open terminal and type this command to show list of available emulator
This command shows the list of emulators with id and name then type this command to start the emulator
It turns out, the package does not work for web.
The words "web" and "Chrome" do not appear in the docs and in the pub.dev's readme, although the docs say "This plugin uses the free Geocoding services provided by the iOS and Android platforms. This means that there are restrictions to their use.", which means that "The current geocoding plugin is only for iOS and Android available.", as can be read in this proposal.
Given that one wants to use the Spark configuration to do this check - and use secrets kept there one can use the following code :
val fs = FileSystem.get(new URI(<url to blob storage>), spark.sparkContext.hadoopConfiguration)
val path = new Path(url + s"/$directory")
fs.exists(path)
Have you found a solution? I have the same issue.
Your images appear pixelated because your Game Window scale is set to 2.4x:
To fix this, simply set it to 1x.
And if you want your images to be larger, make them larger by adjusting the Rect Transform instead.
To avoid this error without turning off SSR, I use a code like this,
ngOnInit(): void {
if (typeof window !== 'undefined' && localStorage) {
this.adminId = localStorage.getItem('admin_id') || '';
this.loadAdminDetails(this.adminId);
}}
And I would also like to know whether this method has any issue. Thanks in advance.
It does run well on my Mac using the jupyter notebook
command rather the 2 methods I was trying (iruby command and VSCode extension).
Try npm i expo-dynamic-fonts
. You can add custom fonts at runtime and you just pass in a font prop to the text component
https://www.npmjs.com/package/expo-dynamic-fonts
import React from 'react';
import { View } from 'react-native';
import { Text } from 'expo-dynamic-fonts';
const App = () => {
return (
<View className="flex-1 justify-center items-center">
<Text font="Open Sans" className="text-lg">
Hello, Open Sans!
</Text>
<Text font="Roboto" className="text-xl mt-4">
Hello, Roboto!
</Text>
</View>
);
};
export default App;
Check this article out!😉
@ConditionalOnBean mainly for auto-configuration classes.
The solution I was looking for is to use api platform state provider instead of a controller.
500 mg / 500 mcg per 500 mL ANTI-SUBCONIOUS) Oral Powder Supensions Whrilpool - edited remeared
ORG 20008 / Program starts at memory address 20008 INPUT / Input a number from the user STORE X / Store the input value in memory location X LOAD ONE / Initialize counter to 1 STORE Counter / Store counter in memory
Loop, LOAD X / Load the value of X SKIPCOND 000 / Check if X < 10 (SKIPCOND 000 skips when AC is zero) JUMP EndLoop / Exit loop if X >= 10 OUTPUT / Display the value of X ADD ONE / Increment X by 1 STORE X / Store the incremented value back in X LOAD Counter / Load the counter ADD ONE / Increment the counter by 1 STORE Counter / Store the incremented counter JUMP Loop / Repeat the loop
EndLoop, LOAD Counter / Load the final counter value OUTPUT / Display the counter HALT / Terminate the program
X, DEC 9 / Initial value of X (replace with the last digit of your ID if different) ONE, DEC 1 / Constant value 1 Counter, DEC 0 / Initial counter value
Fixed...
HAL_StatusTypeDef SwapBank(void)
{
FLASH_OBProgramInitTypeDef OB;
HAL_FLASHEx_OBGetConfig(&OB);
if (OB.USERConfig & OB_DUALBANK_DUAL)
{
HAL_FLASH_Unlock();
HAL_FLASH_OB_Unlock();
if (OB.USERConfig & OB_BFB2_ENABLE)
{
OB.OptionType = OPTIONBYTE_USER;
OB.USERType = OB_USER_BFB2;
OB.USERConfig = OB_BFB2_DISABLE;
}
else
{
OB.OptionType = OPTIONBYTE_USER;
OB.USERType = OB_USER_BFB2;
OB.USERConfig = OB_BFB2_ENABLE;
}
if (HAL_FLASHEx_OBProgram(&OB) != HAL_OK)
{
HAL_FLASH_OB_Lock();
HAL_FLASH_Lock();
return HAL_ERROR;
}
HAL_FLASH_OB_Launch();
HAL_FLASH_OB_Lock();
HAL_FLASH_Lock();
NVIC_SystemReset();
return HAL_OK;
}
return HAL_ERROR;
}
use command + arrowdown
I have this issue solved in scaling android emulator in mac
This is the modern approach:
Generate dynamic anchor
function createAnchor(url) { const anchor = document.createElement('a'); anchor.href = url; return anchor; }
Simulate click function
function simulateClick(element) { const event = new Event('click'); element.dispatchEvent(event); }
Implementation
const myAnchor = createAnchor('https://www.example.com'); simulateClick(myAnchor);
Would be AMAZING to get SVG to work with PDFmake !!
I've managed to solve it by creating a zip archive with a JAR file and the .platform/nginx/conf.d/proxy.conf file with the client_max_body_size 50M; content. So the zip file has the following structure:
-- app.jar -- .platform/nginx/conf.d/proxy.conf
After that, I deployed it with the eb deploy -v. The .elasticbeanstalk/config.yml file in the source directory contains the following lines:
deploy: artifact: archive.zip
If you come across this error when calling the python method, use:
a = np.ascontiguousarray(a, dtype=np.float32)
Explanation:
Most issues I have come across when using OpenCV with Python, were to do with either using a wrong data type, or the python arrays were no contiguous. The above seems to solve both.
Dumping goroutine stack traces in Go can be useful for debugging purposes, especially when you need to understand the state of your application at a specific point in time. Here are some common methods to dump goroutine stack traces:
Using runtime/pprof The runtime/pprof package provides functions to write the current state of the program, including all goroutine stack traces, to an io.Writer.
Here's an example:
On MacOS, I have found that it is possible to switch between Github accounts by managing the content of the directory ~/Library/Application Support/Github
Desktop. I am using a few shell scripts & function that automatically detect, switch & restart Github Desktop depending on the repository I'm working with.
