I want to have a grid, which I can modify before the start of the simulation, but I can't make buttons which use a function again after clicking.
Snippet:
def click_update(index):
status[index] = abs(status[index] - 1)
btn[index].config(bg=btn_color(status[index]))
for i in range(2500):
files.append("button"+str(1+1)) #<--add plus 1
for i in range(len(files)):
status.append(0) #<--remove int
btn[i].grid(row=int(i//50),column=i%50,sticky="we") #<== remove int from column keyword
for i in range(len(files)):
btn[i].config(bg=btn_color(status[i]), command=lambda index=i: click_update(index))
btn.append(Button)
Screenshot:
On the screenshot, you will see either black nor white when clicking
I was getting same error with a .Net 8 Project. Luckily read the warning message that installed Automapper version is 14, but expected is 12.0.1. Using Nuget package I updated the version and the issue got resolved
For PDFs generated from Sweave projects with multiple files, for quality checking and proofreading of the following tips are recommended:
Check the Compilation Process: Make sure all the.Rnw files knit properly without any compilation error. Compilers in a single file have a tendency to impact the document as a whole.
Syntax Check Automation: Utilize tools like lintr in R code to identify syntax errors early on and thereby save time while reviewing.
Proofread R Code and Outputs: Read through every block of R code and outputs that they generate (figures, tables, etc.) thoroughly to ensure that they are accurate and properly referenced.
Cross-Referencing Figures and Tables: Make sure cross-references to tables and figures are accurate and refer to the corresponding labels and numbers of the document.
Consistent Formatting: Establish a plain LaTeX template for captions, table format, and headings such that the document is uniform.
Check for Missing Files: Verify all links to external files (e.g., images, data files) are correctly referenced and not missing from the project.
Spell Check and Grammar: Utilize LaTeX-compatible spell check programs or applications such as languageTool to check for spelling and grammar mistakes in text.
Version Control: In case of team work, utilize Git or some other version control package to monitor changes and avoid overwriting one's own files.
Pre-Export Review: Editing the document using an editor like Overleaf or TeXShop is a good practice in advance to find out any layout or formatting issues prior to exporting the final PDF as they might not show up inside RStudio.
Final Read-Through: Either if automated tools have been used or not, always provide a final read-through to detect any last-minute mistake or inconsistencies.
Cross-Device Testing: Make sure the end PDF will look fine on different devices and PDF readers to ensure compatibility.
I'm running through the same problem but the post of Dzmity is not available anymore. Where can I find the steps please ?
instead of:
#include <opencv2/opencv.hpp>
use:
#include <opencv4/opencv2/opencv.hpp>
I'm having the same issue. Were you able to resolve it?
the second answer is correct, except there is typo - it should be pull, not push
or
python3 -m pip install --upgrade pip
python3 -m pip install --upgrade Pillow
or
python -m pip install --upgrade pip
python -m pip install --upgrade Pillow
See https://pillow.readthedocs.io/en/stable/installation/basic-installation.html
In am of the opposite opinion. 3 Bytes vs. 8 Bytes can make a huge difference, especially considering the big picture, or huge amounts of records accross multiple tables, databases, servers. It is not only storage, which of course, is relatively cheap. If you consider the savings in memory, in index columns, comparison operations (mostly range scans (BETWEEN)), I would say this can really make a relevant difference.
For a better experience with lightweight APKs, I recommend using apps like Ultra Panda. Check out their website for more details: Ultra Panda APK.
I visit this website and get the information how to download any apk file for Android.
I fix the issue deleting
%userprofile%\AppData\Local\Microsoft\IdentityCache
and signing in again
@ Shailesh gavathe, you can achieve the same as @vestland showed with plotly.express if you specify it in fig,.update_traces.
data = dict(
character=["Eve", "Cain", "Seth", "Enos", "Noam", "Abel", "Awan", "Enoch", "Azura"],
parent=["", "Eve", "Eve", "Seth", "Seth", "Eve", "Eve", "Awan", "Eve" ],
value=[10, 14, 12, 10, 2, 6, 6, 4, 4])
fig = px.sunburst(
data,
names='character',
parents='parent',
values='value',
)
fig.update_traces(leaf=dict(opacity=1))
What you need is to create a custom Menu then use a Modal Dialog to create a pop up window then use the Google Docs built in Method replaceBody to replace the values on the place holder. Check the sample code I am sharing so you can start somewhere.
Sample Code
code.gs
function onOpen() {
DocumentApp.getUi()
.createMenu("Sample Menu")
.addItem("Summon Firm", "openForm")
.addToUi();
}
function openForm() {
const html = HtmlService.createHtmlOutputFromFile('index')
.setWidth(300)
.setHeight(150);
DocumentApp.getUi().showModalDialog(html, 'Enter Your Name');
}
function insertInput(input) {
const doc = DocumentApp.getActiveDocument();
const body = doc.getBody();
body.replaceText('{{NAME}}', input);
}
index.html
<!DOCTYPE html>
<html>
<head>
<base target="_top">
</head>
<body>
<p>What is your name?</p>
<input type="text" id="nameInput" placeholder="Enter name">
<br><br>
<button onclick="submitInput()">Submit</button>
<script>
function submitInput() {
const name = document.getElementById('nameInput').value;
google.script.run.withSuccessHandler(() => {
google.script.host.close();
}).insertInput(name);
}
</script>
</body>
</html>
Sample Output
References:
Speaking of SEO, if you're managing something complex like a multilingual site, getting expert help makes a big difference.
I’ve worked with Fast Ranking, and they’re honestly the best SEO agency in Luton.
They really understand technical SEO and tailor strategies to your site’s needs.
Highly recommend them if you want to get everything optimised properly!
Another possibility using transparent color functions,
gaussian[r_, R_, w_ : 1] := Exp[-(r - R) . (r - R)/w]
dat1 = Flatten[#, 1] &@
Table[{x, y, gaussian[{x, y}, {0, 0}]}, {x, -3, 3, 0.25}, {y, -3,
3, 0.1}];
dat2 = Flatten[#, 1] &@
Table[{x, y, gaussian[{x, y}, {.5, 1.5}, 5]}, {x, -3, 3,
0.25}, {y, -3, 3, 0.1}];
mycf1[n_] := Opacity[#, If[n == 1,
ColorData["TemperatureMap"][.5 + #/2],
ColorData["TemperatureMap"][.5 - #/2]
]] &
Show[
ListDensityPlot[dat2, PlotRange -> All, InterpolationOrder -> 0,
ColorFunction -> mycf1[2]] ,
ListDensityPlot[dat1, PlotRange -> All, InterpolationOrder -> 0,
ColorFunction -> mycf1[1]]
]
Here I have just scaled the opacity of the color function so that it goes to zero when the function value is minimum, and chose a color function which is white at the bottom. You still have to be careful to fine-tune things if they are strongly overlapping. Here's some examples
I'm using conda as env management tool. So, CTRL + Shift + P and then selecting the desired Python Interpreter worked for me.
