As you haven't changed your code it may be something with third party libraries that are not no longer compatible with the newer version of Visual Studio. A likely culprit is the C++/WinRT NuGet package. Update that one and try again.
In vue.js
i have on component named x , which is parent component, and another child component y. here i pass the props in the y from x and the props passed is fetched from api in X. but somehow the props is send empty in the state where api have not fetched , but whenever i use watch in the child the props change is seen. also, i have declared all the things in the data() properties, but idk why this is happening
Use this code:
var G = ....obtain Graphics object - from OnPaint or by CreateGraphics()
G.MeasureString("Q", DefFont, PointF.Empty, StringFormat.GenericTypographic);
That "GenericTypographic" is the key to obtain precise result.
I also had the issue that WebView was not accepting the playsinline attribute. Adding the following line will the WebView accept inline video
webConfiguration.allowsInlineMediaPlayback = true
Other than the required licensing, please check that the below requirements are met https://learn.microsoft.com/en-us/intune/intune-service/protect/epm-overview#requirements and verify that the OS is a supported versions: -Learn about using Endpoint Privilege Management with Microsoft Intune | Microsoft Learn
Additionally:
Deploy an EPM Client Settings policy that enables EPM
If you do not have a default elevation behavior property set in the EPM Client Settings policy above, then ensure you have at least one Elevation Rules policy properly deployed
Check the following registry key:
HKLM:\SOFTWARE\Microsoft\PolicyManager\current\device\DeviceHealthMonitoring\ConfigDeviceHealthMonitoringScope contains "PrivilegeManagement"
If "PrivilegeManagement" is not included:
Ensure you have EPM client Enabled in EPM Client Settings, and it is assigned to the device.
Restart IME (Microsoft Intune Management Extension) service > check registry value again
https://www.profitableratecpm.com/r3cgri5f13?key=c9231a8b2accb20089e489abd23b2c95 flow this link for your answer
import time
from v1 import log, ServiceLogger
from logging.handlers import MemoryHandler
# Initialize handler once at module level
h = MemoryHandler(1000)
log.addHandler(h) # Add handler only once
class Service:
id = None
log = None
def __init__(self, id: int):
self.id = id
self.log = ServiceLogger(log) # No handler added here
def do(self):
print("Do some job per service!")
def service_exec():
service = Service(id=4)
service.do()
if __name__ == '__main__':
while True:
for i in range(10):
service_exec()
time.sleep(1)
Why do you want to have VPA in recommendation only mode instead of scaling the application both horizontally and vertically at the same time with a tool like Zesty Pod Rightsizing or something similar?
| header 12 | header 8 |
|---|---|
| cell20 | cell 25 |
| cell 3 | cell 4 |
Stop installing yarn globally, use per-project yarn instead.
This allows migration per project.
Installing yarn by corepack enable is now the recommended way:
return redirect('cyberSecuritySummit')
->with('success', 'Payment Successful!');
Then in your Blade, show the success message from the session.
You can try this I found this useful:-
ChottuLink | ChottuLink | Deep Linking | Firebase Dynamic Links Alternative https://share.google/0grSkDHp72sfReh6F
@Peter Cordes is right. I rewrite the atomic version (using 60 bytes padding on machine with 64 bytes cache line to separate r1,r2 into different cache lines):
std::atomic<int> x;
std::atomic<int> y;
struct Result {
std::atomic<int> r1;
char padding[60];
std::atomic<int> r2;
} res;
void thread1_func() {
res.r1.store(x.load(std::memory_order_relaxed), std::memory_order_relaxed);
if (res.r1.load(std::memory_order_relaxed)) {
res.r2.store(y.load(std::memory_order_relaxed), std::memory_order_relaxed);
}
}
void thread2_func() {
y.store(42, std::memory_order_relaxed);
x.store(1, std::memory_order_release);
}
void thread3_func() {
if (res.r2.load(std::memory_order_relaxed) == 0) {
return;
}
if (res.r1.load(std::memory_order_relaxed) == 0) {
printf("r1: %d, r2: %d\n", res.r1.load(std::memory_order_relaxed),
res.r2.load(std::memory_order_relaxed));
}
}
int main() {
while (1) {
x = 0;
y = 0;
res.r1 = 0;
res.r2 = 0;
std::thread t1(thread1_func);
std::thread t2(thread2_func);
std::thread t3(thread3_func);
t1.join();
t2.join();
t3.join();
}
return 0;
}
and now the program will enter the printf branch.
If we'd like thread3 never enter the printf branch, we can use 'release' ordering on res.r2.store:
void thread1_func() {
res.r1.store(x.load(std::memory_order_relaxed), std::memory_order_relaxed);
if (res.r1.load(std::memory_order_relaxed)) {
res.r2.store(y.load(std::memory_order_relaxed), std::memory_order_release);
}
}
you need to read the file and send it to the parser
with open("abc.xml", 'r') as f
text_xml = f.read()
o = xmltodict.parse(text_xml)
json.dumps(o)
You are passing path to the file ("abc.xml"), instead of actual content of the file, to the xmltodict.parse method. You need first to read the file:
with open("abc.xml", "r", encoding="UTF-8") as xml_file:
xml_content = xml_file.read()
then parse:
o = xmltodict.parse(xml_content)
Gradient clipping is used to limit the gradients of the model during training so they do not get too large and cause instability. It clip the gradient values before updating parameters. Suppose our clip range is (-5,5) if gradient value is 6.4 it will clip it down as 6.4/5 = 0.78. This is commonly used in where backpropagating through long sequences of hidden states is required such as in RNNs, LSTMs, and sometimes Transformers.
BatchNorm is a trainable layer. During training, it normalises the output of a layer so the mean is 0 and variance is 1 for each channel in the batch. This keeps all output elements on a similar scale — for example, preventing a case where one output value is 20000 and another is 20, which could make the model over-rely on the larger value. BatchNorm is mostly used in models such as CNNs, feed forward neural nets and other models that perform fixed computation.
Conclusion: Both solve different problems in different parts of the training process — gradient clipping handles exploding gradients in the backward pass, while BatchNorm2d stabilises activation scales in the forward pass.
Bazel option --collect_code_coverage solved this problem.
"experimental": {
"rewriteRelativeImportExtensions": true
}
As a simple and quick fix add below code to your app theme
<item name="android:windowOptOutEdgeToEdgeEnforcement">true</item>
Be aware this code will be disabled and not working when your targetSdk changes to 36 or Android 16
The only working method I know is to "wrap" CheckBox into Grid:
<Toolbar>
<Grid>
<CheckBox .../><!-- normally looking checkbox -->
</Grid>
</Toolbar>
Is there anyone that uses renderHook to test the hook calls inside a functional component test?