I'm using symbolic links to switch between different configuration, here is a very short simplification of it:
# To create _new_ configurations (just start Github Desktop to get a new/empty one afterwards)
mv "$HOME/Application Support/Github Desktop" "$HOME/Application Support/Github Desktop.config1"
# Then, to switch between different configurations
ln -nfs "$HOME/Application Support/Github Desktop.config1" "$HOME/Application Support/Github Desktop"
ln -nfs "$HOME/Application Support/Github Desktop.config2" "$HOME/Application Support/Github Desktop"
To be clear, I don't like having to do that myself and it is totally dependant on my ways of working with Github but I wanted to share that information as it seems to work fairly well and will help me survive until this feature is implemented natively within GitHub Desktop.
Here I am with some further details. First of all I recovered about 99% of the disk content, and that's so good. I spent a few hours to re-create the original folder strcture, since most of the files were in different folders (but thx god keeping the original filenames).
I share here some screenshots from DMDE, hopefully someone could help me to understand the best way to move on, if it happened again (I don't hope so!...)
Thx
Here I calculate velocity and angular velocity from scratch and get behavior of object that I want. But this method double calculations for collision.
from typing import Optional
import arcade
from pyglet.math import Vec2
import numpy as np
# Set how many rows and columns we will have
ROW_COUNT = 10
COLUMN_COUNT = 10
# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 32
HEIGHT = 32
# This sets the margin between each cell
# and on the edges of the screen.
MARGIN = 1
# Do the math to figure out our screen dimensions
SCREEN_WIDTH = ((WIDTH + MARGIN) * COLUMN_COUNT + MARGIN)*2
SCREEN_HEIGHT = ((HEIGHT + MARGIN) * ROW_COUNT + MARGIN)*2
SCREEN_TITLE = "Game example"
DYNAMIC_TYPE = "item"
STATIC_TYPE = "wall"
def cpv(x,y):
return (x,y)
def cpvrotate(t1,t2):
x = t1[0]*t2[0] - t1[1]*t2[1]
y = t1[0]*t2[1] + t1[1]*t2[0]
return cpv(x,y)
def cpvadd(t1,t2):
x = t1[0]+t2[0]
y = t1[1]+t2[1]
return cpv(x,y)
def cpvsub(t1,t2):
x = t1[0]-t2[0]
y = t1[1]-t2[1]
return cpv(x,y)
def cpvdot(t1,t2):
x = t1[0]*t2[0]
y = t1[1]*t2[1]
return x+y
def cpvcross(t1,t2):
x = t1[0]*t2[1]
y = t1[1]*t2[0]
return x-y
def cpvmult(t1,number):
return cpv(t1[0]*number,t1[1]*number)
def cpvperp(t1):
return cpv(-t1[1],t1[0])
def cpvneg(t1):
return cpv(-t1[0],-t1[1])
def relative_velocity(a, b, r1, r2):
v1_sum = cpvadd(a.velocity, cpvmult(cpvperp(r1), a.angular_velocity))
v2_sum = cpvadd(b.velocity, cpvmult(cpvperp(r2), b.angular_velocity))
return cpvsub(v2_sum, v1_sum)
def normal_relative_velocity(a, b, r1, r2, n):
return cpvdot(relative_velocity(a, b, r1, r2), n)
def get_con_bounce(a, b, r1, r2, n, arb):
return normal_relative_velocity(a, b, r1, r2, n)*arb.restitution
def get_vr(a, b, r1, r2, n, surface_vr):
vr = cpvadd(relative_velocity(a, b, r1, r2), surface_vr)
return vr
def apply_impulse(body, j, r):
i_inv = 1.0/body.moment
m_inv = 1.0/body.mass
velocity = cpvmult(j, m_inv)
angular_velocity = i_inv*cpvcross(r, j)
return velocity, angular_velocity
def k_scalar_body(body, r, n):
rcn = cpvcross(r, n)
i_inv = 1.0/body.moment
m_inv = 1.0/body.mass
return m_inv + i_inv*rcn*rcn
def k_scalar(a, b, r1, r2, n):
return k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n)
def cpfclamp(f,min_,max_):
return min(max(f, min_), max_)
def arbApplyImpulse(r1, r2, n, arb, _space, _data, jnAcc=0.0, jtAcc=0.0):
a = arb.shapes[0].body
b = arb.shapes[1].body
nMass = 1.0/k_scalar(a, b, r1, r2, n)
tMass = 1.0/k_scalar(a, b, r1, r2, cpvperp(n))
surface_vr = arb.surface_velocity
bounce = get_con_bounce(a, b, r1, r2, n, arb)
vr = get_vr(a, b, r1, r2, n, surface_vr)
vrn = cpvdot(vr, n)
vrt = cpvdot(vr, cpvperp(n))
jn = -(bounce + vrn)*nMass
jnOld = jnAcc
jnAcc = max(jnOld+jn, 0)
jtMax = arb.friction*jnAcc
jt = -vrt*tMass
jtOld = jtAcc
jtAcc = cpfclamp(jtOld + jt, -jtMax, jtMax)
_j = cpvrotate(n, cpv(jnAcc - jnOld, jtAcc - jtOld))
v,w = apply_impulse(a, cpvneg(_j), r1)
return v, w, bounce
def ArbSetContactPointSet(arb, set_, number, swapped):
p1 = set_[number].point_a
p2 = set_[number].point_b
if swapped:
r1 = cpvsub(p2, arb.shapes[0].body.position)
r2 = cpvsub(p1, arb.shapes[1].body.position)
else:
r1 = cpvsub(p1, arb.shapes[0].body.position)
r2 = cpvsub(p2, arb.shapes[1].body.position)
return r1,r2
def arbApllyImpulses(_arbiter, _space, _data):
swapped = False
v_total = (0,0)
w_total = 0
bounce_total = []
for i in range(len(_arbiter.contact_point_set.points)):
r1,r2 = ArbSetContactPointSet(_arbiter, _arbiter.contact_point_set.points,
i, swapped)
#print("r1 r2 ", r1,r2)
v, w, bounce = arbApplyImpulse(r1, r2, _arbiter.normal, _arbiter,_space, _data)
bounce_total.append(bounce)
v_total = cpvadd(v_total,v)
w_total+=w
_data["a_w"] += w_total
#CUSTOM VELOCITY
_data["a_v"] = list(abs(np.average(bounce_total))*(v_total / np.linalg.norm(v_total)))
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# Set the background color of the window
self.background_color = arcade.color.BLACK
self.wall_list = arcade.SpriteList()
self.item_list = arcade.SpriteList()
self.create_map()
self.item_1 = self.create_item(9,1)
