@Injectable() is needed when your service has dependencies. Here's the difference:
Works WITHOUT @Injectable() (simple service, no dependencies):
export class UserService {
getUser() {
return [{ account: 'dung', password: '12345678' }];
}
}
BREAKS WITHOUT @Injectable() (service with dependencies):
// ❌ This will crash
export class UserService {
constructor(
private readonly databaseService: DatabaseService, // dependency
) {}
getUser() {
return this.databaseService.findUsers();
}
}
**Error you'll get:
**
Error: UserService is not a valid NestJS provider.
Please ensure that this class is decorated with @Injectable()
Works WITH @Injectable():
// ✅ This works
@Injectable()
export class UserService {
constructor(
private readonly databaseService: DatabaseService,
) {}
getUser() {
return this.databaseService.findUsers();
}
}
Best practice: Always use @Injectable() even if your service has no dependencies now, because you might add them later.
When a <dialog> element is closed using the Escape key, the returnValue property is not modified. According to the HTML specification, returnValue only changes when the dialog is closed through a form submission (for example, by pressing a <button> within a <form method="dialog">). In that case, it takes on the value of the button that triggered the close.
If the dialog is canceled by pressing Escape, it simply closes without altering returnValue. Therefore, the value remains whatever it was previously—typically an empty string if it was never set, or the last assigned value if it was set earlier.
In practice, this means that Firefox’s behavior, where the returnValue remains "no" after reopening and pressing Escape, aligns with the specification. Chrome’s behavior, where it resets to an empty string, does not.
You are using a server API at the client, you need to use the client side service described at https://developers.google.com/maps/documentation/javascript/geocoding
A crate exists that solves this particular problem. Using the example given by @paholg:
use std::ops::Deref;
use disjoint_impls::disjoint_impls;
disjoint_impls! {
trait Foo {}
impl<T> Foo for T where T: Deref<Target = u8> {}
impl<T> Foo for T where T: Deref<Target = bool> {}
}
fn main() {}
Can you please share what you did around duplicating the source files and making it reference the new file IDs please?
I'm having the same issue around running out of the limit and I expect this to happy every 3 weeks or so.
ok. post ist old enough for a proper answer.
We have a similar config, our LogPath is empty, and we can see our logs by just printing them:
docker logs container_name
and, wait for it, in the folder:
ls -lh /var/lib/docker/containers/*/local-logs/
/var/lib/docker/containers/34bdb0801f0dac25fd1874c2c5de5c03f55fa88eb5b4e267442805ff29cd590a/local-logs/:
total 142M
-rw-r-----. 1 root root 90M Oct 6 10:32 container.log
-rw-r-----. 1 root root 13M Oct 5 18:16 container.log.1.gz
-rw-r-----. 1 root root 7.3M Oct 5 08:17 container.log.2.gz
-rw-r-----. 1 root root 12M Oct 5 05:03 container.log.3.gz
-rw-r-----. 1 root root 7.6M Oct 4 20:56 container.log.4.gz
-rw-r-----. 1 root root 6.8M Oct 4 19:41 container.log.5.gz
-rw-r-----. 1 root root 6.8M Oct 4 19:34 container.log.6.gz
https://github.com/frostyaIce000/paper-trading-binance
You can use this repo to do the paper trading using binance api
The categories are used for the old on-premises model and are read-only on Azure DevOps services. For Azure DevOps services, you can customize Backlog levels:
For the sake of completion, this issue appears to have been resolved by commits specified in https://github.com/Badgerati/Pode/issues/1291
Short version: refs are mutable cells, state is immutable snapshots. JavaScript variables capture values, not “cells”. To read a value that can change without re-rendering, you need to read from a stable object every time—hence ref.current.
In the end we were not able to find a way to work around this. Instead we had to create our own file browser using html & js so that the user could select a file without the browser making a copy.
You can define the matrix attribute value as an internal entity in the DTD internal subset.
<!DOCTYPE svg [
<!ENTITY my_matrix "1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0">
]>
It can then be referenced in the primitive.