To avoid Sphinx parsing included files as standalone reStructuredText documents, use a non-.rst
extension for include files. Using .inc
(e.g. planet.inc
) is fine.
planet.inc
Hello |planet|.
earth.rst
.. |planet| replace:: Earth
.. include:: planet.inc
Place your coupons/search
route after resource routes. Otherwise, 'search' is treated as {coupon} dynamic property.
echo "<table>";
replace
echo " <table width=\"599\" border=\"1\">";
I managed to finally put together a piece of code that does what I want. The problem was that the filtering of the data removes the 2D structure of the coordinates and returns a vector form of the x/y coordinates of the remaining points.
I then transformed the filtered data back in 2D form and replaced the filtered out coordinates with NaN values. This was also done for the intepolated pressure data. This was then used for plotting with .contourf without issues.
Bellow is the complete code, if someone wants to test it, they can use the input data posted bellow. I left all the comments from my code, if moderators think thats too much, I will remove them.
import pandas as pd
import numpy as np
import scipy
import matplotlib.pyplot as plt
import matplotlib
#-------------------------- INPUT ------------------------------
# Read data
input_filename = 'period_rot_shadow_vel-mag_p-stat.txt'
df_results = pd.read_csv(input_filename,
sep =',', skiprows = 1,
names = ['nodenumber', 'X', 'Y', 'Z','p_stat', 'vel_mag'])
#---------------------- CREATE RECTANGULAR GRID ----------------
# Rectangular grid is created with a numpy.meshgrid function, which takes 2 1D arrays to define the
#size of the rectangular grid and the spacing between the points
#get the size of the data to generate the same size array
x_data_min = df_results['X'].min()
x_data_max = df_results['X'].max()
y_data_min = df_results['Y'].min()
y_data_max = df_results['Y'].max()
#from max and min values calculate the range (size) for both axis
x_size = np.abs(x_data_max) + np.abs(x_data_min)
y_size = np.abs(y_data_max) + np.abs(y_data_min)
#create 2 numpy arrays to define the size and the spacing of the rectangular grid, arrays
#are defined as lists, so we can use the list comprehension to use the data size parameters and the
#desired spacing
#all values are in meters
rect_mesh_spacing = 0.001
#number of points on each edge is calculated from the x_size and spacing, +1 is added so that we always
#cover the whole area covered in exported data
N_x_steps = int(x_size/rect_mesh_spacing) + 1
N_y_steps = int(y_size/rect_mesh_spacing) + 1
#create an empty list to fill with the values
rect_mesh_x_axis = np.array([])
rect_mesh_y_axis = np.array([])
#for loop to fill the list of evenly spaced value in the x axis
for i in range(0, N_x_steps):
x = x_data_min + i * rect_mesh_spacing
rect_mesh_x_axis = np.append(rect_mesh_x_axis, x)
for i in range(0, N_y_steps):
y = y_data_min + i * rect_mesh_spacing
rect_mesh_y_axis = np.append(rect_mesh_y_axis, y)
#use meshgrid function to create a rectangular grid, meshgrid returns a tuple of ndarrays
xx, yy = np.meshgrid(rect_mesh_x_axis, rect_mesh_y_axis)
#create an array from meshgrid points
xy_mesh = np.array((xx,yy)).T
#---------------- FILTER RECTANGULAR GRID BASED ON DISTANCE TO ORIGINAL POINTS ----------------
# If we would not filter out only the points that are in some vicinity to the original data points
#exported from Fluent, the interpolation function would interpolate also to the points of rectangular grid
#that are far away from the actual exported data points
# Define input coordinates (imported data point coordinates) as numpy arrays
input_coords = np.array(list(zip(df_results['X'].to_numpy(), df_results['Y'].to_numpy())))
# scipy.spatial.KDTree function is used to lookup nearest-neighbour for defined points
tree = scipy.spatial.KDTree(input_coords)
dist, idx = tree.query(xy_mesh)
#define the radius of lookup of vicinity of points
radius = (rect_mesh_spacing + rect_mesh_spacing) / 2
distance_filter = dist <= radius
# Filter out the points in rectangular grid that are close to the exported data points
#this type of filter produces vectors, 1D arrays for each coordinate, filled with x/y coordinates for each
#point that was not filtered out. The filtered points are not included
xx_filt, yy_filt = xy_mesh[distance_filter].T
#-------------------- INTERPOLATE DATA -------------------------------------------------------
# scipy.interpolate.griddata(points, values, xi)
#points = data point coordinates of the values we want to interpolate
#values = the values at the points
#xi = points at which to interpolate data
#we will interpolate using the NEAREST method
#because the input data is in vector form, p_stat_interpol will also be in vector form
p_stat_interpol= scipy.interpolate.griddata((df_results['X'], df_results['Y']), df_results['p_stat'],
(xx_filt, yy_filt), method = 'nearest')
#----------------------- STRUCTURING DATA TO GRID -----------------------------------------------
# As mentioned, the filtered and interpolated data is in vector form and has no connection to the grid and
#this is the problem for contourf plot function, which needs pressure data in 2D form. One possible way is to
#transform the vector form to the 2D form and replace the missing values (of the points that we filtered out
#before) with NaN
# Numpy unique function is used to get the unique values for coordinates, this way we get the grid axes
x_unique = np.unique(xx_filt)
y_unique = np.unique(yy_filt)
# We construct a new grid of NaN values
p_stat_grid = np.full((len(y_unique), len(x_unique)), np.nan)
# Fill the grid data with the p_stat_interpol values where possible, other values will stay NaN
for xi, yi, zi in zip(xx_filt, yy_filt, p_stat_interpol):
ix = np.where(x_unique == xi)[0][0]
iy = np.where(y_unique == yi)[0][0]
p_stat_grid[iy, ix] = zi
# Now we create a new mesh for plotting, this mesh will be in structured 2D form (we could probably just use the
#first xx, yy mesh from the beginning of the code
