In my case, I executed the run from create-jest-runner using file from git diff instead of the real file.
A faster way to solve this problem is to use set operations to check what numbers already exist in a certain row/column/box instead of always iterating over them.
You could start by iterating over the entire board, constructing a set for each row/column/box, and then use a similar backtracking algorithm that uses those sets to check if a value at a certain position is valid.
In agreement with E-Berry, using Qt 6.8 on Ubuntu 22.04, clicking on the + sign resulted in "import QtQuick.Controls 2.15" getting added (automatically) to the top of my main.qml, which seems to be equivalent to the manual editing mentioned in the original post.
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser-arcade-physics.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script>
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
scene: {
preload: preload,
create: create,
update: update
},
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: false
}
}
};
let player;
let enemy;
let joystick;
let score = 0;
let scoreText;
let gameOver = false;
const game = new Phaser.Game(config);
function preload() {
this.load.image('player', 'assets/sprites/player.png');
this.load.image('enemy', 'assets/sprites/enemy.png');
}
function create() {
// Создание игрока
player = this.physics.add.sprite(400, 300, 'player');
player.setScale(0.5);
player.setCollideWorldBounds(true);
// Создание врага
enemy = this.physics.add.sprite(100, 100, 'enemy');
enemy.setScale(1.5);
enemy.setTint(0xff0000);
// Виртуальный джойстик
joystick = this.plugins.get('virtual-joystick').add(this, {
radius: 50,
x: 100,
y: config.height - 100,
base: this.add.circle(0, 0, 50, 0x888888).setAlpha(0.5),
thumb: this.add.circle(0, 0, 25, 0xcccccc).setAlpha(0.5)
});
// Текст счета
scoreText = this.add.text(20, 20, 'Score: 0', {
fontSize: '24px',
fill: '#fff',
backgroundColor: '#000'
});
// Коллизия игрока с врагом
this.physics.add.overlap(player, enemy, hitEnemy, null, this);
}
function update() {
if (gameOver) return;
// Движение игрока
const speed = 200;
if (joystick.force > 0) {
player.setVelocityX(joystick.velocityX * speed);
player.setVelocityY(joystick.velocityY * speed);
} else {
player.setVelocity(0);
}
// Преследование врага
this.physics.moveToObject(enemy, player, 250);
// Обновление счета
score += 0.1;
scoreText.setText(`Score: ${Math.floor(score)}`);
}
function hitEnemy() {
gameOver = true;
player.setTint(0xff0000);
this.physics.pause();
this.add.text(config.width/2 - 100, config.height/2, 'Game Over!\nTap to restart', {
fontSize: '32px',
fill: '#fff',
backgroundColor: '#000'
}).setInteractive()
.on('pointerdown', () => location.reload());
}
// Плагин для виртуального джойстика
class VirtualJoystickPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
pluginManager.registerGameObject('virtualJoystick', this.createJoystick);
}
createJoystick(config) {
return new VirtualJoystick(this.scene, config);
}
}
class VirtualJoystick {
constructor(scene, { radius, x, y, base, thumb }) {
this.scene = scene;
this.radius = radius;
this.base = base.setPosition(x, y);
this.thumb = thumb.setPosition(x, y);
this.position = new Phaser.Math.Vector2(x, y);
this.force = 0;
this.velocityX = 0;
this.velocityY = 0;
this.pointer = scene.input.activePointer;
this.isDown = false;
scene.input.on('pointerdown', this.onDown, this);
scene.input.on('pointerup', this.onUp, this);
scene.input.on('pointermove', this.onMove, this);
}
onDown(pointer) {
if (Phaser.Geom.Circle.ContainsPoint(this.base.getBounds(), pointer)) {
this.isDown = true;
}
}
onUp() {
this.isDown = false;
this.thumb.setPosition(this.position.x, this.position.y);
this.force = 0;
this.velocityX = 0;
this.velocityY = 0;
}
onMove(pointer) {
if (this.isDown) {
const deltaX = pointer.x - this.position.x;
const deltaY = pointer.y - this.position.y;
const angle = Math.atan2(deltaY, deltaX);
const distance = Math.min(Phaser.Math.Distance.Between(
this.position.x,
this.position.y,
pointer.x,
pointer.y
), this.radius);
this.thumb.setPosition(
this.position.x + Math.cos(angle) * distance,
this.position.y + Math.sin(angle) * distance
);
this.force = distance / this.radius;
this.velocityX = Math.cos(angle);
this.velocityY = Math.sin(angle);
}
}
}
// Регистрация плагина джойстика
Phaser.Plugins.PluginManager.register('virtual-joystick', VirtualJoystickPlugin, 'virtualJoystick');
</script>
</body>
</html>
Для работы игры вам нужно:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser-arcade-physics.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script>
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
scene: {
preload: preload,
create: create,
update: update
},
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: false
}
}
};
let player;
let enemy;
let joystick;
let score = 0;
let scoreText;
let gameOver = false;
const game = new Phaser.Game(config);
function preload() {
this.load.image('player', 'assets/sprites/player.png');
this.load.image('enemy', 'assets/sprites/enemy.png');