<feColorMatrix type="matrix" values="&my_matrix;"/>
Just sharing, if someone have the same as me. In my case (Windows 10), it was because i made a custom AutoRun for CMD in HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Command Processor (regedit). Got to reverted that customization back to normal and it works again.
A few years late, but in case anyone find this thread on google, this works and will give the second highest value, while ignoring all values tied for first:
library(dplyr)
x <- data.frame(name = c("foo","foo","foo","foo","bar","bar","bar","bar"),
value = c(100,200,300,300,200,100,200,600))
x %>%
group_by(name) %>%
summarise(maxValue = max(value),
secondValue = max(value[value != maxValue]),
thirdValue = max(value[value != maxValue & value != secondValue]))
Output:
name maxValue secondValue thirdValue
<chr> <dbl> <dbl> <dbl>
1 bar 600 200 100
2 foo 300 200 100
You could keep extending that strategy for a fourth and fifth value, but at that point you'd be better off writing a function for it.
Or if you only want the second value:
x %>%
group_by(name) %>%
summarise(secondValue = max(value[value != max(value)]))
Well, another simple query that works for this problem:
SELECT IFNULL(
(select distinct salary
from Employee
order by salary desc
limit 1
offset 1)
, null
) as SecondHighestSalary
But practice with different approaches is great here
I haven't found any solution yet so i have downgraded the flutter version and it is working fine with lower version
If image loading is tied to navigation or rendering, Inertia waits for component load (including images) before redirecting or completing transitions. read more.
The Issue was on the HASH_AGG(*). When Snowflake use CREATE OR REPLACE function, columns are not necessary created with the same order.
Change * by all columns names resolve the issue.
The docs specify that the client_secret is specifically not required, if the user access token was created using device flow.
Regardless, you need to pass the client_secret to the http(s)://HOSTNAME/login/oauth/access_token endpoint. Simply set it to an empty string.
Tested on GitHub Enterprise 3.16.
See the following this article.
Converts an inputdate to the corresponding datetimeoffset value in the target time zone.
AT TIME ZONE 'Pacific Standard Time'
Converts a datetime into a datetimeoffset with the proper UTC offset (includes DST handling).
The result (datetimeoffset) shows the correct Eastern local time, even during daylight transitions
AT TIME ZONE internally uses Windows timezone data, so no manual offset needed.
Use timezone names, not abbreviations (EST, CST, etc.) — those are ambiguous and Works only on SQL Server 2016+.
Did you find a solution to this issue? I am looking for the same
Go to Edit -> Preferences -> Environment -> System
Check Ask for confirmation before exiting
When we use syncfusion_flutter_charts package dataLabelSettings property, it can cause an issue for this reason
I solved it with the following solution
Check if you are using an old version of syncfusion_flutter_charts, then update to latest
flutter clean
flutter pub get
flutter run
Give dynamic viewport a try: height: 100dvh;
background-image: url('your-file.svg');
background-repeat: no-repeat;
background-size: 100% 100%;
background-position: top right;
I was able to solve this by inserting a "Word Joiner" unicode character U+2060 in between the inline content and the text. You can try something like this:
val nestedStr = buildAnnotatedString {
append(prefix)
append("\u2060")
appendInlineContent("icon", "?")
}
SUM(CASE WHEN action_type='debit'THEN action_amount ELSE 0END)->Calculates total debit amount per client.
SUM (CASE WHEN action_type='credit'THEN action_amount ELSE 0 END)->Calculates total credit amount per client.
for clinet_id =10,
Balance =382.
For my case, I had to delete Podfile.lock and then run pod --repo-update inside the ios folder.
The returned WM_POINTER value (0 or DefWindowProc) can prevent subsequent WM_TOUCH and WM_GESTURE messages, but Raw Input and WM_INPUT do not prevent the corresponding messages from appearing in the case of Touchpad, Touch, or Pen. For Touchpad, simply prevent subsequent WM_LBUTTONDOWN messages from appearing in response to a press, and so on. A unique feature of the user interface is that GetTickCount() can be used to determine the message time. At the start of any action, the times of previous actions can be checked. If they are earlier, for example, GetDoubleClickTime(), all variables can be reset to their original state, and processing will resume as if nothing had happened before which is perfectly normal, as in this case when using Mouse after Touchpad. This fully applies to both Touchpad and Mouse.
