this method may not be applicable in all cases since it can introduce additional errors when you are dealing with large distances or high zoom levels.
Increase the Precision of Your Inputs You mentioned that double precision inputs are being converted to float by GLSL. This could be a major source of the artifacts, especially when the ray intersects at extremely large or small distances. Unfortunately, you cannot directly pass double-precision values through the pipeline because GLSL has limitations regarding double-precision support for interpolators and attributes.
However, you can upcast the ray parameters in the vertex shader before passing them to the fragment shader, but this requires support for fp64 in your hardware and shader profile:
Q2: Is there a way to pass double interpolators from vertex to fragment shader?
In GLSL, you cannot directly pass dvec4 values (double precision) from the vertex shader to the fragment shader because GLSL does not support fp64 interpolators on all hardware. However, there are a few techniques you can consider:
a. Manually Pass Doubles as Separate Float Components You can manually pass the dvec4 values as separate vec4 or vec2 components in the vertex shader and reconstruct them in the fragment shader. This avoids relying on fp64 interpolation but requires more shader complexity.
// Vertex Shader
out vec4 vertexPosition;
out vec4 vertexDirection;
out vec4 vertexEllipsoid;
void main() {
// Convert the dvec4 to vec4 for passing as attributes
vertexPosition = vec4(p0.x, p0.y, p0.z, 1.0);
vertexDirection = vec4(dp.x, dp.y, dp.z, 1.0);
vertexEllipsoid = vec4(r.x, r.y, r.z, 1.0);
}
Then in the fragment shader, you can reconstruct these components back into dvec3 values. Although this avoids the need for fp64 interpolators, it does introduce some complexity.
b. Use Multiple Render Passes with fp64 in a Fragment Shader Another method is to separate the computations into multiple passes. In the first pass, compute the dvec3 values in a fragment shader using fp64, then store these values in a texture. In the second pass, retrieve the values from the texture and perform further calculations.
Read more about the solution here: https://impetusorgansseparation.com/avnneqwn?key=670ae0c3b093d8e8ac42c57aa7da8c14
I know it's been a while, but does anybody know where I can find the labels for the dataset?
This worked for me. Thanks !
sudo service rabbitmq-server start
It looks like GlassFish doesn't have permissions to create the file \domains\domain1\logs\server.log.lck
. Did you run GlassFish with the same user which owns the GlassFish installation? Can you check if you can create a file in \domains\domain1\logs\
manually?
Solution 1: Use Multiple Targets
1. Create a new target for each file with a main() function:
Go to the File menu, select New, then Target.
Choose a C executable template.
Name the target (e.g., Program1, Program2).
2. Add the desired file to the new target:
In the file inspector on the right, ensure the correct target is checked
for each file.
3. Build and run the target you want:
Select the desired target from the dropdown menu in the toolbar.
Press Run.
This keeps each main() function in its own target, avoiding conflicts.
Read more about the solution here: https://impetusorgansseparation.com/avnneqwn?key=670ae0c3b093d8e8ac42c57aa7da8c14
Use
console.warn() & console.error() instead.
console.log() is removed.
The previous two answers dont appear to be completely correct. He noted that
I want to print the first occurrence of it before the string "data reached"
The accepted answer will print every occurrence, and does not check for data reached
at all. Leaving a slightly incorrect solution.
This solution will look for the ETN: name/name
line, then it will look for the matching name/name
line. It will stop at data reached
and start looking for ETN: name/name
lines again. Here is the code
#!/usr/bin/perl -w
my $etnFound = 0;
my $etnName = "";
while(<>){
if(!$etnFound){
#search for ETN: name1/name2 line
if(/^ETN: (name\d+\/name\d+) *$/){
$etnName = $1;
$etnFound = 1;
}
}elsif($etnFound){
#search for corrosponding name1/name2 line until data reached
if(/data reached/){
$etnFound = 0;
$etnName = "";
}elsif(/$etnName/){
#instructions were only print *first occurence* of $etnName
#then resume searching for ETN: name1/name2 lines
print;
$etnFound = 0;
$etnName = "";
}
}
}
Output looks like this
$ perl print.matched.string.pl print.matched.string.txt
name1/name2/ZN (abcLVT)
name3/name4/ZN (fhLVT)
In this link you have all the detailed explanation including pictures about run vsCode as an admin
https://medium.com/@bonguides25/how-to-always-run-vs-code-as-an-administrator-3d9367006d09
There are three things. Here are the details:
Please let me know if you need any more information.
This method works for me. return $scheme://$server_name/your_reqeust_uri_name.html;
I had the same issue but I needed to use @prisma/client/edge
. The solution for me was that I forgot to set my server action to run on the server using use server
.
You'll need a macro to do this, but basically you split each word into letters, sort the letters into alphabetical order, and then check if the results match. I have C code to do this which you can find here, but translating it into a LibreOffice Basic macro would require work. I think LibreOffice now supports Python macros, and it might be easier to translate C into Python.
non riesco a modificare la password. Mi esce questo messaggio "Forbidden You don't have permission to access this resource. Apache Server at areaclientitin.alice.it Port 443"
The first line declares a Galois field. The second line declares a field member.
k.<a> = GF(2^8, modulus=x^8+x^4+x^3+x+1)
k.from_integer(0b1010101)
It outputs:
a^6 + a^4 + a^2 + 1
Apply something similar like this:
activesheet.chartobjects(1).chart.chartgroups(1).doughnutholesize=75
The result
What has happening for me was my deeplink was redirecting to another firebase url and I had to add that to the deeplink whitelist using regex.
at the beginning of your MainActivity.java:
remove
package com.your.app;
as this will cause
import com.your.app.R
to be greyed out.
and then add it to ensure that R is correctly imported in MainActivity.java
import com.your.app.R;
Use the line-height property from the CSS. you can set it by px, em, %, whatever suits your project. Or if they are different tags, just use padding-top.