}
function create() {
// Создание игрока
player = this.physics.add.sprite(400, 300, 'player');
player.setScale(0.5);
player.setCollideWorldBounds(true);
// Создание врага
enemy = this.physics.add.sprite(100, 100, 'enemy');
enemy.setScale(1.5);
enemy.setTint(0xff0000);
// Виртуальный джойстик
joystick = this.plugins.get('virtual-joystick').add(this, {
radius: 50,
x: 100,
y: config.height - 100,
base: this.add.circle(0, 0, 50, 0x888888).setAlpha(0.5),
thumb: this.add.circle(0, 0, 25, 0xcccccc).setAlpha(0.5)
});
// Текст счета
scoreText = this.add.text(20, 20, 'Score: 0', {
fontSize: '24px',
fill: '#fff',
backgroundColor: '#000'
});
// Коллизия игрока с врагом
this.physics.add.overlap(player, enemy, hitEnemy, null, this);
}
function update() {
if (gameOver) return;
// Движение игрока
const speed = 200;
if (joystick.force > 0) {
player.setVelocityX(joystick.velocityX * speed);
player.setVelocityY(joystick.velocityY * speed);
} else {
player.setVelocity(0);
}
// Преследование врага
this.physics.moveToObject(enemy, player, 250);
// Обновление счета
score += 0.1;
scoreText.setText(`Score: ${Math.floor(score)}`);
}
function hitEnemy() {
gameOver = true;
player.setTint(0xff0000);
this.physics.pause();
this.add.text(config.width/2 - 100, config.height/2, 'Game Over!\nTap to restart', {
fontSize: '32px',
fill: '#fff',
backgroundColor: '#000'
}).setInteractive()
.on('pointerdown', () => location.reload());
}
// Плагин для виртуального джойстика
class VirtualJoystickPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
pluginManager.registerGameObject('virtualJoystick', this.createJoystick);
}
createJoystick(config) {
return new VirtualJoystick(this.scene, config);
}
}
class VirtualJoystick {
constructor(scene, { radius, x, y, base, thumb }) {
this.scene = scene;
this.radius = radius;
this.base = base.setPosition(x, y);
this.thumb = thumb.setPosition(x, y);
this.position = new Phaser.Math.Vector2(x, y);
this.force = 0;
this.velocityX = 0;
this.velocityY = 0;
this.pointer = scene.input.activePointer;
this.isDown = false;
scene.input.on('pointerdown', this.onDown, this);
scene.input.on('pointerup', this.onUp, this);
scene.input.on('pointermove', this.onMove, this);
}
onDown(pointer) {
if (Phaser.Geom.Circle.ContainsPoint(this.base.getBounds(), pointer)) {
this.isDown = true;
}
}
onUp() {
this.isDown = false;
this.thumb.setPosition(this.position.x, this.position.y);
this.force = 0;
this.velocityX = 0;
this.velocityY = 0;
}
onMove(pointer) {
if (this.isDown) {
const deltaX = pointer.x - this.position.x;
const deltaY = pointer.y - this.position.y;
const angle = Math.atan2(deltaY, deltaX);
const distance = Math.min(Phaser.Math.Distance.Between(
this.position.x,
this.position.y,
pointer.x,
pointer.y
), this.radius);
this.thumb.setPosition(
this.position.x + Math.cos(angle) * distance,
this.position.y + Math.sin(angle) * distance
);
this.force = distance / this.radius;
this.velocityX = Math.cos(angle);
this.velocityY = Math.sin(angle);
}
}
}
// Регистрация плагина джойстика
Phaser.Plugins.PluginManager.register('virtual-joystick', VirtualJoystickPlugin, 'virtualJoystick');
</script>
</body>
</html>
You can Add Visual Studio editor support for another language.
VS2022 uses TextMate Grammars for this, which seems to support comments, so you can add a new language with files of extension ".txt" or ending with "CMakeLists.txt" and set wraps of #
and \n
as its comment wrapper.
There is a textmate tag, if you struggle implementing that.
You can try below annotation on doSomething() method:
@Retryable(retryFor = MyRetryableException.class, notRecoverable=JustGiveUpException.class, maxAttempts = 3, backoff = @Backoff(delay = 2000))
Most probably, the spring-retry version that you are using, requires "notRecoverable" attribute to specify the Exception(s) which needs to be excluded from retry logic.
Hope it works.
We have same issues here. No Info on https://status.firebase.google.com/
Thanks everyone for the insightful discussion! After reviewing all the responses and experimenting myself, I found that the original issue comes from counting the letters from the two names separately for "TRUE" and "LOVE". According to Dr. Angela Yu’s 100 Days of Code (Day 3), the correct logic is to combine both names first, then count how many times each letter from "true" and "love" appears in the combined string. Here's a simplified and corrected version of the logic that works accurately:
python
Copy
Edit
print("Welcome to the Love Calculator!")
name1 = input("What is your name?\n").lower()
name2 = input("What is their name?\n").lower()
combined_names = name1 + name2
true_count = sum(combined_names.count(letter) for letter in "true")
love_count = sum(combined_names.count(letter) for letter in "love")
score = int(str(true_count) + str(love_count))
if score < 10 or score > 90:
print(f"Your score is {score}, you go together like coke and mentos.")
elif 40 <= score <= 50:
print(f"Your score is {score}, you are alright together.")
else:
print(f"Your score is {score}.")