I built a kubectl plugin that solves this exact problem!
kubectl-execrec is a transparent wrapper around kubectl exec that captures all commands and output. Just replace kubectl exec with kubectl execrec and everything gets logged to timestamped files.
reputation_history_type
one of asker_accepts_answer, asker_unaccept_answer, answer_accepted, answer_unaccepted, voter_downvotes, voter_undownvotes, post_downvoted, post_undownvoted, post_upvoted, post_unupvoted, suggested_edit_approval_received, post_flagged_as_spam, post_flagged_as_offensive, bounty_given, bounty_earned, bounty_cancelled, post_deleted, post_undeleted, association_bonus, arbitrary_reputation_change, vote_fraud_reversal, post_migrated, user_deleted, example_upvoted, example_unupvoted, proposed_change_approved, doc_link_upvoted, doc_link_unupvoted, doc_source_removed, or suggested_edit_approval_overridden
To save memory and optimize memory it is default using parameter low_memory=True by reading the file in chunks to figure out the data type (dtype) for each column. The warning occurs when Pandas makes a decision based on an early chunk, but then finds conflicting data in a later chunk its either read it as string or whatsoever is it. Refer to this documentation for the parameter default.
From your experiment, i can see if pandas is processing your file as two chunk when processing 34926 lines while removing 1 is giving you warning. Which pandas for example, read your first chunk as integer, but in second chunk it seems wrongly take it as string or whatever it is which make giving you warning to declare what type of data should be that column is, that is why you should either supress it by declare dtype for each column or use low_memory=false.
Check and delete the hidden datasets which is created for every parameter. Right click on Datasets and enable show hidden dataset. Also check the parameter value in pop-up window
I found myself in the same boat migrating from Oracle to PostgreSQL in a project, and needing this table.
Your answer here https://stackoverflow.com/a/51636290/3756780 provided me with a good starting point, but was ultimately not fully working as i needed all columns in a constraint and their position (besides some small errors in the SQL which i also fixed in my view).
My goal was to provide an as close as possible to 1:1 version of the Oracle table user_cons_columns in Postgres. So i gave the columns of this view the same name as they had in Oracle. This means you don't have to update any existing queries that use this Oracle table (besides the considerations listed below).
I did need a full list of all columns in case of a constraint with more than one column, so thanks to the comment pointing to unnest, which i chose to implement with a Common Table Expression per this answer: https://stackoverflow.com/a/48010532/3756780
The performance considerations on this structure were no issue for me, this table/view is not queried often in my application. This might be different for your use case, then consider one of the alternatives in that same post.
A few considerations before we get to the final view which i created:
The position seems to match for basic constraints, but for others it dit not start at 1 for example. I think it is taking the column position of the original table in case of a Foreign Key constraint (and not the position in the FK constraint itself, like the Oracle version does).
If this matters for your code, you will need to adapt for this!
The constraint_type values are different between Oracle and Postgres, here are the mappings:
R -> f (referential becomes foreign key constraint)
C -> c (check constraint)
P -> p (primary key constraint)
U -> u (unique constraint)
sourced from Oracle documentation and Postgres documentation on constraints
Many values i found are in lower case in Postgres vs upper case in Oracle, you may need to adapt your queries accordingly (with for example lower() or upper() SQL functions)
This is the view i ended up with:
CREATE OR REPLACE VIEW user_cons_columns AS
WITH unnested_pg_constraint_attribute AS (select unnest(pgco.conkey) as con_key_id, *
from pg_constraint as pgco)
select isc.table_schema as owner,
pgco.conname as constraint_name,
isc.table_name as table_name,
isc.column_name as column_name,
pgco.con_key_id as position
from pg_attribute as pga
inner join pg_class as pgc on pga.attrelid = pgc.oid
inner join pg_namespace as pgn on pgn.oid = pgc.relnamespace
inner join information_schema.columns as isc on isc.column_name = pga.attname
and isc.table_name = pgc.relname
inner join unnested_pg_constraint_attribute as pgco on pgco.con_key_id = pga.attnum
and pgco.connamespace = pgc.relnamespace
and pgco.conrelid = pga.attrelid
order by owner, constraint_name, table_name, position;
Tested on PostgreSQL 12.22, compiled by Visual C++ build 1942, 64-bit
To answer the first half: If you don't need to ever use the double-less-than symbol, (and double-greater-than) you can simply redefine them using a show-rule:
#show symbol(math.lt.double): symbol(math.angle.l.double)
#show symbol(math.gt.double): symbol(math.angle.r.double)
However, this will change all instances of math.lt.double, not just the ones you get with <<.
It is possible to only apply this change to math-mode, by doing:
#show math.equation: it =>{
show symbol(math.lt.double): symbol(math.angle.l.double)
show symbol(math.gt.double): symbol(math.angle.r.double)
it
}
I don't know how to achieve the second half, replacing +- with ± in math-mode.
The best course of action was to skip using a CollisionPolygon2D at all and instead just check Geometry2D.is_point_in_polygon(pos, polygon.polygon) on the visual Polygon2D. Where pos is the position of the mouse.
Yes, absolutely. That error message:
"because search permissions are missing on a component of the path"
means that Apache (or the web server user) does not have execute (search) permission on one or more directories in the path to the static files.
In Android Studio Narwhal
enable modal settings -> advance settings -> version control -> "Use modal commit ...."
use modal commit interface
disable settings -> version control -> git -> "Enable Staging Area"
enable staging area
Finally I got the Local Changes in git window
If I were you, for your purpose, I will change to Vscode with Code for IBM i plugin.
https://github.com/codefori/vscode-ibmi
It propose a better way for using Git: https://codefori.github.io/docs/developing/local/git/.
For the build, you can use Source Orbit and BOB that will automate it.
I can not explain all the stuff about this development Framework, it will be very long so I enjoin you to read these documentations:
https://codefori.github.io/docs/
https://ibm.github.io/sourceorbit/#/
https://ibm.github.io/ibmi-bob/#/
To install all of these usefil plugins, you can install the IBM i Development Pack.
It contains :
Code for IBM i
IBMi Languages (highlighting)
RPGLE
COBOL
CL
Code for IBM i Walkthroughs
Db2 for IBM i
IBM i Renderer
IBM i Project Explorer
Source Orbit
Regards,
Olivier.
The issue for me was due to the fact the app is served in http
Solved by these steps:
Removed pods and Podfile.lock, clear DerivedData and clean build
rvm use 3.4.5
bundle install
bundle exec pod install --repo-update
gem install ffi -- --enable-libffi-alloc (for my M1 chip)
Assuming you are after the percentage of each count relative to their group instead of 100%, you need to include the groups in denominator of tbl_hierarchical().
tbl_list <- lapply(group_vars, function(var) {
gtsummary::tbl_hierarchical(
data = adsl,
denominator = adsl %>%
select(USUBJID, all_of(var)),
id = USUBJID,
by = .data[[var]],
variables = c(SITEGR1, SITEID)
)
})
It sounds like updateCurrentTranscriptItem() is being called on every playback time update without any limit, so multiple scroll events are triggered in quick succession and interrupt each other.
You can fix this by wrapping the call in a throttle() or debounce() function and adding behavior: "smooth" to keep the scroll consistent.
