I personally think that in Common Lisp, and probably any other Lisp, the right thing to do is what @Bamar wrote in his answer, if the goal is just ergonomi, i.e. to save some typing. @Coredump's answer is a nice automation with some extras to what Bamar says.
In addition to that, as a curiosa, there is also symbol-links library, which can't be written in portable Common Lisp, as of current standard, but hacks each implementation.
Care has to be taken if original definition of a function or macro is changed. Since alias is created at compilation time, with dynamic change of function slot, the change won't be reflected in alias. Symbol-links library was created to address that problem, but that is perhaps a relatively rare use-case?
Has anyone solved this problem or knows how to do it? On the second load, even though I've implemented all the necessary deletions, the map controls are duplicated.
I face the same issue when sending notifications to Android real device. Would be great if you share the solution you have found since the time you made your post.
Some points regarding your issue:
I recently started optimizing my website for SEO and I want to make sure that Google Search Console and Google Analytics weren’t already set up by someone else before.
Is there any reliable way to check if these tools were previously connected to my website (for example by a previous developer or SEO manager)?
I’ve already tried:
Checking for tracking codes (UA-, G-, gtag.js) in the website’s HTML.
Searching inside Google Tag Manager (if any).
Verifying ownership in my Google account.
But I still can’t confirm if someone else already had ownership earlier.
Is there any technical method, API, or DNS verification log to confirm past Google Analytics / Search Console ownership?
I also got this error, maybe for a different reason, but there is a shortcut in the console that misleads users. I made the relevant explanation in the comment in the link. https://stackoverflow.com/a/79783251/9439748
I have the same issue and have been trying to resolve it using the same methods you have mentioned and nothing works for me as well, if you were able to resolve this issue, would appreciate your help
I was trying to Post a simple Comment, pointing out how much more helpful this single Q&A Post of Airerr's was than anything hours of WWW searching have shown me from Microsoft.
I managed to "fix" it by changing the names of the controllers. Apparently utoipa gets confused if they have the same name, even if they're in different modules. So I went for read_all_ci and read_all_incidents, and so on.
I'd consider this more of a workaround tho, and not an actual fix, so if anyone knows a better solution please share it :D
Se solucionó para mi, el mismo error:
Producto: Selecciona Vertex AI.
Componente: Selecciona Generative AI o Gemini API.
Título del Problema: Error 404 v1beta persistente en Gemini API desde Arch Linux
Hola,
estoy experimentando un error persistente "404 No encontrado... Versión API v1beta" al llamar a la API de Gemini desde mi máquina local, aunque mi código especifica correctamente el modelo 'gemini-1.5-flash-latest'.
Pruebas y pasos de depuración tomados:
El código es correcto: mi script utiliza MODEL_NAME = 'gemini-1.5-flash-latest'.
La clave API es correcta: El mismo código y la misma clave API funcionan perfectamente en Google Colab, pero fallan en mi equipo local. También he intentado crear nuevas claves API en proyectos nuevos facturados, con el mismo resultado.
El error persiste en todas las versiones de Python: El error ocurrió en Python 3.13.7. Luego instalé pyenvy usé una versión estable de Python 3.11.9, reconstruí el entorno virtual desde cero y el error persiste.
El entorno está limpio: Hemos confirmado mediante scripts de diagnóstico que Python 3.11.9 está activo y que la biblioteca se carga desde la venvruta correcta. También hemos intentado reinstalar la biblioteca desde GitHub ( pip install git+...) para evitar la caché.
No es un simple problema de red: el error persiste incluso después de cambiar a una red Wi-Fi completamente diferente (punto de acceso móvil).
El seguimiento siempre apunta a un v1betaarchivo de cliente, independientemente de la versión de Python o del entorno limpio. Dado que el código y la clave API funcionan en Google Colab, esto indica un posible bloqueo regional o un problema muy específico del lado del cliente con sus servidores al recibir solicitudes desde mi ubicación (Guatemala) en un sistema Arch Linux.
Unfortunately I do not have an answer for you because I am currently going through the same process.
But I was wondering what you landed on here.
We have .NET Core (fortunately we're not on Framework) applications (batch and web) that we are moving to Azure VMs.
My initial thought was assign the VM access to KeyVault, then store client secrets for service principals in KeyVault and then grant the service principal rights to the databases and other resources as needed. This still sounds sub-optimal to me though for multiple reasons.