This approach follows the course logic and produces the expected result (53 for “Angela Yu” and “Jack Bauer”). Hopefully this clears it up for anyone still confused.
It's not --experimenta-https
but --experimental-https
your forgot the l
Same thing happened to me, but with <CR>: "Illegal base64 character d".
Same solution with the MimeDecoder applies
After forcing the update on Debian, I no longer have the problem.
Хуй
header 1 | header 2 |
---|---|
cell 1 | cell 2 |
cell 3 | cell 4 |
Right click on .pom file and add as Maven project... solved for me.
Try using ListView() instead of Column()
this makes next screen scrollable, and no more overflow error.
Is there any update on this?
I also would like to build an app that can identify/suggest object in view.
woow nice <a href="https://www.divinesahajyog.com/how-to-meditate/
" rel="follow">how to meditate </a>
<a href="https://www.divinesahajyog.com/the-16-names-of-shri-radha-krishna/
" rel="follow">16 namaes of shir radha krishna </a>
<a href="https://www.divinesahajyog.com/being-aware-of-vibrations/
" rel="follow">aware of vibration </a>
<a href="https://www.divinesahajyog.com/swadishthan-chakra/" rel="follow">swadishthan chakra </a>
<a href="https://www.divinesahajyog.com/how-we-should-stay-in-a-realized-state/
" rel="follow">how we should stay in a realized state </a>
<a href="https://www.divinesahajyog.com/balance-our-subtle-vishuddhi-chakra/" rel="follow">balance our subtle vishuddhi chakra </a>
<a href="https://www.divinesahajyog.com/swadishthan-chakra/
" rel="follow">swadishthan chakra </a>
It looks like Google Cloud Service Issue. Experiencing same issues.
Workaround: Customers can move the workload to any other region outside of europe-west3. We moved functions to europe-west1 and it fixed issues for us.
To resolve issues with Visual Studio not recognizing Unity code, you should check the integration between Unity and Visual Studio. Here are a few steps you can follow:
Check Unity External Tools Settings
In Unity, go to Edit > Preferences > External Tools
, and make sure Visual Studio 2022 is selected as the external script editor.
Verify Visual Studio Editor Package
In Unity, go to Window > Package Manager
, and check that the Visual Studio Editor package is installed and up to date. If it's missing or outdated, install or update it.
Ensure Unity Workload is Installed in Visual Studio
Open Visual Studio 2022 and go to Tools > Get Tools and Features
. In the Visual Studio Installer, make sure the Game development with Unity workload is installed.
If any of these are misconfigured or missing, Visual Studio may not properly recognize Unity code, resulting in build errors or missing references. Once everything is correctly set up, Unity and Visual Studio should work together seamlessly.
If you've verified all the above settings and it still doesn't work, please provide more details about the specific errors or build issues you're encountering. That would help in diagnosing the problem further.
Also, keep in mind that when using tools like ILSpy to reverse-engineer or decompile Unity games, the resulting code may be incomplete or corrupted, which can often lead to various unexpected errors when trying to rebuild or modify the project.
Your JSON is not well-formed. You may need to check the JSON string you posted.
I refer to other answers and comments why your code did not compile.
What I want to mention is that you do not need the std::vector
if you have only one bitmap.
Create the bitmap directly on the stack
Gdiplus::Bitmap bitmap(L"images.png");
nWidth = bitmap.GetWidth();
nHeight = bitmap.GetHeight();
graphics.DrawImage(&bitmap, 950, 200, nWidth, nHeight);
Create the bitmap on the heap
auto bitmap = std::make_unique<Gdiplus::Bitmap>(L"images.png");
nWidth = bitmap->GetWidth();
nHeight = bitmap->GetHeight();
graphics.DrawImage(bitmap.get(), 950, 200, nWidth, nHeight);
bitmap
is an object (and not a pointer) of type std::unique_ptr<Gdiplus::Bitmap>
. During destruction, the Gdiplus::Bitmap
object it points to will also be destroyed. There is no need to put the unique_ptr
into a container.
How about
def contigious_subarrays(A:list):
for i in range(len(A)):
temp=[]
for ii in range(i,len(A)):
temp.append(A[ii])
print(temp)
There were some mentions here of using --preview
and being demoted to --unstable
, but just wanted to say that if you only want the single specific unstable feature these days you can do: black --preview --enable-unstable-feature string_processing .
You can set the setting for CELERY_MONGODB_SCHEDULER_CONNECTION_ALIAS
to something other than default
. and it will work just fine.
I think it's good. My suggestion is to use ValueObjects to make your code more readable and also easier to implement validations and also compare their values. Example for description, phone, address etc.
You’re wrong in 2’nd join. Change it to “join article_categories on article_categories.category_id=category.Id”.
Good luck 👍
Here is the path:
/etc/ssl/certs/ca-certificates.crt
Even after calling perf_event_open
for multiple different PIDs and attaching with bpf_program__attach_perf_event_opts
, it still fails with the error: failed to create BPF link for perf_event FD 22: -17 (File exists)
.