The Precision Touchpad has five touch points, but we should always strive to simplify working with input devices, and these devices provide a good solution. For example, with Touch and Touchpad, you can continue moving the cursor with one finger and perform actions with another finger, as with the Windows Press and Tap gesture. By hovering the cursor on the Touchpad, you can perform over a dozen different operations if the subsequent tap occurs on different points of the Touchpad grid, as in the ASUS NumberPad. You can also click over a dozen points around the perimeter of the Touchpad, which is typically unused.
A single tap with one finger only has the options Tap, Press, and Press and Move (8 Directions). Double-tapping has four options: Double Tap (iPadOS simple scale, Apple Pencil), Tap + Press, Press + Tap, and Press + Press, of which only Double Tap and Tap + Press are useful. Triple-tapping has eight options: Tap + Tap + Tap (used in some cases, including Mouse), Tap + Tap + Press, Tap + Press + Tap, Tap + Press + Press, Preaa + Tap + Tap, Press + Tap + Press, Press + Press + Tap, Press + Press + Press, Press + Press + Press, of which only two are useful: Tap + Tap + Tap and Tap + Press. This is a fundamental limitation of the Touch Screen. Tap + Tap + Press can also be used as a simpler version of Tap + Tap + Tab.
Touchpad operations can be more varied using Ctrl and Shift, as is the case with the Mouse Wheel.
The number of single-finger operations is very limited, but with two fingers, there is a wide variety of simple, quick Tap and Press operations, depending on the distance between the fingers and their relative positions. After pressing with two fingers, you can also lift one of them to the right or left, and the same applies to a wide range of relative positions and distances between the fingers.
Same in here also using latest version of firebase_auth, firebase_messaging, firebase_core. I encounter the same error on release version and updated the firebase dependcies to latest but non working.
try to play with the "flex: x x x" css property and set the min-width of your element to fit-content
I tried all the above solutions but could not resolve it.
At last, I downgraded my Tailwind to v3 using:
npm install -D tailwindcss@3 postcss autoprefixer
A MissingPluginException in Flutter means your app is trying to use a plugins feature like location, camera, but Flutter can’t find its native code on Android or iOS.
Try stopping your currently running project completely and then re-running it. This usually resolves the issue.
Mostly issue seems to be with base href.
Reasons Why Ionic Angular Components Don’t Render in APK
Wrong <base href="/"> configuration → Change it to <base href="./"> in index.html
Outdated Android System WebView → Update WebView on the device
Using browser-only APIs like window, document, localStorage, fetch directly → Wrap with platform checks
Missing global styles or CSS imports → Ensure global.scss and Ionic CSS are included in angular.json
Lazy-loaded modules or case-sensitive import paths breaking in APK build
Required permissions not granted (camera, storage, etc.) so components depending on them silently fail
Telegram mistakenly interpreted the value of the name attribute twitter:image in the meta tag of an HTML document as og:image.
Why does each method yield a different number? And which is the correct one?
x@instance-013:~$ gsutil ls -R "gs://takeout-export-" | wc -l
2941
x@instance-013:~$ gsutil du "gs://takeout-export-" | wc -l
2767
x@instance-013:~$ gsutil ls -lR "gs://takeout-export-" |tail -n 1
TOTAL: 2592 objects, 5050799671951 bytes (4.59 TiB)
x@instance-013:~$ gcloud storage ls --recursive "gs://takeout-export-" | wc -l
2941
Turns out I need to run ClearWindow() on the HWindow. So I end up with:
MyWindow.HalconWindow.SetWindowParam("background_color", "white");
MyWindow.HalconWindow.ClearWindow();
Recently found this API for OCR math recognition: https://www.snapxam.com/apis/math-apis/docs it works fairly well, gives you the recognition result in latex and infix notation. Is not a library but could serve for the same purpose. You need to request an api key though.