This kind of performance tuning is a common topic in front-end development — I’ve seen it come up often when mentoring new developers during our internship program at https://www.modsen-software.com/
Update: GITHUB_RUN_NUMBER ENV variable is available, see docs: https://docs.github.com/en/actions/reference/workflows-and-actions/variables
See link https://www.ibm.com/docs/en/i/7.6.0?topic=ssw_ibm_i_76/rzaha/stdiosys.html
QIBM_RPG_JAVA_PROPERTIES - set os400.stdio.convert=N
Also available for child properties **os400.child.stdio.convert **
Pre create and pre-open your file and set the CCSID to 1202 for UTF8 for example.
Keycloak uses protocol mappers to map attributes on the user to claims in the resulting token.
If you want to map a custom, new attribute to the token, you need to configure a new protocol mapper. You do this either on a per-client basis by clicking on the client, then on its dedicated client scope and adding the mapper there or, if you want it for multiple clients, you can add a new client scope under the client scopes option, add the mapper and then add the scope to multiple clients.
Make sure to check the 'add to access token' toggle when defining the mapper.
You can find an example on how to map a custom attribute in this Baeldung tutorial.
Just posted a video about this. Here is how to do it:
https://youtu.be/7NdjUl2aRZc
In Chrome and Edge, backdrop-filter only blurs the content directly behind an element, not its children. This means that if your dropdown is placed inside a blurred navbar, it cannot “see” past the navbar’s background to blur the page content. While Safari and Firefox handle this as expected, Chrome and Edge fail because the dropdown is trapped within the navbar’s stacking context. The most reliable fix is to render the dropdown outside the navbar—either as a DOM sibling or via a React Portal to document.body—and position it absolutely beneath the trigger button so it can blur the page background directly. If you must keep it inside the navbar, give the dropdown its own semi-transparent background with backdrop-blur-lg (plus will-change: backdrop-filter and -webkit-backdrop-filter for WebKit) and ensure no ancestor has overflow: hidden or transform.
Like mentionned in the error message, you need to create an admin class for the ActionConfig entity with the function configureFormFields
Bellow an exemple of code.
<?php
namespace App\Admin;
use Sonata\AdminBundle\Admin\AbstractAdmin;
use Sonata\AdminBundle\Form\FormMapper;
final class ActionConfigAdmin extends AbstractAdmin
{
protected function configureFormFields(FormMapper $form): void
{
$form->add('your_field_name');
}
}
Don't forget to register it in the config/services.yaml with your name convention
# config/services.yaml
services:
app.admin.action.config:
class: App\Admin\ActionConfigAdmin
tags:
- {
model_class: App\Entity\ActionConfigAdmin,
name: sonata.admin,
manager_type: orm,
group: actrionAdmin,
label: actrionAdmin,
}
public: true
Documentation : https://docs.sonata-project.org/projects/SonataAdminBundle/en/4.x/reference/form_types/#sonata-adminbundle-form-type-admintype
/*JAVA*/
String Name="Rudra";
System.out.println(Name.getClass().getName());
//JAVACSRIPT
let num=25;
console.log(typeof num);
You can integrate our tool at omocaptcha.com which can solve many types of captchas and is updated regularly
This solution isn't cool at all!
Because click essentially sends a window message, if the window is blocked or hidden, the click method will fail.
However, the Invoke() method, provided by FlaUI, doesn't rely on window messages and won't fail even if the window is blocked or hidden.
However, if a modal window pops up, it will be blocked!
So, in reality, the problem is still not completely solved.
I reproduce the issue. This come from M2Doc depending on Batik 1.17 and Eclipse 2025-06 using Batik 1.18. I opened the following issue.
After restarting & Eclipse
Everything ranfaster
I was able to send 10 00 mail in 40 second in java
I'm relatively new to this stuff, but I think it's impossible, for mathematical reasons. I'll try to explain below.
Any training metric must be differentiable with respect to the model parameters, so that the training process is able to optimise with respect to that metric, and find a local minimum / maxmimum.
The F1 score is defined as a function of precision and recall. These are both integer-valued 'counts' of the number of values in two blocks of the confusion matrix, and are therefore not differentiable with respect to model parameters.
I'm currently facing the same issue. May I ask you how did you fix it?
I really enjoyed reading this post. Speaking of stylish outerwear, if you’re into premium designs, check out Oskar Jacket’s collection. Their Ross leather jacket is a perfect blend of timeless style and comfort definitely worth a look for fashion lovers
Prophet is a great time-series forecasting library, but it is known to struggle with count data, especially when being close to zero. I’ve encountered this issue frequently in my work, which ultimately led me to develop a new Prophet-inspired library: Gloria.
Gloria addresses this problem by introducing a number of new distributions beyond the normal distribution. For instance, count data can be handled using Poisson, Binomial, Negative Binomial, or Beta-Binomial distributions. The following code block showcases how I would try to treat your data, which is similar to what is shown in the Saturation tutorial:
import pandas as pd
from gloria import Gloria, cast_series_to_kind, CalendricData
# Load the data
data = pd.read_csv("headcounts.csv")
# Save the column names for later use
timestamp_name="Date"
metric_name="Headcount"
# Convert timestamp to datetime
data[timestamp_name] = pd.to_datetime(data[timestamp_name])
# Ensure metric is an unsigned integer
data[metric_name] = cast_series_to_kind(data[metric_name], "u")
# Set up the Gloria model
m = Gloria(
model="binomial",
timestamp_name=timestamp_name,
metric_name=metric_name,
sampling_period="15min",
n_changepoints = 0
)
# Create protocol for calendric data
calendric_protocol = CalendricData(country = "US")
# Add the protocol
m.add_protocol(calendric_protocol)
# Fit the model to the data
m.fit(data, capacity = 180)
# Predict
forecast = m.predict(periods=24 * 60 * 4)
# Plot the results
m.plot(forecast, show_capacity=True)
m.plot_components(forecast)
Some remarks:
Using Gloria, you need to pick the distribution model when instantiating the Gloria object. As your count data are capped at 180, it certainly makes sense to try model="binomial". The capacity is later passed as an argument to the fit() method. If your data show overdispersion (=excessive noise), you can try "beta-binomial" instead.
Gloria is rather strict enforcing data types. Count data cannot be floats and must be non-negative. Accordinly, they should be unsigned ints. We ensure that using the helper function cast_series_to_kind() (see in docs).
Gloria offers the possibility to handle non-daily data. Actually, you can do that too with Prophet, but its API is a bit inconvenient in this situation. For this reason, you tell the Gloria object on what time grid your input data live using sampling_period="15min" .
You are using a flat trend. Gloria does not (yet) include that, but you can achieve similar behaviour, by turning off changepoints setting n_changepoints=0 . Your trend function will have a nonzero intercept and growth rate, but no rate changes.
Gloria objects do not include any holidays or seasonalities by default. This design choice was made to prepare Gloria for use cases based on non-calendric data. Instead, we introduced protocols (see API documentation and Calendric Data tutorial). Protocols bundle default events and seasonalities for certain data sources. The CalendricData protocol emulates Prophet's default behaviour and adds weekly and yearly seasonalities as well as country holidays, if you specify the country of interest. Eventually you add the protocol to the model using m.add_protocol(calendric_data).