There's a discussion at the following link about how to solve this issue: https://github.com/metafizzy/flickity/issues/691
The solution is to configure the imagesLoaded property and it is documented at: https://flickity.metafizzy.co/options.html#imagesloaded
Here's example usage:
<div data-flickity='{"imagesLoaded": true}' class="carousel">
<div class="carousel-cell">
<img src="..."/>
</div>
</div>
You can use nltk as well. I have two examples to show here by variable named as text. One is english and other one is spanish with some edge cases that are often seen, especially in sceintific texts where unit symbols might have period in it.
!pip install nltk
import nltk
from nltk.tokenize import sent_tokenize
nltk.download('punkt_tab')
text = "This is the first sentence 2m.g. of medicine used. And this is the second one!"
text = "La masa del cuerpo era de 5.0 kg y se movía a una velocidad de 3.2 m/s. La energía total (E) se calculó con la fórmula E = mc². La aceleración fue de 9.81 m/s², equivalente a la gravedad terrestre. Se utilizó una solución de 0.25 mol de NaCl. La temperatura alcanzó los 37.5 °C en tres minutos."
sentences = sent_tokenize(text)
print(sentences)
# Output is an array of seperate sentences
# ['La masa del cuerpo era de 5.0 kg y se movía a una velocidad de 3.2 m/s.', 'La energía total (E) se calculó con la fórmula E = mc².', 'La aceleración fue de 9.81 m/s², equivalente a la gravedad terrestre.', 'Se utilizó una solución de 0.25 mol de NaCl.', 'La temperatura alcanzó los 37.5 °C en tres minutos.']
I tried to run it on a server in the United States, but it worked normally, but when I ran it on a device in China, it showed that I couldn't access it. I guess I might have directly rejected the ip device in China.
ARC Foundation is Kerala’s No.1 GATE coaching center, located in Calicut and Cochin. We specialize in top-quality coaching for GATE, LET, and other technical entrance exams. With expert faculty, updated materials, and consistent results, we ensure success.
I think scrollbar-gutter is the best replacement, so the scrollbar can appear and disappear without causing movement of the content.
https://developer.mozilla.org/en-US/docs/Web/CSS/scrollbar-gutter
I got this working, but the actual problem was a floating point error. There may have been other issues, but I have since resolved them if you would like the asset you can find it here: https://assetstore.unity.com/packages/vfx/shaders/sprite-renderer-palette-swap-shader-urp-316189.
Also as buttermilch said I may have been passing incorrectly using vertex color, although I think it's used here for the purposes of lighting since this is a lit sprite shader, idk this is like 75% copy pasted from the default unity sprite lit shader.
Follow this blog to setup extensions with flavors.
Booking::where('id',$request->id)->update(['status'=>$request->status);
In your controller action method, you can explicitly return a JsonResult() with custom settings:
return new JsonResult(obj, options);
You can delete the Android folder and then run
flutter create .
command, and this might help
This is an appreciation comment! I was working all night asking chatgpt how to do this. Couldn’t find any documentation either on this. You saved me and my sanity.
You may wish to try
Either capture the process id you want to kill via stdin or replace $pid with the process id.
echo kill -9 $pid
`;
Thank you, you save my carreer
If you're seeking a way to beautify SQL queries as you type directly within MySQL Workbench, I developed a lightweight tool that can assist this. Please go through MySQL Workbench Beautifier. Hope this helps. Thank you.
I think problem is with conflicting types which already exists. Try to declare a global interface - interface UserRequestBody
, for example and use in your route
try reloading the window
use ctrl + shift + p and then search for reload window
How much heap size is given Xmx and Xms ? sometimes providing huge heap size also will cause OOM issues.
Create new role (cosmos db has their own roles)
This have full access:
New-AzCosmosDBSqlRoleDefinition -AccountName aircontdb -ResourceGroupName aircontfullstack -Type CustomRole -RoleName MyReadWriteRole -DataAction @( 'Microsoft.DocumentDB/databaseAccounts/readMetadata', 'Microsoft.DocumentDB/databaseAccounts/sqlDatabases/containers/items/*', 'Microsoft.DocumentDB/databaseAccounts/sqlDatabases/containers/*') -AssignableScope "/"
For development (Using powershell):
Find your object Id:
Portal Azure->Microsoft Entra->Admin->Users (MyUser)->Properties->Id Object
export variables:
$resourceGroupName = "aircontfullstack"
$accountName = "aircontdb"
$readOnlyRoleDefinitionId = "/subscriptions/028c155e-3493-4da4-b50e-309b4cd1aaca/resourceGroups/aircontfullstack/providers/Microsoft.DocumentDB/databaseAccounts/aircontdb/sqlRoleDefinitions/6514e4c8-eef0-46bc-a696-d2557742edd0" # as fetched above
# For Service Principals make sure to use the Object ID as found in the Enterprise applications section of the Azure Active Directory portal blade.
$principalId = "your-obj-id"
Assign the created role to your ObjectID:
New-AzCosmosDBSqlRoleAssignment -AccountName $accountName -ResourceGroupName $resourceGroupName -RoleDefinitionId $readOnlyRoleDefinitionId -Scope "/" -PrincipalId $principalId
For producton (Using powershell):
Set up roles managed by system
Only change your PrincipalId using your identity id object.