X_grid, Y_grid = np.meshgrid(x_unique, y_unique)
#------------------------- PLOT PRESSURE CONTOURS ---------------------------------
fig, axs = plt.subplots(1,4)
fig.set_size_inches(18, 6)
# Define number of contour levels
contour_levels = 50
# Plot non-interpolated data
axs[0].set_title('xx,yy')
axs[0].scatter(xx, yy, color = 'red')
axs[1].set_title('xx_f,yy_f')
axs[1].scatter(xx_filt, yy_filt, color = 'red')
axs[2].set_title('scat xx_f,yy_f,p_int')
axs[2].scatter(xx_filt, yy_filt, c = p_stat_interpol,
norm = matplotlib.colors.Normalize(vmin = np.min(p_stat_interpol),
vmax = np.max(p_stat_interpol)),
cmap = 'bwr')
axs[3].set_title('cont xx,yy, p_int')
axs[3].contourf(X_grid, Y_grid, p_stat_grid, contour_levels, cmap='bwr')
plt.show()
Data Sample:
nodenumber, x-coordinate, y-coordinate, z-coordinate, pressure,velocity-magnitude 1,-2.745435307E-02, 2.104994697E-03,-2.185633883E-02,-8.094133146E+03, 4.686428765E+01 2,-2.738908254E-02, 3.158549336E-03,-2.185629997E-02,-8.104864467E+03, 4.606212337E+01 3,-2.757460451E-02, 5.167262860E-03,-2.185623337E-02,-8.093051020E+03, 4.495193692E+01 4,-2.733931890E-02, 5.656880572E-03,-2.185622490E-02,-8.116433300E+03, 4.405860916E+01 5,-2.759126430E-02, 6.070293390E-03,-2.185618260E-02,-8.084872243E+03, 4.428866265E+01 6,-2.737704207E-02, 6.507508463E-03,-2.185627796E-02,-8.106663765E+03, 4.361527022E+01 7,-2.762655064E-02, 0.000000000E+00,-2.185611682E-02,-8.057108514E+03, 7.720657592E+01 8,-2.762655053E-02, 1.920716437E-05,-2.185609461E-02,-8.057029042E+03, 7.591235710E+01 9,-2.762654491E-02, 4.228439350E-05,-2.185606795E-02,-8.057013286E+03, 7.368296305E+01 10,-2.762653069E-02, 6.997596792E-05,-2.185603598E-02,-8.057068875E+03, 7.113144845E+01 11,-2.762650289E-02, 1.032044066E-04,-2.185599766E-02,-8.057152704E+03, 6.841504839E+01 12,-2.762645410E-02, 1.430766767E-04,-2.185595174E-02,-8.057232638E+03, 6.565721945E+01 13,-2.740227795E-02, 1.197447086E-03,-2.185604704E-02,-8.086002417E+03, 4.769658095E+01 14,-2.729995772E-02, 4.555508762E-03,-2.185613769E-02,-8.113811400E+03, 4.473595941E+01 15,-2.762637329E-02, 1.909744910E-04,-2.185589666E-02,-8.057315245E+03, 6.283751408E+01 16,-2.762624634E-02, 2.484489809E-04,-2.185583068E-02,-8.057450247E+03, 5.993119264E+01 17,-2.762465252E-02, 6.184882281E-04,-2.185591455E-02,-8.059810059E+03, 5.089516358E+01 18,-2.762605091E-02, 3.174151315E-04,-2.185575167E-02,-8.057686244E+03, 5.707278224E+01 19,-2.762531127E-02, 4.994699682E-04,-2.185577109E-02,-8.058658000E+03, 5.248349769E+01 20,-2.762366891E-02, 7.612957389E-04,-2.185583175E-02,-8.062030940E+03, 4.956215663E+01
The problem was that my jdbc driver version did not support JDK21.
Link: https://www.oracle.com/database/technologies/appdev/jdbc-drivers-archive.html
I tried these versions and all worked.
23.8.0.25.04
23.7.0.25.01
21.17.0.0
For schema comparison only (not data at the moment) Redgate PostgreSQL Compare and MySQL Compare allow you to compare two databases.
They both have a Community edition which will be free to use for for students, educators, small businesses and non-commercial open-source projects.
Found a fix. import Step from shepherd.js/src/types/step;
should be removed and import type { StepOptions } from 'shepherd.js';
should be used. Step.StepOptions
is no longer valid in latest version of Shepherd.
A simple restart of the simulator should fix this issue.
Uninstall the app -> restart simulator -> rebuild the application.
the main issue that we forgot add Annotation
IgnoreAntiforgeryToken
It's all bad. YFinance is not the only game in town. Besides people can scrape their page if they don't play ball and give us a working API. What is the point of this? They are clearly not supporting developers.
A simple restart of the simulator should fix this issue. Uninstall the app -> restart simulator -> rebuild the application.
You can dotnet build
and then dotnet run --no-build }
, so that only the output of your program will be piped.
Regarding Java exception handling mechanisms, there's an important aspect to consider about how exceptions propagate in multithreaded environments.
Based on the original question, when an uncaught exception occurs in a thread, the thread terminates but other threads continue running. This is fundamentally different from how exceptions work in single-threaded applications where an uncaught exception terminates the entire program.
I'd like to request clarification about a specific aspect of exception handling in multithreaded contexts:
When using ExecutorService or ThreadPoolExecutor, how exactly are exceptions handled when they occur in worker threads? Are they silently swallowed, or is there a mechanism to propagate them to the main thread? The documentation mentions UncaughtExceptionHandler, but it's not clear how this integrates with thread pools.
Additionally, could someone clarify the best practices for handling checked vs. unchecked exceptions in worker threads? Should we always wrap checked exceptions in unchecked ones when working with thread pools?
Understanding these details would help explain why Java's exception handling mechanism is designed this way in multithreaded environments.
In my case, it was a proxy issue. I'm using Fiddler to intercept requests, and once I launched Fiddler, the problem disappeared.
removing the [state=open]:animate-in
from both DialogPrimitive.Overlay
and DialogPrimitive.Content
fixed the problem for me
I have similar situation.
I am developing captive portal which triggers Captive Network Assistant, this in turns shows buttons for login. Google Login works on: iPad, macOS and on Android as well - all inside CNA.
Only iPhone is rejected with message 403 disallowed user agent.
What is even more strange is that iPad has the same user agent as iPhone:CaptiveNetworkSupport-491.100.3 wispr
I am aware that Google intends to block custom webviews (which is futile), but this is official Apple browser Google rejects.
Hence I am suspecting this some thing different.
Microsoft Oauth works on all devices (CNA).