Your data show a drop lasting about a month around December 23 /Jan 24. My above code example won't be prepared for this drop and the fit in this range will be poor. You could model that allowing the trend to go to closer to zero. You would need to introduce custom changepoints as the Modeling Trends tutorial demonstrates, but there is another way: Gloria generalizes Prophet's holiday regressor concept to more general events. You could leverage this system by introducing a Gaussian-shaped pulse event of a month length (the length may need to be adapted), add it to your model using m.add_event() and setting its anchor time the center of the drop. The event will act as an envelope on your prediction and be optimized such as to suppress the weekly oscillations to match your drop in the data. You can model it in the following way
m = Gloria(...)
# Define the event profile
profile = Gaussian(width="30d") # one month Gaussian drop
# Add event to model
m.add_event(
name="drop",
regressor_type="SingleEvent", # choose the regressor class
profile=profile, # attach the profile
t_anchor="2024-01-01" # anchor time
)
m.fit(...)
Fitting your data in this way should give you a number of advantages
No more drops in the prediction below zero.
All predictions and confidence bands are integer values, respecting the lower and upper bounds of your data.
The prediction should better match your observed weekly peaks (Prophet pulls the prediction down towards zero due to the zero-inflated data. This way the prediction average fits the data at the expense of extreme values)
Fitting the drop with an event clearly separates this vacation effect from other patterns.
Regards,
Benjamin
If you have target groups and it is saying unhealthy in health check then it will stall the first ever deployment process to on Install phase, so you have to de-register the instance or service connected to target group and then once the deployment is completed then you can register the service again in target groups and it will healthy if the targeted port is exposed or otherwise you will have to figure it out in logs. I used docker logs to check where things go wrong.. deployment was successful but my internal code was faulty.
This is just a general error for something going wrong with your chrome binary. To see if you're missing any dependency libraries on Linux, you can do ps aux | chrome and you may see an error pop up such as chrome: error while loading shared libraries: libxkbcommon.so.0: cannot open shared object file: No such file or directory Then you would know to download libxkbcommon0 (apt-get update && apt-get install -y libxkbcommon0)
There is few of things for you to check.
1. Check your Github PAT. Check the permission scopes and expiration date of token you are currently using. You might need to generate new one. For the details documentation related to it you can check it here.
2. Then delete old github credential from Credential Manager on your computer by searching it and remove git:https://github.com
Additional to check :
- Check Repository Permission and ensure that if you still have write access on it, because if you only have read access it will never work.
- Check the SSO Authorization, if it using SSO then you might need to authorize the token on it.
Dude, did you find the answer?
Hi Thanks this helped me resolve the issue.
Short answer:this is issue with the libigl Python bindings
Quick fix:roll back libigl to an older version, try earlier releases one by one until the function appears
The more proper but time consuming approach is review the libigl changelog and related issues/PRs to see if the function was removed or renamed in the bindings,and then pin the required version in your project
SAFr Auth is a cutting-edge, SIM-based authentication solution offered by Times Mobile in partnership with Sekura.id. It enables OTP-less, real-time user verification leveraging the cryptographic capabilities present within mobile SIM cards—eliminating the need for passwords, SMS codes, or other multi-factor interventions.
Stopping goroutines from outside is not possible in golang. But yes, there are ways to do that in golang. I refer you to this post, which covers all those ways with explanations. How to kill running goroutines from outside?
That is the convex button, Above examaples might help but you can use this package to make the life easier, Also you can get convex paiting method from package and customize to your needs.
You need to drop the comma from the name object after output. It should look something like this:
name = new { name = "Outputs"}
{
"item_a": {
"name": "Item A",
"description": "..."
},
"item_b": {
"name": "Item B",
"description": "..."
}
}
Your json format should be like this. it will be wrk for you.
public override string ToString() => $"{_name}, {_number}, {_date}, {_salary}";
This appears to be a bug which has been resolved in their code base. See this commit, according to the tags the earliest release that fixes this issue is 10.3.0.0-68. Sadly after Pentaho 10.2.0.0-222 (October 2024) there haven't been any developer/community edition releases anymore. So until Hitachi bothers to create a new developer release we're stuck with this bug.
Regarding the only on these timesteps - this depends on the dynamics in the model - but at least you can write an s-function that hits these samples. The last item of the examples table for level-2 m- sfunctions might be a good start.
https://nl.mathworks.com/help/releases/R2025a/simulink/sfg/s-function-examples.html#bq9pj0l
For me I tried use shape property from Bar
interface PaddedBarProps extends RectangleProps {
x?: number;
y?: number;
width?: number;
height?: number;
fill?: string;
payload?: unknown[];
index?: number;
}
const PaddedBar = ({
x = 0,
y = 0,
width = 0,
height = 0,
fill,
payload,
index,
}: PaddedBarProps): React.ReactElement => {
const gap = 2; // px
const isLast = index === (payload?.length ?? 0) - 1;
return (
<rect
x={x}
y={y + (isLast ? 0 : gap)}
width={width}
height={height - (isLast ? 0 : gap)}
fill={fill}
/>
);
};
//usage
<Bar
dataKey='recycledLog'
name={LABELS.RECYCLE}
fill={COLORS.RECYCLE}
stackId={"weight"}
shape={<PaddedBar />}
/>
<Bar
dataKey='nonRecycledLog'
radius={[2, 2, 0, 0]}
stackId={"weight"}
name={LABELS.NON_RECYCLE}
fill={COLORS.NON_RECYCLE}
/>
Result:
Source: https://github.com/recharts/recharts/issues/2244#issuecomment-2288572842
Have you looked into Project Dependencies Mass Update Tool?
This is a tool that comes as part of the UiPath Studio package.
Here you can select several projects for updating, pick and chose the dependencies to update, and even publish the projects afterwards.
https://docs.uipath.com/studio/standalone/latest/user-guide/project-dependencies-mass-update
Regards
Soren
The <!DOCTYPE html> is not part of the DOM.
Please use
<!DOCTYPE html>
<html lang="en" data-theme="corporate">
...
</html>
I also faced the same problem today. My friend works on my startup with the latest version of AndroidStudio and i installed that IDE a month ago
So i just simply found the libs.versions.toml file and updated this line:
[versions]
agp = "8.9.1"
previous was 8.11.1
In React 19 (at least) ES modules are provided. Now you can simply do:
import React from "https://esm.sh/react"
import ReactDOM from "https://esm.sh/react-dom/client"
I recently did something related and explained my solution on this blog post.
Yes, in golang, you can't stop or kill goroutines directly. The Go team does this intentionally to prevent inconsistent memory states. However, there are ways to kill it from the outside. How to kill running goroutines from outside? Here are all the ways mentioned.