The feature you describe is not exactly a Route 53 feature. It is a domain search order that is configured on your workstation/EC2. If you configure the list of domains to go through, it will let you find your host. Depending on your EC2 OS, it is configured differently. Let's say you have a Linux host. if you navigate to /etc/resolv.conf and edit it, you can configure search order like:
nameserver x.x.x.x
search example.com prod.example.com
The idea of single page application is that you never leave first loaded page. This means it's impossible only with php. All other data is loaded by ajax and changes the contents of current page. It speeds up your site only in case when you can preload next page while showing the first one. But if your next part of data depends on input from the first one it cannot be faster anyway. But with single page you can preload all other files pictures, fonts, css, js etc. And after input you should not loose time for that stuff, but only for response.
Thanks a lot for your answer. I had the same issue when running an old version of ruby on rails with a newer postgres database. I substituted d.adsrc with pg_get_expr(d.adbin, d.adrelid) in de ruby postgres adapter and the problem went away.
Create new billing account with US address and currency by USD, Google Map service will create new project and link to your new bill. Problem solve
This tool, will let you do it using duckduck go ai chat : https://gist.github.com/henri/34f5452525ddc3727bb66729114ca8b4
Only seems to work on mac and linux. Also, you need to use fish shell in the examples provided. But it is easy to change them to work in zsh
For .NET 4.0, add the following line code at the Application_start session of the Global.asax:
ServicePointManager.SecurityProtocol = (SecurityProtocolType)768 | (SecurityProtocolType)3072;
Another workaround is to use Git Bash. First, use GitHub Desktop Repository settings and set it to another user name and email just for this repository. Then, commit via GitHub Desktop. Then open Git Bash and CD into the repo and then run 'git push' command. A prompt would come up asking to authenticate after which git push command would work.
in Blender, when you select an edge in edit mode, a small menu will appear at the top that says “select” in that box you can check the selection you want for an edge.. enter image description here
You also have the possibility to choose the type of selection you want by clicking on any edge or group of edges and press “f3” this will display a small menu where by typing ‘select’ you can select the type of selection you want. for your specific case, you can select the loop of edges you want, select from the select menu “cheker deselect” and modify the parameters to select only a group of edges. enter image description here
Issue is with EscapeTokenizer.java in mysql-connector-java-5.1.7. Apostrophe in comment is not properly interpreted.
This works fine with mysql-connector-java-5.1.49. If upgrade is not an option, you will have to remove or escape the apostrophe in comment.
Get yourself a copy of IPC-2221 Generic Standard on Printed Board Design (previously called IPC-D-275). My copy is printed in February 1998. Published by the Institute for Interconnecting and Packaging Electronic Circuits. It is 98 pages, very readable and well-organized. It has all sorts of good stuff like trace width, thickness, spacing, component connections, etc. For just trace widths there are several online trace width calculators provided for free by some circuit board companies, like AdvancedPCB. On their website the even cite IPC-2221 as their source.
In addition to these consideration there are also application-specific considerations having to do with high frequency signals and noise pickup. For example, a trace carrying an Radio Frequency signal cannot be too long or the trace itself will start acting like a transmission line.
Finally figured it out. @Vijay's comment gave me an insight where the issue may be. The solution was in the way the request was getting posted. By default, I had the request headers default to 'multipart form data'.
I had to update the post request function to have parameterized contenttype value:
public [return] DoPostRequest([param1], [param2], ContentTypes contentType)
{
...
[httpclient].DefaultRequestHeaders.Add("ContentType", contentType.ToString());
...
}
where: ContentTypes
is
public class ContentTypes
{
public static readonly ContentTypes Name = new("ContentType");
public static readonly ContentTypes JSON = new("application/json");
public static readonly ContentTypes XML = new("application/xml");
public static readonly ContentTypes TEXT = new("text/plain");
public static readonly ContentTypes HTML = new("text/html");
public static readonly ContentTypes FORM_URLENCODED = new("application/x-www-form-urlencoded");
public static readonly ContentTypes MULTIPART_FORM_DATA = new("multipart/form-data");
public string Value { get; }
private ContentTypes(string value) => Value = value;
public ContentTypes()
{
}
public override string ToString() => Value;
}
This way works:
alertmanager:
config:
global:
resolve_timeout: 5m
route:
receiver: 'slack-notifications'
group_by: ['alertname']
group_wait: 10s
group_interval: 5m
repeat_interval: 1h
receivers:
- name: 'slack-notifications'
slack_configs:
- api_url: 'https://hooks.slack.com/services/XXXXXXXX/YYYYYYYYY/ZZZZZZZZZZZZZZZZZZ'
channel: '#alert-channel'
send_resolved: true
username: 'Prometheus'
text: "{{ .CommonLabels.alertname }}: {{ .CommonAnnotations.description }}"
...
I was very impressed by SVG Path Visualizer with step-by-step explanation of paths:
The most likely issue is that- because your collision detection is discrete rather than continuous- there are situations where an object moves from one side of a hitbox to another in a single step. You can always throw more steps at the problem so that fast-moving objects move less during each physics step. This doesn't completely prevent misses, it just means that objects would have to move faster in order to miss.
Another potential issue is that the reflection angle seems to be based entirely on the incident angle and not the normal of the hit surface. This will create unrealistic results and could cause objects to be sent further into each other upon colliding.
If you want the actual solution, it's a swept volume test. There are plenty of resources out there for implementing this yourself, so I'll skip right to the Python libraries. Google gives me pybox2d, or for 3D, pybullet, which in turn uses OpenGJK.