self.item_list.append(self.item_1)
self.physics_engine = Optional[arcade.PymunkPhysicsEngine]
damping = 0.9
gravity = (0,-20)
self.physics_engine = arcade.PymunkPhysicsEngine(damping=damping,
gravity=gravity)
self.physics_engine.space.collision_slop = 2
self.physics_engine.add_sprite_list(self.wall_list,
friction=0.2,
collision_type="wall",
elasticity = 1,
body_type=arcade.PymunkPhysicsEngine.STATIC)
self.physics_engine.add_sprite(self.item_1, friction=0.2,collision_type="item", elasticity = 1)
def hit_handler_pre(dynamic_sprite, static_sprite, _arbiter, _space, _data):
if _arbiter.is_first_contact:
_data["a_v"] = _arbiter.shapes[0].body.velocity
_data["a_w"] = _arbiter.shapes[0].body.angular_velocity
arbApllyImpulses(_arbiter, _space, _data)
return True
def hit_handler_post(dynamic_sprite, static_sprite, _arbiter, _space, _data):
if _arbiter.is_first_contact:
_arbiter.shapes[0].body.velocity = _data["a_v"]
_arbiter.shapes[0].body.angular_velocity = _data["a_w"]
self.physics_engine.add_collision_handler(DYNAMIC_TYPE, STATIC_TYPE, pre_handler = hit_handler_pre)
self.physics_engine.add_collision_handler(DYNAMIC_TYPE, STATIC_TYPE, post_handler = hit_handler_post)
# Create the cameras. One for the GUI, one for the sprites.
# We scroll the 'sprite world' but not the GUI.
self.camera_sprites = arcade.Camera(SCREEN_WIDTH, SCREEN_HEIGHT)
self.camera_gui = arcade.Camera(SCREEN_WIDTH, SCREEN_HEIGHT)
def scroll_to_item(self, x, y):
position = Vec2(x - self.width / 2, y - self.height / 2)
self.camera_sprites.move_to(position, 0.5)
def create_wall_item(self, row, column, width, height):
x = column * (WIDTH + MARGIN) + (WIDTH / 2 + MARGIN)
y = row * (HEIGHT + MARGIN) + (HEIGHT / 2 + MARGIN)
sprite = arcade.SpriteSolidColor(width, height, arcade.color.GRAY)
sprite.center_x = x
sprite.center_y = y
self.wall_list.append(sprite)
def create_map(self):
# Create a list of solid-color sprites to represent each grid location
for row in range(-1,ROW_COUNT+1):
for column in range(-1,COLUMN_COUNT+1):
if row==-1 or column==-1 or row==ROW_COUNT or column==COLUMN_COUNT:
self.create_wall_item(row,column, WIDTH, HEIGHT)
def get_sprite_coords_by_cell(self, row, column):
x = column * (WIDTH + MARGIN) + (WIDTH / 2 + MARGIN)
y = row * (HEIGHT + MARGIN) + (HEIGHT / 2 + MARGIN)
return x, y
def create_item(self, row = 1, column = 1):
x, y = self.get_sprite_coords_by_cell(row, column)
item_ = arcade.SpriteSolidColor(WIDTH//4, HEIGHT, arcade.color.BLUE)
item_.center_x = x
item_.center_y = y
item_.angle = 0
return item_
def on_draw(self):
"""
Render the screen.
"""
# We should always start by clearing the window pixels
self.clear()
# Select the camera we'll use to draw all our sprites
self.camera_sprites.use()
self.item_list.draw()
self.item_1.draw_hit_box(color = arcade.color.GREEN)
self.wall_list.draw()
# Select the (unscrolled) camera for our GUI
self.camera_gui.use()
def apply_force(self, physics_engine, sprite, force):
""" Apply force to a Sprite. """
physics_object = physics_engine.sprites[sprite]
physics_object.body.apply_force_at_local_point(force, (0, 0))
def apply_force_world_point(self, physics_engine, sprite, force):
""" Apply force to a Sprite. """
physics_object = physics_engine.sprites[sprite]
physics_object.body.apply_force_at_world_point(force, (sprite.center_x, sprite.center_y))
def on_update(self, delta_time):
""" Movement and game logic """
self.physics_engine.step()
x = self.item_1.center_x
y = self.item_1.center_y
self.scroll_to_item(x,y)
def main():
MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
arcade.run()
if __name__ == "__main__":
main()
I has this problem in conda env, I ended up copy libstdc++.so.6
from my ubuntu24.04 to conda env.
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 ~/anaconda3/envs/pytorch3d/lib/
I used my windows 7 disk to reinstall windows, from there I could go ahead and update to a newer version but I like windows 7 better than those newer versions (I would consider windows 10 to run newer games / apps). Too bad about my files and apps but the most important ones I had backed up.
I faced same today and solved it by installing "vue-official" extension from visual studio code extensions menu.
With this regular expression I was able to match most difficult cases:
(?:[ \t]*Rem\s+|')(?![^"]*"(?:[^"]*"[^"]*")*[^"]*(?=[\r\n]+))[^\r\n]*
It only misses the lines of multiline comments after the first line (last two lines of my test code), but I think that we could get there too with some more work...
The enrichers using HttpContext will not work when using dotnet-isolated mode.
What many have not thought of is that the uploads.ini requires the correct authorization.
Especially with dockremap user e.G.
chown -R 100000:100000 uploads.ini
Otherwise, this is exactly what happens in the container:
root@c5cf31571ea5:/var/www/html# cat /usr/local/etc/php/conf.d/uploads.ini
cat: /usr/local/etc/php/conf.d/uploads.ini: **Permission denied**
Thanks to Yaroslavm's suggestion on the stackoverflow dated Apr. 7, 2024(Click on element in shadow-root Selenium Python), this solution has been accomplished. The point is to wait enough before clicking the button inside shadow DOM. In this case, I found that we have to use time.sleep instead of Webdriverwait.