You might also want to add the adapterLocale
to your LocalizationProvider
import { AdapterDayjs } from '@mui/x-date-pickers/AdapterDayjs';
import 'dayjs/locale/de';
<LocalizationProvider dateAdapter={AdapterDayjs} adapterLocale="en">
{children}
</LocalizationProvider>;
Reference: https://mui.com/x/react-date-pickers/adapters-locale/
{"errorCode":2011,"errorDetails":"","locale":{"general":{"about_the_game":"About the game","account_history":"Account History","add_to_favorites":"Add to Favorites","and_1_more":"And one more","and_2_more":"And two more","and_3_more":"And three more","and_4_more":"And four more","and_5_more":"And five more","available_seat":"SIT HERE","balance":"Balance","balance_after_round":"Balance after the round","balance_before_round":"Balance before the round","been_playing":"You've been playing for","bet":"Bet","betting_options":"Betting Options","bet_type":"Bet type","cancel":"Cancel","card":"Card","cards_dealt":"Cards dealt","card_combinations":"Card combinations","cashier":"Cashier","click_to_play":"Click to play","close":"Close","continue":"Continue","current_round":"ROUND","dealer":"Dealer","dealer_has_combination":"<strong style="text-transform:uppercase;">{{combination}}</strong>","game_end":"Game end","game_info":"Game Info","game_info_version":"Software Version: 22.03","game_start":"Game start","go_back":"Go back","history":"History","history_link_text":"For history click here.","home":"Home","hour":"hour","hours":"hours","id":"ID","jackpot_title":"JACKPOT","jackpot_tooltip":"<div style="text-align:left;">The Jackpot Roulette is a daily guaranteed progressive Jackpot which will drop during the campaign period.</div>When playing this game a side-bet of {{contributionAmount}} will be collected on top of your main bet after each confirmed spin in order to qualify and contribute towards the Jackpot.</div>Once the Jackpot has been won, a new Jackpot will be made available and the process repeats towards the following daily pot.</div>The Jackpot can be triggered and won by a single spin from a single user only.</div>This Jackpot does not have a maximum.</div>When the Jackpot is won by another player, a notification appears in the game. Once won, the amount is transferred directly to the winner\u2019s balance.</div></div>FAQ:</b></div>What is a Jackpot?</i></div>Jackpot is a pool of money that can be won randomly by players who have contributed funds to the prize pool.</div>What is a Seed?</i></div>The initial amount put into the Jackpot pool is called Seed.</div>In this game, a {{seedAmount}} Seed is funded.</div>Where can I play this Jackpot?</i>
</div>Only on games labeled \u2018Jackpot\u2019 in the lobby.</div></div>","jackpot_user_wins":"WINS THE JACKPOT!","jackpot_you_win":"YOU WIN THE JACKPOT!","last_180_days":"Last 180 days","last_ninety_days":"Last 90 days","last_results":"Last Results","last_round":"Last round","last_win":"Last Win","max":"Max","maxPayout":"Max Payout","min":"Min","minute":"minute","minutes":"minutes","more_games":"More Games","more_games_mobile":"More Games","multiplier":"multiplier","multipliers":"Multipliers","next":"Next","no":"No","no_game_result_details_message":"Could not get details for this round or not available","no_history_message":"No current history to display","no_round_details_message":"No round details","number":"Number","numbers":"Numbers","ok":"OK","or":"or","outcome":"Outcome","payout":"Payout","place_bet":"Place bet","played_rounds":"Rounds Played","player_history":"Player History","previous":"Previous","prev_round":"PREV ROUND ID","quit":"Quit","reality_check_dialog_message":"Incident resolved","reality_check_dialog_title":"Reality Check","rebetNextRoundLabel":"Rebet on next round","reconnect":"Reconnect","refresh":"Refresh","remove_from_favorites":"Remove from Favorites","round":"Round","round_id":"Round ID","show_more":"Show more","sidebets":"Side bets","sidebets_label":"Side Bets","statistics":"Statistics","statistics_label":"Statistics","table_limit":"Table Limit","table_limits":"Table Limits","take_all_seats":"…
Google brings me here:
Did you ever find our the reason where it was started?
Btw.: "shutdown" did end it.
I had the same problem in Bitbucket. It showed Quality Gate 'Failed' even though I had made code changes to fix the problems. The issue was that it was still referencing the old project after changing the package name. The solution for me was to point to the new SonarQube project in the repository settings. Bitbucket: Repository Settings -> Include Code Quality -> SonarQube Projects -> Edit SonarQube Project Mapping -> select project.
in my case there wer 2 PARALELL running php-fpm AFTER installing php84...
root 156309 0.0 1.6 564712 29428 ? Ss 08:54 0:00 php-fpm: master process (/etc/opt/remi/php84/php-fpm.conf)
apache 156311 0.0 2.2 570264 40084 ? S 08:54 0:00 php-fpm: pool www
apache 156312 0.0 2.1 570108 38104 ? S 08:54 0:00 php-fpm: pool www
root 160616 0.0 2.2 734516 40792 ? Ss 10:05 0:00 php-fpm: master process (/etc/php-fpm.conf)
apache 160618 0.0 1.1 739560 20668 ? S 10:05 0:00 php-fpm: pool www
apache 160619 0.0 1.1 739560 20668 ? S 10:05 0:00 php-fpm: pool www
...
so I have to
systemctl disable php-fpm
service php-fpm stop
and
service php84-php-fpm restart
And after it... been solved all my problems 🥴
👍
I've found a root cause which was versions mismatch - I installed DuckDb version 1.2.2 but ERPL docs say it works with library version not higher than 1.0:
At this point of time, ERPL supports version 0.10.3 and 1.0.0 of DuckDB.
in your connection string (.env), try to use "postgres" as the <user_name>.
so it should be
DATABASE_URL=postgresql://postgres:<password>@localhost:<server_port>/<db_name>
You should put your hooks in conftest.py
in the test directory. This file used to declare fixtures and hooks used in all tests in this directory or subdirectories.
The problem stemmed from using "response.sendError(...)
", which triggered a new request to /error
that was intercepted by the next filter in the chain. I opted to simplify the code, I replaced ".defaultAuthenticationEntryPointFor(...)
" with ".authenticationEntryPoint(new HttpStatusEntryPoint(HttpStatus.UNAUTHORIZED))
".
It looks like I’ve found a solution. Task.Run only queues the given work on the thread pool — it doesn’t start a new thread. So when I do something like this:
private async Task ReadFromHddAsync(string path)
{
await Task.Factory.StartNew(() =>
{
ReadFromHdd(path);
}, TaskCreationOptions.LongRunning);
}
private async Task SaveToHddAsync(string path)
{
await Task.Factory.StartNew(() =>
{
SaveToHdd(path);
}, TaskCreationOptions.LongRunning);
}
Then ManualResetEventSlim will not block another task.