Access to the VM gives you all the keys you need, which seems like a hefty risk.
We're still ultimately dealing with client secrets (which is just a PW) and all the poor practice that comes along with passwords.
Somehow this seems absolutely no better than just storing our secrets in a config file on the VM, it's a lot of faffing about to wind up with the same exact issues we have had for decades.
I have to complete the same task but I'm stuck on this as the code seems to need the range to be declared first? So for example where it says (min - max +1) how am I supposed to know what range min and max represent here? Does anyone know?
I'm facing a similar issue where Facebook Login only grants one permission despite multiple approved scopes in my live-mode business app. Tried setting scope and config_id it correctly. Did you resolve this? Thanks!
Reasons:
Blacklisted phrase (0.5): Thanks
RegEx Blacklisted phrase (3): Did you resolve this
Did you manage to make it work?? I ran into the exact same problem, everything runs all right on vscode, I’m using super figure extension which is based on Gilles Castel set up, however when importing my finished work to overleaf it compiles with the same error. @samcarter_is_at_topanswers.xyz @mvh28
Broker** or a similar technical tool/ library, could you please provide more details on how you are currently implementing it?
If you could share the relevant **code snippet** or the **full error message** you're facing, I'd be happy to provide a more targeted solution or clarification.
Reasons:
Blacklisted phrase (0.5): Thank you
RegEx Blacklisted phrase (2.5): could you please provide
I Am facing a similar issue. with the exact same code and same dataset and even after fixing the seed and such, my notebook result differ completely when i train on my MacBook (on which I have tensorflow metal) and when i train on my school GPU.
I have been working on these experiments for 6 months and just recently moved to GPU but now I can’t reproduce any of my result that I have when I run on my MacBook.
For a bit of context I am working on Bayesian deep learning with variational inference. The deterministic model I train gives similar result on both machines. But the different Bayesian networks give extremely different results.
I am looking for any help or any advice regarding this
I have been trying to fix this for the past 3 days and I am very anxious about my results not being reproducible and thus not publishable (PhD student)
I know it has been a while since you posted this, but i just needed to do the same kind of thing for u-boot for an i.MX8MP. It is very possible that what needs to change for the version of u-boot that comes with a beagle bone blue is different from what needs to change with a i.MX8MP, but for what it is worth I posted what I needed to change to my version of u-boot here: How to change the serial console that u-boot uses?
I'm new on this platform and this conversation is a time ago, but I'm still struggling with that question. After I use the functionality database delete, I can still found the Database when I look into the device explorer (using Android Studio). What do I wrong? Thanks.
The Conda channel configuration order must be set before installing multiqc, according to official documentation (see the link below for more details).
I feel that the questions the original poster asked weren't adequately answered -- what is the CORRECT approach? Noted the mistakes (I made the same), so what is the correct way to marshal the types in from the native code, and subsequently (since adding public to the C++ class is also incorrect) how do you circumvent the "Foo is inaccessible due to its protection level"?
You can either install cypress-wait-until for more flexible retries, or use a pure Cypress approach with cy.document().should(...) to ensure retry ability on both elements.
They will come to get the sender immediately by return of the sender immediately by return email and email ID is strictly prohibited by email and any inquiry please Bhai ye dalo aur yahi hai
I get the same error and the line it is identifying is the IDENTIFICATION DIVISION...Help would be greatly appreciated because I have no clue why it would give me that error on the first line.
Reasons:
Blacklisted phrase (1): appreciated
RegEx Blacklisted phrase (3): Help would be greatly appreciated
RegEx Blacklisted phrase (1): I get the same error
but I don't know if this still works with all of the MILLION different scripts you have NOW. (What was wrong with straight forward HTML? I want the information, not to be entertained by dancing fonts and 'poop with eyes' emojis.)
did you manage to install the Spacetimeformer so it works ? I keep having the problem with a torch version. Documentation says it requires Pytorch 1.11.0, but that version does not have torch.get_autocast_dtype() attribute and I can't find the answer to this problem. Any attempt to run:
Man i am facing the same issue for some reason every time you switch between playables in a single playable director it looses its reverences. but this is only happening in certain gameobjects as i still use a single playable director with multiple playables. but for some reason it doesn't work on other gameobjects. so some fix you can do is have multiple playable directors each dedicated for each playable.