I ran into the same problem and the following solution worked for me. I recreated the minikube cluster with the Docker engine by running:
minikube start --driver=docker
Whether CORBA is dead or alive is a foolish debate... There's a tool that fits a certain range of tasks. Two years ago, I needed a feature for distributed objects that could send events to subscribers at high speed. I chose CORBA and C++, and over time, I’ve more or less learned the spec. No matter how complex the specification was, I released the first version in three months. I achieved fault tolerance, automatic reconnections in case of link failure. I ran a test for 10 seconds, pushing 200 KB data blocks to subscribers via localhost through the server—average speed was 2 milliseconds. So, if your task doesn’t require high speed or various technologies like AMI, AMH, then you simply don’t need this tool.
i am also getting same error but nothing is missing
can anyone help??
Accessing Drupal’s admin panel is straightforward, but it depends slightly on your Drupal version. Here’s the quick guide:
1. Log in to your Drupal site
In your browser, go to your site’s login page:
https://yoursite.com/user/login
Enter your username and password (you’ll need administrator permissions).
2. Navigate to the admin dashboard
Once logged in, you’ll see the administration toolbar (usually at the top of the page).
In Drupal 7, click "Dashboard" or "Administer".
In Drupal 8, 9, or 10, click "Manage" to open the admin menu.
3. Use the direct admin URL
You can also go directly to:
https://yoursite.com/admin
This takes you straight to the main administration page.
If you need more further details you can visit Drupal agency
Tital:blast message| Ratsms
Deliver your message to thousands instantly using the blast message service from Bulk-SMS.Services. Whether it’s a promotional offer, service update, or emergency alert, our bulk SMS platform helps you broadcast messages with speed and precision. Simply upload your contact list, craft your message, and launch the blast campaign in seconds. Our high-delivery-rate infrastructure ensures your messages reach inboxes reliably. Ideal for real estate, events, education, and e-commerce, our message blast tools are easy to use and highly effective. Engage your audience, increase response rates, and simplify mass communication with our advanced bulk message blasting features.
Url:https://bulk-sms.services/
Tags:Bulk sms,Bulk message
you are getting this error because your Node.js and npm are very old, and they can’t talk to the new npm website.To fix it, go to nodejs.org and download the latest version of Node.js. This will also give you a new npm that works with today’s servers. After you update Node.js and npm, run npm install again, and your packages should install without errors.
Another option is need to check correct dll version with current PHP version, TS (Thread Safe) or Non TS version.
"The IV must be the same for a particular encryption/decryption."
This means that when you're encrypting data, you need to use the same Initialization Vector (IV) for both encryption and decryption. If you generate a new IV for decryption, it won't work.
To fix the issue, you can store the IV with the encrypted data and reuse it during decryption.
This should work, but regardless of that. SDK and arming is not reliable. What you should do is either create TCP server or HTTP server yourself and use HTTP Listening mode. This way you are not risking of having fail to arm, or arm stuck mode.
It appears to be a known, open bug, right now: https://github.com/lit/lit/issues/3025
@Mnyikka's answer didn't work for me, but inspired me to write this:
function ExtractFromDiv(html, id) {
do {
let i = html.indexOf("<div");
if (i < 0) { return '' };
html = html.substring(i);
i = html.indexOf(">");
let tag = html.substring(0, i + 1);
html = html.substring(i + 1);
i = tag.indexOf('id="');
if (i < 0) {
i = tag.indexOf("id='");
if (i < 0) { continue };
tag = tag.substring(i + 4);
i = tag.indexOf("'");
if (i < 0) { continue };
tag = tag.substring(0, i);
if (tag !== id) { continue };
break;
} else {
tag = tag.substring(i + 4);
i = tag.indexOf('"');
if (i < 0) { continue };
tag = tag.substring(0, i);
if (tag !== id) { continue };
break;
}
} while (html.length > 0);
if (html.length === 0) { return '' };
let content = html;
let n = 0;
do {
let x = content.indexOf('<div');
let y = content.indexOf('</div');
if (x < 0 || x > y) {
content = content.substring(y);
y = content.indexOf(">");
content = content.substring(y + 1);
if (n === 0) {
break;
} else {
n--;
}
} else {
content = content.substring(x);
x = content.indexOf(">");
content = content.substring(x + 1);
n++;
}
} while ( content.length > 0 );
html = html.substring(0, html.length - content.length);
n = html.lastIndexOf("</div");
if (n !== -1 ) {
html = html.substring(0, n);
}
return html;
}
I run across similar problem before.
Here all() takes care of the filter, but custom filter does not.
So another solution to your problem could be applying self instead of super().
return super().get_queryset().order_by("start_time")
#change above to below:
return self.get_queryset().order_by("start_time")
ssl pinning may be an issue on new ios versions. any sensitive data is not able to be read by charles.
Add this
img.cat {
width: 200px;
position: relative;
z-index: 1;
pointer-events: none; /* allows clicks to pass through */
}
None of these answers worked for me on MacOS 10.14 Mojave.
Someone answered to clear ~/.bash_history.
I instead edited ~/.bash_history to remove the lines I didn't want anymore, saved the file, and restarted the terminal.
This worked.
Intuitive, direct, simple, and fast.
Short answer: you can’t tap other participants’ audio from the Teams client. Microsoft only supports two paths:
Notes:
If you need a WebSocket fan-out for live transcript chunks to your UI, our ChatterBox meeting bot API shows a practical pattern for streaming to clients. Disclosure: I work on ChatterBox (https://chatter-box.io/).
The answer seems to be:
open App Store
find Xcode developer tools
re-install
Then it appears in the sidebar. macos did not want to reboot; it is already in the sidebar
A mystery remains: where is the path for this code?
I have amended my original post with the solution.
In summary, the T and Y generic types needed to be defined as where T : new() where Y : class
Did you find a solution to this?? I am currently experiencing something similar.
To debug mobile browser webgl contexts, console add-ons such as Eruda will not show gpu errors:
<script src="https://cdn.jsdelivr.net/npm/eruda"></script>
<script>eruda.init();</script>
To see them, navigate to chrome://gpu. A log will be the last information on the page. In my case, the log was as big as it could be, starting at 1/5th of the page.
Found out that my textures needed to be a power of 2. Power of 2 textures fixed the black rendering problem.
Nice — let’s make a playable browser boxing game right now. Below is a single self-contained index.html you can save and open in any modern browser. It’s lightweight, uses <canvas>, supports:
Single-player vs AI
Movement (left/right), dodge, jab, heavy punch, block
Health & stamina bars, round timer
Simple AI with aggression and defense
Smooth animations (frame-based), collision/hit detection
Pause, restart, and basic sound using WebAudio (no external files)
Save all of this as index.html and open it in your browser.