I would try removing await, await creates a new promise that your code isn't fulfilling so it just stops and doesn't respond back, also you might want to try using
(im new to await so I might have explained that wrong)
"interaction.deferReply();" in the future this give your bot up to 15 minutes to respond
i hope i helped!
id try removing await and just use:
interaction.reply('Pong!');
Interesting enough after nearly 5 years passenger still does not support feature to upgrade Websockets, in this case socket.io.
I have used PM2 to run nodejs app and it requires terminal access, so may not be suitable (and solution) for everyone. I would not call it a solution.
Another way is if hosting company can add proxy pass for websockets in vHost file - this requires terminal acces from their end, restarting apache etc. Again something that isn't end-user friendly.
for local repeated usage, can have a look at https://maven.apache.org/download.cgi#Maven_Daemon
nvm the issue was just because I was missing spacing in the rgb values
I found the solution. Apparently there is a reporter argument in tar_make()
. If I call instead tar_make(reporter = "terse")
, then the progress bar disappears.
yep was quite unexpected to me ...
something is null before and then not null after in the table ...
I'd say it's a BigQuery bug
Take a look at Primi (https://github.com/smuuf/primi) this is a scripting language written in PHP & interpreted in PHP.
Okay, my original question has been clearly answered, so this thread can be closed.
1. I now know about my_vec[0].get() for obtaining the pointer that I needed in this case.
2. I understand that I should not use C-style casts in C++; I have expressed the reason that I used it here, which was to debug the errors that I was getting.
3. Thank you all for the pointers (so to speak) to references on smart pointers in C++; I will indeed be pursuing these references further, to enhance my understanding of how to properly use them!!
4. and once again, I deeply thank the members of this community for your (sometimes gruff, but always helpful) assistance in solving my issues with this language; my earlier posts that led up to this one, were somewhat ambiguous and rambling - that can be a result of not initially knowing quite what I am trying to ask about, and what the correct terminology is... Nevertheless, you pursevered and stuck with me, and I now understand what I need to do, to proceed with my C++ development...
Long Live stackoverflow !!
HRESULT 0x80070002 means ERROR_FILE_NOT_FOUND, indicating a missing or misconfigured file. Fix it by verifying file paths, running sfc /scannow
, or resetting Windows Update components.
Ever faced frustrating system errors? Let’s discuss troubleshooting strategies!
👉 Upgrade your productivity with AI-powered tools: Get Microsoft Office 2024 Here
A proposed solution (GitHub project) working on JDK 11 and later with corresponding version 11 of the openjfx
libraries.
The gist is that you get a hold of the reference by creating and initializing the gui app yourself, not let Application.launch
create the instance:
class Main {
void work() {
// Reference
Gui gui = new Gui(this/*for callbacks*/, "data", 'U', "initialize", 17, "with");
// Start
Platform.startup(() -> gui.start(new Stage()));
}
// Allow the Gui-app to return results by means of callback
void reportResult(double d, String desc) {
}
}
class Gui extends javafx.application.Application {
//...
// has a button that calls `Main.reportResult()` when pressed virtually returning values as any function call.
}
The project covers the use case of repeatedly/sequentially calling the gui utility application from within the main workflow app.
using Moq;
using Xunit;
using System.Data;
using Oracle.ManagedDataAccess.Client;
public class CConexionContextTests
{
[Fact]
public void GetConnection_ShouldOpenConnection_WhenConexionIsNull()
{
// Arrange
var mockOracleConnection = new Mock<OracleConnection>();
var mockConexionContext = new Mock<CConexionContext>();
// Simulamos que la cadena de conexión es la esperada
mockConexionContext.Setup(c => c.getStringConnection()).Returns("Data Source=someSource;User Id=someUser;Password=somePass;");
// Simulamos el comportamiento de la conexión Oracle
mockOracleConnection.Setup(c => c.Open()).Verifiable();
mockOracleConnection.Setup(c => c.State).Returns(ConnectionState.Open);
// Act
var result = mockConexionContext.Object.GetConnection(ref mockOracleConnection.Object);
// Assert
mockOracleConnection.Verify(c => c.Open(), Times.Once()); // Verifica que Open haya sido llamado exactamente una vez.
Assert.Equal(ConnectionState.Open, result.State); // Verifica que la conexión esté abierta.
}
[Fact]
public void GetConnection_ShouldReturnExistingConnection_WhenConexionIsNotNull()
{
// Arrange
var mockOracleConnection = new Mock<OracleConnection>();
var mockConexionContext = new Mock<CConexionContext>();
// Configurar la conexión mockeada
mockOracleConnection.Setup(c => c.State).Returns(ConnectionState.Open);
mockConexionContext.Setup(c => c.getStringConnection()).Returns("Data Source=someSource;User Id=someUser;Password=somePass;");
// Act
var result = mockConexionContext.Object.GetConnection(ref mockOracleConnection.Object);
// Assert
Assert.Equal(ConnectionState.Open, result.State); // Verifica que la conexión esté abierta.
mockOracleConnection.Verify(c => c.Open(), Times.Never()); // No debe llamarse a Open, ya que la conexión ya está abierta.