By the way, use of lxml.html may contribute to faster collecting of the attributes of listings.
import lxml.html
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
from selenium.webdriver.common.action_chains import ActionChains
from selenium.webdriver.common.keys import Keys
from time import sleep
driver = webdriver.Chrome()
driver.implicitly_wait(5)
actions = ActionChains(driver)
url='https://es.wallapop.com/app/search?engine=gasoline&min_horse_power=1&max_horse_power=1000&min_year=2006&max_year=2024&min_km=40000&max_km=200000&min_sale_price=1000&max_sale_price=90000&gearbox=automatic,manual&brand=Honda&model=Civic&filters_source=default_filters&keywords=&category_ids=100&longitude=-3.69196&latitude=40.41956&order_by=price_high_to_low'
driver.get(url)
sleep(8)
WebDriverWait(driver, 10).until(EC.presence_of_all_elements_located((By.XPATH, "//body")))
#cookie accept
driver.find_element(By.XPATH,"//button[@id='onetrust-accept-btn-handler']").click()
sleep(20)
#click load more button
for i in range(2):
try:
button =WebDriverWait(driver, 20).until(EC.presence_of_element_located((By.XPATH,"//walla-button[@id='btn-load-more']")))
except:
break
else:
driver.execute_script('arguments[0].scrollIntoView({behavior: "auto", block: "center"});', button)
shadow = button.shadow_root#only currently works in Chromium based browsers
button2 =WebDriverWait(shadow, 20).until(EC.presence_of_element_located((By.CSS_SELECTOR, "button.walla-button__button--medium")))
sleep(10)#fail without this
#WebDriverWait(driver, 50).until(EC.element_to_be_clickable(button2))#This is not effective
button2.click()
print('\nload more button clicked-- {}'.format(i+1))
#load more by scrolling down
pre_count = 0
same_count_times = 0
for i in range(40):
sleep(2)
for pd in range(20):
actions.send_keys(Keys.PAGE_DOWN).perform()
WebDriverWait(driver, 20).until(EC.presence_of_all_elements_located((By.XPATH, "//body")))
#get whole html (by Selenium)
page = driver.page_source # type : text
#transfer to lxml
p_root = lxml.html.fromstring(page)
list_elements = p_root.xpath("//a[@class='ItemCardList__item']")
new_count = len(list_elements)
print('len(list_elements): ',new_count)
if new_count == pre_count:
same_count_times += 1
else:
same_count_times = 0
pre_count = new_count
if same_count_times > 2:
break
while True:
a= input('Do you close this session?')
if a == 'y':
break
Thanks to RuthC for providing the answer in a comment, the following seems to solve my problem:
fig.savefig('test.pdf', format='pdf',bbox_inches='tight', pad_inches='layout')
Why it might seem stupid to some to ask such a question it is 100% sensible to ask. There are a couple of events that may want to make you use such a method: hiding the url. Look at your mobile apps, do they show the urls? NO.
It looks elegant and customised to hide your url tab in some cases. For instance you have a web app for quiz and want them not to know what url they are hitting. Just enter your registration number or exam number and start the exam. This may make some sort of sense.
However, the way it is is that it's quite not easy to achieve that out rightly but there is always a way out of everything. What are programmers for? I have seen a couple of exams taken using customised browsers that do not reveal the search bar/url bar, just the content. It is also a method I am currently researching; that is even why I am able to see this. Any simple useful tip will serve.
Thanks.
Make sure the your testing browser is not effecting the playback or the controls of the video, I recommend using Edge for testing, you can avoid all of this hassle and use Express.static to handle everything.
https://medium.com/p/865d084be817 You can write a custom view by extending the BottomNavagationView.
The function create_all is a SQLAlchemy function, so you need to feed tables in SQLAlchemy table type:
SQLModel.metadata.create_all(engine, tables=[Table1.__table__, Table2.__table__])
I got this issue from copy/pasting code from a previous project and forgot to change this line to match the current project name (xxx) package com.example.xxx
payment_ref
WITH first_reversal AS (
SELECT
Payment_Ref,
Payment_Log,
Log_Date,
activity_type,
Source,
[User], -- 'User' is a reserved word, so we use square brackets
amount,
credit_or_debit,
Comment,
ROW_NUMBER() OVER (PARTITION BY Payment_Ref ORDER BY Log_Date) AS rev_rank
FROM test
WHERE activity_type = 'Payment_Rev' AND Payment_Log LIKE '%-Reverse'
)
-- Select the first reversal and its corresponding 'Pay' log
SELECT
pr.Payment_Ref,
REPLACE(pr.Payment_Log, '-Reverse', '-Pay') AS Payment_Log,
t.Log_Date,
t.activity_type,
t.Source,
t.[User],
t.amount,
t.credit_or_debit,
t.Comment
FROM first_reversal pr
JOIN test t ON pr.Payment_Ref = t.Payment_Ref
AND REPLACE(pr.Payment_Log, '-Reverse', '-Pay') = t.Payment_Log
WHERE pr.rev_rank = 1;
Output
Thanks for getting back to me. Looks like you are right Dmitry. The problem is not specific to 2007. I get the same message in 2010. Getting a license for Redemption (looks like a great tool btw.) seems a bit of overkill to get to the one value.
I have been reading the article “read and parse a recurrence pattern” using the C++ Mapi route. Even if I could figure out how to properly do that. I would not know how to integrate that in my C# project.
I was kind of hoping that something like this would work:
var test = appointment.GetType().InvokeMember("dispidApptRecur", BindingFlags.GetProperty, null, appointment, null);
This works fine with the public properties of the appointment like Subject, but not with the property I am after. Name Unknown.
Any other ideas?
Unfortunately this is not generally possible. You can get some intuition for why that's the case by considering, as an example, a two-dimensional decision space. The constraint you're asking for would look like "either I'm on the x-axis, or on the y-axis", which is not convex.
A formal proof would probably be something like: For a linear problem, the feasible region is convex, so if (x, 0) and (0, y) are feasible so too must (x/2, y/2) be.