index.html<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Mini Boxing — Single HTML Game</title>
<style>
:root{
--bg:#111;
--panel:#0f1720;
--accent:#f97316;
--bar-bg:#334155;
--friendly:#10b981;
--danger:#ef4444;
font-family: Inter, ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial;
}
html,body{height:100%;margin:0;background:linear-gradient(180deg,var(--bg),#000);color:#eee;display:flex;align-items:center;justify-content:center}
.wrap{width:960px;max-width:96vw;background:linear-gradient(180deg,#08101a,#0c1319);border-radius:12px;padding:18px;box-shadow:0 10px 30px rgba(0,0,0,0.6)}
header{display:flex;align-items:center;justify-content:space-between;margin-bottom:12px}
h1{font-size:18px;margin:0}
.controls{font-size:13px;opacity:0.9}
canvas{display:block;background:#081018;border-radius:8px; width: 100%; height: 480px; image-rendering: auto;}
.hud{display:flex;gap:12px;margin-top:8px;align-items:center;justify-content:space-between}
.panel{background:var(--panel);padding:10px;border-radius:8px;flex:1}
.bars{display:flex;flex-direction:column;gap:8px}
.bar{height:14px;background:var(--bar-bg);border-radius:7px;overflow:hidden;position:relative}
.bar > i{position:absolute;left:0;top:0;bottom:0;width:100%;transform-origin:left;transition:width 0.12s linear}
.health-i{background:linear-gradient(90deg,var(--friendly),#60a5fa)}
.enemy-i{background:linear-gradient(90deg,#f43f5e,#f97316)}
.stamina-i{background:linear-gradient(90deg,#c7f9dc,#60a5fa)}
.meta{display:flex;gap:8px;align-items:center;justify-content:space-between;margin-top:8px}
.meta .big{font-weight:700}
.footer{display:flex;gap:8px;justify-content:flex-end;margin-top:10px}
button{background:var(--accent);border:none;padding:8px 12px;border-radius:8px;color:#081018;font-weight:700;cursor:pointer}
button.secondary{background:#334155;color:#cbd5e1}
small{opacity:0.8}
</style>
</head>
<body>
<div class="wrap">
<header>
<h1>Mini Boxing — vs AI</h1>
<div class="controls">
Controls — Move: A / D, Jab: J, Heavy: K, Dodge: L, Block: Space, Pause: P
</div>
</header>
<canvas id="game" width="920" height="480"></canvas>
<div class="hud">
<div class="panel" style="flex:0.62">
<div style="display:flex;justify-content:space-between;align-items:center">
<div>
<div style="font-size:13px">Player</div>
<div class="bars" style="width:320px">
<div class="bar"><i id="player-health" class="health-i" style="width:100%"></i></div>
<div class="bar"><i id="player-stam" class="stamina-i" style="width:100%"></i></div>
</div>
</div>
<div style="text-align:right">
<div style="font-size:13px">Opponent</div>
<div class="bars" style="width:200px">
<div class="bar"><i id="enemy-health" class="enemy-i" style="width:100%"></i></div>
<div class="bar"><i id="enemy-stam" class="stamina-i" style="width:100%"></i></div>
</div>
</div>
</div>
<div class="meta">
<div><small>Round:</small> <span id="round" class="big">1</span></div>
<div><small>Time left:</small> <span id="timer" class="big">60</span>s</div>
<div><small>State:</small> <span id="state">FIGHT</span></div>
</div>
</div>
<div style="flex:0.38;display:flex;flex-direction:column;gap:8px">
<div class="panel" style="text-align:center">
<div style="font-size:14px;font-weight:700">Score</div>
<div style="display:flex;gap:12px;justify-content:center;margin-top:8px">
<div><small>Player</small><div id="score-player" style="font-size:18px">0</div></div>
<div><small>AI</small><div id="score-ai" style="font-size:18px">0</div></div>
</div>
</div>
<div style="display:flex;gap:8px">
<button id="btn-restart" class="secondary">Restart</button>
<button id="btn-toggle" >Pause</button>
</div>
</div>
</div>
<div class="footer"><small>Made with <canvas> — lightweight demo</small></div>
</div>
<script>
/* -------------------------
Simple 2D Boxing Game
-------------------------
Controls:
- A / D : move left / right
- J : jab (quick light punch)
- K : heavy punch (slower, more damage)
- L : dodge (fast short evade)
- Space: block (reduce incoming damage)
- P : pause
*/
const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
const W = canvas.width, H = canvas.height;
let paused = false;
/* Utility */
function clamp(v,a,b){return Math.max(a,Math.min(b,v))}
function now(){ return performance.now(); }
/* Player & Enemy basic config */
const physics = {
friction: 0.85,
gravity: 0, // no vertical gravity (boxing on flat)
arenaPadding: 120
};
class Fighter {
constructor(opts){
this.name = opts.name;
this.x = opts.x;
this.y = H - 140;
this.w = 50; this.h = 120;
this.vx = 0;
this.facing = opts.facing; // 1 = right, -1 = left
this.color = opts.color;
this.maxHealth = 100;
this.health = this.maxHealth;
this.maxStam = 100;
this.stamina = this.maxStam;
this.state = 'idle'; // idle, move, jab, heavy, block, dodge, stunned
this.stateTimer = 0;
this.comboCooldown = 0;
this.lastHit = 0;
this.score = 0;
this.canMove = true;
}
reset(x,facing){
this.x = x; this.facing = facing; this.vx = 0;
this.health = this.maxHealth; this.stamina = this.maxStam;
this.state='idle'; this.stateTimer=0; this.lastHit=0;
}
getHitbox(){
// simplified rectangular hitbox
return {x: this.x - this.w/2, y:this.y - this.h, w:this.w, h:this.h};
}
getPunchBox(){
// jab: small reach; heavy: larger reach and height
if(this.state === 'jab'){
return {x: this.x + this.facing*30, y:this.y - 80, w:40, h:30};
} else if(this.state === 'heavy'){
return {x: this.x + this.facing*45, y:this.y - 90, w:60, h:40};
}
return null;
}
damage(amount){
this.health = clamp(this.health - amount, 0, this.maxHealth);
}
changeState(st, t=300){
this.state = st; this.stateTimer = t;
if(st==='jab') { this.stamina = clamp(this.stamina - 8, 0, this.maxStam); }
if(st==='heavy'){ this.stamina = clamp(this.stamina - 20, 0, this.maxStam); }
if(st==='dodge'){ this.stamina = clamp(this.stamina - 12, 0, this.maxStam); }
if(st==='block'){ /* drains slowly elsewhere */ }
}
update(dt){
// timers
if(this.stateTimer>0) this.stateTimer = Math.max(0, this.stateTimer - dt);
if(this.stateTimer === 0 && ['jab','heavy','dodge','stunned'].includes(this.state)){
// revert to idle automatically
this.state = 'idle';
}
// stamina regen when idle or moving
if(!['jab','heavy','dodge'].includes(this.state)){
this.stamina = clamp(this.stamina + dt*0.02, 0, this.maxStam);
}
// velocity
this.x += this.vx * dt * 0.06;
this.vx *= physics.friction;
// clamp arena
const leftBound = physics.arenaPadding;
const rightBound = W - physics.arenaPadding;