Sorry, turned out my problem was with a keymapping program I was using, where I had mapped Ctrl-LeftClick. My fault...
This package lets you run a real firebase-admin Firestore instance entirely in-process against an in‑memory database with high-fidelity production Firestore semantics (CRUD, batches, transactions, queries, aggregations, vector values, listeners, etc). No emulator is required, just install as a dev-dependency and drop into your unit tests. Zero boot time. Zero deploy loop. Zero external processes. Just edit, save, and test.
https://www.npmjs.com/package/@firebase-bridge/firestore-admin
The companion package allows you to register all Firestore triggers your production app exports, and drive them by performing writes against the mock database.
https://www.npmjs.com/package/@firebase-bridge/firestore-functions
An example in the doc of flink show how create a custom MapFunction class
This package lets you run a real firebase-admin Firestore instance entirely in-process against an in‑memory database with high-fidelity production Firestore semantics (CRUD, batches, transactions, queries, aggregations, vector values, listeners, etc):
https://www.npmjs.com/package/@firebase-bridge/firestore-admin
The companion package allows you to register all Firestore triggers your production app exports, and drive them by performing writes against the mock database:
https://www.npmjs.com/package/@firebase-bridge/firestore-functions
I also got this error, maybe for a different reason, but there is a shortcut in the console that misleads users. I made the relevant explanation in the comment in the link. https://stackoverflow.com/a/79783251/9439748
There is no way to fix this, more info here: https://github.com/ShareX/ShareX/issues/8014
iOS 17.4 introduced contentAlignmentPoint. All you need to do now is
tableView.contentAlignmentPoint = CGPoint(x: 0, y: 1)
Add
Only after both my error went away.
buildFeatures {
compose = true
}
implementation(libs.androidx.activity.compose.v140)
I had this issue appear recently on Google Pixel 7. My issue turned out to be caused by using VPN software (Google VPN). Turning that off allowed the play store to play preview videos again.
This error usually happens when pandas needs to be built from source, but the required C++ build tools or dependencies are not set up.
One can fix it easily by upgrading your tools and letting pip use the prebuilt wheel.
If using a virtual environment, activate it first, and also make sure you are using Python 3.8+ and the correct environment in VS Code. You also do not need to install extra virsual C++ tools for this anymore.
A simple solution I tend to use is to not use a MessageBox but to show messages in a Textbox. That solution, of course, does not work if you REALLY want to use a MessageBox.
Welcome to the Apidog Discord Community! 👋
🆘 Need support? Please post in `get-support`.
🐛 Found a bug? Report it in `bug-report`.
✨ Want a new feature? Request it in `feature-request`.
💬 General questions? Discuss them in `general`.
With @Siguza's help, I found a variation of the launch command that worked. The only broken part was correctly invoking Java. The find command Sugiza suggested is below.
find /Library/Java -name java
That command returned the following results:
/Library/Java/JavaVirtualMachines/jdk1.8.0_65.jdk/Contents/Home/jre/bin/java
/Library/Java/JavaVirtualMachines/jdk1.8.0_65.jdk/Contents/Home/bin/java
/Library/Java/JavaVirtualMachines/jdk1.8.0_40.jdk/Contents/Home/jre/bin/java
/Library/Java/JavaVirtualMachines/jdk1.8.0_40.jdk/Contents/Home/bin/java
/Library/Java/JavaVirtualMachines/jdk1.8.0_101.jdk/Contents/Home/jre/bin/java
/Library/Java/JavaVirtualMachines/jdk1.8.0_101.jdk/Contents/Home/bin/java
/Library/Java/JavaVirtualMachines/jdk-25.jdk/Contents/Home/bin/java
As mentioned in the SO post about not finding Java, the path needed for --jdkhome ends with '/Contents/Home' and not with '/bin'. Here's the command that worked.