Just follow the solution provided by Next https://nextjs.org/docs/messages/sync-dynamic-apis
I have installed the npx package and no more problems.
I had posted this solution a while ago but it was delete by a moderator, not sure why?
select END_TIME, START_TIME,to_char(END_TIME,'HH24') end_time, to_char(START_TIME,'HH24') start_time, case when (to_number(to_char(START_TIME,'HH24')) > 12) then extract( HOUR from ( cast(END_TIME+ INTERVAL '1' DAY AS TIMESTAMP) - cast( START_TIME AS TIMESTAMP) ) ) else extract( HOUR from ( cast(END_TIME AS TIMESTAMP) - cast(START_TIME AS TIMESTAMP) ) ) end working_hours from DB_TABLE
Generally a negative R-sq value means that the model predictions are worse than simply using the mean but I suspect that there is an issue in the code itself. If you could provide a code showing how you calculated it I can help more perhaps.
You are trying to build Kirstone release, but the post you mentioned is bit outdated and based on older BB language.
Try to do
IMAGE_INSTALL:append = " apache2"
instead of:
IMAGE_INSTALL_append = " apache2"
As I said in the comments, I found out, in new versions, Bubblewrap doesn't automatically generate the assetlinks.json file during the build step, even though the documentation suggests it might.
Thus, I need to manually create the file using your app's signing information (SHA256) provided by Google Play (App signing page) or using keytool command on my own local keystore – Deleter
Tried it does not work at all, gives error messages like socket not plugged etc
In Django >5.0 you can use GeneratedField.
Read more about the solution here: https://impetusorgansseparation.com/avnneqwn?key=670ae0c3b093d8e8ac42c57aa7da8c14
Improving Precision for Ray-Ellipsoid Intersection You are currently working with an Atmospheric scattering GLSL fragment shader, and you're attempting to improve the precision of ray-ellipsoid intersection calculations, particularly for large distances (e.g., 100 AU). Since the issue arises primarily due to precision loss when working with floating point values in GLSL, you're using double precision (fp64) for the core calculations.
From your explanation and shader code, it seems like you've already done a lot of the right things, but you are still facing some issues with artifacts and the precision is not good enough at higher zoom levels or for large distances.
Here are some potential strategies to further improve the precision:
a. Alternative Roots of the Quadratic Equation You have already mentioned an alternative solution using q = -0.5 * (b + sign(b) * d) for computing l0 and l1. This form, while computationally more expensive, is known to reduce rounding errors and is more numerically stable for certain conditions. It could help improve precision for cases where the ray and ellipsoid are nearly tangent.
// Alternative more stable approach for l0 and l1
if (b < 0.0) {
d = -d;
}
d = -0.5 * (b + sign(b) * d);
l0 = d / a;
l1 = c / d;
This approach is designed to be more stable when the discriminant is close to zero and can help in cases of nearly tangential intersections.
b. Using a Higher-Precision Method (Newton-Raphson) If the intersection points are very close to each other, you can also consider using an iterative refinement technique like Newton-Raphson to solve for l0 and l1 more accurately after an initial guess. This can improve the precision by performing iterative corrections.
Another thing to check is if you can make the range shift more adaptive, i.e., only apply it when the values exceed a certain threshold rather than a fixed value (view_depth_max).
is prone to numerical instability when the discriminant 𝑏2−4ac is small or when the values of b and a are very similar. One way to improve the precision is to use the exact quadratic formula when dealing with small discriminants:
d = sqrt(abs(b*b - 4.0*a*c)); // ensure that d doesn't become NaN due to small differences
Shifting the View Position (p0) You mentioned shifting the view position (p0) closer to the center, which can help improve precision for small distances. However, this requires carefully ensuring that the ray's direction (dp) and position (p0) are adjusted correctly to prevent artifacts. Be aware that this method may not be applicable in all cases since it can introduce additional errors when you are dealing with large distances or high zoom levels.
Increase the Precision of Your Inputs You mentioned that double precision inputs are being converted to float by GLSL. This could be a major source of the artifacts, especially when the ray intersects at extremely large or small distances. Unfortunately, you cannot directly pass double-precision values through the pipeline because GLSL has limitations regarding double-precision support for interpolators and attributes.
However, you can upcast the ray parameters in the vertex shader before passing them to the fragment shader, but this requires support for fp64 in your hardware and shader profile:
Q2: Is there a way to pass double interpolators from vertex to fragment shader?
In GLSL, you cannot directly pass dvec4 values (double precision) from the vertex shader to the fragment shader because GLSL does not support fp64 interpolators on all hardware. However, there are a few techniques you can consider:
a. Manually Pass Doubles as Separate Float Components You can manually pass the dvec4 values as separate vec4 or vec2 components in the vertex shader and reconstruct them in the fragment shader. This avoids relying on fp64 interpolation but requires more shader complexity.
// Vertex Shader
out vec4 vertexPosition;
out vec4 vertexDirection;
out vec4 vertexEllipsoid;
void main() {
// Convert the dvec4 to vec4 for passing as attributes
vertexPosition = vec4(p0.x, p0.y, p0.z, 1.0);
vertexDirection = vec4(dp.x, dp.y, dp.z, 1.0);
vertexEllipsoid = vec4(r.x, r.y, r.z, 1.0);
}
Then in the fragment shader, you can reconstruct these components back into dvec3 values. Although this avoids the need for fp64 interpolators, it does introduce some complexity.
b. Use Multiple Render Passes with fp64 in a Fragment Shader Another method is to separate the computations into multiple passes. In the first pass, compute the dvec3 values in a fragment shader using fp64, then store these values in a texture. In the second pass, retrieve the values from the texture and perform further calculations.
Read more about the solution here: https://impetusorgansseparation.com/avnneqwn?key=670ae0c3b093d8e8ac42c57aa7da8c14
I know it's been a while, but does anybody know where I can find the labels for the dataset?
This worked for me. Thanks !
sudo service rabbitmq-server start
It looks like GlassFish doesn't have permissions to create the file \domains\domain1\logs\server.log.lck
. Did you run GlassFish with the same user which owns the GlassFish installation? Can you check if you can create a file in \domains\domain1\logs\
manually?