this.x = clamp(this.x, leftBound, rightBound);
}
draw(ctx){
// shadow
ctx.fillStyle = "rgba(0,0,0,0.25)";
const hb = this.getHitbox();
ctx.fillRect(hb.x+6, hb.y+this.h+4, hb.w-12, 8);
// body
ctx.fillStyle = this.color;
ctx.fillRect(hb.x, hb.y, hb.w, hb.h);
// head
ctx.fillStyle = '#222';
ctx.fillRect(hb.x + hb.w*0.15, hb.y - 28, hb.w*0.7, 28);
// arms when attacking
const pb = this.getPunchBox();
if(pb){
ctx.fillStyle = '#ffdbb5';
ctx.fillRect(pb.x - pb.w/2, pb.y, pb.w, pb.h);
}
// simple face
ctx.fillStyle = '#111';
ctx.fillRect(hb.x + hb.w*0.35, hb.y - 22, 6, 6);
ctx.fillRect(hb.x + hb.w*0.55, hb.y - 22, 6, 6);
}
}
/* Game state */
const player = new Fighter({name:'You', x: W*0.3, facing: 1, color:'#2563eb'});
const enemy = new Fighter({name:'AI', x: W*0.7, facing: -1, color:'#ef4444'});
let round = 1;
let roundTime = 60; // seconds per round
let timeLeft = roundTime;
let roundActive = true;
let lastFrame = now();
/* Input handling */
const keys = {};
window.addEventListener('keydown', e => {
if(e.key === 'p' || e.key === 'P'){ togglePause(); }
keys[e.key.toLowerCase()] = true;
// block with space
if(e.code === 'Space') keys[' '] = true;
});
window.addEventListener('keyup', e => { keys[e.key.toLowerCase()] = false; if(e.code==='Space') keys[' '] = false; });
/* Buttons */
document.getElementById('btn-restart').onclick = () => { restartMatch(); };
document.getElementById('btn-toggle').onclick = () => { togglePause(); };
function togglePause(){
paused = !paused;
document.getElementById('btn-toggle').textContent = paused ? 'Resume' : 'Pause';
}
/* Simple WebAudio beep for hits */
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
function playBeep(freq=440, dur=0.06, gain=0.25){
try{
const o = audioCtx.createOscillator();
const g = audioCtx.createGain();
o.type = 'sine';
o.frequency.value = freq;
g.gain.value = gain;
o.connect(g); g.connect(audioCtx.destination);
o.start();
o.stop(audioCtx.currentTime + dur);
}catch(e){}
}
/* Hit detection */
function rectsOverlap(a,b){
return !(a.x + a.w < b.x || b.x + b.w < a.x || a.y + a.h < b.y || b.y + b.h < a.y);
}
function tryResolvePunch(attacker, defender){
const pb = attacker.getPunchBox();
if(!pb) return false;
const dhb = defender.getHitbox();
const punchRect = {x: pb.x - pb.w/2, y: pb.y, w: pb.w, h: pb.h};
const hit = rectsOverlap(punchRect, dhb);
if(!hit) return false;
// if defender blocking and facing attacker -> reduce damage
let damage = (attacker.state === 'jab') ? 6 : 18;
let stun = (attacker.state === 'jab') ? 150 : 420;
if(defender.state === 'block'){
damage *= 0.3;
stun *= 0.5;
// slight stamina drain for blocker
defender.stamina = clamp(defender.stamina - 6, 0, defender.maxStam);
} else if(defender.state === 'dodge'){
// dodge chance avoids
const dodgeSuccess = Math.random() < 0.75;
if(dodgeSuccess){
playBeep(900,0.03,0.08);
return false;
}
}
defender.damage(damage);
defender.state = 'stunned';
defender.stateTimer = stun;
playBeep(300 + Math.random()*600, 0.08, 0.25);
attacker.lastHit = now();
return true;
}
/* AI (very simple) */
const ai = {
thinkTimer: 0,
decide(dt){
this.thinkTimer -= dt;
if(this.thinkTimer > 0) return;
this.thinkTimer = 400 + Math.random()*600;
// simple behavior based on relative position and stamina
const dist = Math.abs(enemy.x - player.x);
const facing = (enemy.x < player.x) ? 1 : -1;
enemy.facing = facing;
// if low stamina - block or retreat
if(enemy.stamina < 20){
if(Math.random() < 0.6) { enemy.changeState('block', 600); enemy.vx = -facing * 0.2; return; }
enemy.changeState('dodge', 200);
enemy.vx = -facing * 1.2;
return;
}
if(dist > 160){
// close gap
enemy.vx = 0.9 * facing;
enemy.changeState('idle',0);
} else {
// attack or block
const r = Math.random();
if(r < 0.45){
enemy.changeState('jab', 180);
enemy.vx = 0;
} else if(r < 0.65 && enemy.stamina>30){
enemy.changeState('heavy', 420);
enemy.vx = 0;
} else if(r < 0.82){
enemy.changeState('block', 300);
} else {
enemy.changeState('dodge', 240);
enemy.vx = -facing * 1.4;
}
}
}
};
/* Game loop & logic */
function update(dt){
if(paused) return;
// round timer
timeLeft -= dt/1000;
if(timeLeft <= 0){
// round ends, decide winner by health
endRound();
return;
}
// Player controls
if(player.state !== 'stunned'){
// move left/right
if(keys['a']){ player.vx = -2.2; player.facing = -1; }
if(keys['d']){ player.vx = 2.2; player.facing = 1; }
if(!keys['a'] && !keys['d']){ /* no input */ }
// block
if(keys[' '] && player.stamina > 5){
player.changeState('block');
} else {
if(player.state === 'block' && player.stateTimer === 0) player.state = 'idle';
}
// jab
if(keys['j'] && player.stamina > 7 && player.state !== 'jab' && player.state !== 'heavy'){
player.changeState('jab', 180);
player.vx = 0;
}
// heavy
if(keys['k'] && player.stamina > 18 && player.state !== 'heavy'){
player.changeState('heavy', 420);
player.vx = 0;
}
// dodge
if(keys['l'] && player.stamina > 10){
player.changeState('dodge', 240);
player.vx = 6 * (player.facing * -1); // quick shift away
}
}
// slight stamina drain when blocking
if(player.state === 'block'){ player.stamina = clamp(player.stamina - dt*0.015, 0, player.maxStam); }
if(enemy.state === 'block'){ enemy.stamina = clamp(enemy.stamina - dt*0.015, 0, enemy.maxStam); }
// AI decision
ai.decide(dt);
// Update fighters
player.update(dt); enemy.update(dt);
// resolve punches: check attacker state transitions -> if just in attack state, attempt hit
if(player.state === 'jab' && player.stateTimer > 0 && now() - player.lastHit > 150){
if(tryResolvePunch(player, enemy)){ player.lastHit = now(); }
}
if(player.state === 'heavy' && player.stateTimer > 0 && now() - player.lastHit > 300){
if(tryResolvePunch(player, enemy)){ player.lastHit = now(); }
}
if(enemy.state === 'jab' && enemy.stateTimer > 0 && now() - enemy.lastHit > 150){
if(tryResolvePunch(enemy, player)){ enemy.lastHit = now(); }
}
if(enemy.state === 'heavy' && enemy.stateTimer > 0 && now() - enemy.lastHit > 300){
if(tryResolvePunch(enemy, player)){ enemy.lastHit = now(); }
}
// check KO
if(player.health <= 0 || enemy.health <= 0){
endRound();
return;
}
}
function endRound(){
paused = true;
roundActive = false;
document.getElementById('state').textContent = 'ROUND END';
if(player.health > enemy.health){
player.score += 1;
document.getElementById('score-player').textContent = player.score;
showMessage('You win the round!');
} else if(enemy.health > player.health){
enemy.score += 1;
document.getElementById('score-ai').textContent = enemy.score;