/Applications/NetBeans/netbeans27/bin/netbeans --jdkhome /Library/Java/JavaVirtualMachines/jdk-25.jdk/Contents/Home --userdir ~/NBUser --cachedir ~/NBCache --fontsize 16
I could figure out how to execute a script from the terminal using the specific environment of the project.
At the NewProject directory:
...NewProject$ julia --project my_first_plot.jl
Or outside NewProject:
$ julia --project=~/path/to/NewProject/ ./NewProject/my_first_plot.jl
With --project, julia could use the information at the Manifest.toml where the version and packages were added.
At the end, I realized that the Manifest.toml has a similar purpose of a Python directory where the packages of a virtual environment are stored. This link helped me to know the difference.
On Sequoia Mac with Apple Silicon (M3) and Postgres 18 the way to do it seems to be
export PATH="/Library/PostgreSQL/18/bin:$PATH"
in configuration file of shell of your choice (e.g. .zshrc).
Try using the Routes API (https://developers.google.com/maps/documentation/routes) with routingPreference set to "TRAFFIC_AWARE". This will give the index and travel speed along your route, which you can visualize by drawing a custom polyline in the color of your choice (https://blog.afi.io/blog/plan-a-route-with-multiple-stops-using-the-routes-api/).
You could use my tool to automatically convert Surface Shaders to URP/HDRP shaders : Surface Shader Converter . If you have any issues with it, send me an email and I’ll fix it.
I created simple extension for it. It takes all styles and pastes them as inline styles: Copy HTML with CSS
<div id="paypal-container-5BDUVJA8XVV2U"></div>
<script>
paypal.HostedButtons({
hostedButtonId: "5BDUVJA8XVV2U",
}).render("#paypal-container-5BDUVJA8XVV2U")
</script><script
src="https://www.paypal.com/sdk/js?client-id=BAAE0TffPxgfMoCOGqPoVkFoIUKcHyEwQ8CHBBdx46o_7XDCxhjugKhb04afW0eeOb3ECia0kahDdtqDfg&components=hosted-buttons&disable-funding=venmo¤cy=MYR">
</script>https://paypal.me/zokhshop3?locale.x=ms_MY&country.x=MY
The logging answer above helped. Turns out I needed to comment out this in my sshd config:
#Match Group administrators
# AuthorizedKeysFile __PROGRAMDATA__/ssh/administrators_authorized_keys
Have you found a solution? I'm having this problem with the Android project, and it's so annoying I want to burn my computer.
00000
0 0 0 0 0000 0 0
0 0 0 0 0 0 0
0 000000 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 0
00000 0 0 0000 0
0000000
0 00000 0 000000 0 0 00000
0 0 0 0 0 00 0 0 0
00000 0 0 0 00000 0 0 0 0 0
0 00000 0 0 0 0 0 0 0
0 0 0 0 0 0 00 0 0
0 0 0 0 000000 0 0 00000
I had this issue on MacOs. I solved it by switching the keyboard from US(international) to ABC.
Likeliest cause - you’re mixing toolchains.
SFML 3.0.2’s prebuilt Windows binaries are for MSVC. You’re compiling with g++/MinGW (w64devkit), so if you linked MSVC-built SFML DLLs, things “kind of start” (a window flashes) but then hang/crash around context creation. Build SFML from source with the same compiler you use for your app, or install a MinGW-built package (e.g., via vcpkg/ MSYS2) that matches your MinGW exactly.
Turns out I had a typo that imported md files instead of mdx, I still want to know how to properly import stuff in MDX using content collections
Closest things you can get to grids in react native is by either using flex wrap or flat list.
Please refer this tutorial [**www.youtube.com/@SmartBotSphere**\]:
I used my phone and it worked. Dont know why though
Using Version 118 download.pytorch.org/whl/cu118 works with Python 3.13 — unfortunately, no other version does, which was honestly quite confusing. However, when using Python 3.11, it was compatible with both 118 and 121.
you could get substring
text[:24], remove spaces on its right endrstrip()and get length of both strings and substract them.
spaces += len(table_heading_raw[:raw_index]) - len(table_heading_raw[:raw_index].rstrip()) - 1
from furas answer
In 16-bit NE (the “New Executable” used by Win 3.x / OS/2 1.x), you can’t practically use segment indices above 255 for code or data that needs fixups or exported entry points. The format does store the segment count as a 16-bit WORD, but all the places that refer to a segment inside the module (relocations, entry table) use an 8-bit segment number, which caps addressable segments at 255. That’s the real limit linkers/loaders work with.