Solution 1: Use Multiple Targets
1. Create a new target for each file with a main() function:
Go to the File menu, select New, then Target.
Choose a C executable template.
Name the target (e.g., Program1, Program2).
2. Add the desired file to the new target:
In the file inspector on the right, ensure the correct target is checked
for each file.
3. Build and run the target you want:
Select the desired target from the dropdown menu in the toolbar.
Press Run.
This keeps each main() function in its own target, avoiding conflicts.
Read more about the solution here: https://impetusorgansseparation.com/avnneqwn?key=670ae0c3b093d8e8ac42c57aa7da8c14
Use
console.warn() & console.error() instead.
console.log() is removed.
The previous two answers dont appear to be completely correct. He noted that
I want to print the first occurrence of it before the string "data reached"
The accepted answer will print every occurrence, and does not check for data reached
at all. Leaving a slightly incorrect solution.
This solution will look for the ETN: name/name
line, then it will look for the matching name/name
line. It will stop at data reached
and start looking for ETN: name/name
lines again. Here is the code
#!/usr/bin/perl -w
my $etnFound = 0;
my $etnName = "";
while(<>){
if(!$etnFound){
#search for ETN: name1/name2 line
if(/^ETN: (name\d+\/name\d+) *$/){
$etnName = $1;
$etnFound = 1;
}
}elsif($etnFound){
#search for corrosponding name1/name2 line until data reached
if(/data reached/){
$etnFound = 0;
$etnName = "";
}elsif(/$etnName/){
#instructions were only print *first occurence* of $etnName
#then resume searching for ETN: name1/name2 lines
print;
$etnFound = 0;
$etnName = "";
}
}
}
Output looks like this
$ perl print.matched.string.pl print.matched.string.txt
name1/name2/ZN (abcLVT)
name3/name4/ZN (fhLVT)
In this link you have all the detailed explanation including pictures about run vsCode as an admin
https://medium.com/@bonguides25/how-to-always-run-vs-code-as-an-administrator-3d9367006d09
There are three things. Here are the details:
Please let me know if you need any more information.
This method works for me. return $scheme://$server_name/your_reqeust_uri_name.html;
I had the same issue but I needed to use @prisma/client/edge
. The solution for me was that I forgot to set my server action to run on the server using use server
.
You'll need a macro to do this, but basically you split each word into letters, sort the letters into alphabetical order, and then check if the results match. I have C code to do this which you can find here, but translating it into a LibreOffice Basic macro would require work. I think LibreOffice now supports Python macros, and it might be easier to translate C into Python.
non riesco a modificare la password. Mi esce questo messaggio "Forbidden You don't have permission to access this resource. Apache Server at areaclientitin.alice.it Port 443"
The first line declares a Galois field. The second line declares a field member.
k.<a> = GF(2^8, modulus=x^8+x^4+x^3+x+1)
k.from_integer(0b1010101)
It outputs:
a^6 + a^4 + a^2 + 1
Apply something similar like this:
activesheet.chartobjects(1).chart.chartgroups(1).doughnutholesize=75
The result
What has happening for me was my deeplink was redirecting to another firebase url and I had to add that to the deeplink whitelist using regex.
at the beginning of your MainActivity.java:
remove
package com.your.app;
as this will cause
import com.your.app.R
to be greyed out.
and then add it to ensure that R is correctly imported in MainActivity.java
import com.your.app.R;
Use the line-height property from the CSS. you can set it by px, em, %, whatever suits your project. Or if they are different tags, just use padding-top.
I believe django 5.1 querystring tag is a solution here :) https://docs.djangoproject.com/en/5.1/ref/templates/builtins/#std-templatetag-querystring
I don't know how to do this with Power BI, but if you make the daily extract (I presume some sort of script) save both the new and previous day's Excel files as .CSV's, you can identify the changes with a simple diff
.
Why not use three separate repositories with cross-links in the README.md pages?
It works when I updated to the latest react-router-bootstrap using this command npm install react-router-bootstrap@latest
To address you issue, I would advise you to use one of these solutions:
In-Place Resource Resize which allows you to adjust CPU and memory for running applications without needing to restart them, which is particularly useful for managing varying resource needs during different phases of your app's lifecycle.
Kube Startup CPU Boost from Google which is a tool that temporarily increases CPU resources during the startup phase of your applications and then reduces them once the applications are stable.
Kyverno Policies can also be used to automatically adjust resources based on the application's status. For example, you can create a policy that reduces CPU resources once the application reaches a ready state.
Dynamic Resource Allocation DRA which can also be useed to manage various types of resources, including CPUs and GPUs, through ResourceClaims and ResourceClaimTemplates
ref
s are automatically unwrapped when referenced in templates, please remove .value
in the template:
<template>
<div>
Title: {{ data?.title }}
</div>
</template>
And then you have a new imageList... But: how can you store it as a component for afterwards using???
Please see my comment to the question: Your approach is not efficient enough. Below, you can find an almost fully functional generic state machine. You instantiate the generic class StateMachine<STATE>
with the concrete enumeration type TestState
(corresponding to your enumeration State
). The enumeration members are collected using Reflection and converted to State
instances, they populate the set of states. Then you create an instance of StateMachine<TestState>
and populate the state machine transition graph with the arcs representing both valid and some (sic!) invalid transitions. Why invalid ones, too? Because this is a good place to place some delegate instances returning the string explaining why the transition is not allowed, please see the demo in Main
. After the state machine is populated, you can perform the transitions. If a transition is valid, you can invoke some delegate instances created during the population. Basically, that's it. You have an abstraction used to configure a concrete state machine in any application field on Earth.
using Console = System.Console;
using Type = System.Type;
using BindingFlags = System.Reflection.BindingFlags;
using FieldInfo = System.Reflection.FieldInfo;
using StateSet = System.Collections.Generic.HashSet<State>;
using StateGraph = System.Collections.Generic.Dictionary<StateGraphKey, StateGraphValue>;
sealed class State {
internal State(string name, object underlyingMember) {
Name = name;
UnderlyingMember = underlyingMember;
} //State
internal string Name { get; init; }
internal object UnderlyingMember { get; init; }
} //class State
delegate void StateTransitionAction(State startingState, State endingState);
delegate string InvalidStateTransitionAction(State startingState, State endingState);
class StateGraphKey {
internal StateGraphKey(State starting, State ending) {
StartingState = starting; EndingState = ending;
}
public override int GetHashCode() { // important!
string representation = StartingState.Name + EndingState.Name;
return representation.GetHashCode();
}
public override bool Equals(object @object) { // important!
if (@object == null) return false;
return GetHashCode() == @object.GetHashCode(); //sic!