}
}
@Ludwig I see that you stated gbeaven's answer was what helped you resolve your issue. I'm using pythonshell for Glue 3.0 to trigger my etl job. How exactly did you list your modules in additional python modules parameter? Even when I do that I still receive an error about pip resolver finding python module version incompatibilities with libraries I don't explicitly import or use. I only list pandas and boto3 as the extrnal libraries I'm using for my project.
im pretty new to discord js and stack overflow but i can try and help! can you share the code for the command your running?
Question is pretty old, however, this works atm
navigator.clipboard.write(
arrayOf(
ClipboardItem(
recordOf(
"text/html" to Blob(arrayOf(content)),
"text/plain" to Blob(arrayOf(content))
)
)
)
)
Add this two imports and this will fix the error:
import 'leaflet';
import 'leaflet.markercluster';
Kedija hussien kemal from Ethiopia my fon 00251965929671 my bank commercial bank of Ethiopia 1000372093513 Kedija hussien kemal
any updates on this? I get the same issue
Use cygwin setup to downgrade to vim 9.0.2155-2 (make sure to downgrade gvim, vim-common, vim-doc and vim-minimal as well). This fixes it. Looks like problem was introduced in 9.1.1054-1
(only happens if you have both vim and cygwin installed)
Castling can be a bit tricky to implement. Let's break it down.
You want to check if the move is a castling attempt by verifying four conditions:
1. The king and rook are on the same rank (row).
2. The king and rook are on the same board (not across different boards, obviously!).
3. The king hasn't moved already.
4. The rook involved in castling hasn't moved already.
If these conditions are met, you can then check if there are pieces in between the king and rook.
Here's a possible approach:
1. Identify the king and rook: Determine which pieces are involved in the potential castling move.
2. Check the four conditions: Verify that the king and rook meet the requirements.
3. Check for pieces in between: If the conditions are met, check if there are any pieces between the king and rook.
You can implement this logic in your Python code using conditional statements and loops to check for pieces in between.
If you'd like, I can help you with some sample code or pseudocode to get you started. Just let me know!
Please include your code. Including your code makes communicating and solving problems much easier. Aside from that, does the number represent an arbitrary index or is this number a representation of an important order such as a ranking or a priority?
I believe you are looking for Python collections: Lists, Dictionaries, Sets, and Tuples.
Your solution could be a simple List containing a Tuple of two values: your movie and your number. However dictionaries already do this very well. Dictionaries are represented with key-value-pairs. You could have a dictionary with keys as numbers and values as a movie.
movies = {
1: "Hellraiser",
2: "From Dusk till Dawn",
3: "Army of Darkness"
}
Dictionaries already have built in ways of doing CRUD (create, read, update, delete) that are useful for what you are trying to do.
Please post answer...................................
Doing monitor.clear
returns a function as a value instead of executing it. So computercraft tells you that it is expected of you to assighn the value to something (e.g. local cls = monitor.clear
), but you are trying to call the function, so instead you should do monitor.clear()
telling it to call the function with no arguments. Functions are also values so in the example I gave earlier cls
would become also a function, and you could do cls()
.
Thanks! @kulatamicuda for hint.
I'm using liquibase with sprinboot, I made working using below setup -
I have sql in fn_count.sql
CREATE OR REPLACE FUNCTION totalRecords ()
RETURNS integer AS $total$
declare
total integer;
BEGIN
SELECT count(*) into total FROM COMPANY;
RETURN total;
END;
$total$ LANGUAGE plpgsql\
fn_count.xml - here important part is - endDelimiter="\"
<?xml version="1.0" encoding="UTF-8"?>
<databaseChangeLog
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns="http://www.liquibase.org/xml/ns/dbchangelog"
xsi:schemaLocation="http://www.liquibase.org/xml/ns/dbchangelog
http://www.liquibase.org/xml/ns/dbchangelog/dbchangelog-3.9.xsd">
<changeSet id="2025050605" author="AUTHOR">
<sqlFile path="sql-scripts/fn_count.sql"
relativeToChangelogFile="true"
endDelimiter="\"
splitStatements="true"
stripComments="true"/>
</changeSet>
</databaseChangeLog>
db.changelog-master.xml
<?xml version="1.0" encoding="UTF-8"?>
<databaseChangeLog
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns="http://www.liquibase.org/xml/ns/dbchangelog"
xsi:schemaLocation="http://www.liquibase.org/xml/ns/dbchangelog
http://www.liquibase.org/xml/ns/dbchangelog/dbchangelog-3.9.xsd">
<include file="fn_count.xml" relativeToChangelogFile="true"/>
</databaseChangeLog>
File structure looks like this -
src/main/resources/
├── db/
│ ├── changelog/
│ │ └── fn_count.xml, db.changelog-master.xml
│ │ └── sql-scripts/
│ │ └── fn_count.sql
You might be getting Invalid payload signature because the AWS SDK is using chunked transfer encoding, which GarageHQ doesn't support.
In your AmazonConfig set UseChunkEncoding = false
i just did rm -rf node_modules and then npm install but the npm install was still displaying esolve error and then i went to win + R and and input cmd and i added this line of command del /f /q "C:\Users\shenc\Documents\tests\node_modules\esbuild-windows-64\esbuild.exe" then i went back to my terminal and did npm install force and boom when i run the npm run dev again it worked without stress
can anyone help me to get the same result (remove duplicates and count them in a new column) from csv file using shell script?