In production, it's always best to be prepared for the worst. Unexpected failures can happen at any time for many reasons. Azure Container Apps are generally stable, but things can still go wrong—especially during upgrades or system changes.
For example, I recently faced an issue with my cluster. I upgraded the master node and three worker nodes without any problems. But when I started working on the fourth node, something went wrong. The drain command didn’t work, and all my pods got stuck in a terminating state.
I followed the same steps as before, but for some reason, this time it failed. This showed me that even when everything seems fine, unexpected issues can happen.
That’s why it’s important to plan for failures. If we prepare for things like forced shutdowns, crashes, or node failures, we can save time and effort and keep our system running smoothly. Does not matter if this happen often or not but you should be ready for it.
I had a similar problem, after initially setting up pycharm with one of our projects to run it locally in a dev envrionment setup. Therefore i was very puzzled to see that it did not find my local files but resolved all the other imports. And it was not easy to find the right question and answer based only on the error message.
But yes, exactly the selecting and marking of the directory "src" as "Sources root" helped.
I would have expected that this is default. ;-)
In my case, I executed the run from create-jest-runner using file from git diff instead of the real file.
A faster way to solve this problem is to use set operations to check what numbers already exist in a certain row/column/box instead of always iterating over them.
You could start by iterating over the entire board, constructing a set for each row/column/box, and then use a similar backtracking algorithm that uses those sets to check if a value at a certain position is valid.
In agreement with E-Berry, using Qt 6.8 on Ubuntu 22.04, clicking on the + sign resulted in "import QtQuick.Controls 2.15" getting added (automatically) to the top of my main.qml, which seems to be equivalent to the manual editing mentioned in the original post.
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser-arcade-physics.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script>
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
scene: {
preload: preload,
create: create,
update: update
},
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: false
}
}
};
let player;
let enemy;
let joystick;
let score = 0;
let scoreText;
let gameOver = false;
const game = new Phaser.Game(config);
function preload() {
this.load.image('player', 'assets/sprites/player.png');
this.load.image('enemy', 'assets/sprites/enemy.png');
}
function create() {
// Создание игрока
player = this.physics.add.sprite(400, 300, 'player');
player.setScale(0.5);
player.setCollideWorldBounds(true);
// Создание врага
enemy = this.physics.add.sprite(100, 100, 'enemy');
enemy.setScale(1.5);
enemy.setTint(0xff0000);
// Виртуальный джойстик
joystick = this.plugins.get('virtual-joystick').add(this, {
radius: 50,
x: 100,
y: config.height - 100,
base: this.add.circle(0, 0, 50, 0x888888).setAlpha(0.5),
thumb: this.add.circle(0, 0, 25, 0xcccccc).setAlpha(0.5)
});
// Текст счета
scoreText = this.add.text(20, 20, 'Score: 0', {
fontSize: '24px',
fill: '#fff',
backgroundColor: '#000'
});
// Коллизия игрока с врагом
this.physics.add.overlap(player, enemy, hitEnemy, null, this);
}
function update() {
if (gameOver) return;
// Движение игрока
const speed = 200;
if (joystick.force > 0) {
player.setVelocityX(joystick.velocityX * speed);
player.setVelocityY(joystick.velocityY * speed);
} else {
player.setVelocity(0);
}
// Преследование врага
this.physics.moveToObject(enemy, player, 250);
// Обновление счета
score += 0.1;
scoreText.setText(`Score: ${Math.floor(score)}`);
}
function hitEnemy() {
gameOver = true;
player.setTint(0xff0000);
this.physics.pause();
this.add.text(config.width/2 - 100, config.height/2, 'Game Over!\nTap to restart', {
fontSize: '32px',
fill: '#fff',
backgroundColor: '#000'
}).setInteractive()
.on('pointerdown', () => location.reload());
}
// Плагин для виртуального джойстика
class VirtualJoystickPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
pluginManager.registerGameObject('virtualJoystick', this.createJoystick);
}
createJoystick(config) {
return new VirtualJoystick(this.scene, config);
}
}
class VirtualJoystick {
constructor(scene, { radius, x, y, base, thumb }) {
this.scene = scene;
this.radius = radius;
this.base = base.setPosition(x, y);
this.thumb = thumb.setPosition(x, y);
this.position = new Phaser.Math.Vector2(x, y);
this.force = 0;
this.velocityX = 0;
this.velocityY = 0;
this.pointer = scene.input.activePointer;
this.isDown = false;
scene.input.on('pointerdown', this.onDown, this);
scene.input.on('pointerup', this.onUp, this);
scene.input.on('pointermove', this.onMove, this);
}
onDown(pointer) {
if (Phaser.Geom.Circle.ContainsPoint(this.base.getBounds(), pointer)) {
this.isDown = true;
}
}
onUp() {
this.isDown = false;
this.thumb.setPosition(this.position.x, this.position.y);
this.force = 0;
this.velocityX = 0;
this.velocityY = 0;
}
onMove(pointer) {
if (this.isDown) {
const deltaX = pointer.x - this.position.x;
const deltaY = pointer.y - this.position.y;
const angle = Math.atan2(deltaY, deltaX);
const distance = Math.min(Phaser.Math.Distance.Between(
this.position.x,
this.position.y,
pointer.x,
pointer.y
), this.radius);
this.thumb.setPosition(
this.position.x + Math.cos(angle) * distance,
this.position.y + Math.sin(angle) * distance
);
this.force = distance / this.radius;
this.velocityX = Math.cos(angle);
this.velocityY = Math.sin(angle);
}
}
}
// Регистрация плагина джойстика
Phaser.Plugins.PluginManager.register('virtual-joystick', VirtualJoystickPlugin, 'virtualJoystick');
</script>
</body>
</html>
Для работы игры вам нужно:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser-arcade-physics.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script>
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
scene: {
preload: preload,
create: create,
update: update
},
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: false
}
}
};
let player;
let enemy;
let joystick;
let score = 0;
let scoreText;
let gameOver = false;
const game = new Phaser.Game(config);
function preload() {
this.load.image('player', 'assets/sprites/player.png');
this.load.image('enemy', 'assets/sprites/enemy.png');
}
function create() {
// Создание игрока
player = this.physics.add.sprite(400, 300, 'player');