}
internal State StartingState { get; init; }
internal State EndingState { get; init; }
} //class StateGraphKey
class StateGraphValue {
internal StateGraphValue(StateTransitionAction valid, InvalidStateTransitionAction invalid) {
ValidAction = valid; InvalidAction = invalid;
}
internal StateTransitionAction ValidAction { get; init; }
internal InvalidStateTransitionAction InvalidAction { get; init; }
} //class StateGraphValue
abstract class StateTransition : StateGraphKey {
internal StateTransition(State starting, State ending) :
base(starting, ending) { }
internal abstract bool IsValid { get; }
} //StateTransition
class ValidStateTransition : StateTransition {
internal ValidStateTransition(State starting, State ending) :
base(starting, ending) { }
internal override bool IsValid { get { return true; } }
} //class ValidStateTransition
class InvalidStateTransition : StateTransition {
internal InvalidStateTransition(State starting, State ending) :
base(starting, ending) { }
internal override bool IsValid { get { return false; } }
} //class ValidStateTransition
class StateMachine {
internal StateMachine(STATE initialState = default(STATE)) {
Type type = typeof(STATE);
FieldInfo[] fields = type.GetFields(BindingFlags.Static | BindingFlags.Public);
foreach (var field in fields) {
State state = new State(field.Name, field.GetValue(null));
stateSet.Add(state);
if (initialState.ToString() == field.Name)
CurrentState = state;
} //loop
} //StateMachine
internal State CurrentState { get; init; }
static State CreateState(STATE value) => new State(value.ToString(), value);
static bool IsValid(StateGraphValue value) => value.ValidAction != null;
internal void AddValidStateTransition(STATE startingState, STATE endingState, StateTransitionAction action) {
StateGraphKey key = new(CreateState(startingState), CreateState(endingState));
if (stateGraph.TryGetValue(key, out StateGraphValue value))
return; //SA???
stateGraph.Add(key, new StateGraphValue(action, null));
} //AddValidStateTransition
internal void AddInvalidStateTransition(STATE startingState, STATE endingState, InvalidStateTransitionAction action) {
StateGraphKey key = new(CreateState(startingState), CreateState(endingState));
if (stateGraph.TryGetValue(key, out StateGraphValue value))
return; //SA???
stateGraph.Add(key, new StateGraphValue(null, action));
} //AddInvalidStateTransition
internal string IsTransitionValid(STATE startingState, STATE endingState) {
State starting = CreateState(startingState);
State ending = CreateState(endingState);
StateGraphKey key = new(starting, ending);
bool found = stateGraph.TryGetValue(key, out StateGraphValue value);
if (found && !IsValid(value) && value.InvalidAction != null) {
return value.InvalidAction(starting, ending);
}
return null;
} //IsTransitionValid
internal bool PerformTransition(STATE startingState, STATE endingState) {
State starting = CreateState(startingState);
State ending = CreateState(endingState);
StateGraphKey key = new(starting, ending);
bool found = stateGraph.TryGetValue(key, out StateGraphValue value);
if (IsValid(value))
value.ValidAction(starting, ending);
return found;
} //PerformTransition
internal void PerformTransitionIndirect(STATE startingState, STATE endingState) {
//SA??? complicated algorithm of graph search
} //PerformTransition
StateSet stateSet = new();
StateGraph stateGraph = new();
} //class StateMachine
enum TestState { Draft, Denied, Approved, WaitForApprovalManager, WaitForApprovalTechnical, WaitForApprovalFinance, }
class Test {
static void Main() {
var stateMachine = new StateMachine<TestState>();
stateMachine.AddValidStateTransition(TestState.Draft, TestState.WaitForApprovalManager, (starting, ending) => { });
stateMachine.AddValidStateTransition(TestState.Draft, TestState.WaitForApprovalTechnical, (starting, ending) => { });
stateMachine.AddValidStateTransition(TestState.Draft, TestState.WaitForApprovalFinance, (starting, ending) => { });
stateMachine.AddInvalidStateTransition(TestState.Denied, TestState.WaitForApprovalManager, (starting, ending) =>
$"{TestState.Denied} to {TestState.WaitForApprovalManager}? Come on! It is already denied, don't wait!");
Console.WriteLine(stateMachine.IsTransitionValid(TestState.Draft, TestState.WaitForApprovalManager));
Console.WriteLine(stateMachine.IsTransitionValid(TestState.Denied, TestState.WaitForApprovalManager));
} //Main
} //class Test
You can just switch your network/wifi to private network, and you're good to go.
pip uninstall yara
pip install yara-python
Does the trick. Basically, you need to install yara-python instead of yara
dbB.close();
is causing the above mentioned error.
Closing of db connection can be ideally achieved in two ways:
1. You may close the connection automatically by setting idle time in configuration
2. Or Initiating db connection on api call and closing the db connection after executing the query.
this too removes the last character in the string
alphabets = 'abcdefgh'
print(alphabets[:-1])
the[:-1] slices the last character specified in the -1. hence the output is abcdefg. slicing h
Try setting frontentUrl to loadbalancer's host and port in realm settings. In your case, https://scdf-01.aws.net/
Keycloak is very picky about URLs. It adds a backend URL to access token claims (the issuer claim IIRC), and if it doesn't match a hostname/port from request url, it will reject the token after successful authentication.
Ay, using @@index() instead of @@fulltext.
I made a small tool that removes transitive dependencies in the .yaml
file. This essentially cleans the environment. It doesnt remove unused dependencies at this stage yet.
Maybe its helpful to you or others. Also im happy for any feedback and ideas.
It seems that I was looking for "Inverse distance weighting" and not "heatmaps".