Why the mismatch?
Segment table count (WORD): historical/structural choice. It doesn’t imply you can actually address >255 segments from within the module; it’s just how the header field was defined.
Relocation records: when the target is an internal segment, the relocation encodes the segment number in a BYTE, so only 1..255 can be referenced.
Entry table: exported entry descriptors also carry the segment number in a BYTE, so exports can only point into segments 1..255.
What about segments >255?
They are not usable for anything that requires a relocation to point at them or for exported entry points—because there’s no way to encode “segment 256+” in those tables.
The only practical “beyond-255” content would be things not addressed by segment numbers at all, e.g., resources, which are located via the resource table (type/id/language) and loaded by the loader using those IDs rather than a segment index. But those aren’t general code/data you call or reference with fixups.
In practice, linkers for NE refuse to produce a module with >255 loadable segments, or they’ll fail at link/load time.
So, if you need more than 255 segments worth of code/data, the traditional 16-bit strategies were:
Use fewer, larger segments (each up to 64 KiB in NE).
Use overlays (classic DOS/16-bit technique) or movable segments that are swapped in as needed.
Split into multiple modules (DLLs) so each has its own ≤255 segment space.
Move to a linear (LE/LX) or PE format where this 8-bit limit doesn’t exist.
Bottom line: the BYTE-sized “segment number” fields in the relocation and entry tables define the real ceiling. Segments with indices >255 are, for all practical code/relocation/export purposes in NE, unusable. The 16-bit count in the header is just a quirk of the file format definition, not an invitation to exceed that limit.
Good Luck sir :)
There’s also a rather good Go package with autogenerated FHIR models: https://github.com/samply/golang-fhir-models.
It includes a marshaler and unmarshaller.
I’ve used it in my own project, and it covers all my needs for the R4 protocol.
No you can’t force Google Play to show an in-app product price of exactly $1.00 USD. Google Play automatically rounds to “market-friendly” price points like $0.99, $1.49, $1.99, etc., as part of its price normalization system.
hi dear you can use Quokka.js extension in vscode for show consol results
I think this might be answer : https://cartflows.com/docs/how-to-hide-woocommerce-pages-products/
I the confusion comes from how ADF is storing active or inactive state and how deployments use the publish branch.
When you make an activity inactive ADF writes the isDisabled as true into the pipeline JSON so when you reactivate it again ADF doesn't change the value to false but simply removes that property and that means your PR may show a line deleted as a difference and it can be easy to miss or it can't be a visible change if you edit in live instead of git mode.
So if you merged from staging to preprod and it didn't regenerate the oreorid env adf_publish the change may not reach pre prod.
In ADF, you should be in git mode where you are in staging before you save and publish and in the PR from staging to preprod shows the removal isDisabled in the activity JSON.After merging, switch to preprod branch sync and then publish again to regenerate preprod adf_publish.
Create a Native Swift Module — this module will wrap Apple’s RoomCaptureView and RoomCaptureSession.
Bridge to React Native — using React Native’s iOS bridge, expose native methods and events.
Integrate in JS/TS Side — render a native view or trigger room scans from React Native components.
Export Results — RoomPlan outputs a .usdz model and structured room data that you can pass back to JS.
This open source java project does exactly that in the first time screen supposedly for building a searchable, fast and shareable tree of blobs: Link to exact java class (method: BuildTree():)
Managed to print JSON by adding
logging.level.tracer=TRACE
logging.file.name=logs/es.log
to
application.properties
It print a lot but includes the JSON query
Unfortunately this option no longer exists in IntelliJ currently. I feel sad about that...