NGINX request_time starts when the first byte of the request is received in NGINX and ends when the last byte of the response has been sent to the local NIC (i.e. network adapter). By, local, I mean local to the machine where NGINX software is running. The NIC then sends the request packets down to the client. So, NGINX request_time doesn't technically include all the time "sending the request to the client". That wording is a bit misleading.
However, my team uses request_time - upstream_request_time to get an approximation of client network issues because, while request_time doesn't reflect much of the response time, it does reflect some of the request time. NGINX request_time includes the time between the first and last byte of the request being received and on a slow network connection, this will be slower.
So it could be imagined like this:
Client gets a socket (e.g. TCP)
Client sends handshake
Handshake goes through local network and proxies
Handshake goes across internet
Handshake reaches edge of server network
Handshake gets to NGINX - request_time starts
Rest of HTTP request goes up to NGINX
Last request byte received in NGINX
First byte of request sent to upstream server (e.g. Tomcat servlet) - upstream_request_time (URT) starts
Upstream server handles the request and sends back a response
Last byte of response received from upstream server - upstream_request_time (URT) ends
NGINX sends response through kernel buffer to NIC - this is usually nearly instantaneous
Last byte sent to local NIC by kernel
NGINX finishes writing to log file - request_time ends
NIC sends response to client
Internet
Local network: proxies, routers, switches, etc.
Client receives last byte of response (NGINX has no idea about when this occurs. To measure this you'd need to implement something in the client side of your application. For example, assuming your client is a browser application, see https://developer.mozilla.org/en-US/docs/Web/API/PerformanceResourceTiming/responseEnd)
Hosted Onboarding isn't supported inside a webview - https://docs.stripe.com/connect/custom/hosted-onboarding#supported-browsers
SFSafariViewController is similar to a "web browser" view so it behaves like a safari tab but inside your app. So you can't launch your app from within the app. This other answer explains it
So the only option is to have the app open those links in native Safari on mobile + use the universal link
I was looking at the GitHub Docs (since I haven't personally used workflow_run
as a trigger yet) and I was wondering if it was the quotation marks in your workflows
that is failing the match?
The example used in the docs doesn't have them.
try margin-left: 10em; margin-top: -2em; depending on the width of the first button or image
This happened to me in a while ago and it turned out something was using the same port I was connecting to. I rebuilt a computer and some of my configuration was reset, and a port I manually changed reverted back to default causing a conflict. I can't remember if it was my local machine or the host, but I would monitor traffic on your local machine first and see if anything else is using the port you are trying to use.
A. Permanent Fix (Recommended for Development)
Or if you use vs code open the terminal and write this command
Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope CurrentUser
Example: Real problem solved image
If you want to know more, you can see the link below
Using palimpalim:: doesn't stop it being indented.
Instead precede the line with [indent = 0].
[indent = 0]
palimpalim::
With no information on how your animation is set up, it's hard to give a definitive answer.
For the collider to match the object and move with it, you should see if your model consists of multiple meshes or bones. If so, you could make several box colliders on your bones or meshes that roughly match the shape of the object / bone. Then they will move, rotate and scale along with their game objects.
If you did not use bones and just a single mesh in blender in the first place, I would advise you to rework the animation for your unity project.
As of EFCore 9 there is a .ToHashSetAsync()
methods in case you need to lookup the results many times.
Sources is very much the same as .ToListAsync()
(not as in .ToArrayAsync()
with List->Array conversion)
This article helped in my app when I was getting this logs Sentry breadcrumbs. Basically, breadcrumbs are the events triggered before an error. And the logs you are getting are ui breadcrumbs, you can disable this logs by adding a meta tag in AndroidManifest.xml
<application>
<!-- To disable the user interaction breadcrumbs integration -->
<meta-data android:name="io.sentry.breadcrumbs.user-interaction" android:value="false" />
</application>
If this doesn't work for you, please add the ListView widget.
1.Take first word from first list
2. Check in all lists if it is absent, or always first.
3.If you find some word earlier, take it instead and check again.
4.When you finish with all lists put it in result and continue with next word.
5.Used words can be deleted from lists, or filtered based on result list.
1.Let's assume list B is the first one. 'second' is our first word.
2.It is absent in A - ok.
3.In С it is not the first. Let's take first word here ('first') and begin from the beginning.
4.Finally 'first' is selected. Let's put it to result and continue with next word.
5.Remove 'first' from all lists, or bypass when meet members of result.
When you change word in step 3, make some kind of temporary stack of words for avoiding recursion. Or use some increment and not go higher than some N (maybe it is the total number of words? Or even only the number of lists)
location / {
try_files $uri $uri/ $uri.html /index.html;
}
routerLink={en/${site.id}
}
React js 10.22
Hope this helps. Random characters to get to the limit of 30.
I found out something that works, but i can't explain why as it seems weird.
If the path to the script delivering the PDF file is e.g. domain.com/reader/delivery.php where delivery.php reads the file and echoes it to show it in the browser, just add the filename you want to appear in the download dialog like this:
domain.com/reader/delivery.php/filename.pdf
Tested in Chrome, Firefox and Edge.