Someone already modified an existing Leaflet heatmap plugin to do this kind of interpolation. I haven't gotten it to work yet, but it looks promising.
The biggest pro of using VBA code over macros is that it allows for extreem powerful programming. It helps to build Access applications that are very versatile and fast. In my 30 years as VBA programmer I have done things that many IT-ers thought were impossible, until I proved them wrong. VBA gives the opportunity of building really smart functions/applications.
how to open google map app with adres?
Is it possible to convert to powershell? Thanks
doing it from the terminal was much easier for me -
gcloud functions add-iam-policy-binding <your func> \
--region="us-central1" \
--member="allUsers" \
--role="roles/cloudfunctions.invoker"
These are many approaches you can do with Azure OpenAI and AI Search, from your option A and B, it falls under:
A, Retrieve Then Read: Simple retrieve-then-read implementation, using the AI Search and OpenAI APIs directly. It first retrieves top documents from search, then constructs a prompt with them, and then uses OpenAI to generate an completion (answer) with that prompt. Read more here: https://github.com/Azure-Samples/azure-search-openai-demo/blob/main/app/backend/approaches/retrievethenread.py
B, Chat Read Retrieve Read: A multi-step approach that first uses OpenAI to turn the user's question into a search query, then uses Azure AI Search to retrieve relevant documents, and then sends the conversation history, original user question, and search results to OpenAI to generate a response.
Function Calling
like this sample implementation https://github.com/Azure-Samples/azure-search-openai-demo/blob/main/app/backend/approaches/chatreadretrieveread.py. You can leverage further with multi-step depends on your business, not only just data_source but also for your python function https://learn.microsoft.com/en-us/azure/ai-services/openai/how-to/function-callingWhat's better?
A is simple and straightforward. If you search for an item and AI Search returns no information, then OpenAI takes no further action, and the conversation ends early. This often happens because not every user asks for information in the first query or may not know how to phrase their question.
B helps expand the conversation context and allows OpenAI to decide which function to run, making the interaction feel more human-like. It absolutely depends on your business needs to branch the conversation scenario in more customizable ways. For example, when a user asks, "How's the weather today?", it's necessary to have two parameters: "location" and "unit" (Celsius or Fahrenheit). Without providing enough parameters, OpenAI will prompt the user with something like, "Please let me know your location and unit." It will keep asking if either parameter is missing and will run the function once it has all the necessary information.
QTreeView will return 0 if the item is folded
To maintain synchronization between distributed processes in Python, consider the following steps: First, for operations like "set_current" and "read_current", make sure that they are implemented reliably and consistently on both the client and server sides. Next, messaging mechanisms can be used for communication and synchronization between processes. For example, use a message queuing framework such as RabbitMQ or ZeroMQ. When a process completes a key operation, such as "set_current", it sends a specific message to the message queue to notify other processes. Then, distributed locks are used to control access to critical resources. For example, using Redis to implement distributed locks ensures that only one process can perform certain critical synchronization operations at any given time. In addition, you can set up monitoring and logging mechanisms to detect and diagnose problems that occur during synchronization. Finally, the entire system is fully tested, including under different loads and abnormal conditions, to ensure the stability and reliability of the synchronization mechanism. In short, synchronization between distributed Python processes can be achieved well with reliable communication, effective locking mechanisms, sound monitoring, and adequate testing.
VirtualPathUtility class at System.Web provides utility methods for common virtual path operations.
Using React Native 75 and "@react-native-google-signin/google-signin" 13.0+ For me the issue was I needed to remember to always call .configure before calling signIn. Ultimately it had nothing to do with my info plist
GoogleSignin.configure({
webClientId:
"My web client id - found here for rnfirebase https://rnfirebase.io/auth/social-auth#google",
});
await GoogleSignin.hasPlayServices();
const { data } = await GoogleSignin.signIn();
... rest of your code
Financial solutions, and swift means to gain access to cash, sale funding, low credits fixing, easy Financial assistance Offer Unsecured loans services, reliable source for immediate credit approval services. What has concern funds that trouble you lately, be it, any kind of financial difficulties bring it to our table we can solve it, if it’s concern financial issues offer rate is as low as 3% interest rate unsecured financing, mainly on businesses, companies, personal financing, sales increment, business boosting, contact with your honest and sincere budgets, purposes, and be rest assured to gets unsecured loan credit financing, offer from $5, 000.00) to $100, 000, 000.000 USD minimum and maximum, for more inquiry E-mail: [email protected]) thanks
Firstly you need to convert the model. Use this page. Its based on the llama.cpp repo
https://huggingface.co/spaces/ggml-org/gguf-my-repo
And to run, you can use Ollama to run any GGUF model.
Do you have middleware.ts
file in the convex directory? It should be in src/
.
Interesting answer ASH, I just think that having commented lines could help. Example; "Order of columns shown on Excel sheet depends on weather link" , "some links may require subscription for using their data".
Adding a few code lines for writing data sheets in a specific path directory with a dated file name, for utilizing. A good piece of code written by ASH on Apr 16, 2020 at 0:57.👍
r = requests(url, json={"id":"good"})
blank_issues_enabled: false contact_links:
There are a bunch of modern package managers for Python. I'd recommend you to read some articles like this before writing pyproject.toml from scratch.
you can run in the terminal which python3 to find the dir where python installed this way you will know the package manager that was used to install python by the category then use the same package manager to update the version.
Hope this Helps :)
To run code other than Python in Jupyter Notebook you have to install a kernel for that language, in this case a Mojo kernel.
Here is a link for Linux users, don't know if it works with your system.
Did you use?:
builder.AddServiceDefaults();
In your projects program.cs right after creating your builder, make sure you have a reference to servicedefault net aspire project in your api project
And if you did not have addservices then maybe you need to add to
App.MapDefaultEndpoints();
Before something like swagger and after app.addRouting()
Okay but I get this message when using "xargs -0", specifically:
pushd /some/dir && find {*,.?*} -print0 2>/dev/null | xargs -0 /some/command/using/command/substitution && popd
Isn't "xargs -0" parsing the entries using the null byte from "find -print0"? If so why is it passing along that null byte to the command it's executing with the parsed entry as a parameter?