showMessage('AI wins the round!');
} else {
showMessage('Draw!');
}
setTimeout(()=> {
// next round setup or match end
if(round >= 3 || player.score === 2 || enemy.score === 2){
showMessage('Match over! Restart to play again.');
document.getElementById('state').textContent = 'MATCH OVER';
} else {
round += 1;
nextRound();
}
}, 1200);
}
function nextRound(){
roundActive = true;
timeLeft = roundTime;
player.reset(W*0.28, 1);
enemy.reset(W*0.72, -1);
paused = false;
document.getElementById('round').textContent = round;
document.getElementById('state').textContent = 'FIGHT';
}
/* Restart full match */
function restartMatch(){
player.score = 0; enemy.score = 0;
document.getElementById('score-player').textContent = '0';
document.getElementById('score-ai').textContent = '0';
round = 1;
document.getElementById('round').textContent = '1';
player.reset(W*0.3, 1); enemy.reset(W*0.7, -1);
timeLeft = roundTime; roundActive = true; paused = false;
document.getElementById('state').textContent = 'FIGHT';
}
/* Visual helpers */
function drawArena(){
// ring floor
ctx.fillStyle = '#07121a';
ctx.fillRect(0, H-80, W, 80);
// crowd-ish gradients
const g = ctx.createLinearGradient(0,0,0,H-80);
g.addColorStop(0, '#061018');
g.addColorStop(1, '#051216');
ctx.fillStyle = g;
ctx.fillRect(0,0,W,H-80);
// center line
ctx.fillStyle = 'rgba(255,255,255,0.02)';
ctx.fillRect(physics.arenaPadding-6, H-120, 4, 120);
ctx.fillRect(W-physics.arenaPadding+2, H-120, 4, 120);
}
/* Message helper */
let overlayMsg = '';
let overlayT = 0;
function showMessage(txt){
overlayMsg = txt; overlayT = 1800;
}
/* Render loop */
function render(dt){
// clear
ctx.clearRect(0,0,W,H);
drawArena();
// fighters
player.draw(ctx);
enemy.draw(ctx);
// HUD on canvas: draw center timer big
ctx.save();
ctx.font = "700 42px Inter, Arial";
ctx.fillStyle = "rgba(255,255,255,0.06)";
ctx.textAlign = "center";
ctx.fillText(Math.ceil(timeLeft), W/2, 60);
ctx.restore();
// overlay message
if(overlayT > 0){
overlayT = Math.max(0, overlayT - dt);
ctx.save();
ctx.globalAlpha = overlayT/1800;
ctx.fillStyle = "#fff";
ctx.font = "700 28px Inter, Arial";
ctx.textAlign = "center";
ctx.fillText(overlayMsg, W/2, H/2 - 30);
ctx.restore();
}
}
/* DOM HUD update loop */
function updateHUD(){
document.getElementById('player-health').style.width = (player.health/player.maxHealth*100)+'%';
document.getElementById('player-stam').style.width = (player.stamina/player.maxStam*100)+'%';
document.getElementById('enemy-health').style.width = (enemy.health/enemy.maxHealth*100)+'%';
document.getElementById('enemy-stam').style.width = (enemy.stamina/enemy.maxStam*100)+'%';
document.getElementById('timer').textContent = Math.max(0, Math.ceil(timeLeft));
// state label
document.getElementById('state').textContent = (paused ? 'PAUSED' : (roundActive ? 'FIGHT' : 'ROUND END'));
}
/* Main loop */
function loop(){
const t = now();
const dt = t - lastFrame;
lastFrame = t;
if(!paused) update(dt);
render(dt);
updateHUD();
requestAnimationFrame(loop);
}
/* Start */
restartMatch();
loop();
</script>
</body>
</html>
Create a file called index.html.
Paste the whole code above into it and save.
Open it in Chrome, Firefox, or Edge. (If sounds don’t play, click the page to allow audio or interact once — browsers block autoplay.)
Add 2-player local mode (split keyboard).
Add animated sprites (PNG sheets) and better hit frames.
Better AI (state machines, predicted blocks/dodges).
More moves: uppercuts, combos, clinch.
Sound effects and crowd noise (requires adding small audio files).
Mobile-friendly touch controls / on-screen buttons.
Save match history, round replays, or tournament mode.
Want me to add any of those — or tune difficulty, controls, or visuals? Which feature next: 2-player, better AI, or sprites + animations?
i tried this in an inherited tableau text table having all dimensions and never got this to work as Tableau was incredibly consistent at populating ABC with the conditional formatting, no matter how i tried. Will not give up have a few tricks up my sleeve.
Why is internet caching so dumb ? Why can't the request go through to the server and check the file timestamp and compare with the cache ? This is always a huge probelm with index.html, and all these work around adding ?query string to .js and other resources just to force reloads, it's really quite sad and pthetic that no one addresses this properly, all this advice on how to get around a very basic problem that most caching is extremely stupid ! Just do a quick timestamp check, but the cache control needs to do this, which we have no way to control :( Who writes the chaching code ?
The solution is to install the libclang-rt-22-dev package, which was somehow not installed even though it was recommended by the libclang-common-22-dev package. It provides the /usr/lib/llvm-22/lib/clang/22/lib/linux/libclang_rt.asan-x86_64.a file, which can be seen with apt-file show libclang-rt-22-dev.
While not the “public” InstantSearch.js API, you can set initialResults, then it won't trigger initial search.
search._initialResults = {
indexName: {}
};
search.start();
I have a video skal iasand igr foto (1280x720). I want to make igr foto as a background of video skal ias using ffmpeg
confusing and still needs clarification
In principle, if SVG files are not shared between users, meaning each user can only access their own uploaded files, I do not immediately see how a malicious SVG could cause harm.
If possible, it may be best to avoid uploading SVG files at all, can all operations be performed client side instead? If the SVG files is not uploaded, I see no reason to take any measures.
However, if uploading is required / desired, and we share the same understanding of doing it right, I still recommend taking steps to minimize the possibility of an SVG causing harm. I have listed a set of recommended security measures in this answer.
I found the problem, the problem was in my build.gradle.kts where both libs.engage.tv and libs.engage.core where in the dependancy block, I then just commented out the
implementation(libs.engage.tv)
which worked!
remove coalesce(:employees,1)='1' and just put s.employee in :employees. Do not pass a null list, you should havea empty list in that case
asciiQAtk_^w8{wE?nn} u}Y[Gx8/t:5gn7Gy8WG{tQOG=Vgx_>[ o{@U`ouc|l[fUA?d+uj|:FA2)>J:Y-usus.Hk#<p~iA:K?~|S7WOo?tri?%u{K@'AsCH)`T;[ 1JG\v=gJF~4/`ssi-pHE:%GZfHoomowJ@+p"b. S