player.setScale(0.5);
player.setCollideWorldBounds(true);
// Создание врага
enemy = this.physics.add.sprite(100, 100, 'enemy');
enemy.setScale(1.5);
enemy.setTint(0xff0000);
// Виртуальный джойстик
joystick = this.plugins.get('virtual-joystick').add(this, {
radius: 50,
x: 100,
y: config.height - 100,
base: this.add.circle(0, 0, 50, 0x888888).setAlpha(0.5),
thumb: this.add.circle(0, 0, 25, 0xcccccc).setAlpha(0.5)
});
// Текст счета
scoreText = this.add.text(20, 20, 'Score: 0', {
fontSize: '24px',
fill: '#fff',
backgroundColor: '#000'
});
// Коллизия игрока с врагом
this.physics.add.overlap(player, enemy, hitEnemy, null, this);
}
function update() {
if (gameOver) return;
// Движение игрока
const speed = 200;
if (joystick.force > 0) {
player.setVelocityX(joystick.velocityX * speed);
player.setVelocityY(joystick.velocityY * speed);
} else {
player.setVelocity(0);
}
// Преследование врага
this.physics.moveToObject(enemy, player, 250);
// Обновление счета
score += 0.1;
scoreText.setText(`Score: ${Math.floor(score)}`);
}
function hitEnemy() {
gameOver = true;
player.setTint(0xff0000);
this.physics.pause();
this.add.text(config.width/2 - 100, config.height/2, 'Game Over!\nTap to restart', {
fontSize: '32px',
fill: '#fff',
backgroundColor: '#000'
}).setInteractive()
.on('pointerdown', () => location.reload());
}
// Плагин для виртуального джойстика
class VirtualJoystickPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
pluginManager.registerGameObject('virtualJoystick', this.createJoystick);
}
createJoystick(config) {
return new VirtualJoystick(this.scene, config);
}
}
class VirtualJoystick {
constructor(scene, { radius, x, y, base, thumb }) {
this.scene = scene;
this.radius = radius;
this.base = base.setPosition(x, y);
this.thumb = thumb.setPosition(x, y);
this.position = new Phaser.Math.Vector2(x, y);
this.force = 0;
this.velocityX = 0;
this.velocityY = 0;
this.pointer = scene.input.activePointer;
this.isDown = false;
scene.input.on('pointerdown', this.onDown, this);
scene.input.on('pointerup', this.onUp, this);
scene.input.on('pointermove', this.onMove, this);
}
onDown(pointer) {
if (Phaser.Geom.Circle.ContainsPoint(this.base.getBounds(), pointer)) {
this.isDown = true;
}
}
onUp() {
this.isDown = false;
this.thumb.setPosition(this.position.x, this.position.y);
this.force = 0;
this.velocityX = 0;
this.velocityY = 0;
}
onMove(pointer) {
if (this.isDown) {
const deltaX = pointer.x - this.position.x;
const deltaY = pointer.y - this.position.y;
const angle = Math.atan2(deltaY, deltaX);
const distance = Math.min(Phaser.Math.Distance.Between(
this.position.x,
this.position.y,
pointer.x,
pointer.y
), this.radius);
this.thumb.setPosition(
this.position.x + Math.cos(angle) * distance,
this.position.y + Math.sin(angle) * distance
);
this.force = distance / this.radius;
this.velocityX = Math.cos(angle);
this.velocityY = Math.sin(angle);
}
}
}
// Регистрация плагина джойстика
Phaser.Plugins.PluginManager.register('virtual-joystick', VirtualJoystickPlugin, 'virtualJoystick');
</script>
</body>
</html>
You can Add Visual Studio editor support for another language.
VS2022 uses TextMate Grammars for this, which seems to support comments, so you can add a new language with files of extension ".txt" or ending with "CMakeLists.txt" and set wraps of #
and \n
as its comment wrapper.
There is a textmate tag, if you struggle implementing that.
You can try below annotation on doSomething() method:
@Retryable(retryFor = MyRetryableException.class, notRecoverable=JustGiveUpException.class, maxAttempts = 3, backoff = @Backoff(delay = 2000))
Most probably, the spring-retry version that you are using, requires "notRecoverable" attribute to specify the Exception(s) which needs to be excluded from retry logic.
Hope it works.
We have same issues here. No Info on https://status.firebase.google.com/
Thanks everyone for the insightful discussion! After reviewing all the responses and experimenting myself, I found that the original issue comes from counting the letters from the two names separately for "TRUE" and "LOVE". According to Dr. Angela Yu’s 100 Days of Code (Day 3), the correct logic is to combine both names first, then count how many times each letter from "true" and "love" appears in the combined string. Here's a simplified and corrected version of the logic that works accurately:
python
Copy
Edit
print("Welcome to the Love Calculator!")
name1 = input("What is your name?\n").lower()
name2 = input("What is their name?\n").lower()
combined_names = name1 + name2
true_count = sum(combined_names.count(letter) for letter in "true")
love_count = sum(combined_names.count(letter) for letter in "love")
score = int(str(true_count) + str(love_count))
if score < 10 or score > 90:
print(f"Your score is {score}, you go together like coke and mentos.")
elif 40 <= score <= 50:
print(f"Your score is {score}, you are alright together.")
else:
print(f"Your score is {score}.")
This approach follows the course logic and produces the expected result (53 for “Angela Yu” and “Jack Bauer”). Hopefully this clears it up for anyone still confused.
It's not --experimenta-https
but --experimental-https
your forgot the l
Same thing happened to me, but with <CR>: "Illegal base64 character d".
Same solution with the MimeDecoder applies
After forcing the update on Debian, I no longer have the problem.
Хуй
header 1 | header 2 |
---|---|
cell 1 | cell 2 |
cell 3 | cell 4 |
Right click on .pom file and add as Maven project... solved for me.
Try using ListView() instead of Column()
this makes next screen scrollable, and no more overflow error.
Is there any update on this?
I also would like to build an app that can identify/suggest object in view.
woow nice <a href="https://www.divinesahajyog.com/how-to-meditate/
" rel="follow">how to meditate </a>
<a href="https://www.divinesahajyog.com/the-16-names-of-shri-radha-krishna/
" rel="follow">16 namaes of shir radha krishna </a>
<a href="https://www.divinesahajyog.com/being-aware-of-vibrations/
" rel="follow">aware of vibration </a>
<a href="https://www.divinesahajyog.com/swadishthan-chakra/" rel="follow">swadishthan chakra </a>
<a href="https://www.divinesahajyog.com/how-we-should-stay-in-a-realized-state/
" rel="follow">how we should stay in a realized state </a>
<a href="https://www.divinesahajyog.com/balance-our-subtle-vishuddhi-chakra/" rel="follow">balance our subtle vishuddhi chakra </a>
<a href="https://www.divinesahajyog.com/swadishthan-chakra/
" rel="follow">swadishthan chakra </a>
It looks like Google Cloud Service Issue. Experiencing same issues.