Now I execute instead manually "mvn clean install -rf :failed-module-name"
May be your out of storage ! I too have faced this once but after cleaning up memory and giving the emulator enough breathing space it worked fine
I have the same issue and have been trying to resolve it using the same methods you have mentioned and nothing works for me as well, if you were able to resolve this issue, would appreciate your help
Unity Version: 6000.2.6f2
Rider:2025.2.2.1
I met this problem when I try to use Rider instead of VS both on Mac and Windows. Then I try to remove the visual studio Editor in the package manager in Unity which works for me.
how to create this array in a similar way in Python?
@Jadav Bheda had an answer that didn't work for me, but the link in his post helped: Amending older or multiple commit messages
I had a commit that I had just pushed, but forgot to put all of my commit notes in there with it.
My commits are long and look like this:
Large scope message of what changed
detailed commit message
detailed commit message
etc
First I amended the message using command line and basic VIM commands, then I force pushed the change to overwrite my previous commit. As others have stated above please be careful with this due to reasons others have stated above.
git commit --amend
git push --force-with-lease
For the VIM uninitiated:
"i" - Insert/type stuff
"ESC" - Back/Stop inserting
":wq" - Execute Write & Quit commands when finished
":q" - Quit (only works with when no changes were made)
":q!" - Quit and Discard Changes/Exit without saving
I had the same idea for 3D-to-2D conversion, but I was unable to solve the image distortion problem after splitting the video into two sides. As a result, AI models that work on standard videos/images are ineffective. Many years have passed, and I was wondering what your current progress is.
Go to Edit -> Preferences -> C++ -> Clangd
Uncheck Use clangd
这样也可以成功
<dependency>
<groupId>org.projectlombok</groupId>
<artifactId>lombok</artifactId>
<version>1.18.32</version> <!-- 最新稳定版 -->
<scope>provided</scope>
</dependency>
Information from the repo shows that this package is tested on:
CentOS 7
Debian 8, 9
Ubuntu 14.04, 16.04, 18.04
It doesn't seem to support Windows. If you don't have Linux, you can install Linux on Windows with WSL.
Decided that since VPATH syntax seems to be involved, I would just redo the scan in a non-VPATH build. Works fine. So this seems to be a problem that Coverity gets messed up with the iquote syntax - avoid it by using non-VPATH build appears to circumvent the problem. I'll declare this done since I now have a workaround. Thanks for your assistance!
Bottom line: do NOT use VPATH builds with Coverity, at least not on this project.
As @wohlstad pointed out, C arrays are non-copyable. I have to use the way of using a temporary bar variable, set the members and provide this to push_back()
bar tempBar;
tempBar.barInt = 1;
strcpy( tempBar.barChar, fooString );
foo.push_back( tempBar );
Maybe this of help for some people dealing with this issue. I had the same problem when adding "App Intents" framework to my app to support Shortcuts. The problem is that you must not have older/other versions of the app on your system (e.g. in your /Applications folder) that have the same bundle identifier. As a temporary workaround, you may want to change the bundle identifier.
Can be used with import thusly:
import { exec } from "child_process";
exec('start https://www.google.com/');
https://apps-d.docusign.com/admin/connect-failures
This is the page I was looking for. shows you exact errors.
Take a look at Format::JSON::Stream::Reader
use Format::JSON::Stream::Reader ();
my $reader = Format::JSON::Stream::Reader->new(
{
input => \*FILEHANDLE,
}
);
while (defined(my $token = $reader->fetch())
{
# Do something with $token.
}
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If this is happening after a certain amount of scroll, you definitely have some padding in parent element/s. I remember fixing the same issue by removing padding-bottom from the parent container.
And how can we do that in 3D ??
I don't see any DampedSpringJoint3D in Godot ?... Especially if we want to work with JOLT Physics. Is there any possiblity to do the same thing ?
I got a win last night and it was real, I played on the JO777 site
An alternative approach would be using newer DiInstallDriver function. It works fine from a Windows service. Additionally you need to call SetupSetNonInteractiveMode(TRUE) in the process to suppress UI.