Workaround: Customers can move the workload to any other region outside of europe-west3. We moved functions to europe-west1 and it fixed issues for us.
To resolve issues with Visual Studio not recognizing Unity code, you should check the integration between Unity and Visual Studio. Here are a few steps you can follow:
Check Unity External Tools Settings
In Unity, go to Edit > Preferences > External Tools
, and make sure Visual Studio 2022 is selected as the external script editor.
Verify Visual Studio Editor Package
In Unity, go to Window > Package Manager
, and check that the Visual Studio Editor package is installed and up to date. If it's missing or outdated, install or update it.
Ensure Unity Workload is Installed in Visual Studio
Open Visual Studio 2022 and go to Tools > Get Tools and Features
. In the Visual Studio Installer, make sure the Game development with Unity workload is installed.
If any of these are misconfigured or missing, Visual Studio may not properly recognize Unity code, resulting in build errors or missing references. Once everything is correctly set up, Unity and Visual Studio should work together seamlessly.
If you've verified all the above settings and it still doesn't work, please provide more details about the specific errors or build issues you're encountering. That would help in diagnosing the problem further.
Also, keep in mind that when using tools like ILSpy to reverse-engineer or decompile Unity games, the resulting code may be incomplete or corrupted, which can often lead to various unexpected errors when trying to rebuild or modify the project.
Your JSON is not well-formed. You may need to check the JSON string you posted.
I refer to other answers and comments why your code did not compile.
What I want to mention is that you do not need the std::vector
if you have only one bitmap.
Create the bitmap directly on the stack
Gdiplus::Bitmap bitmap(L"images.png");
nWidth = bitmap.GetWidth();
nHeight = bitmap.GetHeight();
graphics.DrawImage(&bitmap, 950, 200, nWidth, nHeight);
Create the bitmap on the heap
auto bitmap = std::make_unique<Gdiplus::Bitmap>(L"images.png");
nWidth = bitmap->GetWidth();
nHeight = bitmap->GetHeight();
graphics.DrawImage(bitmap.get(), 950, 200, nWidth, nHeight);
bitmap
is an object (and not a pointer) of type std::unique_ptr<Gdiplus::Bitmap>
. During destruction, the Gdiplus::Bitmap
object it points to will also be destroyed. There is no need to put the unique_ptr
into a container.
How about
def contigious_subarrays(A:list):
for i in range(len(A)):
temp=[]
for ii in range(i,len(A)):
temp.append(A[ii])
print(temp)
There were some mentions here of using --preview
and being demoted to --unstable
, but just wanted to say that if you only want the single specific unstable feature these days you can do: black --preview --enable-unstable-feature string_processing .
You can set the setting for CELERY_MONGODB_SCHEDULER_CONNECTION_ALIAS
to something other than default
. and it will work just fine.
I think it's good. My suggestion is to use ValueObjects to make your code more readable and also easier to implement validations and also compare their values. Example for description, phone, address etc.
You’re wrong in 2’nd join. Change it to “join article_categories on article_categories.category_id=category.Id”.
Good luck 👍
Here is the path:
/etc/ssl/certs/ca-certificates.crt
Even after calling perf_event_open
for multiple different PIDs and attaching with bpf_program__attach_perf_event_opts
, it still fails with the error: failed to create BPF link for perf_event FD 22: -17 (File exists)
.
There's a discussion at the following link about how to solve this issue: https://github.com/metafizzy/flickity/issues/691
The solution is to configure the imagesLoaded property and it is documented at: https://flickity.metafizzy.co/options.html#imagesloaded
Here's example usage:
<div data-flickity='{"imagesLoaded": true}' class="carousel">
<div class="carousel-cell">
<img src="..."/>
</div>
</div>
You can use nltk as well. I have two examples to show here by variable named as text. One is english and other one is spanish with some edge cases that are often seen, especially in sceintific texts where unit symbols might have period in it.
!pip install nltk
import nltk
from nltk.tokenize import sent_tokenize
nltk.download('punkt_tab')
text = "This is the first sentence 2m.g. of medicine used. And this is the second one!"
text = "La masa del cuerpo era de 5.0 kg y se movía a una velocidad de 3.2 m/s. La energía total (E) se calculó con la fórmula E = mc². La aceleración fue de 9.81 m/s², equivalente a la gravedad terrestre. Se utilizó una solución de 0.25 mol de NaCl. La temperatura alcanzó los 37.5 °C en tres minutos."
sentences = sent_tokenize(text)
print(sentences)
# Output is an array of seperate sentences
# ['La masa del cuerpo era de 5.0 kg y se movía a una velocidad de 3.2 m/s.', 'La energía total (E) se calculó con la fórmula E = mc².', 'La aceleración fue de 9.81 m/s², equivalente a la gravedad terrestre.', 'Se utilizó una solución de 0.25 mol de NaCl.', 'La temperatura alcanzó los 37.5 °C en tres minutos.']
I tried to run it on a server in the United States, but it worked normally, but when I ran it on a device in China, it showed that I couldn't access it. I guess I might have directly rejected the ip device in China.
ARC Foundation is Kerala’s No.1 GATE coaching center, located in Calicut and Cochin. We specialize in top-quality coaching for GATE, LET, and other technical entrance exams. With expert faculty, updated materials, and consistent results, we ensure success.
I think scrollbar-gutter is the best replacement, so the scrollbar can appear and disappear without causing movement of the content.
https://developer.mozilla.org/en-US/docs/Web/CSS/scrollbar-gutter
I got this working, but the actual problem was a floating point error. There may have been other issues, but I have since resolved them if you would like the asset you can find it here: https://assetstore.unity.com/packages/vfx/shaders/sprite-renderer-palette-swap-shader-urp-316189.
Also as buttermilch said I may have been passing incorrectly using vertex color, although I think it's used here for the purposes of lighting since this is a lit sprite shader, idk this is like 75% copy pasted from the default unity sprite lit shader.
Follow this blog to setup extensions with flavors.
Booking::where('id',$request->id)->update(['status'=>$request->status);
In your controller action method, you can explicitly return a JsonResult() with custom settings:
return new JsonResult(obj, options);
You can delete the Android folder and then run
flutter create .
command, and this might help
This is an appreciation comment! I was working all night asking chatgpt how to do this. Couldn’t find any documentation either on this. You saved me and my sanity.
You may wish to try
Either capture the process id you want to kill via stdin or replace $pid with the process id.
echo kill -9 $pid
`;
Thank you, you save my carreer
If you're seeking a way to beautify SQL queries as you type directly within MySQL Workbench, I developed a lightweight tool that can assist this. Please go through MySQL Workbench Beautifier. Hope this helps. Thank you.
I think problem is with conflicting types which already exists. Try to declare a global interface - interface UserRequestBody
, for example and use in your route
try reloading the window
use ctrl + shift + p and then search for reload window
How much heap size is given Xmx and Xms ? sometimes providing huge heap size also will cause OOM issues.
Create new role (cosmos db has their own roles)
This have full access:
New-AzCosmosDBSqlRoleDefinition -AccountName aircontdb -ResourceGroupName aircontfullstack -Type CustomRole -RoleName MyReadWriteRole -DataAction @( 'Microsoft.DocumentDB/databaseAccounts/readMetadata', 'Microsoft.DocumentDB/databaseAccounts/sqlDatabases/containers/items/*', 'Microsoft.DocumentDB/databaseAccounts/sqlDatabases/containers/*') -AssignableScope "/"
For development (Using powershell):
Find your object Id:
Portal Azure->Microsoft Entra->Admin->Users (MyUser)->Properties->Id Object
export variables:
$resourceGroupName = "aircontfullstack"
$accountName = "aircontdb"
$readOnlyRoleDefinitionId = "/subscriptions/028c155e-3493-4da4-b50e-309b4cd1aaca/resourceGroups/aircontfullstack/providers/Microsoft.DocumentDB/databaseAccounts/aircontdb/sqlRoleDefinitions/6514e4c8-eef0-46bc-a696-d2557742edd0" # as fetched above
# For Service Principals make sure to use the Object ID as found in the Enterprise applications section of the Azure Active Directory portal blade.
$principalId = "your-obj-id"
Assign the created role to your ObjectID:
New-AzCosmosDBSqlRoleAssignment -AccountName $accountName -ResourceGroupName $resourceGroupName -RoleDefinitionId $readOnlyRoleDefinitionId -Scope "/" -PrincipalId $principalId
For producton (Using powershell):
Set up roles managed by system
Only change your PrincipalId using your identity id object.
The feature you describe is not exactly a Route 53 feature. It is a domain search order that is configured on your workstation/EC2. If you configure the list of domains to go through, it will let you find your host. Depending on your EC2 OS, it is configured differently. Let's say you have a Linux host. if you navigate to /etc/resolv.conf and edit it, you can configure search order like:
nameserver x.x.x.x
search example.com prod.example.com
The idea of single page application is that you never leave first loaded page. This means it's impossible only with php. All other data is loaded by ajax and changes the contents of current page. It speeds up your site only in case when you can preload next page while showing the first one. But if your next part of data depends on input from the first one it cannot be faster anyway. But with single page you can preload all other files pictures, fonts, css, js etc. And after input you should not loose time for that stuff, but only for response.
Thanks a lot for your answer. I had the same issue when running an old version of ruby on rails with a newer postgres database. I substituted d.adsrc with pg_get_expr(d.adbin, d.adrelid) in de ruby postgres adapter and the problem went away.
Create new billing account with US address and currency by USD, Google Map service will create new project and link to your new bill. Problem solve
This tool, will let you do it using duckduck go ai chat : https://gist.github.com/henri/34f5452525ddc3727bb66729114ca8b4
Only seems to work on mac and linux. Also, you need to use fish shell in the examples provided. But it is easy to change them to work in zsh
For .NET 4.0, add the following line code at the Application_start session of the Global.asax:
ServicePointManager.SecurityProtocol = (SecurityProtocolType)768 | (SecurityProtocolType)3072;
Another workaround is to use Git Bash. First, use GitHub Desktop Repository settings and set it to another user name and email just for this repository. Then, commit via GitHub Desktop. Then open Git Bash and CD into the repo and then run 'git push' command. A prompt would come up asking to authenticate after which git push command would work.
in Blender, when you select an edge in edit mode, a small menu will appear at the top that says “select” in that box you can check the selection you want for an edge.. enter image description here
You also have the possibility to choose the type of selection you want by clicking on any edge or group of edges and press “f3” this will display a small menu where by typing ‘select’ you can select the type of selection you want. for your specific case, you can select the loop of edges you want, select from the select menu “cheker deselect” and modify the parameters to select only a group of edges. enter image description here
Issue is with EscapeTokenizer.java in mysql-connector-java-5.1.7. Apostrophe in comment is not properly interpreted.
This works fine with mysql-connector-java-5.1.49. If upgrade is not an option, you will have to remove or escape the apostrophe in comment.
Get yourself a copy of IPC-2221 Generic Standard on Printed Board Design (previously called IPC-D-275). My copy is printed in February 1998. Published by the Institute for Interconnecting and Packaging Electronic Circuits. It is 98 pages, very readable and well-organized. It has all sorts of good stuff like trace width, thickness, spacing, component connections, etc. For just trace widths there are several online trace width calculators provided for free by some circuit board companies, like AdvancedPCB. On their website the even cite IPC-2221 as their source.
In addition to these consideration there are also application-specific considerations having to do with high frequency signals and noise pickup. For example, a trace carrying an Radio Frequency signal cannot be too long or the trace itself will start acting like a transmission line.
Finally figured it out. @Vijay's comment gave me an insight where the issue may be. The solution was in the way the request was getting posted. By default, I had the request headers default to 'multipart form data'.
I had to update the post request function to have parameterized contenttype value:
public [return] DoPostRequest([param1], [param2], ContentTypes contentType)
{
...
[httpclient].DefaultRequestHeaders.Add("ContentType", contentType.ToString());
...
}
where: ContentTypes
is
public class ContentTypes
{
public static readonly ContentTypes Name = new("ContentType");
public static readonly ContentTypes JSON = new("application/json");
public static readonly ContentTypes XML = new("application/xml");
public static readonly ContentTypes TEXT = new("text/plain");
public static readonly ContentTypes HTML = new("text/html");
public static readonly ContentTypes FORM_URLENCODED = new("application/x-www-form-urlencoded");
public static readonly ContentTypes MULTIPART_FORM_DATA = new("multipart/form-data");
public string Value { get; }
private ContentTypes(string value) => Value = value;
public ContentTypes()
{
}
public override string ToString() => Value;
}